veloren/voxygen/src/hud/util.rs
2024-04-28 19:40:11 -04:00

685 lines
32 KiB
Rust

use super::img_ids;
use common::{
comp::{
inventory::trade_pricing::TradePricing,
item::{
armor::{Armor, ArmorKind, Protection},
tool::{Hands, Tool, ToolKind},
Effects, Item, ItemDefinitionId, ItemDesc, ItemI18n, ItemKind, MaterialKind,
MaterialStatManifest,
},
BuffData, BuffKind,
},
effect::Effect,
trade::{Good, SitePrices},
};
use conrod_core::image;
use i18n::{fluent_args, Localization};
use std::{borrow::Cow, fmt::Write};
pub fn price_desc<'a>(
prices: &Option<SitePrices>,
item_definition_id: ItemDefinitionId<'_>,
i18n: &'a Localization,
) -> Option<(Cow<'a, str>, Cow<'a, str>, f32)> {
let prices = prices.as_ref()?;
let materials = TradePricing::get_materials(&item_definition_id)?;
let coinprice = prices.values.get(&Good::Coin).cloned().unwrap_or(1.0);
let buyprice: f32 = materials
.iter()
.map(|e| prices.values.get(&e.1).cloned().unwrap_or_default() * e.0)
.sum();
let sellprice: f32 = materials
.iter()
.map(|e| prices.values.get(&e.1).cloned().unwrap_or_default() * e.0 * e.1.trade_margin())
.sum();
let deal_goodness: f32 = materials
.iter()
.map(|e| prices.values.get(&e.1).cloned().unwrap_or(0.0))
.sum::<f32>()
/ prices.values.get(&Good::Coin).cloned().unwrap_or(1.0)
/ (materials.len() as f32);
let deal_goodness = deal_goodness.log(2.0);
let buy_string = i18n.get_msg_ctx("hud-trade-buy", &fluent_args! {
"coin_num" => buyprice / coinprice,
"coin_formatted" => format!("{:0.1}", buyprice / coinprice),
});
let sell_string = i18n.get_msg_ctx("hud-trade-sell", &fluent_args! {
"coin_num" => sellprice / coinprice,
"coin_formatted" => format!("{:0.1}", sellprice / coinprice),
});
let deal_goodness = match deal_goodness {
x if x < -2.5 => 0.0,
x if x < -1.05 => 0.25,
x if x < -0.95 => 0.5,
x if x < 0.0 => 0.75,
_ => 1.0,
};
Some((buy_string, sell_string, deal_goodness))
}
pub fn item_text<'a, I: ItemDesc + ?Sized>(
item: &I,
i18n: &'a Localization,
i18n_spec: &'a ItemI18n,
) -> (String, String) {
let (title, desc) = item.i18n(i18n_spec);
(i18n.get_content(&title), i18n.get_content(&desc))
}
pub fn describe<'a, I: ItemDesc + ?Sized>(
item: &I,
i18n: &'a Localization,
i18n_spec: &'a ItemI18n,
) -> String {
let (title, _) = item_text(item, i18n, i18n_spec);
let amount = item.amount();
if amount.get() > 1 {
format!("{amount} x {title}")
} else {
title
}
}
pub fn kind_text<'a>(kind: &ItemKind, i18n: &'a Localization) -> Cow<'a, str> {
match kind {
ItemKind::Armor(armor) => armor_kind(armor, i18n),
ItemKind::Tool(tool) => Cow::Owned(format!(
"{} ({})",
tool_kind(tool, i18n),
tool_hands(tool, i18n)
)),
ItemKind::ModularComponent(mc) => {
if let Some(toolkind) = mc.toolkind() {
Cow::Owned(format!(
"{} {}",
i18n.get_msg(&format!("common-weapons-{}", toolkind.identifier_name())),
i18n.get_msg("common-kind-modular_component_partial")
))
} else {
i18n.get_msg("common-kind-modular_component")
}
},
ItemKind::Glider => i18n.get_msg("common-kind-glider"),
ItemKind::Consumable { .. } => i18n.get_msg("common-kind-consumable"),
ItemKind::Throwable { .. } => i18n.get_msg("common-kind-throwable"),
ItemKind::Utility { .. } => i18n.get_msg("common-kind-utility"),
ItemKind::Ingredient { .. } => i18n.get_msg("common-kind-ingredient"),
ItemKind::Lantern { .. } => i18n.get_msg("common-kind-lantern"),
ItemKind::TagExamples { .. } => Cow::Borrowed(""),
}
}
pub fn material_kind_text<'a>(kind: &MaterialKind, i18n: &'a Localization) -> Cow<'a, str> {
match kind {
MaterialKind::Metal { .. } => i18n.get_msg("common-material-metal"),
MaterialKind::Gem { .. } => i18n.get_msg("common-material-gem"),
MaterialKind::Wood { .. } => i18n.get_msg("common-material-wood"),
MaterialKind::Stone { .. } => i18n.get_msg("common-material-stone"),
MaterialKind::Cloth { .. } => i18n.get_msg("common-material-cloth"),
MaterialKind::Hide { .. } => i18n.get_msg("common-material-hide"),
}
}
pub fn stats_count(item: &dyn ItemDesc, msm: &MaterialStatManifest) -> usize {
let mut count = match &*item.kind() {
ItemKind::Armor(armor) => {
let armor_stats = armor.stats(msm, item.stats_durability_multiplier());
armor_stats.energy_reward.is_some() as usize
+ armor_stats.energy_max.is_some() as usize
+ armor_stats.stealth.is_some() as usize
+ armor_stats.precision_power.is_some() as usize
+ armor_stats.poise_resilience.is_some() as usize
+ armor_stats.protection.is_some() as usize
+ (item.num_slots() > 0) as usize
},
ItemKind::Tool(_) => 6,
ItemKind::Consumable { effects, .. } => match effects {
Effects::Any(_) | Effects::One(_) => 1,
Effects::All(effects) => effects.len(),
},
ItemKind::ModularComponent { .. } => 6,
_ => 0,
};
if item.has_durability() {
count += 1;
}
count
}
pub fn line_count(item: &dyn ItemDesc, msm: &MaterialStatManifest, i18n: &Localization) -> usize {
match &*item.kind() {
ItemKind::Consumable { effects, .. } => {
let descs = consumable_desc(effects, i18n);
let mut lines = 0;
for desc in descs {
lines += desc.matches('\n').count() + 1;
}
lines
},
_ => stats_count(item, msm),
}
}
/// Returns i18n key for a buff with title, .desc and optionally .stat
///
/// NOTE: not to be confused with buff key for buff's kill message
fn buff_key(buff: BuffKind) -> &'static str {
match buff {
// Buffs
BuffKind::Regeneration => "buff-heal",
BuffKind::Saturation => "buff-saturation",
BuffKind::Potion => "buff-potion",
BuffKind::Agility => "buff-agility",
BuffKind::CampfireHeal => "buff-campfire_heal",
BuffKind::EnergyRegen => "buff-energy_regen",
BuffKind::IncreaseMaxHealth => "buff-increase_max_health",
BuffKind::IncreaseMaxEnergy => "buff-increase_max_energy",
BuffKind::Invulnerability => "buff-invulnerability",
BuffKind::ProtectingWard => "buff-protectingward",
BuffKind::Frenzied => "buff-frenzied",
BuffKind::Hastened => "buff-hastened",
BuffKind::Fortitude => "buff-fortitude",
BuffKind::Reckless => "buff-reckless",
// BuffKind::SalamanderAspect => "buff-salamanderaspect",
BuffKind::Flame => "buff-burn",
BuffKind::Frigid => "buff-frigid",
BuffKind::Lifesteal => "buff-lifesteal",
BuffKind::ImminentCritical => "buff-imminentcritical",
BuffKind::Fury => "buff-fury",
BuffKind::Sunderer => "buff-sunderer",
BuffKind::Defiance => "buff-defiance",
BuffKind::Bloodfeast => "buff-bloodfeast",
BuffKind::Berserk => "buff-berserk",
BuffKind::ScornfulTaunt => "buff-scornfultaunt",
// Debuffs
BuffKind::Bleeding => "buff-bleed",
BuffKind::Cursed => "buff-cursed",
BuffKind::Burning => "buff-burn",
BuffKind::Crippled => "buff-crippled",
BuffKind::Frozen => "buff-frozen",
BuffKind::Wet => "buff-wet",
BuffKind::Ensnared => "buff-ensnared",
BuffKind::Poisoned => "buff-poisoned",
BuffKind::Parried => "buff-parried",
BuffKind::PotionSickness => "buff-potionsickness",
BuffKind::Heatstroke => "buff-heatstroke",
// Neutral
BuffKind::Polymorphed => "buff-polymorphed",
}
}
/// Returns localized buff title
pub fn get_buff_title(buff: BuffKind, i18n: &Localization) -> Cow<str> {
let key = buff_key(buff);
i18n.get_msg(key)
}
/// Returns localized buff description
pub fn get_buff_desc(buff: BuffKind, data: BuffData, i18n: &Localization) -> Cow<str> {
let key = buff_key(buff);
if let BuffKind::CampfireHeal = buff {
i18n.get_attr_ctx(key, "desc", &i18n::fluent_args! {
"rate" => data.strength * 100.0
})
} else {
i18n.get_attr(key, "desc")
}
}
/// Takes N `effects` and returns N effect descriptions
/// If effect isn't intended to have description, returns empty string
///
/// FIXME: handle which effects should have description in `stats_count`
/// to not waste space in item box
pub fn consumable_desc(effects: &Effects, i18n: &Localization) -> Vec<String> {
let mut descriptions = Vec::new();
match effects {
Effects::Any(_) => {
descriptions.push(i18n.get_msg("buff-mysterious").into_owned());
},
Effects::All(_) | Effects::One(_) => {
for effect in effects.effects() {
let mut description = String::new();
if let Effect::Buff(buff) = effect {
let strength = buff.data.strength;
let dur_secs = buff.data.duration.map(|d| d.0 as f32);
let str_total = dur_secs.map_or(strength, |secs| strength * secs);
let format_float =
|input: f32| format!("{:.1}", input).trim_end_matches(".0").to_string();
let buff_desc = match buff.kind {
// These share common buff-key and show full possible regen
BuffKind::Saturation | BuffKind::Regeneration | BuffKind::Potion => {
let key = "buff-heal";
i18n.get_attr_ctx(key, "stat", &i18n::fluent_args! {
"str_total" => format_float(str_total),
})
},
// Shows its full possible regen
BuffKind::EnergyRegen => {
let key = buff_key(buff.kind);
i18n.get_attr_ctx(key, "stat", &i18n::fluent_args! {
"str_total" => format_float(str_total),
})
},
// Show buff strength
BuffKind::IncreaseMaxEnergy
| BuffKind::IncreaseMaxHealth => {
let key = buff_key(buff.kind);
i18n.get_attr_ctx(key, "stat", &i18n::fluent_args! {
"strength" => format_float(strength),
})
},
// Show percentage
BuffKind::PotionSickness
| BuffKind::Agility => {
let key = buff_key(buff.kind);
i18n.get_attr_ctx(key, "stat", &i18n::fluent_args! {
"strength" => format_float(strength),
})
},
// Independent of strength
BuffKind::Invulnerability => {
let key = buff_key(buff.kind);
i18n.get_attr(key, "stat")
},
// Have no stat description
BuffKind::Bleeding
| BuffKind::Burning
| BuffKind::CampfireHeal
| BuffKind::Cursed
| BuffKind::ProtectingWard
| BuffKind::Crippled
| BuffKind::Frenzied
| BuffKind::Frozen
| BuffKind::Wet
| BuffKind::Ensnared
| BuffKind::Poisoned
| BuffKind::Hastened
| BuffKind::Fortitude
| BuffKind::Parried
| BuffKind::Reckless
| BuffKind::Polymorphed
| BuffKind::Flame
| BuffKind::Frigid
| BuffKind::Lifesteal
// | BuffKind::SalamanderAspect
| BuffKind::ImminentCritical
| BuffKind::Fury
| BuffKind::Sunderer
| BuffKind::Defiance
| BuffKind::Bloodfeast
| BuffKind::Berserk
| BuffKind::Heatstroke
| BuffKind::ScornfulTaunt => Cow::Borrowed(""),
};
write!(&mut description, "{}", buff_desc).unwrap();
let dur_desc = if let Some(dur_secs) = dur_secs {
match buff.kind {
BuffKind::Saturation
| BuffKind::Regeneration
| BuffKind::EnergyRegen => {
i18n.get_msg_ctx("buff-text-over_seconds", &i18n::fluent_args! {
"dur_secs" => dur_secs
})
},
BuffKind::IncreaseMaxEnergy
| BuffKind::Agility
| BuffKind::IncreaseMaxHealth
| BuffKind::Invulnerability
| BuffKind::PotionSickness
| BuffKind::Polymorphed => {
i18n.get_msg_ctx("buff-text-for_seconds", &i18n::fluent_args! {
"dur_secs" => dur_secs
})
},
BuffKind::Bleeding
| BuffKind::Burning
| BuffKind::Potion
| BuffKind::CampfireHeal
| BuffKind::Cursed
| BuffKind::ProtectingWard
| BuffKind::Crippled
| BuffKind::Frenzied
| BuffKind::Frozen
| BuffKind::Wet
| BuffKind::Ensnared
| BuffKind::Poisoned
| BuffKind::Hastened
| BuffKind::Fortitude
| BuffKind::Parried
| BuffKind::Reckless
| BuffKind::Flame
| BuffKind::Frigid
| BuffKind::Lifesteal
// | BuffKind::SalamanderAspect
| BuffKind::ImminentCritical
| BuffKind::Fury
| BuffKind::Sunderer
| BuffKind::Defiance
| BuffKind::Bloodfeast
| BuffKind::Berserk
| BuffKind::Heatstroke
| BuffKind::ScornfulTaunt => Cow::Borrowed(""),
}
} else if let BuffKind::Saturation
| BuffKind::Regeneration
| BuffKind::EnergyRegen = buff.kind
{
i18n.get_msg("buff-text-every_second")
} else {
Cow::Borrowed("")
};
write!(&mut description, " {}", dur_desc).unwrap();
}
descriptions.push(description);
}
},
}
descriptions
}
// Armor
fn armor_kind<'a>(armor: &Armor, i18n: &'a Localization) -> Cow<'a, str> {
let kind = match armor.kind {
ArmorKind::Shoulder => i18n.get_msg("hud-bag-shoulders"),
ArmorKind::Chest => i18n.get_msg("hud-bag-chest"),
ArmorKind::Belt => i18n.get_msg("hud-bag-belt"),
ArmorKind::Hand => i18n.get_msg("hud-bag-hands"),
ArmorKind::Pants => i18n.get_msg("hud-bag-legs"),
ArmorKind::Foot => i18n.get_msg("hud-bag-feet"),
ArmorKind::Back => i18n.get_msg("hud-bag-back"),
ArmorKind::Backpack => i18n.get_msg("hud-bag-backpack"),
ArmorKind::Ring => i18n.get_msg("hud-bag-ring"),
ArmorKind::Neck => i18n.get_msg("hud-bag-neck"),
ArmorKind::Head => i18n.get_msg("hud-bag-head"),
ArmorKind::Tabard => i18n.get_msg("hud-bag-tabard"),
ArmorKind::Bag => i18n.get_msg("hud-bag-bag"),
};
kind
}
// Tool
fn tool_kind<'a>(tool: &Tool, i18n: &'a Localization) -> Cow<'a, str> {
let kind = match tool.kind {
ToolKind::Sword => i18n.get_msg("common-weapons-sword"),
ToolKind::Axe => i18n.get_msg("common-weapons-axe"),
ToolKind::Hammer => i18n.get_msg("common-weapons-hammer"),
ToolKind::Bow => i18n.get_msg("common-weapons-bow"),
ToolKind::Dagger => i18n.get_msg("common-weapons-dagger"),
ToolKind::Staff => i18n.get_msg("common-weapons-staff"),
ToolKind::Sceptre => i18n.get_msg("common-weapons-sceptre"),
ToolKind::Shield => i18n.get_msg("common-weapons-shield"),
ToolKind::Spear => i18n.get_msg("common-weapons-spear"),
ToolKind::Blowgun => i18n.get_msg("common-weapons-blowgun"),
ToolKind::Natural => i18n.get_msg("common-weapons-natural"),
ToolKind::Debug => i18n.get_msg("common-tool-debug"),
ToolKind::Farming => i18n.get_msg("common-tool-farming"),
ToolKind::Instrument => i18n.get_msg("common-tool-instrument"),
ToolKind::Pick => i18n.get_msg("common-tool-pick"),
ToolKind::Shovel => i18n.get_msg("common-tool-shovel"),
ToolKind::Empty => i18n.get_msg("common-empty"),
};
kind
}
/// Output the number of hands needed to hold a tool
pub fn tool_hands<'a>(tool: &Tool, i18n: &'a Localization) -> Cow<'a, str> {
let hands = match tool.hands {
Hands::One => i18n.get_msg("common-hands-one"),
Hands::Two => i18n.get_msg("common-hands-two"),
};
hands
}
/// Compare two type, output a colored character to show comparison
pub fn comparison<T: PartialOrd>(first: T, other: T) -> (&'static str, conrod_core::Color) {
if first == other {
("", conrod_core::color::GREY)
} else if other < first {
("", conrod_core::color::GREEN)
} else {
("", conrod_core::color::RED)
}
}
/// Compare two Option type, output a colored character to show comparison
pub fn option_comparison<T: PartialOrd>(
first: &Option<T>,
other: &Option<T>,
) -> (&'static str, conrod_core::Color) {
if let Some(first) = first {
if let Some(other) = other {
if first == other {
("", conrod_core::color::GREY)
} else if other < first {
("", conrod_core::color::GREEN)
} else {
("", conrod_core::color::RED)
}
} else {
("", conrod_core::color::GREEN)
}
} else if other.is_some() {
("", conrod_core::color::RED)
} else {
("", conrod_core::color::GREY)
}
}
/// Output protection as a string
pub fn protec2string(stat: Protection) -> String {
match stat {
Protection::Normal(a) => format!("{:.1}", a),
Protection::Invincible => "Inf".to_string(),
}
}
/// Gets the durability of an item in a format more intuitive for UI
pub fn item_durability(item: &dyn ItemDesc) -> Option<u32> {
let durability = item
.durability_lost()
.or_else(|| item.has_durability().then_some(0));
durability.map(|d| Item::MAX_DURABILITY - d)
}
pub fn ability_image(imgs: &img_ids::Imgs, ability_id: &str) -> image::Id {
match ability_id {
// Debug stick
"common.abilities.debug.forwardboost" => imgs.flyingrod_m1,
"common.abilities.debug.upboost" => imgs.flyingrod_m2,
"common.abilities.debug.possess" => imgs.snake_arrow_0,
// Sword
"veloren.core.pseudo_abilities.sword.heavy_stance" => imgs.sword_heavy_stance,
"veloren.core.pseudo_abilities.sword.agile_stance" => imgs.sword_agile_stance,
"veloren.core.pseudo_abilities.sword.defensive_stance" => imgs.sword_defensive_stance,
"veloren.core.pseudo_abilities.sword.crippling_stance" => imgs.sword_crippling_stance,
"veloren.core.pseudo_abilities.sword.cleaving_stance" => imgs.sword_cleaving_stance,
"veloren.core.pseudo_abilities.sword.double_slash" => imgs.sword_double_slash,
"common.abilities.sword.basic_double_slash" => imgs.sword_basic_double_slash,
"common.abilities.sword.heavy_double_slash" => imgs.sword_heavy_double_slash,
"common.abilities.sword.agile_double_slash" => imgs.sword_agile_double_slash,
"common.abilities.sword.defensive_double_slash" => imgs.sword_defensive_double_slash,
"common.abilities.sword.crippling_double_slash" => imgs.sword_crippling_double_slash,
"common.abilities.sword.cleaving_double_slash" => imgs.sword_cleaving_double_slash,
"veloren.core.pseudo_abilities.sword.secondary_ability" => imgs.sword_secondary_ability,
"common.abilities.sword.basic_thrust" => imgs.sword_basic_thrust,
"common.abilities.sword.heavy_slam" => imgs.sword_heavy_slam,
"common.abilities.sword.agile_perforate" => imgs.sword_agile_perforate,
"common.abilities.sword.agile_dual_perforate" => imgs.sword_agile_perforate,
"common.abilities.sword.defensive_vital_jab" => imgs.sword_defensive_vital_jab,
"common.abilities.sword.crippling_deep_rend" => imgs.sword_crippling_deep_rend,
"common.abilities.sword.cleaving_spiral_slash" => imgs.sword_cleaving_spiral_slash,
"common.abilities.sword.cleaving_dual_spiral_slash" => imgs.sword_cleaving_spiral_slash,
"veloren.core.pseudo_abilities.sword.crescent_slash" => imgs.sword_crescent_slash,
"common.abilities.sword.basic_crescent_slash" => imgs.sword_basic_crescent_slash,
"common.abilities.sword.heavy_crescent_slash" => imgs.sword_heavy_crescent_slash,
"common.abilities.sword.agile_crescent_slash" => imgs.sword_agile_crescent_slash,
"common.abilities.sword.defensive_crescent_slash" => imgs.sword_defensive_crescent_slash,
"common.abilities.sword.crippling_crescent_slash" => imgs.sword_crippling_crescent_slash,
"common.abilities.sword.cleaving_crescent_slash" => imgs.sword_cleaving_crescent_slash,
"veloren.core.pseudo_abilities.sword.fell_strike" => imgs.sword_fell_strike,
"common.abilities.sword.basic_fell_strike" => imgs.sword_basic_fell_strike,
"common.abilities.sword.heavy_fell_strike" => imgs.sword_heavy_fell_strike,
"common.abilities.sword.agile_fell_strike" => imgs.sword_agile_fell_strike,
"common.abilities.sword.defensive_fell_strike" => imgs.sword_defensive_fell_strike,
"common.abilities.sword.crippling_fell_strike" => imgs.sword_crippling_fell_strike,
"common.abilities.sword.cleaving_fell_strike" => imgs.sword_cleaving_fell_strike,
"veloren.core.pseudo_abilities.sword.skewer" => imgs.sword_skewer,
"common.abilities.sword.basic_skewer" => imgs.sword_basic_skewer,
"common.abilities.sword.heavy_skewer" => imgs.sword_heavy_skewer,
"common.abilities.sword.agile_skewer" => imgs.sword_agile_skewer,
"common.abilities.sword.defensive_skewer" => imgs.sword_defensive_skewer,
"common.abilities.sword.crippling_skewer" => imgs.sword_crippling_skewer,
"common.abilities.sword.cleaving_skewer" => imgs.sword_cleaving_skewer,
"veloren.core.pseudo_abilities.sword.cascade" => imgs.sword_cascade,
"common.abilities.sword.basic_cascade" => imgs.sword_basic_cascade,
"common.abilities.sword.heavy_cascade" => imgs.sword_heavy_cascade,
"common.abilities.sword.agile_cascade" => imgs.sword_agile_cascade,
"common.abilities.sword.defensive_cascade" => imgs.sword_defensive_cascade,
"common.abilities.sword.crippling_cascade" => imgs.sword_crippling_cascade,
"common.abilities.sword.cleaving_cascade" => imgs.sword_cleaving_cascade,
"veloren.core.pseudo_abilities.sword.cross_cut" => imgs.sword_cross_cut,
"common.abilities.sword.basic_cross_cut" => imgs.sword_basic_cross_cut,
"common.abilities.sword.heavy_cross_cut" => imgs.sword_heavy_cross_cut,
"common.abilities.sword.agile_cross_cut" => imgs.sword_agile_cross_cut,
"common.abilities.sword.defensive_cross_cut" => imgs.sword_defensive_cross_cut,
"common.abilities.sword.crippling_cross_cut" => imgs.sword_crippling_cross_cut,
"common.abilities.sword.cleaving_cross_cut" => imgs.sword_cleaving_cross_cut,
"common.abilities.sword.basic_dual_cross_cut" => imgs.sword_basic_cross_cut,
"common.abilities.sword.heavy_dual_cross_cut" => imgs.sword_heavy_cross_cut,
"common.abilities.sword.agile_dual_cross_cut" => imgs.sword_agile_cross_cut,
"common.abilities.sword.defensive_dual_cross_cut" => imgs.sword_defensive_cross_cut,
"common.abilities.sword.crippling_dual_cross_cut" => imgs.sword_crippling_cross_cut,
"common.abilities.sword.cleaving_dual_cross_cut" => imgs.sword_cleaving_cross_cut,
"veloren.core.pseudo_abilities.sword.finisher" => imgs.sword_finisher,
"common.abilities.sword.basic_mighty_strike" => imgs.sword_basic_mighty_strike,
"common.abilities.sword.heavy_guillotine" => imgs.sword_heavy_guillotine,
"common.abilities.sword.agile_hundred_cuts" => imgs.sword_agile_hundred_cuts,
"common.abilities.sword.defensive_counter" => imgs.sword_defensive_counter,
"common.abilities.sword.crippling_mutilate" => imgs.sword_crippling_mutilate,
"common.abilities.sword.cleaving_bladestorm" => imgs.sword_cleaving_bladestorm,
"common.abilities.sword.cleaving_dual_bladestorm" => imgs.sword_cleaving_bladestorm,
"common.abilities.sword.heavy_sweep" => imgs.sword_heavy_sweep,
"common.abilities.sword.heavy_pommel_strike" => imgs.sword_heavy_pommel_strike,
"common.abilities.sword.agile_quick_draw" => imgs.sword_agile_quick_draw,
"common.abilities.sword.agile_feint" => imgs.sword_agile_feint,
"common.abilities.sword.defensive_riposte" => imgs.sword_defensive_riposte,
"common.abilities.sword.defensive_disengage" => imgs.sword_defensive_disengage,
"common.abilities.sword.crippling_gouge" => imgs.sword_crippling_gouge,
"common.abilities.sword.crippling_hamstring" => imgs.sword_crippling_hamstring,
"common.abilities.sword.cleaving_whirlwind_slice" => imgs.sword_cleaving_whirlwind_slice,
"common.abilities.sword.cleaving_dual_whirlwind_slice" => {
imgs.sword_cleaving_whirlwind_slice
},
"common.abilities.sword.cleaving_earth_splitter" => imgs.sword_cleaving_earth_splitter,
"common.abilities.sword.heavy_fortitude" => imgs.sword_heavy_fortitude,
"common.abilities.sword.heavy_pillar_thrust" => imgs.sword_heavy_pillar_thrust,
"common.abilities.sword.agile_dancing_edge" => imgs.sword_agile_dancing_edge,
"common.abilities.sword.agile_flurry" => imgs.sword_agile_flurry,
"common.abilities.sword.agile_dual_flurry" => imgs.sword_agile_flurry,
"common.abilities.sword.defensive_stalwart_sword" => imgs.sword_defensive_stalwart_sword,
"common.abilities.sword.defensive_deflect" => imgs.sword_defensive_deflect,
"common.abilities.sword.crippling_eviscerate" => imgs.sword_crippling_eviscerate,
"common.abilities.sword.crippling_bloody_gash" => imgs.sword_crippling_bloody_gash,
"common.abilities.sword.cleaving_blade_fever" => imgs.sword_cleaving_blade_fever,
"common.abilities.sword.cleaving_sky_splitter" => imgs.sword_cleaving_sky_splitter,
// Axe
"common.abilities.axe.triple_chop" => imgs.axe_triple_chop,
"common.abilities.axe.cleave" => imgs.axe_cleave,
"common.abilities.axe.brutal_swing" => imgs.axe_brutal_swing,
"common.abilities.axe.berserk" => imgs.axe_berserk,
"common.abilities.axe.rising_tide" => imgs.axe_rising_tide,
"common.abilities.axe.savage_sense" => imgs.axe_savage_sense,
"common.abilities.axe.adrenaline_rush" => imgs.axe_adrenaline_rush,
"common.abilities.axe.execute" => imgs.axe_execute,
"common.abilities.axe.maelstrom" => imgs.axe_maelstrom,
"common.abilities.axe.rake" => imgs.axe_rake,
"common.abilities.axe.bloodfeast" => imgs.axe_bloodfeast,
"common.abilities.axe.fierce_raze" => imgs.axe_fierce_raze,
"common.abilities.axe.dual_fierce_raze" => imgs.axe_fierce_raze,
"common.abilities.axe.furor" => imgs.axe_furor,
"common.abilities.axe.fracture" => imgs.axe_fracture,
"common.abilities.axe.lacerate" => imgs.axe_lacerate,
"common.abilities.axe.riptide" => imgs.axe_riptide,
"common.abilities.axe.skull_bash" => imgs.axe_skull_bash,
"common.abilities.axe.sunder" => imgs.axe_sunder,
"common.abilities.axe.plunder" => imgs.axe_plunder,
"common.abilities.axe.defiance" => imgs.axe_defiance,
"common.abilities.axe.keelhaul" => imgs.axe_keelhaul,
"common.abilities.axe.bulkhead" => imgs.axe_bulkhead,
"common.abilities.axe.capsize" => imgs.axe_capsize,
// Hammer
"common.abilities.hammer.solid_smash" => imgs.hammer_solid_smash,
"common.abilities.hammer.wide_wallop" => imgs.hammer_wide_wallop,
"common.abilities.hammer.scornful_swipe" => imgs.hammer_scornful_swipe,
"common.abilities.hammer.tremor" => imgs.hammer_tremor,
"common.abilities.hammer.vigorous_bash" => imgs.hammer_vigorous_bash,
// Bow
"common.abilities.bow.charged" => imgs.bow_m1,
"common.abilities.bow.repeater" => imgs.bow_m2,
"common.abilities.bow.shotgun" => imgs.skill_bow_jump_burst,
// Staff
"common.abilities.staff.firebomb" => imgs.fireball,
"common.abilities.staff.flamethrower" => imgs.flamethrower,
"common.abilities.staff.fireshockwave" => imgs.fire_aoe,
// Sceptre
"common.abilities.sceptre.lifestealbeam" => imgs.skill_sceptre_lifesteal,
"common.abilities.sceptre.healingaura" => imgs.skill_sceptre_heal,
"common.abilities.sceptre.wardingaura" => imgs.skill_sceptre_aura,
// Shield
"common.abilities.shield.singlestrike" => imgs.onehshield_m1,
"common.abilities.shield.power_guard" => imgs.onehshield_m1,
// Dagger
"common.abilities.dagger.tempbasic" => imgs.onehdagger_m1,
// Pickaxe
"common.abilities.pick.swing" => imgs.mining,
// Shovel
"common.abilities.shovel.dig" => imgs.dig,
// Instruments
"common.abilities.music.bass" => imgs.instrument,
"common.abilities.music.flute" => imgs.instrument,
"common.abilities.music.harp" => imgs.instrument,
"common.abilities.music.perc" => imgs.instrument,
"common.abilities.music.kalimba" => imgs.instrument,
"common.abilities.music.melodica" => imgs.instrument,
"common.abilities.music.lute" => imgs.instrument,
"common.abilities.music.guitar" => imgs.instrument,
"common.abilities.music.dark_guitar" => imgs.instrument,
"common.abilities.music.sitar" => imgs.instrument,
"common.abilities.music.double_bass" => imgs.instrument,
"common.abilities.music.glass_flute" => imgs.instrument,
"common.abilities.music.lyre" => imgs.instrument,
"common.abilities.music.wildskin_drum" => imgs.instrument,
"common.abilities.music.icy_talharpa" => imgs.instrument,
"common.abilities.music.washboard" => imgs.instrument,
"common.abilities.music.steeltonguedrum" => imgs.instrument,
"common.abilities.music.shamisen" => imgs.instrument,
// Glider
"common.abilities.debug.glide_boost" => imgs.flyingrod_m2,
"common.abilities.debug.glide_speeder" => imgs.flyingrod_m1,
_ => imgs.not_found,
}
}
pub fn ability_description<'a>(
ability_id: &str,
loc: &'a Localization,
) -> (Cow<'a, str>, Cow<'a, str>) {
let ability = ability_id.replace('.', "-");
(loc.get_msg(&ability), loc.get_attr(&ability, "desc"))
}