working on implementing seperated msg system.

Does compile, but only reach connection till character screen.
Full play not yet possible
This commit is contained in:
Marcel Märtens 2020-10-17 01:42:19 +02:00
parent dd966dd00e
commit 9459ccf61b
4 changed files with 386 additions and 71 deletions

View File

@ -88,6 +88,7 @@ impl Sys {
Ok(())
}
/*
#[allow(clippy::too_many_arguments)]
fn handle_client_in_game_msg(
server_emitter: &mut common::event::Emitter<'_, ServerEvent>,
@ -242,6 +243,7 @@ impl Sys {
}
Ok(())
}
*/
#[allow(clippy::too_many_arguments)]
fn handle_client_character_screen_msg(
@ -454,44 +456,81 @@ impl Sys {
login_provider: &mut WriteExpect<'_, LoginProvider>,
block_changes: &mut Write<'_, BlockChange>,
admins: &mut WriteStorage<'_, Admin>,
positions: &mut WriteStorage<'_, Pos>,
velocities: &mut WriteStorage<'_, Vel>,
orientations: &mut WriteStorage<'_, Ori>,
//positions: &mut WriteStorage<'_, Pos>,
//velocities: &mut WriteStorage<'_, Vel>,
//orientations: &mut WriteStorage<'_, Ori>,
players: &mut WriteStorage<'_, Player>,
general_stream: &mut GeneralStream,
ping_stream: &mut PingStream,
register_stream: &mut RegisterStream,
character_screen_stream: &mut CharacterScreenStream,
//in_game_stream: &mut InGameStream,
controllers: &mut WriteStorage<'_, Controller>,
settings: &Read<'_, Settings>,
editable_settings: &ReadExpect<'_, EditableSettings>,
alias_validator: &ReadExpect<'_, AliasValidator>,
) -> Result<(), crate::error::Error> {
loop {
/*
let q1 = Client::internal_recv(&mut b1, &mut client.general_stream);
let q2 = Client::internal_recv(&mut b2, &mut client.in_game_stream);
let q3 = Client::internal_recv(&mut b3, &mut client.character_screen_stream);
let q4 = Client::internal_recv(&mut b4, &mut client.ping_stream);
let q5 = Client::internal_recv(&mut b5, &mut client.register_stream);
let (m1, m2, m3, m4, m5) = select!(
msg = q1.fuse() => (Some(msg), None, None, None, None),
msg = q2.fuse() => (None, Some(msg), None, None, None),
msg = q3.fuse() => (None, None, Some(msg), None, None),
msg = q4.fuse() => (None, None, None, Some(msg), None),
msg = q5.fuse() => (None, None, None, None,Some(msg)),
);
*cnt += 1;
if let Some(msg) = m1 {
client.network_error |= b1;
if let Some(msg) = general_stream.0.try_recv()? {
Self::handle_client_msg(
server_emitter,
new_chat_msgs,
entity,
client,
general_stream,
player_metrics,
uids,
chat_modes,
msg?,
msg,
)?;
*cnt += 1;
continue;
}
if let Some(msg) = ping_stream.0.try_recv()? {
Self::handle_ping_msg(client, ping_stream, msg)?;
*cnt += 1;
continue;
}
if let Some(msg) = register_stream.0.try_recv()? {
Self::handle_register_msg(
player_list,
new_players,
entity,
client,
register_stream,
player_metrics,
login_provider,
admins,
players,
editable_settings,
msg,
)?;
*cnt += 1;
continue;
}
if let Some(msg) = character_screen_stream.0.try_recv()? {
Self::handle_client_character_screen_msg(
server_emitter,
new_chat_msgs,
entity,
client,
character_screen_stream,
character_loader,
uids,
players,
editable_settings,
alias_validator,
msg,
)?;
*cnt += 1;
continue;
}
break Ok(())
/*
if let Some(msg) = m2 {
client.network_error |= b2;
Self::handle_client_in_game_msg(
@ -512,40 +551,6 @@ impl Sys {
settings,
msg?,
)?;
}
if let Some(msg) = m3 {
client.network_error |= b3;
Self::handle_client_character_screen_msg(
server_emitter,
new_chat_msgs,
entity,
client,
character_loader,
uids,
players,
editable_settings,
alias_validator,
msg?,
)?;
}
if let Some(msg) = m4 {
client.network_error |= b4;
Self::handle_ping_msg(client, msg?)?;
}
if let Some(msg) = m5 {
client.network_error |= b5;
Self::handle_register_msg(
player_list,
new_players,
entity,
client,
player_metrics,
login_provider,
admins,
players,
editable_settings,
msg?,
)?;
}*/
}
}
@ -572,15 +577,15 @@ impl<'a> System<'a> for Sys {
WriteExpect<'a, LoginProvider>,
Write<'a, BlockChange>,
WriteStorage<'a, Admin>,
WriteStorage<'a, Pos>,
WriteStorage<'a, Vel>,
WriteStorage<'a, Ori>,
//WriteStorage<'a, Pos>,
//WriteStorage<'a, Vel>,
//WriteStorage<'a, Ori>,
WriteStorage<'a, Player>,
WriteStorage<'a, Client>,
WriteStorage<'a, GeneralStream>,
//WriteStorage<'a, PingStream>,
//WriteStorage<'a, RegisterStream>,
//WriteStorage<'a, CharacterScreenStream>,
WriteStorage<'a, PingStream>,
WriteStorage<'a, RegisterStream>,
WriteStorage<'a, CharacterScreenStream>,
//WriteStorage<'a, InGameStream>,
WriteStorage<'a, Controller>,
Read<'a, Settings>,
@ -610,15 +615,15 @@ impl<'a> System<'a> for Sys {
mut accounts,
mut block_changes,
mut admins,
mut positions,
mut velocities,
mut orientations,
//mut positions,
//mut velocities,
//mut orientations,
mut players,
mut clients,
mut general_streams,
//mut ping_streams,
//mut register_streams,
//mut character_screen_streams,
mut ping_streams,
mut register_streams,
mut character_screen_streams,
//mut in_game_streams,
mut controllers,
settings,
@ -651,7 +656,7 @@ impl<'a> System<'a> for Sys {
// List of new players to update player lists of all clients.
let mut new_players = Vec::new();
for (entity, client) in (&entities, &mut clients).join() {
for (entity, client, general_stream, ping_stream, register_stream, character_screen_stream) in (&entities, &mut clients, &mut general_streams, &mut ping_streams, &mut register_streams, &mut character_screen_streams).join() {
let mut cnt = 0;
let network_err: Result<(), crate::error::Error> = block_on(async {
@ -676,10 +681,14 @@ impl<'a> System<'a> for Sys {
&mut accounts,
&mut block_changes,
&mut admins,
&mut positions,
&mut velocities,
&mut orientations,
//&mut positions,
//&mut velocities,
//&mut orientations,
&mut players,
general_stream,
ping_stream,
register_stream,
character_screen_stream,
&mut controllers,
&settings,
&editable_settings,

View File

@ -1,5 +1,6 @@
pub mod entity_sync;
pub mod invite_timeout;
pub mod msg;
pub mod message;
pub mod object;
pub mod persistence;

View File

@ -0,0 +1,304 @@
use super::super::SysTimer;
use crate::{
alias_validator::AliasValidator,
client::{
Client, InGameStream,
},
login_provider::LoginProvider,
metrics::{NetworkRequestMetrics, PlayerMetrics},
persistence::character_loader::CharacterLoader,
EditableSettings, Settings,
};
use common::{
comp::{
Admin, CanBuild, ChatMode, ControlEvent, Controller, ForceUpdate, Ori, Player,
Pos, Stats, Vel,
},
event::{EventBus, ServerEvent},
msg::{
ClientGeneral, ClientInGame,
ServerGeneral,
},
span,
state::{BlockChange, Time},
sync::Uid,
terrain::{TerrainChunkSize, TerrainGrid},
vol::{ReadVol, RectVolSize},
};
use specs::{
Entities, Join, Read, ReadExpect, ReadStorage, System, Write, WriteExpect, WriteStorage,
};
use tracing::{debug, trace};
impl Sys {
#[allow(clippy::too_many_arguments)]
fn handle_client_in_game_msg(
server_emitter: &mut common::event::Emitter<'_, ServerEvent>,
entity: specs::Entity,
client: &mut Client,
in_game_stream: &mut InGameStream,
terrain: &ReadExpect<'_, TerrainGrid>,
network_metrics: &ReadExpect<'_, NetworkRequestMetrics>,
can_build: &ReadStorage<'_, CanBuild>,
force_updates: &ReadStorage<'_, ForceUpdate>,
stats: &mut WriteStorage<'_, Stats>,
block_changes: &mut Write<'_, BlockChange>,
positions: &mut WriteStorage<'_, Pos>,
velocities: &mut WriteStorage<'_, Vel>,
orientations: &mut WriteStorage<'_, Ori>,
players: &mut WriteStorage<'_, Player>,
controllers: &mut WriteStorage<'_, Controller>,
settings: &Read<'_, Settings>,
msg: ClientGeneral,
) -> Result<(), crate::error::Error> {
if client.in_game.is_none() {
debug!(?entity, "client is not in_game, ignoring msg");
trace!(?msg, "ignored msg content");
if matches!(msg, ClientGeneral::TerrainChunkRequest{ .. }) {
network_metrics.chunks_request_dropped.inc();
}
return Ok(());
}
match msg {
// Go back to registered state (char selection screen)
ClientGeneral::ExitInGame => {
client.in_game = None;
server_emitter.emit(ServerEvent::ExitIngame { entity });
in_game_stream.0.send(ServerGeneral::ExitInGameSuccess)?;
},
ClientGeneral::SetViewDistance(view_distance) => {
players.get_mut(entity).map(|player| {
player.view_distance = Some(
settings
.max_view_distance
.map(|max| view_distance.min(max))
.unwrap_or(view_distance),
)
});
//correct client if its VD is to high
if settings
.max_view_distance
.map(|max| view_distance > max)
.unwrap_or(false)
{
in_game_stream.0.send(ServerGeneral::SetViewDistance(
settings.max_view_distance.unwrap_or(0),
))?;
}
},
ClientGeneral::ControllerInputs(inputs) => {
if let Some(ClientInGame::Character) = client.in_game {
if let Some(controller) = controllers.get_mut(entity) {
controller.inputs.update_with_new(inputs);
}
}
},
ClientGeneral::ControlEvent(event) => {
if let Some(ClientInGame::Character) = client.in_game {
// Skip respawn if client entity is alive
if let ControlEvent::Respawn = event {
if stats.get(entity).map_or(true, |s| !s.is_dead) {
//Todo: comment why return!
return Ok(());
}
}
if let Some(controller) = controllers.get_mut(entity) {
controller.events.push(event);
}
}
},
ClientGeneral::ControlAction(event) => {
if let Some(ClientInGame::Character) = client.in_game {
if let Some(controller) = controllers.get_mut(entity) {
controller.actions.push(event);
}
}
},
ClientGeneral::PlayerPhysics { pos, vel, ori } => {
if let Some(ClientInGame::Character) = client.in_game {
if force_updates.get(entity).is_none()
&& stats.get(entity).map_or(true, |s| !s.is_dead)
{
let _ = positions.insert(entity, pos);
let _ = velocities.insert(entity, vel);
let _ = orientations.insert(entity, ori);
}
}
},
ClientGeneral::BreakBlock(pos) => {
if let Some(block) = can_build.get(entity).and_then(|_| terrain.get(pos).ok()) {
block_changes.set(pos, block.into_vacant());
}
},
ClientGeneral::PlaceBlock(pos, block) => {
if can_build.get(entity).is_some() {
block_changes.try_set(pos, block);
}
},
ClientGeneral::TerrainChunkRequest { key } => {
let in_vd = if let (Some(view_distance), Some(pos)) = (
players.get(entity).and_then(|p| p.view_distance),
positions.get(entity),
) {
pos.0.xy().map(|e| e as f64).distance(
key.map(|e| e as f64 + 0.5) * TerrainChunkSize::RECT_SIZE.map(|e| e as f64),
) < (view_distance as f64 - 1.0 + 2.5 * 2.0_f64.sqrt())
* TerrainChunkSize::RECT_SIZE.x as f64
} else {
true
};
if in_vd {
match terrain.get_key(key) {
Some(chunk) => {
network_metrics.chunks_served_from_memory.inc();
in_game_stream.0.send(ServerGeneral::TerrainChunkUpdate {
key,
chunk: Ok(Box::new(chunk.clone())),
})?
},
None => {
network_metrics.chunks_generation_triggered.inc();
server_emitter.emit(ServerEvent::ChunkRequest(entity, key))
},
}
} else {
network_metrics.chunks_request_dropped.inc();
}
},
ClientGeneral::UnlockSkill(skill) => {
stats
.get_mut(entity)
.map(|s| s.skill_set.unlock_skill(skill));
},
ClientGeneral::RefundSkill(skill) => {
stats
.get_mut(entity)
.map(|s| s.skill_set.refund_skill(skill));
},
ClientGeneral::UnlockSkillGroup(skill_group_type) => {
stats
.get_mut(entity)
.map(|s| s.skill_set.unlock_skill_group(skill_group_type));
},
_ => unreachable!("not a client_in_game msg"),
}
Ok(())
}
}
/// This system will handle new messages from clients
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
type SystemData = (
Entities<'a>,
Read<'a, EventBus<ServerEvent>>,
Read<'a, Time>,
ReadExpect<'a, CharacterLoader>,
ReadExpect<'a, TerrainGrid>,
ReadExpect<'a, NetworkRequestMetrics>,
ReadExpect<'a, PlayerMetrics>,
Write<'a, SysTimer<Self>>,
ReadStorage<'a, Uid>,
ReadStorage<'a, CanBuild>,
ReadStorage<'a, ForceUpdate>,
WriteStorage<'a, Stats>,
ReadStorage<'a, ChatMode>,
WriteExpect<'a, LoginProvider>,
Write<'a, BlockChange>,
WriteStorage<'a, Admin>,
WriteStorage<'a, Pos>,
WriteStorage<'a, Vel>,
WriteStorage<'a, Ori>,
WriteStorage<'a, Player>,
WriteStorage<'a, Client>,
WriteStorage<'a, InGameStream>,
WriteStorage<'a, Controller>,
Read<'a, Settings>,
ReadExpect<'a, EditableSettings>,
ReadExpect<'a, AliasValidator>,
);
#[allow(clippy::match_ref_pats)] // TODO: Pending review in #587
#[allow(clippy::single_char_pattern)] // TODO: Pending review in #587
#[allow(clippy::single_match)] // TODO: Pending review in #587
fn run(
&mut self,
(
entities,
server_event_bus,
time,
character_loader,
terrain,
network_metrics,
player_metrics,
mut timer,
uids,
can_build,
force_updates,
mut stats,
chat_modes,
mut accounts,
mut block_changes,
mut admins,
mut positions,
mut velocities,
mut orientations,
mut players,
mut clients,
mut in_game_streams,
mut controllers,
settings,
editable_settings,
alias_validator,
): Self::SystemData,
) {
span!(_guard, "run", "msg::in_game::Sys::run");
timer.start();
let mut server_emitter = server_event_bus.emitter();
for (entity, client, mut in_game_stream) in (&entities, &mut clients, &mut in_game_streams).join() {
let mut cnt = 0;
let network_err: Result<(), crate::error::Error> = {
loop {
let msg = match in_game_stream.0.try_recv() {
Ok(Some(msg)) => msg,
Ok(None) => break Ok(()),
Err(e) => break Err(e.into()),
};
if let Err(e) = Self::handle_client_in_game_msg(
&mut server_emitter,
entity,
client,
&mut in_game_stream,
&terrain,
&network_metrics,
&can_build,
&force_updates,
&mut stats,
&mut block_changes,
&mut positions,
&mut velocities,
&mut orientations,
&mut players,
&mut controllers,
&settings,
msg,
) {
break Err(e);
}
cnt += 1;
}
};
if cnt > 0 { // Update client ping.
client.last_ping = time.0
}
}
timer.end()
}
}

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@ -0,0 +1 @@
mod in_game;