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https://gitlab.com/veloren/veloren.git
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new test to check different resource situations
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parent
d409a67984
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@ -282,24 +282,22 @@ pub fn tick(index: &mut Index, _world: &mut WorldSim, dt: f32, _vc: vergleich::C
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#[cfg(test)]
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mod tests {
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use crate::{sim, site::economy::GoodMap, util::seed_expan};
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use common::trade::Good;
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use common::{store::Id, terrain::BiomeKind, trade::Good};
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use rand::SeedableRng;
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use rand_chacha::ChaChaRng;
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use serde::{Deserialize, Serialize};
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use std::convert::TryInto;
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use tracing::{info, Level};
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use tracing_subscriber::{
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filter::{EnvFilter, LevelFilter},
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FmtSubscriber,
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};
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use tracing_subscriber::{filter::EnvFilter, FmtSubscriber};
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use vek::Vec2;
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// enable info!
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fn init() {
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FmtSubscriber::builder()
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.with_max_level(Level::ERROR)
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.with_env_filter(EnvFilter::from_default_env().add_directive(LevelFilter::INFO.into()))
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.init();
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.with_max_level(Level::INFO)
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.with_env_filter(EnvFilter::from_default_env())
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.try_init()
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.unwrap_or_default();
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}
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#[derive(Debug, Serialize, Deserialize)]
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@ -444,4 +442,183 @@ mod tests {
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}
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crate::sim2::simulate(&mut index, &mut sim);
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}
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struct Simenv {
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index: crate::index::Index,
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rng: ChaChaRng,
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targets: hashbrown::HashMap<Id<crate::site::Site>, f32>,
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}
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#[test]
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// test whether a site in moderate climate can survive on its own
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fn test_economy_moderate_standalone() {
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fn add_settlement(
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env: &mut Simenv,
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// index: &mut crate::index::Index,
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// rng: &mut ChaCha20Rng,
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_name: &str,
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target: f32,
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resources: &[(Good, f32)],
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) -> Id<crate::site::Site> {
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let wpos = Vec2 { x: 42, y: 42 };
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let mut settlement = crate::site::Site::settlement(crate::site::Settlement::generate(
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wpos,
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None,
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&mut env.rng,
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//Some(name),
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));
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for (good, amount) in resources.iter() {
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settlement.economy.natural_resources.chunks_per_resource
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[(*good).try_into().unwrap_or_default()] = *amount;
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settlement.economy.natural_resources.average_yield_per_chunk
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[(*good).try_into().unwrap_or_default()] = 1.0;
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}
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let id = env.index.sites.insert(settlement);
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env.targets.insert(id, target);
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id
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}
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fn print_sorted(
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prefix: &str,
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mut list: Vec<(String, f32)>,
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threshold: f32,
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decimals: usize,
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) {
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print!("{}", prefix);
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list.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Less));
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for i in list.iter() {
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if i.1 >= threshold {
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print!("{}={:.*} ", i.0, decimals, i.1);
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}
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}
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println!();
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}
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init();
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let threadpool = rayon::ThreadPoolBuilder::new().build().unwrap();
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info!("init");
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let seed = 59686;
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let opts = sim::WorldOpts {
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seed_elements: true,
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world_file: sim::FileOpts::LoadAsset(sim::DEFAULT_WORLD_MAP.into()),
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calendar: Default::default(),
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};
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let index = crate::index::Index::new(seed);
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info!("Index created");
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let mut sim = sim::WorldSim::generate(seed, opts, &threadpool);
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info!("World loaded");
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let rng = ChaChaRng::from_seed(seed_expan::rng_state(seed));
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let mut env = Simenv {
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index,
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rng,
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targets: hashbrown::HashMap::new(),
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};
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add_settlement(&mut env, "Grass", 18.0, &[(
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Good::Terrain(BiomeKind::Grassland),
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100.0_f32,
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)]);
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add_settlement(&mut env, "Forest", 22.0, &[(
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Good::Terrain(BiomeKind::Forest),
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100.0_f32,
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)]);
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add_settlement(&mut env, "Mountain", 19.0, &[(
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Good::Terrain(BiomeKind::Mountain),
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100.0_f32,
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)]);
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add_settlement(&mut env, "Desert", 19.0, &[(
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Good::Terrain(BiomeKind::Desert),
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100.0_f32,
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)]);
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// add_settlement(&mut index, &mut rng, &[
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// (Good::Terrain(BiomeKind::Jungle), 100.0_f32),
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// ]);
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// add_settlement(&mut index, &mut rng, &[
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// (Good::Terrain(BiomeKind::Snowland), 100.0_f32),
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// ]);
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add_settlement(&mut env, "GrFoMo", 30.0, &[
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(Good::Terrain(BiomeKind::Grassland), 100.0_f32),
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(Good::Terrain(BiomeKind::Forest), 100.0_f32),
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(Good::Terrain(BiomeKind::Mountain), 10.0_f32),
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]);
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add_settlement(&mut env, "MountainCave", 19.0, &[
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(Good::Terrain(BiomeKind::Mountain), 100.0_f32),
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// (Good::CaveAccess, 100.0_f32),
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]);
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crate::sim2::simulate(&mut env.index, &mut sim);
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use crate::site::economy::good_list;
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for (id, site) in env.index.sites.iter() {
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println!("Site id {:?} name {}", id, site.name());
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//assert!(site.economy.sanity_check());
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print!(" Resources: ");
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for i in good_list() {
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let amount = site.economy.natural_resources.chunks_per_resource[i];
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if amount > 0.0 {
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print!("{:?}={} ", i, amount);
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}
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}
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println!();
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println!(" Population {:.1}, limited by ?", site.economy.pop);
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let idle: f32 =
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site.economy.pop * (1.0 - site.economy.labors.iter().map(|(_, a)| *a).sum::<f32>());
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print_sorted(
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&format!(" Professions: idle={:.1} ", idle),
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site.economy
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.labors
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.iter()
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.map(|(l, a)| (format!("{:?}", l), *a * site.economy.pop))
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.collect(),
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site.economy.pop * 0.05,
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1,
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);
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print_sorted(
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" Stock: ",
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site.economy
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.stocks
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.iter()
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.map(|(l, a)| (format!("{:?}", l), *a))
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.collect(),
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1.0,
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0,
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);
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print_sorted(
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" Values: ",
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site.economy
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.values
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.iter()
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.map(|(l, a)| {
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(
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format!("{:?}", l),
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a.map(|v| if v > 3.9 { 0.0 } else { v }).unwrap_or(0.0),
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)
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})
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.collect(),
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0.1,
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1,
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);
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print_sorted(
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" Labor Values: ",
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site.economy
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.labor_values
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.iter()
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.map(|(l, a)| (format!("{:?}", l), a.unwrap_or(0.0)))
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.collect(),
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0.1,
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1,
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);
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// print!(" Limited: ");
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// for (limit, prod) in site
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// .economy
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// .limited_by
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// .iter()
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// .zip(site.economy.productivity.iter())
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// {
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// if 0.01 <= *prod.1 && *prod.1 <= 0.99 {
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// print!("{:?}:{:?}={} ", limit.0, limit.1, *prod.1);
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// }
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// }
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// println!();
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// check population (shrinks if economy gets broken)
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// assert!(site.economy.pop >= env.targets[&id]);
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}
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}
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}
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