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Fix clean code lints.
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@ -6,8 +6,7 @@ mod util;
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pub use self::location::Location;
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pub use self::settlement::Settlement;
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use self::util::{
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cdf_irwin_hall, uniform_idx_as_vec2, uniform_noise, vec2_as_uniform_idx,
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InverseCdf,
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cdf_irwin_hall, uniform_idx_as_vec2, uniform_noise, vec2_as_uniform_idx, InverseCdf,
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};
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use crate::{
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@ -229,7 +228,7 @@ impl WorldSim {
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if x >= 0 && y >= 0 && x < WORLD_SIZE.x as i32 && y < WORLD_SIZE.y as i32 {
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let posi = vec2_as_uniform_idx(Vec2::new(x, y));
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if alt[posi].1.mul(CONFIG.mountain_scale) > 0.0 {
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return false
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return false;
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}
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}
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}
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@ -625,7 +624,6 @@ impl SimChunk {
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}
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} else if temp > CONFIG.tropical_temp {
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if humidity > CONFIG.jungle_hum {
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println!("Mangrove: {:?}", wposf);
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ForestKind::Mangrove
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} else if humidity > CONFIG.forest_hum {
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// NOTE: Probably the wrong kind of tree for this climate.
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