Merge branch 'xMAC94x/better-metrics' into 'master'

Better Metrics for Server

See merge request veloren/veloren!1381
This commit is contained in:
Marcel 2020-09-16 16:58:22 +00:00
commit 95fcea086b
15 changed files with 452 additions and 68 deletions

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@ -28,6 +28,7 @@ pub mod figure;
pub mod generation;
pub mod loadout_builder;
pub mod lottery;
pub mod metrics;
pub mod msg;
pub mod npc;
pub mod outcome;

13
common/src/metrics.rs Normal file
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@ -0,0 +1,13 @@
use std::sync::atomic::AtomicI64;
#[derive(Default)]
pub struct SysMetrics {
pub agent_ns: AtomicI64,
pub mount_ns: AtomicI64,
pub controller_ns: AtomicI64,
pub character_behavior_ns: AtomicI64,
pub stats_ns: AtomicI64,
pub phys_ns: AtomicI64,
pub projectile_ns: AtomicI64,
pub combat_ns: AtomicI64,
}

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@ -1,6 +1,7 @@
use crate::{
comp,
event::{EventBus, LocalEvent, ServerEvent},
metrics::SysMetrics,
region::RegionMap,
sync::WorldSyncExt,
sys,
@ -176,6 +177,7 @@ impl State {
ecs.insert(EventBus::<ServerEvent>::default());
ecs.insert(comp::group::GroupManager::default());
ecs.insert(RegionMap::new());
ecs.insert(SysMetrics::default());
ecs
}

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@ -10,6 +10,7 @@ use crate::{
Vel,
},
event::{EventBus, ServerEvent},
metrics::SysMetrics,
path::{Chaser, TraversalConfig},
span,
state::{DeltaTime, Time},
@ -34,6 +35,7 @@ impl<'a> System<'a> for Sys {
Read<'a, Time>,
Read<'a, DeltaTime>,
Read<'a, group::GroupManager>,
ReadExpect<'a, SysMetrics>,
Write<'a, EventBus<ServerEvent>>,
Entities<'a>,
ReadStorage<'a, Pos>,
@ -63,6 +65,7 @@ impl<'a> System<'a> for Sys {
time,
dt,
group_manager,
sys_metrics,
event_bus,
entities,
positions,
@ -84,6 +87,7 @@ impl<'a> System<'a> for Sys {
invites,
): Self::SystemData,
) {
let start_time = std::time::Instant::now();
span!(_guard, "run", "agent::Sys::run");
for (
entity,
@ -572,5 +576,9 @@ impl<'a> System<'a> for Sys {
.push(ControlEvent::GroupManip(GroupManip::Decline));
}
}
sys_metrics.agent_ns.store(
start_time.elapsed().as_nanos() as i64,
std::sync::atomic::Ordering::Relaxed,
);
}
}

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@ -4,6 +4,7 @@ use crate::{
Loadout, Mounting, Ori, PhysicsState, Pos, StateUpdate, Stats, Vel,
},
event::{EventBus, LocalEvent, ServerEvent},
metrics::SysMetrics,
span,
state::DeltaTime,
states,
@ -13,7 +14,8 @@ use crate::{
use specs::{
hibitset,
storage::{PairedStorage, SequentialRestriction},
Entities, Entity, FlaggedStorage, Join, LazyUpdate, Read, ReadStorage, System, WriteStorage,
Entities, Entity, FlaggedStorage, Join, LazyUpdate, Read, ReadExpect, ReadStorage, System,
WriteStorage,
};
use specs_idvs::IdvStorage;
@ -144,6 +146,7 @@ impl<'a> System<'a> for Sys {
Read<'a, EventBus<LocalEvent>>,
Read<'a, DeltaTime>,
Read<'a, LazyUpdate>,
ReadExpect<'a, SysMetrics>,
WriteStorage<'a, CharacterState>,
WriteStorage<'a, Pos>,
WriteStorage<'a, Vel>,
@ -169,6 +172,7 @@ impl<'a> System<'a> for Sys {
local_bus,
dt,
updater,
sys_metrics,
mut character_states,
mut positions,
mut velocities,
@ -184,6 +188,7 @@ impl<'a> System<'a> for Sys {
mountings,
): Self::SystemData,
) {
let start_time = std::time::Instant::now();
span!(_guard, "run", "character_behavior::Sys::run");
let mut server_emitter = server_bus.emitter();
let mut local_emitter = local_bus.emitter();
@ -287,5 +292,9 @@ impl<'a> System<'a> for Sys {
server_emitter.append(&mut state_update.server_events);
incorporate_update(&mut tuple, state_update);
}
sys_metrics.character_behavior_ns.store(
start_time.elapsed().as_nanos() as i64,
std::sync::atomic::Ordering::Relaxed,
);
}
}

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@ -4,11 +4,12 @@ use crate::{
Loadout, Ori, Pos, Scale, Stats,
},
event::{EventBus, LocalEvent, ServerEvent},
metrics::SysMetrics,
span,
sync::Uid,
util::Dir,
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage};
use vek::*;
pub const BLOCK_EFFICIENCY: f32 = 0.9;
@ -23,6 +24,7 @@ impl<'a> System<'a> for Sys {
Entities<'a>,
Read<'a, EventBus<ServerEvent>>,
Read<'a, EventBus<LocalEvent>>,
ReadExpect<'a, SysMetrics>,
ReadStorage<'a, Uid>,
ReadStorage<'a, Pos>,
ReadStorage<'a, Ori>,
@ -41,6 +43,7 @@ impl<'a> System<'a> for Sys {
entities,
server_bus,
local_bus,
sys_metrics,
uids,
positions,
orientations,
@ -53,6 +56,7 @@ impl<'a> System<'a> for Sys {
character_states,
): Self::SystemData,
) {
let start_time = std::time::Instant::now();
span!(_guard, "run", "combat::Sys::run");
let mut server_emitter = server_bus.emitter();
let mut local_emitter = local_bus.emitter();
@ -160,5 +164,9 @@ impl<'a> System<'a> for Sys {
}
}
}
sys_metrics.combat_ns.store(
start_time.elapsed().as_nanos() as i64,
std::sync::atomic::Ordering::Relaxed,
);
}
}

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@ -4,13 +4,14 @@ use crate::{
CharacterState, ControlEvent, Controller, InventoryManip,
},
event::{EventBus, LocalEvent, ServerEvent},
metrics::SysMetrics,
span,
state::DeltaTime,
sync::{Uid, UidAllocator},
};
use specs::{
saveload::{Marker, MarkerAllocator},
Entities, Join, Read, ReadStorage, System, WriteStorage,
Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage,
};
// const CHARGE_COST: i32 = 200;
@ -26,6 +27,7 @@ impl<'a> System<'a> for Sys {
Read<'a, EventBus<ServerEvent>>,
Read<'a, EventBus<LocalEvent>>,
Read<'a, DeltaTime>,
ReadExpect<'a, SysMetrics>,
WriteStorage<'a, Controller>,
WriteStorage<'a, CharacterState>,
ReadStorage<'a, Uid>,
@ -39,11 +41,13 @@ impl<'a> System<'a> for Sys {
server_bus,
_local_bus,
_dt,
sys_metrics,
mut controllers,
mut character_states,
uids,
): Self::SystemData,
) {
let start_time = std::time::Instant::now();
span!(_guard, "run", "controller::Sys::run");
let mut server_emitter = server_bus.emitter();
@ -105,5 +109,9 @@ impl<'a> System<'a> for Sys {
}
}
}
sys_metrics.controller_ns.store(
start_time.elapsed().as_nanos() as i64,
std::sync::atomic::Ordering::Relaxed,
);
}
}

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@ -1,11 +1,12 @@
use crate::{
comp::{Controller, MountState, Mounting, Ori, Pos, Vel},
metrics::SysMetrics,
span,
sync::UidAllocator,
};
use specs::{
saveload::{Marker, MarkerAllocator},
Entities, Join, Read, System, WriteStorage,
Entities, Join, Read, ReadExpect, System, WriteStorage,
};
use vek::*;
@ -15,6 +16,7 @@ impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
Read<'a, UidAllocator>,
ReadExpect<'a, SysMetrics>,
Entities<'a>,
WriteStorage<'a, Controller>,
WriteStorage<'a, MountState>,
@ -28,6 +30,7 @@ impl<'a> System<'a> for Sys {
&mut self,
(
uid_allocator,
sys_metrics,
entities,
mut controllers,
mut mount_state,
@ -37,6 +40,7 @@ impl<'a> System<'a> for Sys {
mut orientations,
): Self::SystemData,
) {
let start_time = std::time::Instant::now();
span!(_guard, "run", "mount::Sys::run");
// Mounted entities.
for (entity, mut mount_states) in (&entities, &mut mount_state.restrict_mut()).join() {
@ -88,5 +92,9 @@ impl<'a> System<'a> for Sys {
for entity in to_unmount {
mountings.remove(entity);
}
sys_metrics.mount_ns.store(
start_time.elapsed().as_nanos() as i64,
std::sync::atomic::Ordering::Relaxed,
);
}
}

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@ -4,6 +4,7 @@ use crate::{
Sticky, Vel,
},
event::{EventBus, ServerEvent},
metrics::SysMetrics,
span,
state::DeltaTime,
sync::{Uid, UidAllocator},
@ -55,6 +56,7 @@ impl<'a> System<'a> for Sys {
ReadExpect<'a, TerrainGrid>,
Read<'a, DeltaTime>,
Read<'a, UidAllocator>,
ReadExpect<'a, SysMetrics>,
Read<'a, EventBus<ServerEvent>>,
ReadStorage<'a, Scale>,
ReadStorage<'a, Sticky>,
@ -80,6 +82,7 @@ impl<'a> System<'a> for Sys {
terrain,
dt,
uid_allocator,
sys_metrics,
event_bus,
scales,
stickies,
@ -95,6 +98,7 @@ impl<'a> System<'a> for Sys {
projectiles,
): Self::SystemData,
) {
let start_time = std::time::Instant::now();
span!(_guard, "run", "phys::Sys::run");
let mut event_emitter = event_bus.emitter();
@ -658,5 +662,9 @@ impl<'a> System<'a> for Sys {
land_on_grounds.into_iter().for_each(|(entity, vel)| {
event_emitter.emit(ServerEvent::LandOnGround { entity, vel: vel.0 });
});
sys_metrics.phys_ns.store(
start_time.elapsed().as_nanos() as i64,
std::sync::atomic::Ordering::Relaxed,
);
}
}

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@ -4,12 +4,15 @@ use crate::{
Loadout, Ori, PhysicsState, Pos, Projectile, Vel,
},
event::{EventBus, LocalEvent, ServerEvent},
metrics::SysMetrics,
span,
state::DeltaTime,
sync::UidAllocator,
util::Dir,
};
use specs::{saveload::MarkerAllocator, Entities, Join, Read, ReadStorage, System, WriteStorage};
use specs::{
saveload::MarkerAllocator, Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage,
};
use std::time::Duration;
use vek::*;
@ -23,6 +26,7 @@ impl<'a> System<'a> for Sys {
Read<'a, UidAllocator>,
Read<'a, EventBus<LocalEvent>>,
Read<'a, EventBus<ServerEvent>>,
ReadExpect<'a, SysMetrics>,
ReadStorage<'a, Pos>,
ReadStorage<'a, PhysicsState>,
ReadStorage<'a, Vel>,
@ -40,6 +44,7 @@ impl<'a> System<'a> for Sys {
uid_allocator,
local_bus,
server_bus,
sys_metrics,
positions,
physics_states,
velocities,
@ -49,6 +54,7 @@ impl<'a> System<'a> for Sys {
loadouts,
): Self::SystemData,
) {
let start_time = std::time::Instant::now();
span!(_guard, "run", "projectile::Sys::run");
let mut local_emitter = local_bus.emitter();
let mut server_emitter = server_bus.emitter();
@ -190,5 +196,9 @@ impl<'a> System<'a> for Sys {
.checked_sub(Duration::from_secs_f32(dt.0))
.unwrap_or_default();
}
sys_metrics.projectile_ns.store(
start_time.elapsed().as_nanos() as i64,
std::sync::atomic::Ordering::Relaxed,
);
}
}

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@ -1,10 +1,11 @@
use crate::{
comp::{CharacterState, Energy, EnergySource, HealthSource, Stats},
event::{EventBus, ServerEvent},
metrics::SysMetrics,
span,
state::DeltaTime,
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage};
const ENERGY_REGEN_ACCEL: f32 = 10.0;
@ -16,6 +17,7 @@ impl<'a> System<'a> for Sys {
Entities<'a>,
Read<'a, DeltaTime>,
Read<'a, EventBus<ServerEvent>>,
ReadExpect<'a, SysMetrics>,
ReadStorage<'a, CharacterState>,
WriteStorage<'a, Stats>,
WriteStorage<'a, Energy>,
@ -23,8 +25,9 @@ impl<'a> System<'a> for Sys {
fn run(
&mut self,
(entities, dt, server_event_bus, character_states, mut stats, mut energies): Self::SystemData,
(entities, dt, server_event_bus, sys_metrics, character_states, mut stats, mut energies): Self::SystemData,
) {
let start_time = std::time::Instant::now();
span!(_guard, "run", "stats::Sys::run");
let mut server_event_emitter = server_event_bus.emitter();
@ -133,5 +136,9 @@ impl<'a> System<'a> for Sys {
CharacterState::Roll { .. } | CharacterState::Climb { .. } => {},
}
}
sys_metrics.stats_ns.store(
start_time.elapsed().as_nanos() as i64,
std::sync::atomic::Ordering::Relaxed,
);
}
}

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@ -1,3 +1,4 @@
use crate::metrics::ChunkGenMetrics;
#[cfg(not(feature = "worldgen"))]
use crate::test_world::{IndexOwned, World};
use common::{generation::ChunkSupplement, terrain::TerrainChunk};
@ -21,15 +22,17 @@ pub struct ChunkGenerator {
chunk_tx: channel::Sender<ChunkGenResult>,
chunk_rx: channel::Receiver<ChunkGenResult>,
pending_chunks: HashMap<Vec2<i32>, Arc<AtomicBool>>,
metrics: Arc<ChunkGenMetrics>,
}
impl ChunkGenerator {
#[allow(clippy::new_without_default)] // TODO: Pending review in #587
pub fn new() -> Self {
pub fn new(metrics: ChunkGenMetrics) -> Self {
let (chunk_tx, chunk_rx) = channel::unbounded();
Self {
chunk_tx,
chunk_rx,
pending_chunks: HashMap::new(),
metrics: Arc::new(metrics),
}
}
@ -49,6 +52,7 @@ impl ChunkGenerator {
let cancel = Arc::new(AtomicBool::new(false));
v.insert(Arc::clone(&cancel));
let chunk_tx = self.chunk_tx.clone();
self.metrics.chunks_requested.inc();
thread_pool.execute(move || {
let index = index.as_index_ref();
let payload = world
@ -61,6 +65,7 @@ impl ChunkGenerator {
pub fn recv_new_chunk(&mut self) -> Option<ChunkGenResult> {
if let Ok((key, res)) = self.chunk_rx.try_recv() {
self.pending_chunks.remove(&key);
self.metrics.chunks_served.inc();
// TODO: do anything else if res is an Err?
Some((key, res))
} else {
@ -75,12 +80,15 @@ impl ChunkGenerator {
pub fn cancel_if_pending(&mut self, key: Vec2<i32>) {
if let Some(cancel) = self.pending_chunks.remove(&key) {
cancel.store(true, Ordering::Relaxed);
self.metrics.chunks_canceled.inc();
}
}
pub fn cancel_all(&mut self) {
let metrics = self.metrics.clone();
self.pending_chunks.drain().for_each(|(_, cancel)| {
cancel.store(true, Ordering::Relaxed);
metrics.chunks_canceled.inc();
});
}
}

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@ -45,14 +45,14 @@ use common::{
use futures_executor::block_on;
use futures_timer::Delay;
use futures_util::{select, FutureExt};
use metrics::{ServerMetrics, TickMetrics};
use metrics::{ServerMetrics, StateTickMetrics, TickMetrics};
use network::{Network, Pid, ProtocolAddr};
use persistence::character::{CharacterLoader, CharacterLoaderResponseType, CharacterUpdater};
use specs::{join::Join, Builder, Entity as EcsEntity, RunNow, SystemData, WorldExt};
use std::{
i32,
ops::{Deref, DerefMut},
sync::Arc,
sync::{atomic::Ordering, Arc},
time::{Duration, Instant},
};
#[cfg(not(feature = "worldgen"))]
@ -90,6 +90,7 @@ pub struct Server {
metrics: ServerMetrics,
tick_metrics: TickMetrics,
state_tick_metrics: StateTickMetrics,
}
impl Server {
@ -97,6 +98,11 @@ impl Server {
#[allow(clippy::expect_fun_call)] // TODO: Pending review in #587
#[allow(clippy::needless_update)] // TODO: Pending review in #587
pub fn new(settings: ServerSettings) -> Result<Self, Error> {
let (chunk_gen_metrics, registry_chunk) = metrics::ChunkGenMetrics::new().unwrap();
let (network_request_metrics, registry_network) =
metrics::NetworkRequestMetrics::new().unwrap();
let (player_metrics, registry_player) = metrics::PlayerMetrics::new().unwrap();
let mut state = State::default();
state.ecs_mut().insert(settings.clone());
state.ecs_mut().insert(EventBus::<ServerEvent>::default());
@ -104,7 +110,11 @@ impl Server {
.ecs_mut()
.insert(LoginProvider::new(settings.auth_server_address.clone()));
state.ecs_mut().insert(Tick(0));
state.ecs_mut().insert(ChunkGenerator::new());
state.ecs_mut().insert(network_request_metrics);
state.ecs_mut().insert(player_metrics);
state
.ecs_mut()
.insert(ChunkGenerator::new(chunk_gen_metrics));
state
.ecs_mut()
.insert(CharacterUpdater::new(settings.persistence_db_dir.clone()));
@ -275,11 +285,15 @@ impl Server {
let mut metrics = ServerMetrics::new();
// register all metrics submodules here
let tick_metrics = TickMetrics::new(metrics.tick_clone())
let (tick_metrics, registry_tick) = TickMetrics::new(metrics.tick_clone())
.expect("Failed to initialize server tick metrics submodule.");
tick_metrics
.register(&metrics.registry())
.expect("failed to register tick metrics");
let (state_tick_metrics, registry_state) = StateTickMetrics::new().unwrap();
registry_chunk(&metrics.registry()).expect("failed to register chunk gen metrics");
registry_network(&metrics.registry()).expect("failed to register network request metrics");
registry_player(&metrics.registry()).expect("failed to register player metrics");
registry_tick(&metrics.registry()).expect("failed to register tick metrics");
registry_state(&metrics.registry()).expect("failed to register state metrics");
let thread_pool = ThreadPoolBuilder::new()
.name("veloren-worker".to_string())
@ -303,6 +317,7 @@ impl Server {
metrics,
tick_metrics,
state_tick_metrics,
};
// Run pending DB migrations (if any)
@ -645,10 +660,60 @@ impl Server {
.with_label_values(&["persistence:stats"])
.set(stats_persistence_nanos);
//detailed state metrics
{
let res = self
.state
.ecs()
.read_resource::<common::metrics::SysMetrics>();
let c = &self.state_tick_metrics.state_tick_time_count;
let agent_ns = res.agent_ns.load(Ordering::Relaxed);
let mount_ns = res.mount_ns.load(Ordering::Relaxed);
let controller_ns = res.controller_ns.load(Ordering::Relaxed);
let character_behavior_ns = res.character_behavior_ns.load(Ordering::Relaxed);
let stats_ns = res.stats_ns.load(Ordering::Relaxed);
let phys_ns = res.phys_ns.load(Ordering::Relaxed);
let projectile_ns = res.projectile_ns.load(Ordering::Relaxed);
let combat_ns = res.combat_ns.load(Ordering::Relaxed);
c.with_label_values(&[common::sys::AGENT_SYS])
.inc_by(agent_ns);
c.with_label_values(&[common::sys::MOUNT_SYS])
.inc_by(mount_ns);
c.with_label_values(&[common::sys::CONTROLLER_SYS])
.inc_by(controller_ns);
c.with_label_values(&[common::sys::CHARACTER_BEHAVIOR_SYS])
.inc_by(character_behavior_ns);
c.with_label_values(&[common::sys::STATS_SYS])
.inc_by(stats_ns);
c.with_label_values(&[common::sys::PHYS_SYS])
.inc_by(phys_ns);
c.with_label_values(&[common::sys::PROJECTILE_SYS])
.inc_by(projectile_ns);
c.with_label_values(&[common::sys::COMBAT_SYS])
.inc_by(combat_ns);
const NANOSEC_PER_SEC: f64 = Duration::from_secs(1).as_nanos() as f64;
let h = &self.state_tick_metrics.state_tick_time_hist;
h.with_label_values(&[common::sys::AGENT_SYS])
.observe(agent_ns as f64 / NANOSEC_PER_SEC);
h.with_label_values(&[common::sys::MOUNT_SYS])
.observe(mount_ns as f64 / NANOSEC_PER_SEC);
h.with_label_values(&[common::sys::CONTROLLER_SYS])
.observe(controller_ns as f64 / NANOSEC_PER_SEC);
h.with_label_values(&[common::sys::CHARACTER_BEHAVIOR_SYS])
.observe(character_behavior_ns as f64 / NANOSEC_PER_SEC);
h.with_label_values(&[common::sys::STATS_SYS])
.observe(stats_ns as f64 / NANOSEC_PER_SEC);
h.with_label_values(&[common::sys::PHYS_SYS])
.observe(phys_ns as f64 / NANOSEC_PER_SEC);
h.with_label_values(&[common::sys::PROJECTILE_SYS])
.observe(projectile_ns as f64 / NANOSEC_PER_SEC);
h.with_label_values(&[common::sys::COMBAT_SYS])
.observe(combat_ns as f64 / NANOSEC_PER_SEC);
}
// Report other info
self.tick_metrics
.player_online
.set(self.state.ecs().read_storage::<Client>().join().count() as i64);
self.tick_metrics
.time_of_day
.set(self.state.ecs().read_resource::<TimeOfDay>().0);
@ -813,7 +878,9 @@ impl Server {
.is_some()
}
pub fn number_of_players(&self) -> i64 { self.tick_metrics.player_online.get() }
pub fn number_of_players(&self) -> i64 {
self.state.ecs().read_storage::<Client>().join().count() as i64
}
}
impl Drop for Server {

View File

@ -1,4 +1,7 @@
use prometheus::{Encoder, Gauge, IntGauge, IntGaugeVec, Opts, Registry, TextEncoder};
use prometheus::{
Encoder, Gauge, HistogramOpts, HistogramVec, IntCounter, IntCounterVec, IntGauge, IntGaugeVec,
Opts, Registry, TextEncoder,
};
use std::{
convert::TryInto,
error::Error,
@ -12,10 +15,35 @@ use std::{
};
use tracing::{debug, error};
type RegistryFn = Box<dyn FnOnce(&Registry) -> Result<(), prometheus::Error>>;
pub struct StateTickMetrics {
// Counter will only give us granularity on pool speed (2s?) for actuall spike detection we
// need the Historgram
pub state_tick_time_hist: HistogramVec,
pub state_tick_time_count: IntCounterVec,
}
pub struct PlayerMetrics {
pub players_connected: IntCounter,
pub players_disconnected: IntCounterVec, // timeout, network_error, gracefully
}
pub struct NetworkRequestMetrics {
pub chunks_request_dropped: IntCounter,
pub chunks_served_from_memory: IntCounter,
pub chunks_generation_triggered: IntCounter,
}
pub struct ChunkGenMetrics {
pub chunks_requested: IntCounter,
pub chunks_served: IntCounter,
pub chunks_canceled: IntCounter,
}
pub struct TickMetrics {
pub chonks_count: IntGauge,
pub chunks_count: IntGauge,
pub player_online: IntGauge,
pub entity_count: IntGauge,
pub tick_time: IntGaugeVec,
pub build_info: IntGauge,
@ -32,11 +60,173 @@ pub struct ServerMetrics {
tick: Arc<AtomicU64>,
}
impl StateTickMetrics {
pub fn new() -> Result<(Self, RegistryFn), prometheus::Error> {
let bucket = vec![
Duration::from_micros(1).as_secs_f64(),
Duration::from_micros(10).as_secs_f64(),
Duration::from_micros(100).as_secs_f64(),
Duration::from_micros(200).as_secs_f64(),
Duration::from_micros(400).as_secs_f64(),
Duration::from_millis(2).as_secs_f64(),
Duration::from_millis(5).as_secs_f64(),
Duration::from_millis(10).as_secs_f64(),
Duration::from_millis(20).as_secs_f64(),
Duration::from_millis(30).as_secs_f64(),
Duration::from_millis(50).as_secs_f64(),
Duration::from_millis(100).as_secs_f64(),
];
let state_tick_time_hist = HistogramVec::new(
HistogramOpts::new(
"state_tick_time_hist",
"shows the number of clients joined to the server",
)
.buckets(bucket),
&["system"],
)?;
let state_tick_time_count = IntCounterVec::new(
Opts::new(
"state_tick_time_count",
"shows the detailed time inside the `state_tick` for each system",
),
&["system"],
)?;
let state_tick_time_hist_clone = state_tick_time_hist.clone();
let state_tick_time_count_clone = state_tick_time_count.clone();
let f = |registry: &Registry| {
registry.register(Box::new(state_tick_time_hist_clone))?;
registry.register(Box::new(state_tick_time_count_clone))?;
Ok(())
};
Ok((
Self {
state_tick_time_hist,
state_tick_time_count,
},
Box::new(f),
))
}
}
impl PlayerMetrics {
pub fn new() -> Result<(Self, RegistryFn), prometheus::Error> {
let players_connected = IntCounter::with_opts(Opts::new(
"players_connected",
"shows the number of clients joined to the server",
))?;
let players_disconnected = IntCounterVec::new(
Opts::new(
"players_disconnected",
"shows the number of clients disconnected from the server and the reason",
),
&["reason"],
)?;
let players_connected_clone = players_connected.clone();
let players_disconnected_clone = players_disconnected.clone();
let f = |registry: &Registry| {
registry.register(Box::new(players_connected_clone))?;
registry.register(Box::new(players_disconnected_clone))?;
Ok(())
};
Ok((
Self {
players_connected,
players_disconnected,
},
Box::new(f),
))
}
}
impl NetworkRequestMetrics {
pub fn new() -> Result<(Self, RegistryFn), prometheus::Error> {
let chunks_request_dropped = IntCounter::with_opts(Opts::new(
"chunks_request_dropped",
"number of all chunk request dropped, e.g because the player was to far away",
))?;
let chunks_served_from_memory = IntCounter::with_opts(Opts::new(
"chunks_served_from_memory",
"number of all requested chunks already generated and could be served out of cache",
))?;
let chunks_generation_triggered = IntCounter::with_opts(Opts::new(
"chunks_generation_triggered",
"number of all chunks that were requested and needs to be generated",
))?;
let chunks_request_dropped_clone = chunks_request_dropped.clone();
let chunks_served_from_memory_clone = chunks_served_from_memory.clone();
let chunks_generation_triggered_clone = chunks_generation_triggered.clone();
let f = |registry: &Registry| {
registry.register(Box::new(chunks_request_dropped_clone))?;
registry.register(Box::new(chunks_served_from_memory_clone))?;
registry.register(Box::new(chunks_generation_triggered_clone))?;
Ok(())
};
Ok((
Self {
chunks_request_dropped,
chunks_served_from_memory,
chunks_generation_triggered,
},
Box::new(f),
))
}
}
impl ChunkGenMetrics {
pub fn new() -> Result<(Self, RegistryFn), prometheus::Error> {
let chunks_requested = IntCounter::with_opts(Opts::new(
"chunks_requested",
"number of all chunks requested on the server",
))?;
let chunks_served = IntCounter::with_opts(Opts::new(
"chunks_served",
"number of all requested chunks already served on the server",
))?;
let chunks_canceled = IntCounter::with_opts(Opts::new(
"chunks_canceled",
"number of all canceled chunks on the server",
))?;
let chunks_requested_clone = chunks_requested.clone();
let chunks_served_clone = chunks_served.clone();
let chunks_canceled_clone = chunks_canceled.clone();
let f = |registry: &Registry| {
registry.register(Box::new(chunks_requested_clone))?;
registry.register(Box::new(chunks_served_clone))?;
registry.register(Box::new(chunks_canceled_clone))?;
Ok(())
};
Ok((
Self {
chunks_requested,
chunks_served,
chunks_canceled,
},
Box::new(f),
))
}
}
impl TickMetrics {
pub fn new(tick: Arc<AtomicU64>) -> Result<Self, Box<dyn Error>> {
let player_online = IntGauge::with_opts(Opts::new(
"player_online",
"shows the number of clients connected to the server",
pub fn new(tick: Arc<AtomicU64>) -> Result<(Self, RegistryFn), Box<dyn Error>> {
let chonks_count = IntGauge::with_opts(Opts::new(
"chonks_count",
"number of all chonks currently active on the server",
))?;
let chunks_count = IntGauge::with_opts(Opts::new(
"chunks_count",
"number of all chunks currently active on the server",
))?;
let entity_count = IntGauge::with_opts(Opts::new(
"entity_count",
@ -56,14 +246,6 @@ impl TickMetrics {
"light_count",
"number of all lights currently active on the server",
))?;
let chonks_count = IntGauge::with_opts(Opts::new(
"chonks_count",
"number of all chonks currently active on the server",
))?;
let chunks_count = IntGauge::with_opts(Opts::new(
"chunks_count",
"number of all chunks currently active on the server",
))?;
let tick_time = IntGaugeVec::new(
Opts::new("tick_time", "time in ns required for a tick of the server"),
&["period"],
@ -74,30 +256,41 @@ impl TickMetrics {
.expect("Time went backwards");
start_time.set(since_the_epoch.as_secs().try_into()?);
Ok(Self {
chonks_count,
chunks_count,
player_online,
entity_count,
tick_time,
build_info,
start_time,
time_of_day,
light_count,
tick,
})
}
let chonks_count_clone = chonks_count.clone();
let chunks_count_clone = chunks_count.clone();
let entity_count_clone = entity_count.clone();
let build_info_clone = build_info.clone();
let start_time_clone = start_time.clone();
let time_of_day_clone = time_of_day.clone();
let light_count_clone = light_count.clone();
let tick_time_clone = tick_time.clone();
pub fn register(&self, registry: &Registry) -> Result<(), Box<dyn Error>> {
registry.register(Box::new(self.player_online.clone()))?;
registry.register(Box::new(self.entity_count.clone()))?;
registry.register(Box::new(self.build_info.clone()))?;
registry.register(Box::new(self.start_time.clone()))?;
registry.register(Box::new(self.time_of_day.clone()))?;
registry.register(Box::new(self.chonks_count.clone()))?;
registry.register(Box::new(self.chunks_count.clone()))?;
registry.register(Box::new(self.tick_time.clone()))?;
Ok(())
let f = |registry: &Registry| {
registry.register(Box::new(chonks_count_clone))?;
registry.register(Box::new(chunks_count_clone))?;
registry.register(Box::new(entity_count_clone))?;
registry.register(Box::new(build_info_clone))?;
registry.register(Box::new(start_time_clone))?;
registry.register(Box::new(time_of_day_clone))?;
registry.register(Box::new(light_count_clone))?;
registry.register(Box::new(tick_time_clone))?;
Ok(())
};
Ok((
Self {
chonks_count,
chunks_count,
entity_count,
tick_time,
build_info,
start_time,
time_of_day,
light_count,
tick,
},
Box::new(f),
))
}
pub fn is_100th_tick(&self) -> bool { self.tick.load(Ordering::Relaxed).rem_euclid(100) == 0 }

View File

@ -1,7 +1,11 @@
use super::SysTimer;
use crate::{
alias_validator::AliasValidator, client::Client, login_provider::LoginProvider,
persistence::character::CharacterLoader, ServerSettings,
alias_validator::AliasValidator,
client::Client,
login_provider::LoginProvider,
metrics::{NetworkRequestMetrics, PlayerMetrics},
persistence::character::CharacterLoader,
ServerSettings,
};
use common::{
comp::{
@ -43,6 +47,8 @@ impl Sys {
cnt: &mut u64,
character_loader: &ReadExpect<'_, CharacterLoader>,
terrain: &ReadExpect<'_, TerrainGrid>,
network_metrics: &ReadExpect<'_, NetworkRequestMetrics>,
player_metrics: &ReadExpect<'_, PlayerMetrics>,
uids: &ReadStorage<'_, Uid>,
can_build: &ReadStorage<'_, CanBuild>,
force_updates: &ReadStorage<'_, ForceUpdate>,
@ -133,6 +139,7 @@ impl Sys {
// Add to list to notify all clients of the new player
new_players.push(entity);
player_metrics.players_connected.inc();
},
// Use RequestState instead (No need to send `player` again).
_ => client.error_state(RequestStateError::Impossible),
@ -312,6 +319,7 @@ impl Sys {
},
ClientMsg::TerrainChunkRequest { key } => match client.client_state {
ClientState::Connected | ClientState::Registered => {
network_metrics.chunks_request_dropped.inc();
client.error_state(RequestStateError::Impossible);
},
ClientState::Spectator | ClientState::Character => {
@ -329,12 +337,20 @@ impl Sys {
};
if in_vd {
match terrain.get_key(key) {
Some(chunk) => client.notify(ServerMsg::TerrainChunkUpdate {
key,
chunk: Ok(Box::new(chunk.clone())),
}),
None => server_emitter.emit(ServerEvent::ChunkRequest(entity, key)),
Some(chunk) => {
network_metrics.chunks_served_from_memory.inc();
client.notify(ServerMsg::TerrainChunkUpdate {
key,
chunk: Ok(Box::new(chunk.clone())),
})
},
None => {
network_metrics.chunks_generation_triggered.inc();
server_emitter.emit(ServerEvent::ChunkRequest(entity, key))
},
}
} else {
network_metrics.chunks_request_dropped.inc();
}
},
ClientState::Pending => {},
@ -347,6 +363,10 @@ impl Sys {
},
ClientMsg::Terminate => {
debug!(?entity, "Client send message to termitate session");
player_metrics
.players_disconnected
.with_label_values(&["gracefully"])
.inc();
server_emitter.emit(ServerEvent::ClientDisconnect(entity));
break Ok(());
},
@ -408,6 +428,8 @@ impl<'a> System<'a> for Sys {
Read<'a, Time>,
ReadExpect<'a, CharacterLoader>,
ReadExpect<'a, TerrainGrid>,
ReadExpect<'a, NetworkRequestMetrics>,
ReadExpect<'a, PlayerMetrics>,
Write<'a, SysTimer<Self>>,
ReadStorage<'a, Uid>,
ReadStorage<'a, CanBuild>,
@ -439,6 +461,8 @@ impl<'a> System<'a> for Sys {
time,
character_loader,
terrain,
network_metrics,
player_metrics,
mut timer,
uids,
can_build,
@ -489,9 +513,7 @@ impl<'a> System<'a> for Sys {
let network_err: Result<(), crate::error::Error> = block_on(async {
//TIMEOUT 0.02 ms for msg handling
select!(
_ = Delay::new(std::time::Duration::from_micros(20)).fuse() => Ok(()),
err = Self::handle_client_msg(
let work_future = Self::handle_client_msg(
&mut server_emitter,
&mut new_chat_msgs,
&player_list,
@ -499,9 +521,10 @@ impl<'a> System<'a> for Sys {
entity,
client,
&mut cnt,
&character_loader,
&terrain,
&network_metrics,
&player_metrics,
&uids,
&can_build,
&force_updates,
@ -518,7 +541,10 @@ impl<'a> System<'a> for Sys {
&mut controllers,
&settings,
&alias_validator,
).fuse() => err,
);
select!(
_ = Delay::new(std::time::Duration::from_micros(20)).fuse() => Ok(()),
err = work_future.fuse() => err,
)
});
@ -529,11 +555,19 @@ impl<'a> System<'a> for Sys {
// Timeout
{
info!(?entity, "timeout error with client, disconnecting");
player_metrics
.players_disconnected
.with_label_values(&["timeout"])
.inc();
server_emitter.emit(ServerEvent::ClientDisconnect(entity));
} else if network_err.is_err()
// Postbox error
{
debug!(?entity, "postbox error with client, disconnecting");
player_metrics
.players_disconnected
.with_label_values(&["network_error"])
.inc();
server_emitter.emit(ServerEvent::ClientDisconnect(entity));
} else if time.0 - client.last_ping > settings.client_timeout.as_secs() as f64 * 0.5 {
// Try pinging the client if the timeout is nearing.