Merge branch 'adam/frozen-debuff' into 'master'

Frozen Debuff

See merge request veloren/veloren!2357
This commit is contained in:
Samuel Keiffer 2021-05-30 22:39:11 +00:00
commit 9637d874ab
33 changed files with 148 additions and 281 deletions

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assets/voxygen/element/de_buffs/debuff_frozen_0.png (Stored with Git LFS) Normal file

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@ -30,6 +30,8 @@
"buff.desc.burn": "You are burning alive",
"buff.title.crippled": "Crippled",
"buff.desc.crippled": "Your movement is crippled as your legs are heavily injured.",
"buff.title.frozen": "Frozen",
"buff.desc.frozen": "Your movements and attacks are slowed.",
// Buffs stats
"buff.stat.health": "Restores {str_total} Health",
"buff.stat.increase_max_stamina": "Raises Maximum Stamina by {strength}",

View File

@ -11,6 +11,7 @@
"hud.outcome.curse": "died of: curse",
"hud.outcome.bleeding": "died of: bleeding",
"hud.outcome.crippled": "died of: crippled",
"hud.outcome.frozen": "died of: frozen",
// Chat outputs
"hud.chat.online_msg": "[{name}] is online now",

View File

@ -270,6 +270,7 @@ lazy_static! {
BuffKind::ProtectingWard => "protecting_ward",
BuffKind::Frenzied => "frenzied",
BuffKind::Crippled => "crippled",
BuffKind::Frozen => "frozen",
};
let mut buff_parser = HashMap::new();
BuffKind::iter().for_each(|kind| {buff_parser.insert(string_from_buff(kind).to_string(), kind);});

View File

@ -62,6 +62,11 @@ pub enum BuffKind {
/// Strength scales the movement speed debuff non-linearly. 0.5 is 50%
/// speed, 1.0 is 33% speed. Bleeding is at 10x the value of the strength.
Crippled,
/// Slows movement and attack speed.
/// Strength scales the attack speed debuff non-linearly. 0.5 is ~50%
/// speed, 1.0 is 33% speed. Movement speed debuff is scaled to be slightly
/// smaller than attack speed debuff.
Frozen,
}
#[cfg(not(target_arch = "wasm32"))]
@ -82,6 +87,7 @@ impl BuffKind {
BuffKind::Burning => false,
BuffKind::Crippled => false,
BuffKind::Frenzied => true,
BuffKind::Frozen => false,
}
}
@ -148,6 +154,8 @@ pub enum BuffEffect {
},
/// Modifies move speed of target
MovementSpeed(f32),
/// Modifies attack speed of target
AttackSpeed(f32),
}
/// Actual de/buff.
@ -301,6 +309,13 @@ impl Buff {
],
data.duration,
),
BuffKind::Frozen => (
vec![
BuffEffect::MovementSpeed(f32::powf(1.0 - nn_scaling(data.strength), 1.1)),
BuffEffect::AttackSpeed(1.0 - nn_scaling(data.strength)),
],
data.duration,
),
};
Buff {
kind,

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@ -26,6 +26,7 @@ pub struct Stats {
pub damage_reduction: f32,
pub max_health_modifier: f32,
pub move_speed_modifier: f32,
pub attack_speed_modifier: f32,
}
impl Stats {
@ -35,6 +36,7 @@ impl Stats {
damage_reduction: 0.0,
max_health_modifier: 1.0,
move_speed_modifier: 1.0,
attack_speed_modifier: 1.0,
}
}
@ -46,6 +48,7 @@ impl Stats {
damage_reduction: 0.0,
max_health_modifier: 1.0,
move_speed_modifier: 1.0,
attack_speed_modifier: 1.0,
}
}
@ -54,6 +57,7 @@ impl Stats {
self.damage_reduction = 0.0;
self.max_health_modifier = 1.0;
self.move_speed_modifier = 1.0;
self.attack_speed_modifier = 1.0;
}
}

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@ -58,10 +58,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::BasicAura(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -90,10 +87,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.cast_duration {
// Cast
update.character = CharacterState::BasicAura(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -107,10 +101,7 @@ impl CharacterBehavior for Data {
StageSection::Recover => {
if self.timer < self.static_data.recover_duration {
update.character = CharacterState::BasicAura(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

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@ -79,10 +79,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::BasicBeam(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -177,10 +174,7 @@ impl CharacterBehavior for Data {
ori,
});
update.character = CharacterState::BasicBeam(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
@ -200,10 +194,7 @@ impl CharacterBehavior for Data {
StageSection::Recover => {
if self.timer < self.static_data.recover_duration {
update.character = CharacterState::BasicBeam(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

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@ -44,10 +44,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::BasicBlock(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -63,10 +60,7 @@ impl CharacterBehavior for Data {
if input_is_pressed(data, InputKind::Block) {
// Block
update.character = CharacterState::BasicBlock(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -82,10 +76,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovery
update.character = CharacterState::BasicBlock(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

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@ -64,10 +64,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::BasicMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -148,10 +145,7 @@ impl CharacterBehavior for Data {
} else if self.timer < self.static_data.swing_duration {
// Swings
update.character = CharacterState::BasicMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -167,10 +161,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovery
update.character = CharacterState::BasicMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

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@ -57,10 +57,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::BasicRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -112,10 +109,7 @@ impl CharacterBehavior for Data {
} else if self.timer < self.static_data.recover_duration {
// Recovers
update.character = CharacterState::BasicRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

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@ -54,10 +54,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::BasicSummon(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -131,20 +128,14 @@ impl CharacterBehavior for Data {
));
update.character = CharacterState::BasicSummon(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
summon_count: self.summon_count + 1,
..*self
});
} else {
// Cast
update.character = CharacterState::BasicSummon(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
}
@ -161,10 +152,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovery
update.character = CharacterState::BasicSummon(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

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@ -44,10 +44,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::Blink(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -78,10 +75,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovery
update.character = CharacterState::Blink(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

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@ -41,10 +41,7 @@ impl CharacterBehavior for Data {
update.vel.0 += *data.inputs.look_dir * self.static_data.speed * data.dt.0;
}
update.character = CharacterState::Boost(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

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@ -88,12 +88,11 @@ impl CharacterBehavior for Data {
// Charge the attack
update.character = CharacterState::ChargedMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(
data.dt.0 * self.static_data.speed,
))
.unwrap_or_default(),
timer: tick_attack_or_default(
data,
self.timer,
Some(self.static_data.speed),
),
charge_amount: charge,
..*self
});
@ -110,12 +109,11 @@ impl CharacterBehavior for Data {
{
// Maintains charge
update.character = CharacterState::ChargedMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(
data.dt.0 * self.static_data.speed,
))
.unwrap_or_default(),
timer: tick_attack_or_default(
data,
self.timer,
Some(self.static_data.speed),
),
..*self
});
@ -144,10 +142,7 @@ impl CharacterBehavior for Data {
{
// Swing
update.character = CharacterState::ChargedMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
exhausted: true,
..*self
});
@ -220,10 +215,7 @@ impl CharacterBehavior for Data {
} else if self.timer < self.static_data.swing_duration {
// Swings
update.character = CharacterState::ChargedMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -239,10 +231,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovers
update.character = CharacterState::ChargedMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

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@ -85,10 +85,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::ChargedRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -138,12 +135,11 @@ impl CharacterBehavior for Data {
{
// Charges
update.character = CharacterState::ChargedRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(
data.dt.0 * self.static_data.speed,
))
.unwrap_or_default(),
timer: tick_attack_or_default(
data,
self.timer,
Some(self.static_data.speed),
),
..*self
});
@ -157,12 +153,11 @@ impl CharacterBehavior for Data {
} else if input_is_pressed(data, self.static_data.ability_info.input) {
// Holds charge
update.character = CharacterState::ChargedRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(
data.dt.0 * self.static_data.speed,
))
.unwrap_or_default(),
timer: tick_attack_or_default(
data,
self.timer,
Some(self.static_data.speed),
),
..*self
});
@ -180,10 +175,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovers
update.character = CharacterState::ChargedRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

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@ -144,10 +144,7 @@ impl CharacterBehavior for Data {
// Build up
update.character = CharacterState::ComboMelee(Data {
static_data: self.static_data.clone(),
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0 * speed_modifer))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, Some(speed_modifer)),
..*self
});
} else {
@ -250,10 +247,7 @@ impl CharacterBehavior for Data {
// Swings
update.character = CharacterState::ComboMelee(Data {
static_data: self.static_data.clone(),
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0 * speed_modifer))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, Some(speed_modifer)),
..*self
});
} else {
@ -272,10 +266,7 @@ impl CharacterBehavior for Data {
// Recovers
update.character = CharacterState::ComboMelee(Data {
static_data: self.static_data.clone(),
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0 * speed_modifer))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, Some(speed_modifer)),
..*self
});
} else {

View File

@ -81,10 +81,7 @@ impl CharacterBehavior for Data {
handle_orientation(data, &mut update, 1.0);
// Build up
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -177,10 +174,7 @@ impl CharacterBehavior for Data {
.filter(|(_, tool)| tool == &Some(ToolKind::Pick)),
});
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
exhausted: true,
..*self
})
@ -188,20 +182,14 @@ impl CharacterBehavior for Data {
if !melee.applied {
// If melee attack has not applied, just tick duration
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else if melee.hit_count == 0 {
// If melee attack has applied, but not hit anything, remove exhausted
// so it can attack again
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
exhausted: false,
..*self
});
@ -221,10 +209,7 @@ impl CharacterBehavior for Data {
.min(self.static_data.charge_duration)
};
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
charge_end_timer,
..*self
});
@ -240,10 +225,7 @@ impl CharacterBehavior for Data {
} else {
// If melee attack has not applied, just tick duration
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
exhausted: false,
..*self
});
@ -328,20 +310,14 @@ impl CharacterBehavior for Data {
.filter(|(_, tool)| tool == &Some(ToolKind::Pick)),
});
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
exhausted: true,
..*self
})
} else if self.timer < self.static_data.swing_duration {
// Swings
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -357,10 +333,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recover
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -33,10 +33,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Draw weapon
update.character = CharacterState::Equipping(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -61,10 +61,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::HealingBeam(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -116,10 +113,7 @@ impl CharacterBehavior for Data {
ori: Ori::from(data.inputs.look_dir),
});
update.character = CharacterState::HealingBeam(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -133,10 +127,7 @@ impl CharacterBehavior for Data {
StageSection::Recover => {
if self.timer < self.static_data.recover_duration {
update.character = CharacterState::HealingBeam(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -68,10 +68,7 @@ impl CharacterBehavior for Data {
// Wait for `buildup_duration` to expire
if self.timer < self.static_data.buildup_duration {
update.character = CharacterState::LeapMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -106,10 +103,7 @@ impl CharacterBehavior for Data {
// outside if block and have else check for > movement
// duration * some multiplier
update.character = CharacterState::LeapMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else if data.physics.on_ground {
@ -125,10 +119,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.swing_duration {
// Swings weapons
update.character = CharacterState::LeapMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -194,20 +185,14 @@ impl CharacterBehavior for Data {
});
update.character = CharacterState::LeapMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
exhausted: true,
..*self
});
} else if self.timer < self.static_data.recover_duration {
// Complete recovery delay before finishing state
update.character = CharacterState::LeapMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -62,10 +62,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Buildup to attack
update.character = CharacterState::RepeaterRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -143,10 +140,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recover from attack
update.character = CharacterState::RepeaterRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -59,10 +59,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::Roll(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -98,10 +95,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.movement_duration {
// Movement
update.character = CharacterState::Roll(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -125,10 +119,7 @@ impl CharacterBehavior for Data {
{
// Recover
update.character = CharacterState::Roll(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -54,10 +54,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::SelfBuff(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -87,10 +84,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.cast_duration {
// Cast
update.character = CharacterState::SelfBuff(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -104,10 +98,7 @@ impl CharacterBehavior for Data {
StageSection::Recover => {
if self.timer < self.static_data.recover_duration {
update.character = CharacterState::SelfBuff(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -69,10 +69,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::Shockwave(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -130,10 +127,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.swing_duration {
// Swings
update.character = CharacterState::Shockwave(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -149,10 +143,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovers
update.character = CharacterState::Shockwave(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -90,10 +90,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::SpinMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -182,10 +179,7 @@ impl CharacterBehavior for Data {
// Swings
update.character = CharacterState::SpinMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else if update.energy.current() as f32 >= self.static_data.energy_cost
@ -219,10 +213,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recover
update.character = CharacterState::SpinMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -44,10 +44,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::Stunned(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -63,10 +60,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovery
update.character = CharacterState::Stunned(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -764,6 +764,26 @@ pub fn input_is_pressed(data: &JoinData, input: InputKind) -> bool {
data.controller.queued_inputs.contains_key(&input)
}
/// Checked `Duration` addition. Computes `timer` + `dt`, applying relevant stat
/// attack modifiers and `other_modifiers`, returning None if overflow occurred.
pub fn checked_tick_attack(
data: &JoinData,
timer: Duration,
other_modifier: Option<f32>,
) -> Option<Duration> {
timer.checked_add(Duration::from_secs_f32(
data.dt.0 * data.stats.attack_speed_modifier * other_modifier.unwrap_or(1.0),
))
}
/// Ticks `timer` by `dt`, applying relevant stat attack modifiers and
/// `other_modifier`. Returns `Duration::default()` if overflow occurs
pub fn tick_attack_or_default(
data: &JoinData,
timer: Duration,
other_modifier: Option<f32>,
) -> Duration {
checked_tick_attack(data, timer, other_modifier).unwrap_or_default()
}
/// Determines what portion a state is in. Used in all attacks (eventually). Is
/// used to control aspects of animation code, as well as logic within the
/// character states.

View File

@ -9,6 +9,7 @@ use common::{
Damage, DamageSource,
};
use common_ecs::{Job, Origin, Phase, System};
use hashbrown::HashMap;
use specs::{
shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData, World, WriteStorage,
};
@ -57,7 +58,10 @@ impl<'a> System<'a> for Sys {
)
.join()
{
let (buff_comp_kinds, buff_comp_buffs) = buff_comp.parts();
let (buff_comp_kinds, buff_comp_buffs): (
&HashMap<BuffKind, Vec<BuffId>>,
&mut HashMap<BuffId, Buff>,
) = buff_comp.parts();
let mut expired_buffs = Vec::<BuffId>::new();
// For each buff kind present on entity, if the buff kind queues, only ticks
// duration of strongest buff of that kind, else it ticks durations of all buffs
@ -204,8 +208,11 @@ impl<'a> System<'a> for Sys {
stat.max_health_modifier *= current_fraction;
}
},
BuffEffect::MovementSpeed(ms) => {
stat.move_speed_modifier *= *ms;
BuffEffect::MovementSpeed(speed) => {
stat.move_speed_modifier *= *speed;
},
BuffEffect::AttackSpeed(speed) => {
stat.attack_speed_modifier *= *speed;
},
};
}

View File

@ -743,6 +743,7 @@ fn insert_killing_buff(buff: BuffKind, localized_strings: &Localization, templat
BuffKind::Bleeding => localized_strings.get("hud.outcome.bleeding"),
BuffKind::Cursed => localized_strings.get("hud.outcome.curse"),
BuffKind::Crippled => localized_strings.get("hud.outcome.crippled"),
BuffKind::Frozen => localized_strings.get("hud.outcome.frozen"),
BuffKind::Regeneration
| BuffKind::Saturation
| BuffKind::Potion

View File

@ -585,6 +585,7 @@ image_ids! {
debuff_bleed_0: "voxygen.element.de_buffs.debuff_bleed_0",
debuff_burning_0: "voxygen.element.de_buffs.debuff_burning_0",
debuff_crippled_0: "voxygen.element.de_buffs.debuff_cripple_0",
debuff_frozen_0: "voxygen.element.de_buffs.debuff_frozen_0",
// Animation Frames
// Buff Frame

View File

@ -3736,6 +3736,7 @@ pub fn get_buff_image(buff: BuffKind, imgs: &Imgs) -> conrod_core::image::Id {
BuffKind::Cursed { .. } => imgs.debuff_skull_0,
BuffKind::Burning { .. } => imgs.debuff_burning_0,
BuffKind::Crippled { .. } => imgs.debuff_crippled_0,
BuffKind::Frozen { .. } => imgs.debuff_frozen_0,
}
}
@ -3756,6 +3757,7 @@ pub fn get_buff_title(buff: BuffKind, localized_strings: &Localization) -> &str
BuffKind::Cursed { .. } => localized_strings.get("buff.title.cursed"),
BuffKind::Burning { .. } => localized_strings.get("buff.title.burn"),
BuffKind::Crippled { .. } => localized_strings.get("buff.title.crippled"),
BuffKind::Frozen { .. } => localized_strings.get("buff.title.frozen"),
}
}
@ -3788,6 +3790,7 @@ pub fn get_buff_desc(buff: BuffKind, data: BuffData, localized_strings: &Localiz
BuffKind::Cursed { .. } => Cow::Borrowed(localized_strings.get("buff.desc.cursed")),
BuffKind::Burning { .. } => Cow::Borrowed(localized_strings.get("buff.desc.burn")),
BuffKind::Crippled { .. } => Cow::Borrowed(localized_strings.get("buff.desc.crippled")),
BuffKind::Frozen { .. } => Cow::Borrowed(localized_strings.get("buff.desc.frozen")),
}
}

View File

@ -120,7 +120,8 @@ pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> String {
| BuffKind::Cursed
| BuffKind::ProtectingWard
| BuffKind::Crippled
| BuffKind::Frenzied => continue,
| BuffKind::Frenzied
| BuffKind::Frozen => continue,
};
write!(&mut description, "{}", buff_desc).unwrap();
@ -142,7 +143,8 @@ pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> String {
| BuffKind::Cursed
| BuffKind::ProtectingWard
| BuffKind::Crippled
| BuffKind::Frenzied => continue,
| BuffKind::Frenzied
| BuffKind::Frozen => continue,
}
} else if let BuffKind::Saturation | BuffKind::Regeneration = buff.kind {
i18n.get("buff.text.every_second").to_string()