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Change to aim properly in first rather than third.
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@ -399,6 +399,8 @@ impl PlayState for SessionState {
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(
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is_aiming,
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if is_aiming && self.scene.camera().get_mode() == CameraMode::ThirdPerson {
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Vec3::unit_z() * 0.025
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} else if is_aiming {
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let vel = (
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&client.state().ecs().read_storage::<comp::Vel>(),
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&client.state().ecs().read_storage::<comp::PhysicsState>(),
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@ -412,7 +414,7 @@ impl PlayState for SessionState {
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} else {
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Vec3::zero()
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};
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Vec3::unit_z() * 0.025 + vel
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vel
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} else {
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Vec3::zero()
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},
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