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Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost See merge request veloren/veloren!1950
This commit is contained in:
commit
983523c463
@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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### Added
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- New Skills for Climbing: Climbing Speed and Climbing Cost
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### Changed
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@ -72,4 +72,7 @@
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Roll(Cost): Some(2),
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Roll(Strength): Some(2),
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Roll(Duration): Some(2),
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Climb(Cost): Some(2),
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Climb(Speed): Some(2),
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Swim(Speed): Some(2),
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})
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@ -12,6 +12,9 @@
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Roll(Cost),
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Roll(Strength),
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Roll(Duration),
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Climb(Cost),
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Climb(Speed),
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Swim(Speed),
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],
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Weapon(Sword): [
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Sword(InterruptingAttacks),
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|
BIN
assets/voxygen/element/icons/skilltree/buff_duration.png
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assets/voxygen/element/icons/skilltree/buff_duration.png
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assets/voxygen/element/icons/skilltree/debuff_duration.png
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assets/voxygen/element/icons/skilltree/debuff_duration.png
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assets/voxygen/element/icons/skilltree/heal_duration.png
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assets/voxygen/element/icons/skilltree/heal_duration.png
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assets/voxygen/element/icons/skilltree/magic_duration.png
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assets/voxygen/element/icons/skilltree/magic_duration.png
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assets/voxygen/element/icons/skilltree/physical_duration.png
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assets/voxygen/element/icons/skilltree/physical_duration.png
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assets/voxygen/element/icons/skilltree/skill_climbing.png
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assets/voxygen/element/icons/skilltree/skill_climbing.png
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assets/voxygen/element/icons/skilltree/skill_swim.png
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assets/voxygen/element/icons/skilltree/skill_swim.png
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assets/voxygen/element/icons/skilltree/utility_duration.png
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assets/voxygen/element/icons/skilltree/utility_duration.png
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@ -30,9 +30,19 @@
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"hud.skill.roll_stamina_title": "Roll Stamina Cost",
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"hud.skill.roll_stamina": "Rolling uses 20% less stamina{SP}",
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"hud.skill.roll_speed_title": "Rolling Speed",
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"hud.skill.roll_speed": "Roll 30% faster{SP}",
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"hud.skill.roll_speed": "Roll 20% faster{SP}",
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"hud.skill.roll_dur_title": "Rolling Duration",
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"hud.skill.roll_dur": "Roll for 20% more time{SP}",
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"hud.skill.climbing_title": "Climbing",
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"hud.skill.climbing": "Jumping higher",
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"hud.skill.climbing_cost_title": "Climbing Cost",
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"hud.skill.climbing_cost": "Climbing uses 20% less stamina{SP}",
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"hud.skill.climbing_speed_title": "Climbing Speed",
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"hud.skill.climbing_speed": "Climb 20% faster{SP}",
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"hud.skill.swim_title": "Swimming",
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"hud.skill.swim": "Moving in wet environment",
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"hud.skill.swim_speed_title": "Swimming Speed",
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"hud.skill.swim_speed": "Swim 40% faster{SP}",
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// Sceptre
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"hud.skill.sc_lifesteal_title": "Lifesteal Beam",
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"hud.skill.sc_lifesteal": "Drain the life from your enemies",
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@ -30,9 +30,19 @@
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"hud.skill.roll_stamina_title": "Coût d'Endurance de la Roulade",
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"hud.skill.roll_stamina": "Rouler coûte 20% moins d'endurance{SP}",
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"hud.skill.roll_speed_title": "Vitesse de la Roulade",
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"hud.skill.roll_speed": "Rouler 30% plus vite{SP}",
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"hud.skill.roll_speed": "Rouler 20% plus vite{SP}",
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"hud.skill.roll_dur_title": "Durée de la Roulade",
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"hud.skill.roll_dur": "Augmente de 20% la durée de la roulade{SP}",
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"hud.skill.climbing_title": "Escalade",
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"hud.skill.climbing": "Sauter encore plus haut",
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"hud.skill.climbing_cost_title": "Coût d'endurance de l'Escalade",
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"hud.skill.climbing_cost": "Escalader coûte 20% moins d'endurance{SP}",
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"hud.skill.climbing_speed_title": "Vitesse d'Escalade",
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"hud.skill.climbing_speed": "Escalader 20% plus vite{SP}",
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"hud.skill.swim_title": "Nage",
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"hud.skill.swim": "Déplacement en environnement humide",
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"hud.skill.swim_speed_title": "Vitesse de nage",
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"hud.skill.swim_speed": "Nager 40% plus vite{SP}",
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// Sceptre
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"hud.skill.sc_lifesteal_title": "Rayon de Vol-Vie",
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"hud.skill.sc_lifesteal": "Draine la vie de vos ennemis",
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|
@ -1067,7 +1067,6 @@ impl CharacterAbility {
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}
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},
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None => {
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use skills::RollSkill::*;
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if let CharacterAbility::Roll {
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ref mut immune_melee,
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ref mut energy_cost,
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@ -1076,6 +1075,7 @@ impl CharacterAbility {
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..
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} = self
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{
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use skills::RollSkill::*;
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*immune_melee = skillset.has_skill(Skill::Roll(ImmuneMelee));
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if let Ok(Some(level)) = skillset.skill_level(Skill::Roll(Cost)) {
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*energy_cost *= 0.8_f32.powi(level.into());
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@ -42,7 +42,7 @@ impl From<&JoinData<'_>> for StateUpdate {
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum CharacterState {
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Idle,
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Climb,
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Climb(climb::Data),
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Sit,
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Dance,
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Talk,
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|
@ -103,6 +103,8 @@ pub enum Skill {
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Sceptre(SceptreSkill),
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UnlockGroup(SkillGroupKind),
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Roll(RollSkill),
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Climb(ClimbSkill),
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Swim(SwimSkill),
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}
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pub enum SkillError {
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@ -250,6 +252,17 @@ pub enum RollSkill {
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Duration,
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}
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#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
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pub enum ClimbSkill {
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Cost,
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Speed,
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}
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#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
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pub enum SwimSkill {
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Speed,
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}
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#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
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pub enum SkillGroupKind {
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General,
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@ -1,5 +1,8 @@
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use crate::{
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comp::{CharacterState, Climb, EnergySource, InputKind, Ori, StateUpdate},
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comp::{
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skills::{ClimbSkill::*, Skill},
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CharacterState, Climb, EnergySource, InputKind, Ori, StateUpdate,
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},
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consts::GRAVITY,
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event::LocalEvent,
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states::{
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@ -11,11 +14,43 @@ use crate::{
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use serde::{Deserialize, Serialize};
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use vek::*;
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const HUMANOID_CLIMB_ACCEL: f32 = 24.0;
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const CLIMB_SPEED: f32 = 5.0;
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/// Separated out to condense update portions of character state
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct StaticData {
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pub energy_cost: f32,
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pub movement_speed: f32,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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pub struct Data;
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Data {
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/// Struct containing data that does not change over the course of the
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/// character state
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pub static_data: StaticData,
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}
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impl Data {
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pub fn create_adjusted_by_skills(join_data: &JoinData) -> Self {
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let mut data = Data::default();
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if let Ok(Some(level)) = join_data.stats.skill_set.skill_level(Skill::Climb(Cost)) {
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data.static_data.energy_cost *= 0.8_f32.powi(level.into());
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}
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if let Ok(Some(level)) = join_data.stats.skill_set.skill_level(Skill::Climb(Speed)) {
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data.static_data.movement_speed *= 1.2_f32.powi(level.into());
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}
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data
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}
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}
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impl Default for Data {
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fn default() -> Self {
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Data {
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static_data: StaticData {
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energy_cost: 5.0,
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movement_speed: 5.0,
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},
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}
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}
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}
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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@ -38,19 +73,18 @@ impl CharacterBehavior for Data {
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update.character = CharacterState::Idle {};
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return update;
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};
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// Move player
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update.vel.0 += Vec2::broadcast(data.dt.0)
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* data.inputs.move_dir
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* if update.vel.0.magnitude_squared() < CLIMB_SPEED.powi(2) {
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HUMANOID_CLIMB_ACCEL
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* if update.vel.0.magnitude_squared() < self.static_data.movement_speed.powi(2) {
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self.static_data.movement_speed.powi(2)
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} else {
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0.0
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};
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// Expend energy if climbing
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let energy_use = match climb {
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Climb::Up => 5,
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Climb::Up => self.static_data.energy_cost as i32,
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Climb::Down => 1,
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Climb::Hold => 1,
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};
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@ -74,8 +108,12 @@ impl CharacterBehavior for Data {
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// Apply Vertical Climbing Movement
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match climb {
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Climb::Down => update.vel.0.z += data.dt.0 * (GRAVITY - HUMANOID_CLIMB_ACCEL),
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Climb::Up => update.vel.0.z += data.dt.0 * (GRAVITY + HUMANOID_CLIMB_ACCEL),
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Climb::Down => {
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update.vel.0.z += data.dt.0 * (GRAVITY - self.static_data.movement_speed.powi(2))
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},
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Climb::Up => {
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update.vel.0.z += data.dt.0 * (GRAVITY + self.static_data.movement_speed.powi(2))
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},
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Climb::Hold => update.vel.0.z += data.dt.0 * GRAVITY,
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}
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|
@ -4,7 +4,7 @@ use crate::{
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inventory::slot::EquipSlot,
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item::{Hands, ItemKind, Tool, ToolKind},
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quadruped_low, quadruped_medium, quadruped_small, ship,
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skills::Skill,
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skills::{Skill, SwimSkill},
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theropod, Body, CharacterAbility, CharacterState, InputKind, InventoryAction, StateUpdate,
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},
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consts::{FRIC_GROUND, GRAVITY},
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@ -299,11 +299,22 @@ pub fn handle_orientation(data: &JoinData, update: &mut StateUpdate, rate: f32)
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/// Updates components to move player as if theyre swimming
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fn swim_move(data: &JoinData, update: &mut StateUpdate, efficiency: f32, depth: f32) {
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let mut water_accel = BASE_HUMANOID_WATER_ACCEL;
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let mut water_speed = BASE_HUMANOID_WATER_SPEED;
|
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if let Ok(Some(level)) = data
|
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.stats
|
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.skill_set
|
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.skill_level(Skill::Swim(SwimSkill::Speed))
|
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{
|
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water_speed *= 1.4_f32.powi(level.into());
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water_accel *= 1.4_f32.powi(level.into());
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}
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|
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// Update velocity
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update.vel.0 += Vec2::broadcast(data.dt.0)
|
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* data.inputs.move_dir
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* if update.vel.0.magnitude_squared() < BASE_HUMANOID_WATER_SPEED.powi(2) {
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BASE_HUMANOID_WATER_ACCEL
|
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* if update.vel.0.magnitude_squared() < water_speed.powi(2) {
|
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water_accel
|
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} else {
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0.0
|
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}
|
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@ -324,7 +335,7 @@ fn swim_move(data: &JoinData, update: &mut StateUpdate, efficiency: f32, depth:
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.inputs
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.move_z
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.clamped(-1.0, depth.clamped(0.0, 1.0).powi(3)))
|
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.min(BASE_HUMANOID_WATER_SPEED);
|
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.min(water_speed);
|
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}
|
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|
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/// Updates components to move entity as if it's flying
|
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@ -407,7 +418,7 @@ pub fn handle_climb(data: &JoinData, update: &mut StateUpdate) {
|
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&& data.body.can_climb()
|
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&& update.energy.current() > 100
|
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{
|
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update.character = CharacterState::Climb;
|
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update.character = CharacterState::Climb(climb::Data::create_adjusted_by_skills(data));
|
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}
|
||||
}
|
||||
|
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|
@ -267,7 +267,7 @@ impl<'a> System<'a> for Sys {
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let mut state_update = match j.character {
|
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CharacterState::Idle => states::idle::Data.handle_event(&j, action),
|
||||
CharacterState::Talk => states::talk::Data.handle_event(&j, action),
|
||||
CharacterState::Climb => states::climb::Data.handle_event(&j, action),
|
||||
CharacterState::Climb(data) => data.handle_event(&j, action),
|
||||
CharacterState::Glide => states::glide::Data.handle_event(&j, action),
|
||||
CharacterState::GlideWield => {
|
||||
states::glide_wield::Data.handle_event(&j, action)
|
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@ -329,7 +329,7 @@ impl<'a> System<'a> for Sys {
|
||||
let mut state_update = match j.character {
|
||||
CharacterState::Idle => states::idle::Data.behavior(&j),
|
||||
CharacterState::Talk => states::talk::Data.behavior(&j),
|
||||
CharacterState::Climb => states::climb::Data.behavior(&j),
|
||||
CharacterState::Climb(data) => data.behavior(&j),
|
||||
CharacterState::Glide => states::glide::Data.behavior(&j),
|
||||
CharacterState::GlideWield => states::glide_wield::Data.behavior(&j),
|
||||
CharacterState::Stunned(data) => data.behavior(&j),
|
||||
|
@ -675,7 +675,7 @@ impl<'a> PhysicsData<'a> {
|
||||
let was_on_ground = physics_state.on_ground;
|
||||
let block_snap = body.map_or(false, |body| body.jump_impulse().is_some());
|
||||
let climbing =
|
||||
character_state.map_or(false, |cs| matches!(cs, CharacterState::Climb));
|
||||
character_state.map_or(false, |cs| matches!(cs, CharacterState::Climb(_)));
|
||||
|
||||
match &collider {
|
||||
Collider::Voxel { .. } => {
|
||||
|
@ -40,8 +40,8 @@ pub fn skill_to_db_string(skill: comp::skills::Skill) -> String {
|
||||
use comp::{
|
||||
item::tool::ToolKind,
|
||||
skills::{
|
||||
AxeSkill, BowSkill, GeneralSkill, HammerSkill, RollSkill, SceptreSkill, Skill::*,
|
||||
SkillGroupKind, StaffSkill, SwordSkill,
|
||||
AxeSkill, BowSkill, ClimbSkill, GeneralSkill, HammerSkill, RollSkill, SceptreSkill,
|
||||
Skill::*, SkillGroupKind, StaffSkill, SwimSkill, SwordSkill,
|
||||
},
|
||||
};
|
||||
let skill_string = match skill {
|
||||
@ -134,6 +134,9 @@ pub fn skill_to_db_string(skill: comp::skills::Skill) -> String {
|
||||
Roll(RollSkill::Cost) => "Roll Cost",
|
||||
Roll(RollSkill::Strength) => "Roll Strength",
|
||||
Roll(RollSkill::Duration) => "Roll Duration",
|
||||
Climb(ClimbSkill::Cost) => "Climb Cost",
|
||||
Climb(ClimbSkill::Speed) => "Climb Speed",
|
||||
Swim(SwimSkill::Speed) => "Swim Speed",
|
||||
UnlockGroup(SkillGroupKind::Weapon(ToolKind::Sword)) => "Unlock Weapon Sword",
|
||||
UnlockGroup(SkillGroupKind::Weapon(ToolKind::Axe)) => "Unlock Weapon Axe",
|
||||
UnlockGroup(SkillGroupKind::Weapon(ToolKind::Hammer)) => "Unlock Weapon Hammer",
|
||||
@ -163,8 +166,8 @@ pub fn db_string_to_skill(skill_string: &str) -> comp::skills::Skill {
|
||||
use comp::{
|
||||
item::tool::ToolKind,
|
||||
skills::{
|
||||
AxeSkill, BowSkill, GeneralSkill, HammerSkill, RollSkill, SceptreSkill, Skill::*,
|
||||
SkillGroupKind, StaffSkill, SwordSkill,
|
||||
AxeSkill, BowSkill, ClimbSkill, GeneralSkill, HammerSkill, RollSkill, SceptreSkill,
|
||||
Skill::*, SkillGroupKind, StaffSkill, SwimSkill, SwordSkill,
|
||||
},
|
||||
};
|
||||
match skill_string {
|
||||
@ -257,6 +260,9 @@ pub fn db_string_to_skill(skill_string: &str) -> comp::skills::Skill {
|
||||
"Roll Cost" => Roll(RollSkill::Cost),
|
||||
"Roll Strength" => Roll(RollSkill::Strength),
|
||||
"Roll Duration" => Roll(RollSkill::Duration),
|
||||
"Climb Cost" => Climb(ClimbSkill::Cost),
|
||||
"Climb Speed" => Climb(ClimbSkill::Speed),
|
||||
"Swim Speed" => Swim(SwimSkill::Speed),
|
||||
"Unlock Weapon Sword" => UnlockGroup(SkillGroupKind::Weapon(ToolKind::Sword)),
|
||||
"Unlock Weapon Axe" => UnlockGroup(SkillGroupKind::Weapon(ToolKind::Axe)),
|
||||
"Unlock Weapon Hammer" => UnlockGroup(SkillGroupKind::Weapon(ToolKind::Hammer)),
|
||||
|
@ -163,6 +163,11 @@ widget_ids! {
|
||||
skill_general_roll_1,
|
||||
skill_general_roll_2,
|
||||
skill_general_roll_3,
|
||||
skill_general_climb_0,
|
||||
skill_general_climb_1,
|
||||
skill_general_climb_2,
|
||||
skill_general_swim_0,
|
||||
skill_general_swim_1,
|
||||
}
|
||||
}
|
||||
|
||||
@ -572,6 +577,7 @@ impl<'a> Widget for Diary<'a> {
|
||||
_ => 0,
|
||||
};
|
||||
let skills_bot_r = match sel_tab {
|
||||
SelectedSkillTree::General => 5,
|
||||
SelectedSkillTree::Weapon(ToolKind::Sword) => 1,
|
||||
SelectedSkillTree::Weapon(ToolKind::Bow) => 1,
|
||||
_ => 0,
|
||||
@ -701,7 +707,13 @@ impl<'a> Widget for Diary<'a> {
|
||||
let art_size = [320.0, 320.0];
|
||||
match sel_tab {
|
||||
SelectedSkillTree::General => {
|
||||
use skills::{GeneralSkill::*, RollSkill::*, SkillGroupKind::*};
|
||||
use skills::{
|
||||
ClimbSkill,
|
||||
GeneralSkill::*,
|
||||
RollSkill::{self, *},
|
||||
SkillGroupKind::*,
|
||||
SwimSkill,
|
||||
};
|
||||
use ToolKind::*;
|
||||
// General Combat
|
||||
Image::new(animate_by_pulse(
|
||||
@ -964,7 +976,7 @@ impl<'a> Widget for Diary<'a> {
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Roll(Cost);
|
||||
let skill = Skill::Roll(RollSkill::Cost);
|
||||
if create_skill_button(
|
||||
self.imgs.utility_cost_skill,
|
||||
state.skills_bot_l[1],
|
||||
@ -1018,7 +1030,7 @@ impl<'a> Widget for Diary<'a> {
|
||||
};
|
||||
let skill = Skill::Roll(Duration);
|
||||
if create_skill_button(
|
||||
self.imgs.utility_amount_skill,
|
||||
self.imgs.utility_duration_skill,
|
||||
state.skills_bot_l[3],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
@ -1042,6 +1054,108 @@ impl<'a> Widget for Diary<'a> {
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
// Bottom right skills
|
||||
Button::image(self.imgs.skill_climbing_skill)
|
||||
.w_h(74.0, 74.0)
|
||||
.mid_top_with_margin_on(state.skills_bot_r[0], 3.0)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.climbing_title"),
|
||||
&self.localized_strings.get("hud.skill.climbing"),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_general_climb_0, ui);
|
||||
let skill = Skill::Climb(ClimbSkill::Cost);
|
||||
if create_skill_button(
|
||||
self.imgs.utility_cost_skill,
|
||||
state.skills_bot_r[1],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.climbing_cost_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.climbing_cost"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_general_climb_1, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Climb(ClimbSkill::Speed);
|
||||
if create_skill_button(
|
||||
self.imgs.utility_speed_skill,
|
||||
state.skills_bot_r[2],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.climbing_speed_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.climbing_speed"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_general_climb_2, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
|
||||
Button::image(self.imgs.skill_swim_skill)
|
||||
.w_h(74.0, 74.0)
|
||||
.mid_top_with_margin_on(state.skills_bot_r[3], 3.0)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.swim_title"),
|
||||
&self.localized_strings.get("hud.skill.swim"),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_general_swim_0, ui);
|
||||
let skill = Skill::Swim(SwimSkill::Speed);
|
||||
if create_skill_button(
|
||||
self.imgs.utility_speed_skill,
|
||||
state.skills_bot_r[4],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.swim_speed_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.swim_speed"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_general_swim_1, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
},
|
||||
SelectedSkillTree::Weapon(ToolKind::Sword) => {
|
||||
use skills::SwordSkill::*;
|
||||
@ -3537,7 +3651,7 @@ impl<'a> Widget for Diary<'a> {
|
||||
};
|
||||
let skill = Skill::Sceptre(ADuration);
|
||||
if create_skill_button(
|
||||
self.imgs.buff_speed_skill,
|
||||
self.imgs.buff_duration_skill,
|
||||
state.skills_bot_l[2],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
|
@ -181,6 +181,8 @@ image_ids! {
|
||||
unlock_staff_skill0: "voxygen.element.icons.skilltree.unlock_staff-0",
|
||||
unlock_sword_skill: "voxygen.element.icons.skilltree.unlock_sword",
|
||||
skill_dodge_skill: "voxygen.element.icons.skilltree.skill_dodge",
|
||||
skill_climbing_skill: "voxygen.element.icons.skilltree.skill_climbing",
|
||||
skill_swim_skill: "voxygen.element.icons.skilltree.skill_swim",
|
||||
|
||||
buff_amount_skill: "voxygen.element.icons.skilltree.buff_amount",
|
||||
buff_combo_skill: "voxygen.element.icons.skilltree.buff_combo",
|
||||
@ -198,6 +200,7 @@ image_ids! {
|
||||
buff_projectile_speed_skill: "voxygen.element.icons.skilltree.buff_projectile_speed",
|
||||
buff_radius_skill: "voxygen.element.icons.skilltree.buff_radius",
|
||||
buff_speed_skill: "voxygen.element.icons.skilltree.buff_speed",
|
||||
buff_duration_skill: "voxygen.element.icons.skilltree.buff_duration",
|
||||
|
||||
debuff_amount_skill: "voxygen.element.icons.skilltree.debuff_amount",
|
||||
debuff_combo_skill: "voxygen.element.icons.skilltree.debuff_combo",
|
||||
@ -215,6 +218,7 @@ image_ids! {
|
||||
debuff_projectile_speed_skill: "voxygen.element.icons.skilltree.debuff_projectile_speed",
|
||||
debuff_radius_skill: "voxygen.element.icons.skilltree.debuff_radius",
|
||||
debuff_speed_skill: "voxygen.element.icons.skilltree.debuff_speed",
|
||||
debuff_duration_skill: "voxygen.element.icons.skilltree.debuff_duration",
|
||||
|
||||
heal_amount_skill: "voxygen.element.icons.skilltree.heal_amount",
|
||||
heal_combo_skill: "voxygen.element.icons.skilltree.heal_combo",
|
||||
@ -232,6 +236,7 @@ image_ids! {
|
||||
heal_projectile_speed_skill: "voxygen.element.icons.skilltree.heal_projectile_speed",
|
||||
heal_radius_skill: "voxygen.element.icons.skilltree.heal_radius",
|
||||
heal_speed_skill: "voxygen.element.icons.skilltree.heal_speed",
|
||||
heal_duration_skill: "voxygen.element.icons.skilltree.heal_duration",
|
||||
|
||||
magic_amount_skill: "voxygen.element.icons.skilltree.magic_amount",
|
||||
magic_combo_skill: "voxygen.element.icons.skilltree.magic_combo",
|
||||
@ -249,6 +254,7 @@ image_ids! {
|
||||
magic_projectile_speed_skill: "voxygen.element.icons.skilltree.magic_projectile_speed",
|
||||
magic_radius_skill: "voxygen.element.icons.skilltree.magic_radius",
|
||||
magic_speed_skill: "voxygen.element.icons.skilltree.magic_speed",
|
||||
magic_duration_skill: "voxygen.element.icons.skilltree.magic_duration",
|
||||
|
||||
physical_amount_skill: "voxygen.element.icons.skilltree.physical_amount",
|
||||
physical_combo_skill: "voxygen.element.icons.skilltree.physical_combo",
|
||||
@ -266,6 +272,7 @@ image_ids! {
|
||||
physical_projectile_speed_skill: "voxygen.element.icons.skilltree.physical_projectile_speed",
|
||||
physical_radius_skill: "voxygen.element.icons.skilltree.physical_radius",
|
||||
physical_speed_skill: "voxygen.element.icons.skilltree.physical_speed",
|
||||
physical_duration_skill: "voxygen.element.icons.skilltree.physical_duration",
|
||||
|
||||
utility_amount_skill: "voxygen.element.icons.skilltree.utility_amount",
|
||||
utility_combo_skill: "voxygen.element.icons.skilltree.utility_combo",
|
||||
@ -283,6 +290,7 @@ image_ids! {
|
||||
utility_projectile_speed_skill: "voxygen.element.icons.skilltree.utility_projectile_speed",
|
||||
utility_radius_skill: "voxygen.element.icons.skilltree.utility_radius",
|
||||
utility_speed_skill: "voxygen.element.icons.skilltree.utility_speed",
|
||||
utility_duration_skill: "voxygen.element.icons.skilltree.utility_duration",
|
||||
|
||||
// Skillbar
|
||||
level_up: "voxygen.element.misc_bg.level_up",
|
||||
|
Loading…
Reference in New Issue
Block a user