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Add triple_strike behavior to cs behavior sys
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@ -177,7 +177,8 @@ impl<'a> System<'a> for Sys {
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CharacterState::BasicBlock { .. } => states::basic_block::behavior(&j),
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CharacterState::ChargeAttack { .. } => states::charge_attack::behavior(&j),
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CharacterState::Sit { .. } => states::sit::behavior(&j),
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CharacterState::TimedCombo { .. } => states::triple_attack::behavior(&j),
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CharacterState::TripleStrike { .. } => states::triple_strike::behavior(&j),
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CharacterState::TimedCombo { .. } => states::timed_combo::behavior(&j),
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// Do not use default match.
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// _ => StateUpdate {
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