Add triple_strike behavior to cs behavior sys

This commit is contained in:
Adam Whitehurst 2020-03-12 07:34:24 -07:00
parent 772f7ff92d
commit 990ea5c5a2

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@ -177,7 +177,8 @@ impl<'a> System<'a> for Sys {
CharacterState::BasicBlock { .. } => states::basic_block::behavior(&j),
CharacterState::ChargeAttack { .. } => states::charge_attack::behavior(&j),
CharacterState::Sit { .. } => states::sit::behavior(&j),
CharacterState::TimedCombo { .. } => states::triple_attack::behavior(&j),
CharacterState::TripleStrike { .. } => states::triple_strike::behavior(&j),
CharacterState::TimedCombo { .. } => states::timed_combo::behavior(&j),
// Do not use default match.
// _ => StateUpdate {