Add all Travelers

This commit is contained in:
juliancoffee 2022-02-05 18:45:31 +02:00
parent d9726e5b90
commit 995b10c247
28 changed files with 480 additions and 35 deletions

View File

@ -1,19 +0,0 @@
(
name: Automatic,
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
(1, Some(Item("common.items.weapons.sword.iron-0"))),
(1, Some(Item("common.items.weapons.bow.hardwood-2"))),
(1, Some(Item("common.items.weapons.axe.steel_axe-0"))),
(1, Some(Item("common.items.weapons.staff.frostwood_torch"))),
])),
base_asset: Loadout("common.loadout.world.traveler"),
inventory: [],
),
loot: LootTable("common.loot_tables.creature.humanoid"),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

View File

@ -4,21 +4,23 @@
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
(1.0, Some(Item("common.items.weapons.sword.iron-0"))),
(1.0, Some(Item("common.items.weapons.bow.hardwood-2"))),
(1.0, Some(Item("common.items.weapons.axe.iron_axe-0"))),
(1.0, Some(Item("common.items.weapons.staff.frostwood_torch"))),
(1.0, Some(Item("common.items.weapons.sword.bronze-0"))),
(1.0, Some(Item("common.items.weapons.axe.bronze_axe-0"))),
(1.0, Some(Item("common.items.weapons.hammer.bronze_hammer-0"))),
(1.0, Some(Item("common.items.weapons.bow.bone-0"))),
(1.0, Some(Item("common.items.weapons.staff.fiery_wishing_rod"))),
(1.0, Some(Item("common.items.weapons.sceptre.root_green0"))),
])),
base_asset: Choice([
(1, "common.loadout.world.traveler0.iron"),
(1, "common.loadout.world.traveler0.leather"),
(1, "common.loadout.world.traveler0.wool"),
(1, "common.loadout.world.traveler0.bronze"),
(1, "common.loadout.world.traveler0.linen"),
(1, "common.loadout.world.traveler0.rawhide"),
]),
inventory: [
(10, "common.items.consumable.potion_minor"),
(5, "common.items.consumable.potion_minor"),
],
),
loot: LootTable("common.loot_tables.creature.humanoid"),
loot: LootTable("common.loot_tables.world.traveler0"),
meta: [
SkillSetAsset("common.skillset.preset.rank1.fullskill"),
],

View File

@ -0,0 +1,27 @@
(
name: Name("Traveler"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
(1.0, Some(Item("common.items.weapons.sword.iron-0"))),
(1.0, Some(Item("common.items.weapons.axe.iron_axe-0"))),
(1.0, Some(Item("common.items.weapons.hammer.iron_hammer-0"))),
(1.0, Some(Item("common.items.weapons.bow.hardwood-0"))),
(1.0, Some(Item("common.items.weapons.staff.heated_arm"))),
(1.0, Some(Item("common.items.weapons.sceptre.staff_nature"))),
])),
base_asset: Choice([
(1, "common.loadout.world.traveler1.iron"),
(1, "common.loadout.world.traveler1.leather"),
(1, "common.loadout.world.traveler1.wool"),
]),
inventory: [
(25, "common.items.consumable.potion_minor"),
],
),
loot: LootTable("common.loot_tables.world.traveler1"),
meta: [
SkillSetAsset("common.skillset.preset.rank2.fullskill"),
],
)

View File

@ -0,0 +1,38 @@
(
name: Name("Well-versed Traveler"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
// T3
(1.0, Some(Item("common.items.weapons.sword.steel-0"))),
(1.0, Some(Item("common.items.weapons.axe.steel_axe-0"))),
(1.0, Some(Item("common.items.weapons.hammer.steel_hammer-0"))),
(1.0, Some(Item("common.items.weapons.bow.metal-0"))),
(1.0, Some(Item("common.items.weapons.staff.golden_khakkara"))),
(1.0, Some(Item("common.items.weapons.sceptre.totem_green"))),
// T4
(1.0, Some(Item("common.items.weapons.sword.cobalt-0"))),
(1.0, Some(Item("common.items.weapons.axe.cobalt_axe-0"))),
(1.0, Some(Item("common.items.weapons.hammer.cobalt_hammer-0"))),
(1.0, Some(Item("common.items.weapons.bow.frostwood-0"))),
(1.0, Some(Item("common.items.weapons.staff.aurora"))),
(1.0, Some(Item("common.items.weapons.sceptre.loops0"))),
])),
base_asset: Choice([
(1, "common.loadout.world.traveler2.steel"),
(1, "common.loadout.world.traveler2.silk"),
(1, "common.loadout.world.traveler2.scale"),
(1, "common.loadout.world.traveler2.cobalt"),
(1, "common.loadout.world.traveler2.druid"),
(1, "common.loadout.world.traveler2.carapace"),
]),
inventory: [
(50, "common.items.consumable.potion_med"),
],
),
loot: LootTable("common.loot_tables.world.traveler2"),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],
)

View File

@ -0,0 +1,40 @@
(
name: Name("Experienced Traveler"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
// T5
(1.0, Some(Item("common.items.weapons.sword.bloodsteel-0"))),
(1.0, Some(Item("common.items.weapons.axe.bloodsteel_axe-0"))),
(1.0, Some(Item("common.items.weapons.hammer.runic_hammer"))),
(1.0, Some(Item("common.items.weapons.bow.eldwood-0"))),
(1.0, Some(Item("common.items.weapons.staff.ruby_rod"))),
(1.0, Some(Item("common.items.weapons.sceptre.emerald"))),
// legendary
(1.0, Some(Item("common.items.weapons.sword.caladbolg"))),
(1.0, Some(Item("common.items.weapons.hammer.mjolnir"))),
(1.0, Some(Item("common.items.weapons.axe.parashu"))),
(1.0, Some(Item("common.items.weapons.bow.sagitta"))),
(0.5, Some(Item("common.items.weapons.staff.phoenix"))),
(0.5, Some(Item("common.items.weapons.staff.laevateinn"))),
(0.5, Some(Item("common.items.weapons.sceptre.root_evil"))),
(0.5, Some(Item("common.items.weapons.sceptre.caduceus"))),
])),
base_asset: Choice([
(1, "common.loadout.world.traveler3.bloodsteel"),
(1, "common.loadout.world.traveler3.moonweave"),
(1, "common.loadout.world.traveler3.primal"),
(1, "common.loadout.world.traveler3.orichalcum"),
(1, "common.loadout.world.traveler3.sunsilk"),
(1, "common.loadout.world.traveler3.dragonscale"),
]),
inventory: [
(50, "common.items.consumable.potion_big"),
],
),
loot: LootTable("common.loot_tables.world.traveler3"),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

View File

@ -0,0 +1,17 @@
({
Armor(Chest): Item("common.items.armor.mail.bronze.chest"),
Armor(Legs): Item("common.items.armor.mail.bronze.pants"),
Armor(Shoulders): Item("common.items.armor.mail.bronze.shoulder"),
Armor(Hands): Item("common.items.armor.mail.bronze.hand"),
Armor(Feet): Item("common.items.armor.mail.bronze.foot"),
Armor(Belt): Item("common.items.armor.mail.bronze.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.mail.bronze.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
]),
})

View File

@ -0,0 +1,17 @@
({
Armor(Chest): Item("common.items.armor.cloth.linen.chest"),
Armor(Legs): Item("common.items.armor.cloth.linen.pants"),
Armor(Shoulders): Item("common.items.armor.cloth.linen.shoulder"),
Armor(Hands): Item("common.items.armor.cloth.linen.hand"),
Armor(Feet): Item("common.items.armor.cloth.linen.foot"),
Armor(Belt): Item("common.items.armor.cloth.linen.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.cloth.linen.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
]),
})

View File

@ -0,0 +1,17 @@
({
Armor(Chest): Item("common.items.armor.hide.rawhide.chest"),
Armor(Legs): Item("common.items.armor.hide.rawhide.pants"),
Armor(Shoulders): Item("common.items.armor.hide.rawhide.shoulder"),
Armor(Hands): Item("common.items.armor.hide.rawhide.hand"),
Armor(Feet): Item("common.items.armor.hide.rawhide.foot"),
Armor(Belt): Item("common.items.armor.hide.rawhide.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.hide.rawhide.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
]),
})

View File

@ -0,0 +1,22 @@
({
Armor(Chest): Item("common.items.armor.hide.carapace.chest"),
Armor(Legs): Item("common.items.armor.hide.carapace.pants"),
Armor(Shoulders): Item("common.items.armor.hide.carapace.shoulder"),
Armor(Hands): Item("common.items.armor.hide.carapace.hand"),
Armor(Feet): Item("common.items.armor.hide.carapace.foot"),
Armor(Belt): Item("common.items.armor.hide.carapace.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.hide.carapace.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

View File

@ -0,0 +1,22 @@
({
Armor(Chest): Item("common.items.armor.mail.cobalt.chest"),
Armor(Legs): Item("common.items.armor.mail.cobalt.pants"),
Armor(Shoulders): Item("common.items.armor.mail.cobalt.shoulder"),
Armor(Hands): Item("common.items.armor.mail.cobalt.hand"),
Armor(Feet): Item("common.items.armor.mail.cobalt.foot"),
Armor(Belt): Item("common.items.armor.mail.cobalt.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.mail.cobalt.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

View File

@ -0,0 +1,22 @@
({
Armor(Chest): Item("common.items.armor.cloth.druid.chest"),
Armor(Legs): Item("common.items.armor.cloth.druid.pants"),
Armor(Shoulders): Item("common.items.armor.cloth.druid.shoulder"),
Armor(Hands): Item("common.items.armor.cloth.druid.hand"),
Armor(Feet): Item("common.items.armor.cloth.druid.foot"),
Armor(Belt): Item("common.items.armor.cloth.druid.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.cloth.druid.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

View File

@ -0,0 +1,22 @@
({
Armor(Chest): Item("common.items.armor.hide.scale.chest"),
Armor(Legs): Item("common.items.armor.hide.scale.pants"),
Armor(Shoulders): Item("common.items.armor.hide.scale.shoulder"),
Armor(Hands): Item("common.items.armor.hide.scale.hand"),
Armor(Feet): Item("common.items.armor.hide.scale.foot"),
Armor(Belt): Item("common.items.armor.hide.scale.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.hide.scale.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

View File

@ -1,14 +1,15 @@
({
Armor(Chest): Item("common.items.npc_armor.chest.leather_blue"),
Armor(Legs): Item("common.items.npc_armor.pants.leather_blue"),
Armor(Shoulders): Item("common.items.armor.hide.leather.shoulder"),
Armor(Chest): Item("common.items.armor.cloth.silken.chest"),
Armor(Legs): Item("common.items.armor.cloth.silken.pants"),
Armor(Shoulders): Item("common.items.armor.cloth.silken.shoulder"),
Armor(Hands): Item("common.items.armor.cloth.silken.hand"),
Armor(Feet): Item("common.items.armor.cloth.silken.foot"),
Armor(Belt): Item("common.items.armor.cloth.silken.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.hide.rawhide.back"))),
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.npc_armor.back.leather_blue"))),
(1.0, Some(Item("common.items.armor.cloth.silken.back"))),
(1.0, None),
]),

View File

@ -0,0 +1,22 @@
({
Armor(Chest): Item("common.items.armor.mail.steel.chest"),
Armor(Legs): Item("common.items.armor.mail.steel.pants"),
Armor(Shoulders): Item("common.items.armor.mail.steel.shoulder"),
Armor(Hands): Item("common.items.armor.mail.steel.hand"),
Armor(Feet): Item("common.items.armor.mail.steel.foot"),
Armor(Belt): Item("common.items.armor.mail.steel.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.mail.steel.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

View File

@ -0,0 +1,22 @@
({
Armor(Chest): Item("common.items.armor.mail.bloodsteel.chest"),
Armor(Legs): Item("common.items.armor.mail.bloodsteel.pants"),
Armor(Shoulders): Item("common.items.armor.mail.bloodsteel.shoulder"),
Armor(Hands): Item("common.items.armor.mail.bloodsteel.hand"),
Armor(Feet): Item("common.items.armor.mail.bloodsteel.foot"),
Armor(Belt): Item("common.items.armor.mail.bloodsteel.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.mail.bloodsteel.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

View File

@ -0,0 +1,22 @@
({
Armor(Chest): Item("common.items.armor.hide.dragonscale.chest"),
Armor(Legs): Item("common.items.armor.hide.dragonscale.pants"),
Armor(Shoulders): Item("common.items.armor.hide.dragonscale.shoulder"),
Armor(Hands): Item("common.items.armor.hide.dragonscale.hand"),
Armor(Feet): Item("common.items.armor.hide.dragonscale.foot"),
Armor(Belt): Item("common.items.armor.hide.dragonscale.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.hide.dragonscale.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

View File

@ -0,0 +1,22 @@
({
Armor(Chest): Item("common.items.armor.cloth.moonweave.chest"),
Armor(Legs): Item("common.items.armor.cloth.moonweave.pants"),
Armor(Shoulders): Item("common.items.armor.cloth.moonweave.shoulder"),
Armor(Hands): Item("common.items.armor.cloth.moonweave.hand"),
Armor(Feet): Item("common.items.armor.cloth.moonweave.foot"),
Armor(Belt): Item("common.items.armor.cloth.moonweave.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.cloth.moonweave.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

View File

@ -0,0 +1,22 @@
({
Armor(Chest): Item("common.items.armor.mail.orichalcum.chest"),
Armor(Legs): Item("common.items.armor.mail.orichalcum.pants"),
Armor(Shoulders): Item("common.items.armor.mail.orichalcum.shoulder"),
Armor(Hands): Item("common.items.armor.mail.orichalcum.hand"),
Armor(Feet): Item("common.items.armor.mail.orichalcum.foot"),
Armor(Belt): Item("common.items.armor.mail.orichalcum.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.mail.orichalcum.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

View File

@ -0,0 +1,22 @@
({
Armor(Chest): Item("common.items.armor.hide.primal.chest"),
Armor(Legs): Item("common.items.armor.hide.primal.pants"),
Armor(Shoulders): Item("common.items.armor.hide.primal.shoulder"),
Armor(Hands): Item("common.items.armor.hide.primal.hand"),
Armor(Feet): Item("common.items.armor.hide.primal.foot"),
Armor(Belt): Item("common.items.armor.hide.primal.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.hide.primal.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

View File

@ -0,0 +1,22 @@
({
Armor(Chest): Item("common.items.armor.cloth.sunsilk.chest"),
Armor(Legs): Item("common.items.armor.cloth.sunsilk.pants"),
Armor(Shoulders): Item("common.items.armor.cloth.sunsilk.shoulder"),
Armor(Hands): Item("common.items.armor.cloth.sunsilk.hand"),
Armor(Feet): Item("common.items.armor.cloth.sunsilk.foot"),
Armor(Belt): Item("common.items.armor.cloth.sunsilk.belt"),
Armor(Back): Choice([
(1.0, Some(Item("common.items.armor.misc.back.backpack"))),
(1.0, Some(Item("common.items.npc_armor.back.backpack_blue"))),
(1.0, Some(Item("common.items.armor.cloth.sunsilk.back"))),
(1.0, None),
]),
Lantern: Choice([
(1.0, Some(Item("common.items.lantern.black_0"))),
(1.0, Some(Item("common.items.lantern.blue_0"))),
(1.0, Some(Item("common.items.lantern.green_0"))),
(1.0, Some(Item("common.items.lantern.red_0"))),
]),
})

View File

@ -0,0 +1,8 @@
[
//Currency
(4.0, ItemQuantity("common.items.utility.coins", 50, 200)),
//Food
(4.0, LootTable("common.loot_tables.food.prepared")),
//Flowers, pretty
(2.0, ItemQuantity("common.items.flowers.red", 3, 6)),
]

View File

@ -0,0 +1,13 @@
[
//Currency
(3.0, ItemQuantity("common.items.utility.coins", 50, 200)),
(2.0, ItemQuantity("common.items.utility.coins", 200, 500)),
//Food
(3.0, LootTable("common.loot_tables.food.prepared")),
//Ores
(2.0, ItemQuantity("common.items.mineral.ore.iron", 2, 7)),
//Hides
(2.0, ItemQuantity("common.items.crafting_ing.hide.animal_hide", 5, 15)),
//Flowers, pretty
(2.0, ItemQuantity("common.items.flowers.red", 3, 6)),
]

View File

@ -0,0 +1,19 @@
[
//Currency
(3.0, ItemQuantity("common.items.utility.coins", 200, 500)),
(2.0, ItemQuantity("common.items.utility.coins", 2000, 5000)),
//Food
(3.0, LootTable("common.loot_tables.food.prepared")),
//Ores
(2.0, ItemQuantity("common.items.mineral.ore.coal", 5, 15)),
(2.0, ItemQuantity("common.items.mineral.ore.iron", 2, 7)),
(1.0, ItemQuantity("common.items.mineral.ore.cobalt", 2, 5)),
(0.1, ItemQuantity("common.items.mineral.gem.diamond", 2, 5)),
//Hides
(2.0, ItemQuantity("common.items.crafting_ing.hide.animal_hide", 5, 15)),
(2.0, ItemQuantity("common.items.crafting_ing.hide.scales", 5, 15)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 3, 10)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.tough_hide", 3, 10)),
//Flowers, very pretty
(2.0, ItemQuantity("common.items.flowers.red", 5, 10)),
]

View File

@ -0,0 +1,23 @@
[
//Currency
(2.0, ItemQuantity("common.items.utility.coins", 200, 500)),
(1.0, ItemQuantity("common.items.utility.coins", 2000, 5000)),
//Food
(4.0, LootTable("common.loot_tables.food.prepared")),
//Ores
(2.0, ItemQuantity("common.items.mineral.ore.coal", 10, 30)),
(2.0, ItemQuantity("common.items.mineral.ore.iron", 4, 14)),
(1.0, ItemQuantity("common.items.mineral.ore.cobalt", 4, 10)),
(0.1, ItemQuantity("common.items.mineral.gem.diamond", 4, 10)),
//Hides
(2.0, ItemQuantity("common.items.crafting_ing.hide.animal_hide", 10, 30)),
(2.0, ItemQuantity("common.items.crafting_ing.hide.scales", 10, 30)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 6, 20)),
(1.0, ItemQuantity("common.items.crafting_ing.hide.tough_hide", 6, 20)),
(0.3, ItemQuantity("common.items.crafting_ing.hide.plate", 1, 8)),
(0.1, ItemQuantity("common.items.crafting_ing.hide.rugged_hide", 1, 6)),
//Flowers, very pretty
(3.0, ItemQuantity("common.items.flowers.red", 10, 20)),
(2.0, ItemQuantity("common.items.flowers.moonbell", 6, 12)),
(1.0, ItemQuantity("common.items.flowers.pyrebloom", 3, 6)),
]