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@ -589,18 +589,18 @@ fn handle_light(server: &mut Server, entity: EcsEntity, args: String, action: &C
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scan_fmt!(&args, action.arg_fmt, f32, f32, f32, f32, f32, f32, f32);
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let mut light_emitter = comp::LightEmitter::default();
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if let (Some(r), Some(g), Some(b)) = (opt_r, opt_g, opt_b) {
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let r = clamp(r,0.0,1.0);
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let g = clamp(g,0.0,1.0);
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let b = clamp(b,0.0,1.0);
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let r = clamp(r, 0.0, 1.0);
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let g = clamp(g, 0.0, 1.0);
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let b = clamp(b, 0.0, 1.0);
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light_emitter.col = Rgb::new(r, g, b)
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};
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if let (Some(x), Some(y), Some(z)) = (opt_x, opt_y, opt_z) {
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light_emitter.offset = Vec3::new(x, y, z)
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};
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if let Some(s) = opt_s {
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light_emitter.strength = clamp(s,0.0,100.0)
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light_emitter.strength = clamp(s, 0.0, 100.0)
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};
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let pos = server
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.state
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@ -643,7 +643,7 @@ fn handle_lantern(server: &mut Server, entity: EcsEntity, args: String, action:
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.write_storage::<comp::LightEmitter>()
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.get_mut(entity)
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{
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light.strength = clamp(s,0.0,100.0);
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light.strength = clamp(s, 0.0, 100.0);
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server.clients.notify(
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entity,
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ServerMsg::chat(String::from("You played with flame strength.")),
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@ -670,7 +670,11 @@ fn handle_lantern(server: &mut Server, entity: EcsEntity, args: String, action:
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comp::LightEmitter {
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offset: Vec3::new(1.0, 0.2, 0.8),
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col: Rgb::new(0.824, 0.365, 0.196),
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strength: if let Some(s) = opt_s { clamp(s,0.0,100.0) } else { 2.0 },
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strength: if let Some(s) = opt_s {
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clamp(s, 0.0, 100.0)
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} else {
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2.0
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},
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},
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);
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@ -747,15 +751,15 @@ fn handle_tell(server: &mut Server, entity: EcsEntity, args: String, action: &Ch
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}
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}
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//#region Helper
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fn clamp(value: f32,min:f32,max:f32) -> f32 {
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if value >= min {
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if value > max {
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max
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} else {
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value
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}
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fn clamp(value: f32, min: f32, max: f32) -> f32 {
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if value >= min {
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if value > max {
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max
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} else {
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min
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value
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}
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} else {
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min
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}
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//#endregion
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}
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//#endregion
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