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https://gitlab.com/veloren/veloren.git
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WIP map zooming and dragging
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parent
ef03137c65
commit
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20
assets/world/manifests/swamp_trees.ron
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20
assets/world/manifests/swamp_trees.ron
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@ -0,0 +1,20 @@
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#![enable(unwrap_newtypes)]
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[
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(
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specifier: "world.tree.willow.1",
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center: (18, 18, 8)
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),
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(
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specifier: "world.tree.willow.2",
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center: (17, 18, 7)
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),
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(
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specifier: "world.tree.willow.3",
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center: (15, 17, 8)
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),
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(
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specifier: "world.tree.willow.4",
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center: (15, 16, 8)
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),
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]
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@ -65,7 +65,7 @@ pub struct Map<'a> {
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localized_strings: &'a Localization,
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global_state: &'a GlobalState,
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rot_imgs: &'a ImgsRot,
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tooltip_manager: &'a mut TooltipManager,
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tooltip_manager: &'a mut TooltipManager,
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}
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impl<'a> Map<'a> {
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#[allow(clippy::too_many_arguments)] // TODO: Pending review in #587
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@ -79,7 +79,7 @@ impl<'a> Map<'a> {
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pulse: f32,
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localized_strings: &'a Localization,
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global_state: &'a GlobalState,
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tooltip_manager: &'a mut TooltipManager,
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tooltip_manager: &'a mut TooltipManager,
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) -> Self {
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Self {
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show: show,
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@ -92,7 +92,7 @@ impl<'a> Map<'a> {
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_pulse: pulse,
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localized_strings,
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global_state,
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tooltip_manager,
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tooltip_manager,
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}
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}
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}
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@ -103,6 +103,7 @@ pub struct State {
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pub enum Event {
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MapZoom(f64),
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MapDrag(Vec2<f64>),
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ShowDifficulties,
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ShowTowns,
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ShowCastles,
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@ -190,19 +191,7 @@ impl<'a> Widget for Map<'a> {
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(21))
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.color(TEXT_COLOR)
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.set(state.ids.qlog_title, ui);
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// X-Button
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if Button::image(self.imgs.close_button)
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.w_h(24.0, 25.0)
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.hover_image(self.imgs.close_btn_hover)
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.press_image(self.imgs.close_btn_press)
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.top_right_with_margins_on(state.ids.frame, 0.0, 0.0)
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.set(state.ids.close, ui)
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.was_clicked()
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{
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events.push(Event::Close);
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}
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.set(state.ids.qlog_title, ui);
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// Location Name
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/*match self.client.current_chunk() {
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@ -245,13 +234,31 @@ impl<'a> Widget for Map<'a> {
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let w_src = max_zoom / zoom;
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let h_src = max_zoom / zoom;
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// Handle dragging
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let drag = self.global_state.settings.gameplay.map_drag;
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let dragged: Vec2::<f64> = ui.widget_input(state.ids.grid).drags().left().map(|drag| Vec2::<f64>::from(drag.delta_xy)).sum();
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let drag_new = drag + dragged;
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events.push(Event::MapDrag(drag_new));
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let rect_src = position::Rect::from_xy_dim(
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[
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player_pos.x as f64 / TerrainChunkSize::RECT_SIZE.x as f64,
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(worldsize.y - player_pos.y as f64) / TerrainChunkSize::RECT_SIZE.y as f64,
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(player_pos.x as f64 / TerrainChunkSize::RECT_SIZE.x as f64) - drag.x,
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((worldsize.y - player_pos.y as f64) / TerrainChunkSize::RECT_SIZE.y as f64) + drag.y,
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],
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[w_src, h_src],
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);
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);
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// X-Button
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if Button::image(self.imgs.close_button)
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.w_h(24.0, 25.0)
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.hover_image(self.imgs.close_btn_hover)
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.press_image(self.imgs.close_btn_press)
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.top_right_with_margins_on(state.ids.frame, 0.0, 0.0)
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.set(state.ids.close, ui)
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.was_clicked()
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{
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events.push(Event::Close);
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events.push(Event::MapDrag(drag_new - drag_new));
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}
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Image::new(world_map.none)
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.mid_top_with_margin_on(state.ids.map_align, 10.0)
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.w_h(map_size.x, map_size.y)
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@ -274,9 +281,15 @@ impl<'a> Widget for Map<'a> {
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.set(state.ids.zoom_slider, ui)
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{
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events.push(Event::MapZoom(new_val as f64));
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}
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// Icon settings
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}
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// Handle zooming with the mousewheel
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let zoom_lvl = self.global_state.settings.gameplay.map_zoom;
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let scrolled: f64 = ui.widget_input(state.ids.grid).scrolls().map(|scroll| scroll.y).sum();
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let new_zoom_lvl = (zoom_lvl + scrolled * 0.1).clamped(1.0, max_zoom);
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events.push(Event::MapZoom(new_zoom_lvl as f64));
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// Icon settings
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// Alignment
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Rectangle::fill_with([tweak!(150.0), tweak!(200.0)], color::TRANSPARENT)
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.top_right_with_margins_on(state.ids.frame, tweak!(55.0), tweak!(10.0))
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@ -413,6 +426,7 @@ Text::new("Dungeons")
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{
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continue;
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}
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// TODO: Pass actual difficulty in here
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let dif = (i as f64 / 100.0 * 6.0) as u8;
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let title = match &site.kind {
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SiteKind::Town => "Town",
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@ -427,8 +441,8 @@ Text::new("Dungeons")
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})
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.x_y_position_relative_to(
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state.ids.grid,
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position::Relative::Scalar(rpos.x as f64),
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position::Relative::Scalar(rpos.y as f64),
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position::Relative::Scalar(rpos.x as f64 + drag.x * zoom_lvl),
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position::Relative::Scalar(rpos.y as f64 + drag.y * zoom_lvl),
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)
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.w_h(20.0 * 1.2, 20.0 * 1.2)
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.hover_image(match &site.kind {
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@ -450,8 +464,7 @@ Text::new("Dungeons")
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.set(state.ids.mmap_site_icons[i], ui);
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// Difficulty from 0-6
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// 0 = towns and places without a difficulty level
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// TODO: Pass actual difficulty in here
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// 0 = towns and places without a difficulty level
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if self.show.map_difficulty {
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let size = 1.8; // Size factor for difficulty indicators
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@ -507,12 +520,13 @@ Text::new("Dungeons")
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let scale = 0.6;
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let arrow_sz = Vec2::new(32.0, 37.0) * scale;
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Image::new(self.rot_imgs.indicator_mmap_small.target_north)
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.middle_of(state.ids.grid)
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.top_left_with_margins_on(state.ids.grid, 407.0 + drag.y * zoom_lvl, 417.0 + drag.x * zoom_lvl)
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.w_h(arrow_sz.x, arrow_sz.y)
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.color(Some(UI_HIGHLIGHT_0))
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.floating(true)
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.parent(ui.window)
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.set(state.ids.indicator, ui);
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.set(state.ids.indicator, ui);
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events
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}
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@ -325,6 +325,7 @@ pub enum Event {
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ChangeGamma(f32),
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ChangeAmbiance(f32),
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MapZoom(f64),
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MapDrag(Vec2<f64>),
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AdjustWindowSize([u16; 2]),
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ChangeFullscreenMode(FullScreenSettings),
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ToggleParticlesEnabled(bool),
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@ -624,7 +625,7 @@ pub struct Hud {
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force_chat_input: Option<String>,
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force_chat_cursor: Option<Index>,
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tab_complete: Option<String>,
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pulse: f32,
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pulse: f32,
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velocity: f32,
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i18n: std::sync::Arc<Localization>,
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slot_manager: slots::SlotManager,
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@ -728,7 +729,7 @@ impl Hud {
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force_chat_input: None,
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force_chat_cursor: None,
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tab_complete: None,
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pulse: 0.0,
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pulse: 0.0,
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velocity: 0.0,
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i18n,
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slot_manager,
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@ -2260,7 +2261,7 @@ impl Hud {
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self.pulse,
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&self.i18n,
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&global_state,
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tooltip_manager,
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tooltip_manager,
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)
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.set(self.ids.map, ui_widgets)
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{
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@ -2268,7 +2269,7 @@ impl Hud {
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map::Event::Close => {
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self.show.map(false);
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self.show.want_grab = true;
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self.force_ungrab = false;
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self.force_ungrab = false;
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},
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map::Event::ShowDifficulties => {
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self.show.map_difficulty = !self.show.map_difficulty
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@ -2285,6 +2286,9 @@ impl Hud {
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map::Event::MapZoom(map_zoom) => {
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events.push(Event::MapZoom(map_zoom));
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},
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map::Event::MapDrag(map_drag) => {
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events.push(Event::MapDrag(map_drag));
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},
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}
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}
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}
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@ -964,6 +964,10 @@ impl PlayState for SessionState {
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global_state.settings.gameplay.map_zoom = map_zoom;
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global_state.settings.save_to_file_warn();
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},
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HudEvent::MapDrag(map_drag) => {
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global_state.settings.gameplay.map_drag = map_drag;
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global_state.settings.save_to_file_warn();
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},
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HudEvent::ChangeGamma(new_gamma) => {
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global_state.settings.graphics.gamma = new_gamma;
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global_state.settings.save_to_file_warn();
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@ -11,7 +11,7 @@ use serde::{Deserialize, Serialize};
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use std::{fs, path::PathBuf};
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use tracing::warn;
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use winit::event::{MouseButton, VirtualKeyCode};
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use vek::*;
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// ControlSetting-like struct used by Serde, to handle not serializing/building
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// post-deserializing the inverse_keybindings hashmap
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#[derive(Serialize, Deserialize)]
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@ -516,6 +516,7 @@ pub struct GameplaySettings {
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pub auto_walk_behavior: PressBehavior,
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pub stop_auto_walk_on_input: bool,
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pub map_zoom: f64,
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pub map_drag: Vec2<f64>,
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pub loading_tips: bool,
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}
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@ -547,6 +548,7 @@ impl Default for GameplaySettings {
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auto_walk_behavior: PressBehavior::Toggle,
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stop_auto_walk_on_input: true,
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map_zoom: 4.0,
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map_drag: Vec2 { x: 0.0, y: 0.0},
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loading_tips: true,
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}
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}
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@ -6,4 +6,5 @@ pub enum ForestKind {
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Pine,
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Birch,
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Mangrove,
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Swamp,
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}
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@ -14,7 +14,7 @@ use std::{collections::HashMap, f32, sync::Arc};
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use vek::*;
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lazy_static! {
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pub static ref OAKS: Vec<Arc<Structure>> = Structure::load_group("oaks");
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pub static ref OAKS: Vec<Arc<Structure>> = Structure::load_group("oaks");
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pub static ref OAK_STUMPS: Vec<Arc<Structure>> = Structure::load_group("oak_stumps");
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pub static ref PINES: Vec<Arc<Structure>> = Structure::load_group("pines");
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pub static ref PALMS: Vec<Arc<Structure>> = Structure::load_group("palms");
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@ -24,6 +24,7 @@ lazy_static! {
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pub static ref MANGROVE_TREES: Vec<Arc<Structure>> = Structure::load_group("mangrove_trees");
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pub static ref QUIRKY: Vec<Arc<Structure>> = Structure::load_group("quirky");
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pub static ref QUIRKY_DRY: Vec<Arc<Structure>> = Structure::load_group("quirky_dry");
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pub static ref SWAMP_TREES: Vec<Arc<Structure>> = Structure::load_group("swamp_trees");
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}
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static MODEL_RAND: RandomPerm = RandomPerm::new(0xDB21C052);
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@ -86,6 +87,7 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
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ForestKind::Pine => &PINES,
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ForestKind::Birch => &BIRCHES,
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ForestKind::Mangrove => &MANGROVE_TREES,
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ForestKind::Swamp => &SWAMP_TREES,
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}
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};
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Arc::clone(
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@ -2254,6 +2254,12 @@ impl SimChunk {
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(CONFIG.temperate_temp, 1.5),
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(0.0, 1.0),
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),
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(
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ForestKind::Swamp,
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(CONFIG.desert_hum, 1.5),
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(CONFIG.temperate_temp, 1.5),
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(0.0, 1.0),
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),
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];
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candidates
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