Ability.ftl translation finished

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CxRedix 2023-04-18 15:41:57 +08:00
parent 1768be43d6
commit 9a47ef63a6
2 changed files with 48 additions and 38 deletions

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@ -1,15 +1,15 @@
common-abilities-debug-possess = 附身箭矢
.desc = 射出一个毒箭矢,使你能够控制你的目标
.desc = 射出一个毒箭矢,使你能够控制你的目标.
common-abilities-axe-leap = 飞身一击
.desc = 飞身施展强力一劈.
common-abilities-hammer-leap = 厄运粉碎
.desc = 一个拥有击退的AOE范围攻击. 跳跃到指定地点.
common-abilities-bow-shotgun = 爆发
.desc = 迸发一堆箭矢
.desc = 迸发一堆箭矢.
common-abilities-staff-fireshockwave = 火焰之圈
.desc = 在地上迸发一圈火焰冲击波
.desc = 在地上迸发一圈火焰冲击波.
common-abilities-sceptre-wardingaura = 守护光环
.desc = 守护你盟友,抵御敌人的攻击
.desc = 守护你盟友,抵御敌人的攻击.
# Stances
-heavy_stance = 重剑姿态
@ -46,7 +46,7 @@ veloren-core-pseudo_abilities-sword-double_slash = { -double_slash }
common-abilities-sword-basic_double_slash = { -basic_state } { -double_slash }
.desc = 一个基础的二连击.
common-abilities-sword-heavy_double_slash = { -heavy_state } { -double_slash }
.desc = 一个更慢但可以震慑敌人的二连击.
.desc = 一个缓慢的二连击, 可能震慑敌人.
common-abilities-sword-agile_double_slash = { -agile_state } { -double_slash }
.desc = 一个极快但更微弱的二连击.
common-abilities-sword-defensive_double_slash = { -defensive_state } { -double_slash }
@ -60,53 +60,53 @@ veloren-core-pseudo_abilities-sword-secondary_ability = 副剑技
common-abilities-sword-basic_thrust = 基础突进
.desc = 蓄势可以使突进更加强大.
common-abilities-sword-heavy_slam = 重剑出击
.desc = 威力强大,覆盖头顶的斩,蓄势后的震慑威力更强大.
.desc = 威力强大,覆盖头顶的斩,蓄势后的震慑威力更强大.
common-abilities-sword-agile_perforate = 钻墙打孔
.desc = 一阵又轻又快的攻击.
common-abilities-sword-defensive_vital_jab = { -defensive_state } 致命一戳
common-abilities-sword-defensive_vital_jab = { -defensive_state } 致命突刺
.desc = 一个极快的前戳,对于被格挡的敌人造成更多的伤害.
common-abilities-sword-crippling_deep_rend = 撕裂伤口
.desc = 专注于攻击已经撕裂的伤口,对于已流血的敌人造成更多伤害.
common-abilities-sword-cleaving_spiral_slash = 螺旋一劈
.desc = 挥舞刃一圈来攻击附近的任何目标.
common-abilities-sword-cleaving_spiral_slash = 转转乐
.desc = 挥舞刃一圈来攻击附近的任何目标.
-crescent_slash = 空月斩
veloren-core-pseudo_abilities-sword-crescent_slash = { -crescent_slash }
.desc =
一个自下而上的斜斩.
一个从下往上的斜斩.
{ -modified_depending_stance }
common-abilities-sword-basic_crescent_slash = { -basic_state } { -crescent_slash }
.desc = 一个基础的自下而上的斜斩.
.desc = 一个基础的从下往上的斜斩.
common-abilities-sword-heavy_crescent_slash = { -heavy_state } { -crescent_slash }
.desc = 一个自下而上的斜斩, 可能震慑敌人.
.desc = 一个从下往上的斜斩, 可能震慑敌人.
common-abilities-sword-agile_crescent_slash = { -agile_state } { -crescent_slash }
.desc = 一个轻盈且自下而上的斜斩.
.desc = 一个轻盈且从下往上的斜斩.
common-abilities-sword-defensive_crescent_slash = { -defensive_state } { -crescent_slash }
.desc = 一个保守型且自下而上的斜斩.
.desc = 一个保守型且从下往上的斜斩.
common-abilities-sword-crippling_crescent_slash = { -crippling_state } { -crescent_slash }
.desc = 一个自下而上的斜斩, 可能使敌人流血.
.desc = 一个从下往上的斜斩, 可能使敌人流血.
common-abilities-sword-cleaving_crescent_slash = { -cleaving_state } { -crescent_slash }
.desc = 一个穿透性强且自下而上的斜斩.
.desc = 一个穿透性强且从下往上的斜斩.
-fell_strike = 落打击
-fell_strike = 落打击
veloren-core-pseudo_abilities-sword-fell_strike = { -fell_strike }
.desc =
迅速并有力的斩.
迅速并有力的斩.
{ -modified_depending_stance }
common-abilities-sword-basic_fell_strike = { -basic_state } { -fell_strike }
.desc = 一个基础,迅速并有力的斩.
.desc = 一个基础,迅速并有力的斩.
common-abilities-sword-heavy_fell_strike = { -heavy_state } { -fell_strike }
.desc = 一个迅速并有力的斩. 可能震慑敌人.
.desc = 一个迅速并有力的斩. 可能震慑敌人.
common-abilities-sword-agile_fell_strike = { -agile_state } { -fell_strike }
.desc = 一个极其迅速并有力的斩.
.desc = 一个极其迅速并有力的斩.
common-abilities-sword-defensive_fell_strike = { -defensive_state } { -fell_strike }
.desc = A parrying, quick strong slash
.desc = 一个保守的,迅速并有力的斩击.
common-abilities-sword-crippling_fell_strike = { -crippling_state } { -fell_strike }
.desc = 一个迅速并有力的斩. 可能使敌人流血.
.desc = 一个迅速并有力的斩. 可能使敌人流血.
common-abilities-sword-cleaving_fell_strike = { -cleaving_state } { -fell_strike }
.desc = 一个迅速, 有力且能够穿透敌人的斩.
.desc = 一个迅速, 有力且能够穿透敌人的斩.
-skewer = 突刺
@ -132,20 +132,20 @@ common-abilities-sword-cleaving_skewer = { -cleaving_state } { -skewer }
veloren-core-pseudo_abilities-sword-cascade = { -cascade }
.desc =
一个从上下的斩击.
一个从上下的斩击.
{ -modified_depending_stance }
common-abilities-sword-basic_cascade = { -basic_state } { -cascade }
.desc = 一个基础的, 从上下的斩击.
.desc = 一个基础的, 从上下的斩击.
common-abilities-sword-heavy_cascade = { -heavy_state } { -cascade }
.desc = 一个从上下的斩击, 有可能震慑敌人.
.desc = 一个从上下的斩击, 有可能震慑敌人.
common-abilities-sword-agile_cascade = { -agile_state } { -cascade }
.desc = 一个快速的, 从上下的斩击.
.desc = 一个快速的, 从上下的斩击.
common-abilities-sword-defensive_cascade = { -defensive_state } { -cascade }
.desc = 一个保守的, 从上下的斩击.
.desc = 一个保守的, 从上下的斩击.
common-abilities-sword-crippling_cascade = { -crippling_state } { -cascade }
.desc = 一个从上下的斩击, 有可能使敌人流血.
.desc = 一个从上下的斩击, 有可能使敌人流血.
common-abilities-sword-cleaving_cascade = { -cleaving_state } { -cascade }
.desc = 一个可以劈开敌人的, 从上下的斩击.
.desc = 一个可以劈开敌人的, 从上下的斩击.
-cross_cut = X裂斩
@ -179,7 +179,7 @@ common-abilities-sword-basic_mighty_strike = 强烈打击
{ -requires_moderate_combo }
common-abilities-sword-heavy_guillotine = 断头
.desc =
一个强大且容易震慑那些幸存在此剑下的生物.
断头式的朝下方砍去, 及易震慑幸存在此剑下的生物.
{ -requires_moderate_combo }
common-abilities-sword-agile_hundred_cuts = 百刀斩
.desc =
@ -204,12 +204,13 @@ common-abilities-sword-cleaving_bladestorm = 飓风之刃
common-abilities-sword-heavy_sweep = 重扫
.desc =
一个重型并极宽的横斩,对震慑的敌人造成更多伤害.
重剑横扫前方,对震慑的敌人造成更多伤害.
{ -enter_stance } { -heavy_stance }
common-abilities-sword-heavy_pommel_strike = 钝击
.desc =
使用钝器来震荡敌人的头部.
{ -enter_stance } { -heavy_stance }
common-abilities-sword-agile_quick_draw = 快刀斩
.desc =
取出剑攻击的同时向前冲.
@ -218,6 +219,7 @@ common-abilities-sword-agile_feint = 佯攻
.desc =
先侧移再回击.
{ -enter_stance } { -agile_stance }
common-abilities-sword-defensive_riposte = 还击
.desc =
抵挡一次并马上回击.
@ -226,6 +228,7 @@ common-abilities-sword-defensive_disengage = 撤退
.desc =
一击之后向后撤退.
{ -enter_stance } { -defensive_stance }
common-abilities-sword-crippling_gouge = 撕裂
.desc =
撕裂敌人并造成一个持续流血的伤口.
@ -234,6 +237,7 @@ common-abilities-sword-crippling_hamstring = 当筋立断
.desc =
对敌人的筋造成伤害,使其机动性降低.
{ -enter_stance } { -crippling_stance }
common-abilities-sword-cleaving_whirlwind_slice = 旋风斩
.desc =
螺旋式的攻击你周围的敌人.
@ -242,30 +246,35 @@ common-abilities-sword-cleaving_earth_splitter = 辟地斩
.desc =
劈开地壳, 在下降时使用会对目标造成更大的影响.
{ -enter_stance } { -cleaving_stance }
common-abilities-sword-heavy_fortitude = 刚毅
.desc =
随着受到的伤害增长对于震慑的抵抗力,并提高你震慑的威力.
{ -require_stance } { -heavy_stance }
common-abilities-sword-heavy_pillar_thrust = 镇压
.desc =
从头刺穿你的敌人,直到地底,在下降时使用会对目标造成更大的影响.
从头到脚的刺穿你的敌人,在下降时使用会对目标造成更大的影响.
{ -require_stance } { -heavy_stance }
common-abilities-sword-agile_dancing_edge = 舞动之刃
.desc =
使你的攻击与移动更加迅速.
使你的攻击与移动更加轻盈.
{ -require_stance } { -agile_stance }
common-abilities-sword-agile_flurry = 狂潮
.desc =
进行数次快速突刺.
{ -require_stance } { -agile_stance }
common-abilities-sword-defensive_stalwart_sword = 坚定
.desc =
转移攻击带来的冲击, 使得外来的伤害降低.
{ -require_stance } { -defensive_stance }
common-abilities-sword-defensive_deflect = 反弹
.desc =
一个极快的格挡,甚至能够抵挡弹道.
极快的取剑格挡前方快到甚至能够抵挡弹道.
{ -require_stance } { -defensive_stance }
common-abilities-sword-crippling_eviscerate = 二次伤害
.desc =
把伤口蔓延更远,对于残疾的敌人造成更多伤害.
@ -274,11 +283,12 @@ common-abilities-sword-crippling_bloody_gash = 撕裂伤口
.desc =
残忍的撕裂已经流血的伤口, 对于流血的敌人造成更多伤害.
{ -require_stance } { -crippling_stance }
common-abilities-sword-cleaving_blade_fever = 狂热刀刃
.desc =
使你更加狂热的攻击, 你的伤害会增加但你的防御也会随之降低.
{ -require_stance } { -cleaving_stance }
common-abilities-sword-cleaving_sky_splitter = 开天斩
.desc =
一个据说能够劈开天空的强力斩,但会用来劈开敌人.
一个据说能够劈开天空的强力斩,但会用来劈开敌人.
{ -require_stance } { -cleaving_stance }

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@ -143,7 +143,7 @@ hud-skill-bow_shotgun_cost = 将使用迸发时的能量降低{ $boost }%{ $SP }
hud-skill-bow_shotgun_arrow_count_title = 箭矢数量
hud-skill-bow_shotgun_arrow_count = 你迸发时的箭矢数量增加{ $boost }{ $SP }
hud-skill-bow_shotgun_spread_title = 集中
hud-skill-bow_shotgun_spread = 将射击时的散射范围降低{ $boost }%{ $SP }
hud-skill-bow_shotgun_spread = 将迸发时的散射范围降低{ $boost }%{ $SP }
hud-skill-hmr_leap_radius_title = 震荡
hud-skill-hmr_leap_radius = 千斤坠伤害的作用半径扩大{ $boost }米{ $SP }