Revert "Better depth-aware HQX"

This reverts commit 85a1c06be6.
This commit is contained in:
Ben Wallis 2022-09-15 10:04:59 +01:00
parent 5e58154885
commit a00e7831ec
2 changed files with 26 additions and 28 deletions

View File

@ -1,4 +1,4 @@
const float THRESHOLD = 0.05;
const float THRESHOLD = 0.025;
const float DEPTH_THRESHOLD = 0.05;
bool diag(
@ -9,22 +9,21 @@ bool diag(
vec2 uv,
const vec2 p1,
const vec2 p2,
const float aa_scale,
const uvec2 src_sz
const float aa_scale
) {
vec4 v1 = texelFetch(sampler2D(tex, smplr), ivec2(uv + p1 * 0.5), 0);
vec4 v2 = texelFetch(sampler2D(tex, smplr), ivec2(uv + p2 * 0.5), 0);
vec4 v1 = texelFetch(sampler2D(tex, smplr), ivec2(uv + vec2(p1.x, p1.y)), 0);
vec4 v2 = texelFetch(sampler2D(tex, smplr), ivec2(uv + vec2(p2.x, p2.y)), 0);
float d1 = 1.0 / texelFetch(sampler2D(depth_tex, depth_smplr), ivec2(uv + vec2(p1.x, p1.y)), 0).x;
float d2 = 1.0 / texelFetch(sampler2D(depth_tex, depth_smplr), ivec2(uv + vec2(p2.x, p2.y)), 0).x;
if (length((normalize(v1) - normalize(v2)).rgb) > THRESHOLD || abs(d1 - d2) > d1 * DEPTH_THRESHOLD + 3.0) {
return false;
if (length((v1 - v2).rb) < THRESHOLD && abs(d1 - d2) < d1 * DEPTH_THRESHOLD + 3.0) {
vec2 dir = p2 - p1;
vec2 lp = uv - (floor(uv + p1) + 0.5);
dir = normalize(vec2(dir.y, -dir.x));
float l = clamp((line_thickness - dot(lp, dir)) * aa_scale, 0.0, 1.0);
sum = mix(sum, (v1 + v2) * 0.5, l);
return true;
}
vec2 dir = p2 - p1;
vec2 lp = uv - (floor(uv + p1) + 0.5);
dir = normalize(vec2(dir.y, -dir.x));
float l = clamp((line_thickness - dot(lp, dir)) * aa_scale, 0.0, 1.0);
sum = mix(sum, (v1 + v2) * 0.5, l);
return true;
return false;
}
vec4 aa_apply(
@ -39,26 +38,25 @@ vec4 aa_apply(
vec2 ip = fragCoord / upscale;
//start with nearest pixel as 'background'
vec4 s = texelFetch(sampler2D(tex, smplr), ivec2(ip), 0);
//vec4 s = texture(sampler2D(tex, smplr), fragCoord / resolution);
float aa_scale = upscale.x * 0.5;
float aa_scale = upscale.x * 1.5;
//draw anti aliased diagonal lines of surrounding pixels as 'foreground'
if (diag(tex, smplr, depth_tex, depth_smplr, 0.4, s, ip, vec2(-1, 0), vec2(0, 1), aa_scale, src_sz)) {
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(-1, 0), vec2(1, 1), aa_scale, src_sz);
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(-1, -1), vec2(0, 1), aa_scale, src_sz);
if (diag(tex, smplr, depth_tex, depth_smplr, 0.4, s, ip, vec2(-1, 0), vec2(0, 1), aa_scale)) {
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(-1, 0), vec2(1, 1), aa_scale);
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(-1, -1), vec2(0, 1), aa_scale);
}
if (diag(tex, smplr, depth_tex, depth_smplr, 0.4, s, ip, vec2(0, 1), vec2(1, 0), aa_scale, src_sz)) {
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(0, 1), vec2(1, -1), aa_scale, src_sz);
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(-1, 1), vec2(1, 0), aa_scale, src_sz);
if (diag(tex, smplr, depth_tex, depth_smplr, 0.4, s, ip, vec2(0, 1), vec2(1, 0), aa_scale)) {
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(0, 1), vec2(1, -1), aa_scale);
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(-1, 1), vec2(1, 0), aa_scale);
}
if (diag(tex, smplr, depth_tex, depth_smplr, 0.4, s, ip, vec2(1, 0), vec2(0, -1), aa_scale, src_sz)) {
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(1, 0), vec2(-1, -1), aa_scale, src_sz);
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(1, 1), vec2(0, -1), aa_scale, src_sz);
if (diag(tex, smplr, depth_tex, depth_smplr, 0.4, s, ip, vec2(1, 0), vec2(0, -1), aa_scale)) {
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(1, 0), vec2(-1, -1), aa_scale);
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(1, 1), vec2(0, -1), aa_scale);
}
if (diag(tex, smplr, depth_tex, depth_smplr, 0.4, s, ip, vec2(0, -1), vec2(-1, 0), aa_scale, src_sz)) {
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(0, -1), vec2(-1, 1), aa_scale, src_sz);
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(1, -1), vec2(-1, 0), aa_scale, src_sz);
if (diag(tex, smplr, depth_tex, depth_smplr, 0.4, s, ip, vec2(0, -1), vec2(-1, 0), aa_scale)) {
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(0, -1), vec2(-1, 1), aa_scale);
diag(tex, smplr, depth_tex, depth_smplr, 0.3, s, ip, vec2(1, -1), vec2(-1, 0), aa_scale);
}
return s;

View File

@ -43,7 +43,7 @@ uniform u_locals {
};
#ifdef BLOOM_FACTOR
layout(set = 1, binding = 5)
layout(set = 1, binding = 3)
uniform texture2D t_src_bloom;
#endif