mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'hammer' into 'master'
Hammer See merge request veloren/veloren!4429
This commit is contained in:
commit
a0b1f76b9b
3
.gitignore
vendored
3
.gitignore
vendored
@ -62,6 +62,9 @@ nix/result*
|
||||
/result*
|
||||
/shell.nix
|
||||
|
||||
## KDE
|
||||
.directory
|
||||
|
||||
|
||||
# Programming and scripting languages
|
||||
## Bash
|
||||
|
@ -24,6 +24,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
|
||||
- Fireworks and bombs are (again) available from chests (Sahagin and above).
|
||||
- Increased brinestone armor recipe cost and repair cost.
|
||||
- Hammer
|
||||
|
||||
### Removed
|
||||
|
||||
|
2
Cargo.lock
generated
2
Cargo.lock
generated
@ -7151,8 +7151,10 @@ dependencies = [
|
||||
"lazy_static",
|
||||
"rand 0.8.5",
|
||||
"specs",
|
||||
"tracing",
|
||||
"vek 0.16.1",
|
||||
"veloren-common",
|
||||
"veloren-common-base",
|
||||
"veloren-common-dynlib",
|
||||
"veloren-rtsim",
|
||||
]
|
||||
|
@ -193,10 +193,52 @@
|
||||
),
|
||||
Tool(Hammer): (
|
||||
guard: Some(Simple(None, "common.abilities.hammer.basic_guard")),
|
||||
primary: Simple(None, "common.abilities.hammer.singlestrike"),
|
||||
secondary: Simple(None, "common.abilities.hammer.charged"),
|
||||
primary: Simple(None, "common.abilities.hammer.solid_smash"),
|
||||
secondary: Simple(None, "common.abilities.hammer.wide_wallop"),
|
||||
abilities: [
|
||||
Simple(Some(Hammer(UnlockLeap)), "common.abilities.hammer.leap"),
|
||||
Simple(Hammer(ScornfulSwipe), "common.abilities.hammer.scornful_swipe"),
|
||||
Simple(Hammer(Tremor), "common.abilities.hammer.tremor"),
|
||||
Simple(Hammer(VigorousBash), "common.abilities.hammer.vigorous_bash"),
|
||||
Simple(Hammer(Retaliate), "common.abilities.hammer.retaliate"),
|
||||
Simple(Hammer(SpineCracker), "common.abilities.hammer.spine_cracker"),
|
||||
Simple(Hammer(Breach), "common.abilities.hammer.breach"),
|
||||
Contextualized(
|
||||
pseudo_id: "common.abilities.hammer.iron_tempest",
|
||||
abilities: [
|
||||
((dual_wielding_same_kind: true), (Hammer(IronTempest), "common.abilities.hammer.dual_iron_tempest")),
|
||||
((), (Hammer(IronTempest), "common.abilities.hammer.iron_tempest")),
|
||||
],
|
||||
),
|
||||
Contextualized(
|
||||
pseudo_id: "common.abilities.hammer.upheaval",
|
||||
abilities: [
|
||||
((dual_wielding_same_kind: true), (Hammer(Upheaval), "common.abilities.hammer.dual_upheaval")),
|
||||
((), (Hammer(Upheaval), "common.abilities.hammer.upheaval")),
|
||||
],
|
||||
),
|
||||
Simple(Hammer(Thunderclap), "common.abilities.hammer.thunderclap"),
|
||||
Simple(Hammer(SeismicShock), "common.abilities.hammer.seismic_shock"),
|
||||
Contextualized(
|
||||
pseudo_id: "common.abilities.hammer.heavy_whorl",
|
||||
abilities: [
|
||||
((dual_wielding_same_kind: true), (Hammer(HeavyWhorl), "common.abilities.hammer.dual_heavy_whorl")),
|
||||
((), (Hammer(HeavyWhorl), "common.abilities.hammer.heavy_whorl")),
|
||||
],
|
||||
),
|
||||
Contextualized(
|
||||
pseudo_id: "common.abilities.hammer.intercept",
|
||||
abilities: [
|
||||
((dual_wielding_same_kind: true), (Hammer(Intercept), "common.abilities.hammer.dual_intercept")),
|
||||
((), (Hammer(Intercept), "common.abilities.hammer.intercept")),
|
||||
],
|
||||
),
|
||||
Simple(Hammer(PileDriver), "common.abilities.hammer.pile_driver"),
|
||||
Simple(Hammer(LungPummel), "common.abilities.hammer.lung_pummel"),
|
||||
Simple(Hammer(HelmCrusher), "common.abilities.hammer.helm_crusher"),
|
||||
Simple(Hammer(Rampart), "common.abilities.hammer.rampart"),
|
||||
Simple(Hammer(Tenacity), "common.abilities.hammer.tenacity"),
|
||||
Simple(Hammer(Earthshaker), "common.abilities.hammer.earthshaker"),
|
||||
Simple(Hammer(Judgement), "common.abilities.hammer.judgement"),
|
||||
],
|
||||
),
|
||||
Tool(Bow): (
|
||||
@ -863,7 +905,7 @@
|
||||
abilities: [],
|
||||
),
|
||||
Custom("Golf Club"): (
|
||||
primary: Simple(None, "common.abilities.hammer.singlestrike"),
|
||||
primary: Simple(None, "common.abilities.tool.golf_club.charged"),
|
||||
secondary: Simple(None, "common.abilities.tool.golf_club.charged"),
|
||||
abilities: [],
|
||||
),
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.9,
|
||||
ori_modifier: 0.3,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -22,5 +22,5 @@ ChargedMelee(
|
||||
swing_duration: 0.1,
|
||||
hit_timing: 0.2,
|
||||
recover_duration: 0.2,
|
||||
additional_combo: 4,
|
||||
custom_combo: Some((additional: 4)),
|
||||
)
|
||||
|
@ -1,10 +1,10 @@
|
||||
SelfBuff(
|
||||
buildup_duration: 0.1,
|
||||
cast_duration: 3.0,
|
||||
cast_duration: 1.0,
|
||||
recover_duration: 0.1,
|
||||
buff_kind: Defiance,
|
||||
buff_strength: 1.0,
|
||||
buff_duration: Some(3.0),
|
||||
buff_duration: Some(8.0),
|
||||
energy_cost: 20,
|
||||
enforced_limit: false,
|
||||
)
|
||||
|
@ -20,7 +20,7 @@ ComboMelee2(
|
||||
swing: Some(Forward(0.7)),
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
additional_combo: 4,
|
||||
custom_combo: Some((additional: 4)),
|
||||
),
|
||||
],
|
||||
energy_cost_per_strike: 10,
|
||||
|
@ -16,7 +16,7 @@ ComboMelee2(
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.3,
|
||||
ori_modifier: 0.6,
|
||||
additional_combo: 4,
|
||||
custom_combo: Some((additional: 4)),
|
||||
),
|
||||
],
|
||||
energy_cost_per_strike: 10,
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.25,
|
||||
recover_duration: 0.8,
|
||||
ori_modifier: 0.1,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.3,
|
||||
recover_duration: 2.0,
|
||||
ori_modifier: 0.1,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 1.4,
|
||||
ori_modifier: 0.3,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Energy,
|
||||
specifier: Fire,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -30,5 +30,5 @@ DashMelee(
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.9,
|
||||
ori_modifier: 0.3,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 2.0,
|
||||
ori_modifier: 0.1,
|
||||
charge_through: true,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Crushing,
|
||||
specifier: Ground,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -21,4 +21,6 @@ Shockwave(
|
||||
strength: Value(0.3),
|
||||
chance: 1.0,
|
||||
))),
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Crushing,
|
||||
specifier: Water,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -25,5 +25,5 @@ DashMelee(
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.8,
|
||||
ori_modifier: 0.1,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Piercing,
|
||||
specifier: Ground,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Crushing,
|
||||
specifier: Steam,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.35,
|
||||
recover_duration: 2.0,
|
||||
ori_modifier: 0.1,
|
||||
charge_through: true,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -25,5 +25,5 @@ DashMelee(
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 1.2,
|
||||
ori_modifier: 0.1,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Crushing,
|
||||
specifier: Fire,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Crushing,
|
||||
specifier: Fire,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Crushing,
|
||||
specifier: Water,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -21,4 +21,6 @@ Shockwave(
|
||||
strength: DamageFraction(0.3),
|
||||
chance: 1.0,
|
||||
))),
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -21,4 +21,6 @@ Shockwave(
|
||||
strength: Value(0.3),
|
||||
chance: 1.0,
|
||||
))),
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -21,4 +21,6 @@ Shockwave(
|
||||
strength: Value(3.0),
|
||||
chance: 1.0,
|
||||
))),
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Crushing,
|
||||
specifier: Ground,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Crushing,
|
||||
specifier: Fire,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -21,4 +21,6 @@ Shockwave(
|
||||
strength: DamageFraction(0.6),
|
||||
chance: 1.0,
|
||||
))),
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -31,5 +31,5 @@ DashMelee(
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 3.4,
|
||||
ori_modifier: 0.1,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.35,
|
||||
recover_duration: 2.4,
|
||||
ori_modifier: 0.3,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.35,
|
||||
recover_duration: 2.0,
|
||||
ori_modifier: 0.1,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.35,
|
||||
recover_duration: 2.0,
|
||||
ori_modifier: 0.1,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.4,
|
||||
recover_duration: 1.2,
|
||||
ori_modifier: 0.3,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.65,
|
||||
recover_duration: 2.0,
|
||||
ori_modifier: 0.1,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -21,4 +21,6 @@ Shockwave(
|
||||
strength: DamageFraction(0.06),
|
||||
chance: 1,
|
||||
))),
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 2.2,
|
||||
ori_modifier: 0.3,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -21,5 +21,7 @@ Shockwave(
|
||||
strength: Value(0.3),
|
||||
chance: 1.0,
|
||||
))),
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Crushing,
|
||||
specifier: Ground,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.9,
|
||||
ori_modifier: 0.3,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.3,
|
||||
recover_duration: 0.7,
|
||||
ori_modifier: 0.1,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -25,5 +25,5 @@ DashMelee(
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 1.0,
|
||||
ori_modifier: 0.3,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Crushing,
|
||||
specifier: Water,
|
||||
ori_rate: 0.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Crushing,
|
||||
specifier: Ground,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -21,5 +21,7 @@ Shockwave(
|
||||
strength: DamageFraction(0.3),
|
||||
chance: 1.0,
|
||||
))),
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Crushing,
|
||||
specifier: Ground,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -21,4 +21,6 @@ Shockwave(
|
||||
strength: DamageFraction(0.1),
|
||||
chance: 0.1,
|
||||
))),
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Energy,
|
||||
specifier: Fire,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
21
assets/common/abilities/hammer/breach.ron
Normal file
21
assets/common/abilities/hammer/breach.ron
Normal file
@ -0,0 +1,21 @@
|
||||
BasicMelee(
|
||||
energy_cost: 20,
|
||||
buildup_duration: 0.4,
|
||||
swing_duration: 0.1,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.2,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 15,
|
||||
poise: 20,
|
||||
knockback: 0,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 3.0,
|
||||
angle: 15.0,
|
||||
attack_effect: Some((Poise(40), TargetBlocking)),
|
||||
precision_flank_multipliers: (back: 1.0, side: 1.0, front: 1.5),
|
||||
precision_flank_invert: true,
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
)
|
@ -1,26 +0,0 @@
|
||||
ChargedMelee(
|
||||
energy_cost: 1,
|
||||
energy_drain: 30.0,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 0.0,
|
||||
poise: 0.0,
|
||||
knockback: 5.0,
|
||||
energy_regen: 0.0,
|
||||
),
|
||||
scaled: Some((
|
||||
kind: Bash(
|
||||
damage: 20.0,
|
||||
poise: 30.0,
|
||||
knockback: 20.0,
|
||||
energy_regen: 0.0,
|
||||
))),
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
multi_target: Some(Normal),
|
||||
),
|
||||
charge_duration: 1.0,
|
||||
swing_duration: 0.12,
|
||||
hit_timing: 0.2,
|
||||
recover_duration: 0.3,
|
||||
)
|
20
assets/common/abilities/hammer/dual_heavy_whorl.ron
Normal file
20
assets/common/abilities/hammer/dual_heavy_whorl.ron
Normal file
@ -0,0 +1,20 @@
|
||||
BasicMelee(
|
||||
energy_cost: 15,
|
||||
buildup_duration: 0.2,
|
||||
swing_duration: 0.4,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.2,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 15,
|
||||
poise: 15,
|
||||
knockback: 5,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 3,
|
||||
angle: 360,
|
||||
multi_target: Some(Normal),
|
||||
simultaneous_hits: 2,
|
||||
),
|
||||
ori_modifier: 0.2,
|
||||
)
|
32
assets/common/abilities/hammer/dual_intercept.ron
Normal file
32
assets/common/abilities/hammer/dual_intercept.ron
Normal file
@ -0,0 +1,32 @@
|
||||
DashMelee(
|
||||
energy_cost: 15,
|
||||
energy_drain: 0,
|
||||
forward_speed: 2.5,
|
||||
buildup_duration: 0.2,
|
||||
charge_duration: 1.5,
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.3,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 6,
|
||||
poise: 10,
|
||||
knockback: 0,
|
||||
energy_regen: 0,
|
||||
),
|
||||
scaled: Some((
|
||||
kind: Bash(
|
||||
damage: 9,
|
||||
poise: 15,
|
||||
knockback: 5,
|
||||
energy_regen: 0,
|
||||
))),
|
||||
range: 4.0,
|
||||
angle: 30.0,
|
||||
multi_target: Some(Normal),
|
||||
),
|
||||
ori_modifier: 0.1,
|
||||
auto_charge: true,
|
||||
meta: (
|
||||
contextual_stats: Some((context: PoiseResilience(60.0), field: EffectPower)),
|
||||
),
|
||||
)
|
20
assets/common/abilities/hammer/dual_iron_tempest.ron
Normal file
20
assets/common/abilities/hammer/dual_iron_tempest.ron
Normal file
@ -0,0 +1,20 @@
|
||||
RapidMelee(
|
||||
buildup_duration: 0.4,
|
||||
swing_duration: 0.2,
|
||||
recover_duration: 0.3,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 10,
|
||||
poise: 15,
|
||||
knockback: 3,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 4.0,
|
||||
angle: 360.0,
|
||||
simultaneous_hits: 2,
|
||||
),
|
||||
energy_cost: 3,
|
||||
max_strikes: Some(8),
|
||||
move_modifier: 0.2,
|
||||
ori_modifier: 1.0,
|
||||
)
|
32
assets/common/abilities/hammer/dual_upheaval.ron
Normal file
32
assets/common/abilities/hammer/dual_upheaval.ron
Normal file
@ -0,0 +1,32 @@
|
||||
BasicMelee(
|
||||
energy_cost: 10,
|
||||
buildup_duration: 0.6,
|
||||
swing_duration: 0.1,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.4,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 15,
|
||||
poise: 15,
|
||||
knockback: 0,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 3,
|
||||
angle: 20,
|
||||
multi_target: Some(Normal),
|
||||
damage_effect: Some(Buff((
|
||||
kind: Staggered,
|
||||
dur_secs: 10.0,
|
||||
strength: Value(0.5),
|
||||
chance: 1.0,
|
||||
))),
|
||||
attack_effect: Some((
|
||||
Knockback((
|
||||
direction: Up,
|
||||
strength: 10,
|
||||
)),
|
||||
AnyDamage,
|
||||
)),
|
||||
),
|
||||
ori_modifier: 0.2,
|
||||
)
|
25
assets/common/abilities/hammer/earthshaker.ron
Normal file
25
assets/common/abilities/hammer/earthshaker.ron
Normal file
@ -0,0 +1,25 @@
|
||||
FinisherMelee(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 0.4,
|
||||
swing_duration: 0.2,
|
||||
recover_duration: 0.7,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 40,
|
||||
poise: 50,
|
||||
knockback: 10,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 6.0,
|
||||
angle: 360.0,
|
||||
multi_target: Some(Normal),
|
||||
damage_effect: Some(Buff((
|
||||
kind: Winded,
|
||||
dur_secs: 15.0,
|
||||
strength: Value(5.0),
|
||||
chance: 1.0,
|
||||
))),
|
||||
),
|
||||
minimum_combo: 20,
|
||||
combo_consumption: Cost,
|
||||
)
|
19
assets/common/abilities/hammer/heavy_whorl.ron
Normal file
19
assets/common/abilities/hammer/heavy_whorl.ron
Normal file
@ -0,0 +1,19 @@
|
||||
BasicMelee(
|
||||
energy_cost: 10,
|
||||
buildup_duration: 0.2,
|
||||
swing_duration: 0.4,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.2,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 20,
|
||||
poise: 20,
|
||||
knockback: 10,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 3,
|
||||
angle: 360,
|
||||
multi_target: Some(Normal),
|
||||
),
|
||||
ori_modifier: 0.2,
|
||||
)
|
26
assets/common/abilities/hammer/helm_crusher.ron
Normal file
26
assets/common/abilities/hammer/helm_crusher.ron
Normal file
@ -0,0 +1,26 @@
|
||||
FinisherMelee(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 0.2,
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.2,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 20,
|
||||
poise: 20,
|
||||
knockback: 12,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 4.0,
|
||||
angle: 60.0,
|
||||
damage_effect: Some(Buff((
|
||||
kind: Concussion,
|
||||
dur_secs: 8,
|
||||
strength: Value(1.0),
|
||||
chance: 1.0,
|
||||
))),
|
||||
precision_flank_multipliers: (front: 1.5, side: 1.0, back: 1.0),
|
||||
precision_flank_invert: true,
|
||||
),
|
||||
minimum_combo: 10,
|
||||
combo_consumption: Cost,
|
||||
)
|
31
assets/common/abilities/hammer/intercept.ron
Normal file
31
assets/common/abilities/hammer/intercept.ron
Normal file
@ -0,0 +1,31 @@
|
||||
DashMelee(
|
||||
energy_cost: 15,
|
||||
energy_drain: 0,
|
||||
forward_speed: 2.5,
|
||||
buildup_duration: 0.2,
|
||||
charge_duration: 1.5,
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.3,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 8,
|
||||
poise: 12,
|
||||
knockback: 0,
|
||||
energy_regen: 0,
|
||||
),
|
||||
scaled: Some((
|
||||
kind: Bash(
|
||||
damage: 12,
|
||||
poise: 18,
|
||||
knockback: 7.5,
|
||||
energy_regen: 0,
|
||||
))),
|
||||
range: 4.0,
|
||||
angle: 30.0,
|
||||
),
|
||||
ori_modifier: 0.1,
|
||||
auto_charge: true,
|
||||
meta: (
|
||||
contextual_stats: Some((context: PoiseResilience(30.0), field: EffectPower)),
|
||||
),
|
||||
)
|
19
assets/common/abilities/hammer/iron_tempest.ron
Normal file
19
assets/common/abilities/hammer/iron_tempest.ron
Normal file
@ -0,0 +1,19 @@
|
||||
RapidMelee(
|
||||
buildup_duration: 0.4,
|
||||
swing_duration: 0.15,
|
||||
recover_duration: 0.3,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 8,
|
||||
poise: 10,
|
||||
knockback: 3,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 4.0,
|
||||
angle: 360.0,
|
||||
),
|
||||
energy_cost: 3,
|
||||
max_strikes: Some(8),
|
||||
move_modifier: 0.2,
|
||||
ori_modifier: 1.0,
|
||||
)
|
22
assets/common/abilities/hammer/judgement.ron
Normal file
22
assets/common/abilities/hammer/judgement.ron
Normal file
@ -0,0 +1,22 @@
|
||||
FinisherMelee(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 0.3,
|
||||
swing_duration: 0.2,
|
||||
recover_duration: 0.6,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 25,
|
||||
poise: 30,
|
||||
knockback: 5,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 4.0,
|
||||
angle: 15.0,
|
||||
damage_effect: Some(StunnedVulnerable(3.0)),
|
||||
),
|
||||
minimum_combo: 20,
|
||||
combo_consumption: Cost,
|
||||
meta: (
|
||||
contextual_stats: Some((context: PoiseResilience(60.0), field: Power)),
|
||||
),
|
||||
)
|
@ -1,21 +0,0 @@
|
||||
LeapMelee(
|
||||
energy_cost: 35.0,
|
||||
buildup_duration: 0.1,
|
||||
movement_duration: 0.6,
|
||||
swing_duration: 0.15,
|
||||
recover_duration: 0.2,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 25.0,
|
||||
poise: 40.0,
|
||||
knockback: 25.0,
|
||||
energy_regen: 0.0,
|
||||
),
|
||||
range: 4.5,
|
||||
angle: 360.0,
|
||||
multi_target: Some(Normal),
|
||||
),
|
||||
forward_leap_strength: 20.0,
|
||||
vertical_leap_strength: 8.0,
|
||||
specifier: None,
|
||||
)
|
25
assets/common/abilities/hammer/lung_pummel.ron
Normal file
25
assets/common/abilities/hammer/lung_pummel.ron
Normal file
@ -0,0 +1,25 @@
|
||||
FinisherMelee(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 0.15,
|
||||
swing_duration: 0.15,
|
||||
recover_duration: 0.2,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 20,
|
||||
poise: 20,
|
||||
knockback: 6,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 4.0,
|
||||
angle: 60.0,
|
||||
damage_effect: Some(Buff((
|
||||
kind: Winded,
|
||||
dur_secs: 8,
|
||||
strength: Value(1.0),
|
||||
chance: 1.0,
|
||||
))),
|
||||
precision_flank_multipliers: (front: 1.0, side: 2.0, back: 1.0),
|
||||
),
|
||||
minimum_combo: 10,
|
||||
combo_consumption: Cost,
|
||||
)
|
24
assets/common/abilities/hammer/pile_driver.ron
Normal file
24
assets/common/abilities/hammer/pile_driver.ron
Normal file
@ -0,0 +1,24 @@
|
||||
BasicMelee(
|
||||
energy_cost: 20,
|
||||
buildup_duration: 0.4,
|
||||
swing_duration: 0.1,
|
||||
hit_timing: 0.9,
|
||||
recover_duration: 0.2,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 25,
|
||||
poise: 30,
|
||||
knockback: 0,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 3.0,
|
||||
angle: 15.0,
|
||||
damage_effect: Some(Buff((
|
||||
kind: Rooted,
|
||||
dur_secs: 4.0,
|
||||
strength: Value(1.0),
|
||||
chance: 1.0,
|
||||
))),
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
)
|
23
assets/common/abilities/hammer/rampart.ron
Normal file
23
assets/common/abilities/hammer/rampart.ron
Normal file
@ -0,0 +1,23 @@
|
||||
StaticAura(
|
||||
buildup_duration: 0.4,
|
||||
cast_duration: 0.3,
|
||||
recover_duration: 0.4,
|
||||
energy_cost: 30,
|
||||
targets: InGroup,
|
||||
auras: [
|
||||
(
|
||||
kind: ProtectingWard,
|
||||
strength: 0.3,
|
||||
duration: Some(1),
|
||||
category: Magical,
|
||||
),
|
||||
],
|
||||
aura_duration: Some(15),
|
||||
range: 10.0,
|
||||
sprite_info: Some((
|
||||
sprite: Stones2,
|
||||
del_timeout: Some((19, 3)),
|
||||
summon_distance: (7, 10),
|
||||
sparseness: 0.97,
|
||||
)),
|
||||
)
|
17
assets/common/abilities/hammer/retaliate.ron
Normal file
17
assets/common/abilities/hammer/retaliate.ron
Normal file
@ -0,0 +1,17 @@
|
||||
RiposteMelee(
|
||||
energy_cost: 10,
|
||||
buildup_duration: 0.4,
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.2,
|
||||
block_strength: 5.0,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 20,
|
||||
poise: 30,
|
||||
knockback: 5,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 4.0,
|
||||
angle: 20.0,
|
||||
),
|
||||
)
|
24
assets/common/abilities/hammer/scornful_swipe.ron
Normal file
24
assets/common/abilities/hammer/scornful_swipe.ron
Normal file
@ -0,0 +1,24 @@
|
||||
BasicMelee(
|
||||
energy_cost: 10,
|
||||
buildup_duration: 0.7,
|
||||
swing_duration: 0.1,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.2,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 20,
|
||||
poise: 10,
|
||||
knockback: 5,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 3.0,
|
||||
angle: 15.0,
|
||||
damage_effect: Some(SelfBuff((
|
||||
kind: ScornfulTaunt,
|
||||
dur_secs: 20.0,
|
||||
strength: Value(0.5),
|
||||
chance: 1.0,
|
||||
))),
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
)
|
22
assets/common/abilities/hammer/seismic_shock.ron
Normal file
22
assets/common/abilities/hammer/seismic_shock.ron
Normal file
@ -0,0 +1,22 @@
|
||||
Shockwave(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 0.6,
|
||||
swing_duration: 0.2,
|
||||
recover_duration: 0.6,
|
||||
damage: 60,
|
||||
poise_damage: 80,
|
||||
knockback: (strength: 10.0, direction: Up),
|
||||
shockwave_angle: 360.0,
|
||||
shockwave_vertical_angle: 45.0,
|
||||
shockwave_speed: 8.0,
|
||||
shockwave_duration: 2.5,
|
||||
dodgeable: Jump,
|
||||
move_efficiency: 0.0,
|
||||
damage_kind: Crushing,
|
||||
specifier: Ground,
|
||||
ori_rate: 0.0,
|
||||
timing: PostAction,
|
||||
emit_outcome: false,
|
||||
minimum_combo: Some(20),
|
||||
combo_consumption: Cost,
|
||||
)
|
@ -1,25 +0,0 @@
|
||||
ComboMeleeDeprecated(
|
||||
stage_data: [(
|
||||
stage: 1,
|
||||
base_damage: 15.0,
|
||||
damage_increase: 0.75,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 3.5,
|
||||
range: 4.5,
|
||||
angle: 50.0,
|
||||
base_buildup_duration: 0.2,
|
||||
base_swing_duration: 0.1,
|
||||
hit_timing: 0.5,
|
||||
base_recover_duration: 0.45,
|
||||
forward_movement: 0.0,
|
||||
damage_kind: Crushing,
|
||||
)],
|
||||
initial_energy_gain: 5.0,
|
||||
max_energy_gain: 12.5,
|
||||
energy_increase: 2.5,
|
||||
speed_increase: 0.1,
|
||||
max_speed_increase: 0.4,
|
||||
scales_from_combo: 2,
|
||||
ori_modifier: 1.0,
|
||||
)
|
18
assets/common/abilities/hammer/solid_smash.ron
Normal file
18
assets/common/abilities/hammer/solid_smash.ron
Normal file
@ -0,0 +1,18 @@
|
||||
BasicMelee(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 0.2,
|
||||
swing_duration: 0.1,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.2,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 10,
|
||||
poise: 10,
|
||||
knockback: 5,
|
||||
energy_regen: 10,
|
||||
),
|
||||
range: 3.0,
|
||||
angle: 15.0,
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
)
|
20
assets/common/abilities/hammer/spine_cracker.ron
Normal file
20
assets/common/abilities/hammer/spine_cracker.ron
Normal file
@ -0,0 +1,20 @@
|
||||
FinisherMelee(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 0.1,
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.3,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 25,
|
||||
poise: 0,
|
||||
knockback: 0,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 4.0,
|
||||
angle: 15.0,
|
||||
attack_effect: Some((Poise(50), BehindTarget)),
|
||||
precision_flank_multipliers: (front: 1.0, side: 1.0, back: 3.0),
|
||||
),
|
||||
minimum_combo: 10,
|
||||
combo_consumption: Cost,
|
||||
)
|
13
assets/common/abilities/hammer/tenacity.ron
Normal file
13
assets/common/abilities/hammer/tenacity.ron
Normal file
@ -0,0 +1,13 @@
|
||||
SelfBuff(
|
||||
buildup_duration: 0.1,
|
||||
cast_duration: 1.0,
|
||||
recover_duration: 0.1,
|
||||
buff_kind: Tenacity,
|
||||
buff_strength: 1.0,
|
||||
buff_duration: Some(8.0),
|
||||
energy_cost: 20,
|
||||
enforced_limit: false,
|
||||
meta: (
|
||||
contextual_stats: Some((context: PoiseResilience(60.0), field: BuffStrength)),
|
||||
),
|
||||
)
|
18
assets/common/abilities/hammer/thunderclap.ron
Normal file
18
assets/common/abilities/hammer/thunderclap.ron
Normal file
@ -0,0 +1,18 @@
|
||||
FinisherMelee(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 0.5,
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.7,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 80,
|
||||
poise: 100,
|
||||
knockback: 0,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 3.0,
|
||||
angle: 15.0,
|
||||
),
|
||||
minimum_combo: 20,
|
||||
combo_consumption: Cost,
|
||||
)
|
20
assets/common/abilities/hammer/tremor.ron
Normal file
20
assets/common/abilities/hammer/tremor.ron
Normal file
@ -0,0 +1,20 @@
|
||||
Shockwave(
|
||||
energy_cost: 20,
|
||||
buildup_duration: 0.4,
|
||||
swing_duration: 0.3,
|
||||
recover_duration: 0.3,
|
||||
damage: 30,
|
||||
poise_damage: 40,
|
||||
knockback: (strength: 5.0, direction: Up),
|
||||
shockwave_angle: 60.0,
|
||||
shockwave_vertical_angle: 45.0,
|
||||
shockwave_speed: 10.0,
|
||||
shockwave_duration: 1.5,
|
||||
dodgeable: Jump,
|
||||
move_efficiency: 0.0,
|
||||
damage_kind: Crushing,
|
||||
specifier: Ground,
|
||||
ori_rate: 0.2,
|
||||
timing: PostAction,
|
||||
emit_outcome: false,
|
||||
)
|
31
assets/common/abilities/hammer/upheaval.ron
Normal file
31
assets/common/abilities/hammer/upheaval.ron
Normal file
@ -0,0 +1,31 @@
|
||||
BasicMelee(
|
||||
energy_cost: 10,
|
||||
buildup_duration: 0.6,
|
||||
swing_duration: 0.1,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.4,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 20,
|
||||
poise: 20,
|
||||
knockback: 0,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 3,
|
||||
angle: 20,
|
||||
damage_effect: Some(Buff((
|
||||
kind: Staggered,
|
||||
dur_secs: 10.0,
|
||||
strength: Value(0.5),
|
||||
chance: 1.0,
|
||||
))),
|
||||
attack_effect: Some((
|
||||
Knockback((
|
||||
direction: Up,
|
||||
strength: 15,
|
||||
)),
|
||||
AnyDamage,
|
||||
)),
|
||||
),
|
||||
ori_modifier: 0.2,
|
||||
)
|
27
assets/common/abilities/hammer/vigorous_bash.ron
Normal file
27
assets/common/abilities/hammer/vigorous_bash.ron
Normal file
@ -0,0 +1,27 @@
|
||||
ComboMelee2(
|
||||
strikes: [
|
||||
(
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 15,
|
||||
poise: 15,
|
||||
knockback: 3,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 4.0,
|
||||
angle: 15.0,
|
||||
),
|
||||
buildup_duration: 0.2,
|
||||
swing_duration: 0.2,
|
||||
hit_timing: 0.2,
|
||||
recover_duration: 0.1,
|
||||
movement: (
|
||||
buildup: Some(Forward(0.2)),
|
||||
swing: Some(Forward(0.3)),
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
custom_combo: Some((additional: 9, requirement: Some(TargetPoised))),
|
||||
),
|
||||
],
|
||||
energy_cost_per_strike: 10,
|
||||
)
|
25
assets/common/abilities/hammer/wide_wallop.ron
Normal file
25
assets/common/abilities/hammer/wide_wallop.ron
Normal file
@ -0,0 +1,25 @@
|
||||
ChargedMelee(
|
||||
energy_cost: 0,
|
||||
energy_drain: 0,
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 0,
|
||||
poise: 0,
|
||||
knockback: 0,
|
||||
energy_regen: 0,
|
||||
),
|
||||
scaled: Some((
|
||||
kind: Bash(
|
||||
damage: 40,
|
||||
poise: 100,
|
||||
knockback: 2,
|
||||
energy_regen: 30,
|
||||
))),
|
||||
range: 4.5,
|
||||
angle: 15.0,
|
||||
),
|
||||
charge_duration: 1.4,
|
||||
swing_duration: 0.2,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.5,
|
||||
)
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.8,
|
||||
ori_modifier: 0.3,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -15,4 +15,6 @@ Shockwave(
|
||||
damage_kind: Energy,
|
||||
specifier: Fire,
|
||||
ori_rate: 1.0,
|
||||
timing: PostBuildup,
|
||||
emit_outcome: true,
|
||||
)
|
||||
|
@ -24,5 +24,5 @@ DashMelee(
|
||||
swing_duration: 0.1,
|
||||
recover_duration: 0.9,
|
||||
ori_modifier: 0.3,
|
||||
charge_through: false,
|
||||
auto_charge: false,
|
||||
)
|
||||
|
@ -6,12 +6,12 @@ ItemDef(
|
||||
toolkind: Hammer,
|
||||
stats: (
|
||||
equip_time_secs: 0.25,
|
||||
power: 0.8,
|
||||
effect_power: 1.5,
|
||||
power: 1.0,
|
||||
effect_power: 1.4,
|
||||
speed: 0.8,
|
||||
range: 1.0,
|
||||
energy_efficiency: 0.8,
|
||||
buff_strength: 0.8,
|
||||
range: 1.2,
|
||||
energy_efficiency: 0.7,
|
||||
buff_strength: 1.1,
|
||||
),
|
||||
hand_restriction: Some(Two),
|
||||
weapon_name: Universal("Greathammer"),
|
||||
|
@ -6,12 +6,12 @@ ItemDef(
|
||||
toolkind: Hammer,
|
||||
stats: (
|
||||
equip_time_secs: 0.25,
|
||||
power: 1.25,
|
||||
effect_power: 0.8,
|
||||
power: 1.5,
|
||||
effect_power: 1.0,
|
||||
speed: 0.8,
|
||||
range: 1.0,
|
||||
energy_efficiency: 0.8,
|
||||
buff_strength: 0.8,
|
||||
range: 0.8,
|
||||
energy_efficiency: 1.2,
|
||||
buff_strength: 0.9,
|
||||
),
|
||||
hand_restriction: Some(Two),
|
||||
weapon_name: Universal("Greatmace"),
|
||||
|
@ -6,12 +6,12 @@ ItemDef(
|
||||
toolkind: Hammer,
|
||||
stats: (
|
||||
equip_time_secs: 0.25,
|
||||
power: 0.9,
|
||||
effect_power: 0.9,
|
||||
speed: 0.9,
|
||||
range: 0.9,
|
||||
energy_efficiency: 0.9,
|
||||
buff_strength: 0.9,
|
||||
power: 1.0,
|
||||
effect_power: 1.0,
|
||||
speed: 1.0,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
buff_strength: 1.0,
|
||||
),
|
||||
hand_restriction: None,
|
||||
weapon_name: HandednessDependent(
|
||||
|
@ -6,12 +6,12 @@ ItemDef(
|
||||
toolkind: Hammer,
|
||||
stats: (
|
||||
equip_time_secs: 0.25,
|
||||
power: 0.8,
|
||||
effect_power: 0.8,
|
||||
power: 1.2,
|
||||
effect_power: 1.2,
|
||||
speed: 0.8,
|
||||
range: 1.3,
|
||||
energy_efficiency: 0.8,
|
||||
buff_strength: 0.8,
|
||||
energy_efficiency: 0.7,
|
||||
buff_strength: 1.0,
|
||||
),
|
||||
hand_restriction: Some(Two),
|
||||
weapon_name: Universal("Maul"),
|
||||
|
@ -7,11 +7,11 @@ ItemDef(
|
||||
stats: (
|
||||
equip_time_secs: 0.25,
|
||||
power: 0.8,
|
||||
effect_power: 0.8,
|
||||
speed: 0.8,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.5,
|
||||
buff_strength: 0.8,
|
||||
effect_power: 1.1,
|
||||
speed: 0.9,
|
||||
range: 0.8,
|
||||
energy_efficiency: 1.4,
|
||||
buff_strength: 1.2,
|
||||
),
|
||||
hand_restriction: None,
|
||||
weapon_name: HandednessDependent(
|
||||
|
@ -6,12 +6,12 @@ ItemDef(
|
||||
toolkind: Hammer,
|
||||
stats: (
|
||||
equip_time_secs: 0.25,
|
||||
power: 1.0,
|
||||
effect_power: 0.8,
|
||||
speed: 0.7,
|
||||
power: 1.3,
|
||||
effect_power: 1.1,
|
||||
speed: 0.8,
|
||||
range: 1.0,
|
||||
energy_efficiency: 0.8,
|
||||
buff_strength: 1.5,
|
||||
energy_efficiency: 0.7,
|
||||
buff_strength: 1.3,
|
||||
),
|
||||
hand_restriction: None,
|
||||
weapon_name: HandednessDependent(
|
||||
|
@ -6,11 +6,11 @@ ItemDef(
|
||||
toolkind: Hammer,
|
||||
stats: (
|
||||
equip_time_secs: 0.25,
|
||||
power: 0.8,
|
||||
effect_power: 0.8,
|
||||
speed: 1.25,
|
||||
power: 1.2,
|
||||
effect_power: 0.7,
|
||||
speed: 1.3,
|
||||
range: 1.0,
|
||||
energy_efficiency: 0.8,
|
||||
energy_efficiency: 1.2,
|
||||
buff_strength: 0.8,
|
||||
),
|
||||
hand_restriction: None,
|
||||
|
@ -1,17 +1,4 @@
|
||||
({
|
||||
Hammer(SsKnockback): 2,
|
||||
Hammer(SsDamage): 3,
|
||||
Hammer(SsRegen): 2,
|
||||
Hammer(SsSpeed): 3,
|
||||
Hammer(CDamage): 3,
|
||||
Hammer(CKnockback): 3,
|
||||
Hammer(CDrain): 2,
|
||||
Hammer(CSpeed): 2,
|
||||
Hammer(LDamage): 2,
|
||||
Hammer(LCost): 2,
|
||||
Hammer(LDistance): 2,
|
||||
Hammer(LKnockback): 2,
|
||||
Hammer(LRange): 2,
|
||||
Bow(ProjSpeed): 2,
|
||||
Bow(CDamage): 3,
|
||||
Bow(CRegen): 2,
|
||||
|
@ -37,11 +37,24 @@
|
||||
Axe(Keelhaul): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
|
||||
Axe(Bulkhead): Any({Axe(Sunder): 1, Axe(Plunder): 1}),
|
||||
Axe(Capsize): All({Axe(Bulkhead): 1}),
|
||||
Hammer(LDamage): All({Hammer(UnlockLeap): 1}),
|
||||
Hammer(LCost): All({Hammer(UnlockLeap): 1}),
|
||||
Hammer(LDistance): All({Hammer(UnlockLeap): 1}),
|
||||
Hammer(LKnockback): All({Hammer(UnlockLeap): 1}),
|
||||
Hammer(LRange): All({Hammer(UnlockLeap): 1}),
|
||||
Hammer(Tremor): All({Hammer(ScornfulSwipe): 1}),
|
||||
Hammer(VigorousBash): All({Hammer(ScornfulSwipe): 1}),
|
||||
Hammer(Retaliate): Any({Hammer(Tremor): 1, Hammer(VigorousBash): 1}),
|
||||
Hammer(SpineCracker): Any({Hammer(Tremor): 1, Hammer(VigorousBash): 1}),
|
||||
Hammer(Breach): Any({Hammer(Tremor): 1, Hammer(VigorousBash): 1}),
|
||||
Hammer(IronTempest): Any({Hammer(Retaliate): 1, Hammer(Breach): 1, Hammer(SpineCracker): 1, Hammer(HelmCrusher): 1, Hammer(LungPummel): 1, Hammer(PileDriver): 1}),
|
||||
Hammer(Upheaval): Any({Hammer(Retaliate): 1, Hammer(Breach): 1, Hammer(SpineCracker): 1, Hammer(HelmCrusher): 1, Hammer(LungPummel): 1, Hammer(PileDriver): 1}),
|
||||
Hammer(Thunderclap): Any({Hammer(IronTempest): 1, Hammer(Upheaval): 1}),
|
||||
Hammer(SeismicShock): Any({Hammer(IronTempest): 1, Hammer(Upheaval): 1}),
|
||||
Hammer(HeavyWhorl): All({Hammer(ScornfulSwipe): 1}),
|
||||
Hammer(Intercept): All({Hammer(ScornfulSwipe): 1}),
|
||||
Hammer(PileDriver): Any({Hammer(Intercept): 1, Hammer(HeavyWhorl): 1}),
|
||||
Hammer(LungPummel): Any({Hammer(Intercept): 1, Hammer(HeavyWhorl): 1}),
|
||||
Hammer(HelmCrusher): Any({Hammer(Intercept): 1, Hammer(HeavyWhorl): 1}),
|
||||
Hammer(Rampart): Any({Hammer(Retaliate): 1, Hammer(Breach): 1, Hammer(SpineCracker): 1, Hammer(HelmCrusher): 1, Hammer(LungPummel): 1, Hammer(PileDriver): 1}),
|
||||
Hammer(Tenacity): Any({Hammer(Retaliate): 1, Hammer(Breach): 1, Hammer(SpineCracker): 1, Hammer(HelmCrusher): 1, Hammer(LungPummel): 1, Hammer(PileDriver): 1}),
|
||||
Hammer(Earthshaker): Any({Hammer(Tenacity): 1, Hammer(Rampart): 1}),
|
||||
Hammer(Judgement): Any({Hammer(Tenacity): 1, Hammer(Rampart): 1}),
|
||||
Bow(SDamage): All({Bow(UnlockShotgun): 1}),
|
||||
Bow(SCost): All({Bow(UnlockShotgun): 1}),
|
||||
Bow(SArrows): All({Bow(UnlockShotgun): 1}),
|
||||
|
@ -62,20 +62,25 @@
|
||||
Axe(Capsize),
|
||||
],
|
||||
Weapon(Hammer): [
|
||||
Hammer(SsKnockback),
|
||||
Hammer(SsDamage),
|
||||
Hammer(SsSpeed),
|
||||
Hammer(SsRegen),
|
||||
Hammer(CDamage),
|
||||
Hammer(CKnockback),
|
||||
Hammer(CDrain),
|
||||
Hammer(CSpeed),
|
||||
Hammer(UnlockLeap),
|
||||
Hammer(LDamage),
|
||||
Hammer(LCost),
|
||||
Hammer(LDistance),
|
||||
Hammer(LKnockback),
|
||||
Hammer(LRange),
|
||||
Hammer(ScornfulSwipe),
|
||||
Hammer(Tremor),
|
||||
Hammer(VigorousBash),
|
||||
Hammer(Retaliate),
|
||||
Hammer(SpineCracker),
|
||||
Hammer(Breach),
|
||||
Hammer(IronTempest),
|
||||
Hammer(Upheaval),
|
||||
Hammer(Thunderclap),
|
||||
Hammer(SeismicShock),
|
||||
Hammer(HeavyWhorl),
|
||||
Hammer(Intercept),
|
||||
Hammer(PileDriver),
|
||||
Hammer(LungPummel),
|
||||
Hammer(HelmCrusher),
|
||||
Hammer(Rampart),
|
||||
Hammer(Tenacity),
|
||||
Hammer(Earthshaker),
|
||||
Hammer(Judgement),
|
||||
],
|
||||
Weapon(Bow): [
|
||||
Bow(ProjSpeed),
|
||||
|
@ -1,12 +1,5 @@
|
||||
([
|
||||
Group(Weapon(Hammer)),
|
||||
|
||||
// Single Strike, as single as you are
|
||||
Skill((Hammer(SsKnockback), 1)),
|
||||
Skill((Hammer(SsDamage), 1)),
|
||||
|
||||
// Charged
|
||||
Skill((Hammer(CDamage), 1)),
|
||||
Skill((Hammer(CKnockback), 1)),
|
||||
|
||||
Skill((Hammer(ScornfulSwipe), 1)),
|
||||
])
|
||||
|
@ -1,16 +1,10 @@
|
||||
([
|
||||
Group(Weapon(Hammer)),
|
||||
|
||||
// Single Strike, as single as you are
|
||||
Skill((Hammer(SsKnockback), 1)),
|
||||
Skill((Hammer(SsDamage), 2)),
|
||||
Skill((Hammer(SsRegen), 1)),
|
||||
Skill((Hammer(SsSpeed), 1)),
|
||||
|
||||
// Charged
|
||||
Skill((Hammer(CDamage), 1)),
|
||||
Skill((Hammer(CKnockback), 1)),
|
||||
Skill((Hammer(CDrain), 1)),
|
||||
Skill((Hammer(CSpeed), 1)),
|
||||
Skill((Hammer(ScornfulSwipe), 1)),
|
||||
|
||||
Skill((Hammer(Tremor), 1)),
|
||||
Skill((Hammer(VigorousBash), 1)),
|
||||
Skill((Hammer(Intercept), 1)),
|
||||
Skill((Hammer(HeavyWhorl), 1)),
|
||||
])
|
||||
|
@ -1,21 +1,17 @@
|
||||
([
|
||||
Group(Weapon(Hammer)),
|
||||
|
||||
// Single Strike, as single as you are
|
||||
Skill((Hammer(SsKnockback), 2)),
|
||||
Skill((Hammer(SsDamage), 2)),
|
||||
Skill((Hammer(SsRegen), 1)),
|
||||
Skill((Hammer(SsSpeed), 1)),
|
||||
Skill((Hammer(ScornfulSwipe), 1)),
|
||||
|
||||
// Charged
|
||||
Skill((Hammer(CDamage), 2)),
|
||||
Skill((Hammer(CKnockback), 1)),
|
||||
Skill((Hammer(CDrain), 1)),
|
||||
Skill((Hammer(CSpeed), 1)),
|
||||
Skill((Hammer(Tremor), 1)),
|
||||
Skill((Hammer(VigorousBash), 1)),
|
||||
Skill((Hammer(Intercept), 1)),
|
||||
Skill((Hammer(HeavyWhorl), 1)),
|
||||
|
||||
// Leap
|
||||
Skill((Hammer(UnlockLeap), 1)),
|
||||
Skill((Hammer(LDamage), 1)),
|
||||
Skill((Hammer(LCost), 1)),
|
||||
Skill((Hammer(LDistance), 1)),
|
||||
Skill((Hammer(Retaliate), 1)),
|
||||
Skill((Hammer(Breach), 1)),
|
||||
Skill((Hammer(SpineCracker), 1)),
|
||||
Skill((Hammer(HelmCrusher), 1)),
|
||||
Skill((Hammer(LungPummel), 1)),
|
||||
Skill((Hammer(PileDriver), 1)),
|
||||
])
|
||||
|
@ -1,23 +1,22 @@
|
||||
([
|
||||
Group(Weapon(Hammer)),
|
||||
|
||||
// Single Strike, as single as you are
|
||||
Skill((Hammer(SsKnockback), 2)),
|
||||
Skill((Hammer(SsDamage), 2)),
|
||||
Skill((Hammer(SsRegen), 2)),
|
||||
Skill((Hammer(SsSpeed), 2)),
|
||||
Skill((Hammer(ScornfulSwipe), 1)),
|
||||
|
||||
// Charged
|
||||
Skill((Hammer(CDamage), 2)),
|
||||
Skill((Hammer(CKnockback), 2)),
|
||||
Skill((Hammer(CDrain), 2)),
|
||||
Skill((Hammer(CSpeed), 2)),
|
||||
Skill((Hammer(Tremor), 1)),
|
||||
Skill((Hammer(VigorousBash), 1)),
|
||||
Skill((Hammer(Intercept), 1)),
|
||||
Skill((Hammer(HeavyWhorl), 1)),
|
||||
|
||||
// Leap
|
||||
Skill((Hammer(UnlockLeap), 1)),
|
||||
Skill((Hammer(LDamage), 1)),
|
||||
Skill((Hammer(LCost), 1)),
|
||||
Skill((Hammer(LDistance), 1)),
|
||||
Skill((Hammer(LKnockback), 1)),
|
||||
Skill((Hammer(LRange), 1)),
|
||||
Skill((Hammer(Retaliate), 1)),
|
||||
Skill((Hammer(Breach), 1)),
|
||||
Skill((Hammer(SpineCracker), 1)),
|
||||
Skill((Hammer(HelmCrusher), 1)),
|
||||
Skill((Hammer(LungPummel), 1)),
|
||||
Skill((Hammer(PileDriver), 1)),
|
||||
|
||||
Skill((Hammer(IronTempest), 1)),
|
||||
Skill((Hammer(Upheaval), 1)),
|
||||
Skill((Hammer(Tenacity), 1)),
|
||||
Skill((Hammer(Rampart), 1)),
|
||||
])
|
||||
|
@ -1,23 +1,27 @@
|
||||
([
|
||||
Group(Weapon(Hammer)),
|
||||
|
||||
// Single Strike, as single as you are
|
||||
Skill((Hammer(SsKnockback), 2)),
|
||||
Skill((Hammer(SsDamage), 3)),
|
||||
Skill((Hammer(SsRegen), 2)),
|
||||
Skill((Hammer(SsSpeed), 3)),
|
||||
Skill((Hammer(ScornfulSwipe), 1)),
|
||||
|
||||
// Charged
|
||||
Skill((Hammer(CDamage), 3)),
|
||||
Skill((Hammer(CKnockback), 3)),
|
||||
Skill((Hammer(CDrain), 2)),
|
||||
Skill((Hammer(CSpeed), 2)),
|
||||
Skill((Hammer(Tremor), 1)),
|
||||
Skill((Hammer(VigorousBash), 1)),
|
||||
Skill((Hammer(Intercept), 1)),
|
||||
Skill((Hammer(HeavyWhorl), 1)),
|
||||
|
||||
// Leap
|
||||
Skill((Hammer(UnlockLeap), 1)),
|
||||
Skill((Hammer(LDamage), 2)),
|
||||
Skill((Hammer(LCost), 2)),
|
||||
Skill((Hammer(LDistance), 2)),
|
||||
Skill((Hammer(LKnockback), 2)),
|
||||
Skill((Hammer(LRange), 2)),
|
||||
Skill((Hammer(Retaliate), 1)),
|
||||
Skill((Hammer(Breach), 1)),
|
||||
Skill((Hammer(SpineCracker), 1)),
|
||||
Skill((Hammer(HelmCrusher), 1)),
|
||||
Skill((Hammer(LungPummel), 1)),
|
||||
Skill((Hammer(PileDriver), 1)),
|
||||
|
||||
Skill((Hammer(IronTempest), 1)),
|
||||
Skill((Hammer(Upheaval), 1)),
|
||||
Skill((Hammer(Tenacity), 1)),
|
||||
Skill((Hammer(Rampart), 1)),
|
||||
|
||||
Skill((Hammer(Thunderclap), 1)),
|
||||
Skill((Hammer(SeismicShock), 1)),
|
||||
Skill((Hammer(Judgement), 1)),
|
||||
Skill((Hammer(Earthshaker), 1)),
|
||||
])
|
||||
|
@ -60,23 +60,26 @@
|
||||
(Axe(Capsize), 1),
|
||||
// Hammer
|
||||
(UnlockGroup(Weapon(Hammer)), 1),
|
||||
(Hammer(ScornfulSwipe), 1),
|
||||
(Hammer(Tremor), 1),
|
||||
(Hammer(VigorousBash), 1),
|
||||
(Hammer(Intercept), 1),
|
||||
(Hammer(HeavyWhorl), 1),
|
||||
(Hammer(Retaliate), 1),
|
||||
(Hammer(Breach), 1),
|
||||
(Hammer(SpineCracker), 1),
|
||||
(Hammer(HelmCrusher), 1),
|
||||
(Hammer(LungPummel), 1),
|
||||
(Hammer(PileDriver), 1),
|
||||
(Hammer(IronTempest), 1),
|
||||
(Hammer(Upheaval), 1),
|
||||
(Hammer(Tenacity), 1),
|
||||
(Hammer(Rampart), 1),
|
||||
(Hammer(Thunderclap), 1),
|
||||
(Hammer(SeismicShock), 1),
|
||||
(Hammer(Judgement), 1),
|
||||
(Hammer(Earthshaker), 1),
|
||||
|
||||
(Hammer(SsKnockback), 2),
|
||||
(Hammer(SsDamage), 3),
|
||||
(Hammer(SsRegen), 2),
|
||||
(Hammer(SsSpeed), 3),
|
||||
|
||||
(Hammer(CDamage), 3),
|
||||
(Hammer(CKnockback), 3),
|
||||
(Hammer(CDrain), 2),
|
||||
(Hammer(CSpeed), 2),
|
||||
|
||||
(Hammer(UnlockLeap), 1),
|
||||
(Hammer(LDamage), 2),
|
||||
(Hammer(LCost), 2),
|
||||
(Hammer(LDistance), 2),
|
||||
(Hammer(LKnockback), 2),
|
||||
(Hammer(LRange), 2),
|
||||
// Bow
|
||||
(UnlockGroup(Weapon(Bow)), 1),
|
||||
|
||||
@ -149,22 +152,6 @@
|
||||
// Hammer
|
||||
(UnlockGroup(Weapon(Hammer)), 1),
|
||||
|
||||
(Hammer(SsKnockback), 1),
|
||||
(Hammer(SsDamage), 2),
|
||||
(Hammer(SsRegen), 2),
|
||||
(Hammer(SsSpeed), 2),
|
||||
|
||||
(Hammer(CDamage), 2),
|
||||
(Hammer(CKnockback), 1),
|
||||
(Hammer(CDrain), 2),
|
||||
(Hammer(CSpeed), 2),
|
||||
|
||||
(Hammer(UnlockLeap), 1),
|
||||
(Hammer(LDamage), 2),
|
||||
(Hammer(LCost), 2),
|
||||
(Hammer(LDistance), 1),
|
||||
(Hammer(LKnockback), 2),
|
||||
(Hammer(LRange), 2),
|
||||
// Bow
|
||||
(UnlockGroup(Weapon(Bow)), 1),
|
||||
|
||||
@ -232,7 +219,6 @@
|
||||
// Hammer
|
||||
(UnlockGroup(Weapon(Hammer)), 1),
|
||||
|
||||
(Hammer(UnlockLeap), 1),
|
||||
// Bow
|
||||
(UnlockGroup(Weapon(Bow)), 1),
|
||||
|
||||
|
@ -422,13 +422,6 @@
|
||||
threshold: 0.5,
|
||||
subtitle: "subtitle-unwield_hammer",
|
||||
),
|
||||
Attack(ComboMeleeDeprecated(Action, 1), Hammer): (
|
||||
files: [
|
||||
"voxygen.audio.sfx.abilities.swing",
|
||||
],
|
||||
threshold: 0.7,
|
||||
subtitle: "subtitle-hammer_attack",
|
||||
),
|
||||
Attack(ChargedMelee(Action), Hammer): (
|
||||
files: [
|
||||
"voxygen.audio.sfx.abilities.swing",
|
||||
|
BIN
assets/voxygen/element/de_buffs/buff_scornfultaunt.png
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/element/de_buffs/buff_scornfultaunt.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user