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Fix block-snapping at low framerates
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@ -1363,7 +1363,6 @@ fn box_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
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radius,
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z_range.clone(),
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) && vel.0.z <= 0.0
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&& vel.0.z > -1.5
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&& was_on_ground
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&& block_snap
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{
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