mirror of
https://gitlab.com/veloren/veloren.git
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+ Gnarling armor count - 7 previous being 7
+ Adlet-bow armor count - 39 previous being 62 + Sahagin armor count - 71 previous being 88 + Haniwa armor count - 96 previous being 91 + Myrmidon armor count - 152 previous being 161 + Although an overall decrease in armor there's an increase in poise res, crit power, energy, and other stats. + Gave everything staff an ability set in skillset, and linked them all
This commit is contained in:
parent
efa43e0394
commit
a192bc0cf7
@ -9,5 +9,6 @@ EntityConfig (
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-0.gnarling"),
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SkillSetAsset("common.skillset.dungeon.tier-0.staff"),
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],
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)
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@ -9,5 +9,6 @@ EntityConfig (
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-1.adlet_spear"),
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SkillSetAsset("common.skillset.dungeon.tier-1.staff"),
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],
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)
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@ -9,5 +9,6 @@ EntityConfig (
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-2.sahagin"),
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SkillSetAsset("common.skillset.dungeon.tier-2.staff"),
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],
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)
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@ -9,5 +9,6 @@ EntityConfig (
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meta: [
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LoadoutAsset("common.loadout.dungeon.tier-3.haniwa"),
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SkillSetAsset("common.skillset.dungeon.tier-3.staff"),
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],
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)
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Chest("AdletBow"),
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stats: (
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protection: Normal(12.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(14.0),
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poise_resilience: Normal(2.0),
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energy_max: 5.4,
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energy_reward: 0.054,
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crit_power: 0.05,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Chest("AdletSpear"),
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stats: (
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protection: Normal(12.0),
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poise_resilience: Normal(1.0),
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protection: Normal(16.0),
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poise_resilience: Normal(3.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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crit_power: 0.06,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Foot("Adlet"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(4.0),
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poise_resilience: Normal(2.0),
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energy_max: 1.8,
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energy_reward: 0.018,
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crit_power: 0.016,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Hand("AdletBow"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(4.0),
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poise_resilience: Normal(2.0),
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energy_max: 1.8,
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energy_reward: 0.018,
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crit_power: 0.016,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Hand("AdletSpear"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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protection: Normal(6.0),
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poise_resilience: Normal(3.0),
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energy_max: 0.0,
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energy_reward: 0.0,
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crit_power: 0.0,
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crit_power: 0.016,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Head("AdletBow"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(7.0),
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poise_resilience: Normal(2.0),
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energy_max: 3.6,
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energy_reward: 0.04,
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crit_power: 0.32,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Head("AdletSpear"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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protection: Normal(9.0),
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poise_resilience: Normal(3.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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crit_power: 0.032,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Pants("AdletBow"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(7.0),
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poise_resilience: Normal(2.0),
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energy_max: 3.6,
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energy_reward: 0.04,
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crit_power: 0.32,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Pants("AdletSpear"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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protection: Normal(9.0),
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poise_resilience: Normal(3.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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crit_power: 0.032,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Belt("Adlet"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(3.0),
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poise_resilience: Normal(3.0),
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energy_max: 0.8,
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energy_reward: 0.01,
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crit_power: 0.008,
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stealth: 0.0,
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),
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)),
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@ -6,9 +6,9 @@ ItemDef(
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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energy_max: 2.7,
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energy_reward: 0.027,
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crit_power: 0.025,
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stealth: 0.0,
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),
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)),
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@ -6,9 +6,9 @@ ItemDef(
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stats: (
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protection: Normal(1.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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energy_max: 0.9,
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energy_reward: 0.009,
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crit_power: 0.008,
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stealth: 0.0,
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),
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)),
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@ -6,9 +6,9 @@ ItemDef(
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stats: (
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protection: Normal(1.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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energy_max: 0.9,
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energy_reward: 0.009,
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crit_power: 0.008,
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stealth: 0.0,
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),
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)),
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@ -6,9 +6,9 @@ ItemDef(
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stats: (
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protection: Normal(1.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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energy_max: 1.8,
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energy_reward: 0.02,
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crit_power: 0.016,
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stealth: 0.0,
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),
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)),
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@ -6,9 +6,9 @@ ItemDef(
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stats: (
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protection: Normal(1.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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energy_max: 1.8,
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energy_reward: 0.02,
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crit_power: 0.016,
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stealth: 0.0,
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),
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)),
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@ -6,9 +6,9 @@ ItemDef(
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stats: (
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protection: Normal(1.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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energy_max: 0.4,
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energy_reward: 0.005,
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crit_power: 0.004,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Chest("Haniwa"),
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stats: (
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protection: Normal(23.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(38.0),
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poise_resilience: Normal(5.0),
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energy_max: 10.8,
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energy_reward: 0.108,
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crit_power: 0.1,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Foot("Haniwa"),
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stats: (
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protection: Normal(17.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(10.0),
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poise_resilience: Normal(5.0),
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energy_max: 3.6,
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energy_reward: 0.036,
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crit_power: 0.032,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Hand("Haniwa"),
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stats: (
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protection: Normal(17.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(10.0),
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poise_resilience: Normal(5.0),
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energy_max: 3.6,
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energy_reward: 0.036,
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crit_power: 0.032,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Head("Haniwa"),
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stats: (
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protection: Normal(17.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(19.0),
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poise_resilience: Normal(5.0),
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energy_max: 7.2,
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energy_reward: 0.08,
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crit_power: 0.064,
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stealth: 0.0,
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),
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)),
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Pants("Haniwa"),
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stats: (
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protection: Normal(17.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(19.0),
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poise_resilience: Normal(5.0),
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energy_max: 7.2,
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energy_reward: 0.08,
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crit_power: 0.064,
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stealth: 0.0,
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),
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)),
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@ -4,12 +4,12 @@ ItemDef(
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kind: Armor((
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kind: Chest("Myrmidon"),
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stats: (
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protection: Normal(36.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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stealth: 0.0,
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protection: Normal(48.0),
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poise_resilience: Normal(6.0),
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energy_max: 13.5,
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energy_reward: 0.135,
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crit_power: 0.125,
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stealth: 0.125,
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),
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)),
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quality: Low,
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@ -4,12 +4,12 @@ ItemDef(
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kind: Armor((
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kind: Foot("Myrmidon"),
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stats: (
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protection: Normal(25.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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stealth: 0.0,
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protection: Normal(16.0),
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poise_resilience: Normal(2.0),
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energy_max: 4.5,
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energy_reward: 0.045,
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crit_power: 0.04,
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stealth: 0.04,
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),
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)),
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quality: Low,
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@ -4,12 +4,12 @@ ItemDef(
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kind: Armor((
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kind: Hand("Myrmidon"),
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stats: (
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protection: Normal(25.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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stealth: 0.0,
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protection: Normal(16.0),
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poise_resilience: Normal(2.0),
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energy_max: 4.5,
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energy_reward: 0.045,
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crit_power: 0.04,
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stealth: 0.04,
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),
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)),
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quality: Low,
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@ -4,12 +4,12 @@ ItemDef(
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kind: Armor((
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kind: Head("Myrmidon"),
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stats: (
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protection: Normal(25.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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stealth: 0.0,
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protection: Normal(32.0),
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poise_resilience: Normal(5.0),
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energy_max: 9.0,
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energy_reward: 0.1,
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crit_power: 0.08,
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stealth: 0.08,
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),
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)),
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quality: Low,
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@ -4,12 +4,12 @@ ItemDef(
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kind: Armor((
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kind: Pants("Myrmidon"),
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stats: (
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protection: Normal(25.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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stealth: 0.0,
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protection: Normal(32.0),
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poise_resilience: Normal(4.0),
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energy_max: 9.0,
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energy_reward: 0.1,
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crit_power: 0.08,
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stealth: 0.08,
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),
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)),
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quality: Low,
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@ -4,12 +4,12 @@ ItemDef(
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kind: Armor((
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kind: Belt("Myrmidon"),
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stats: (
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protection: Normal(25.0),
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protection: Normal(8.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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stealth: 0.0,
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energy_max: 2.0,
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energy_reward: 0.025,
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crit_power: 0.02,
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stealth: 0.02,
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),
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)),
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quality: Low,
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Chest("Sahagin"),
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stats: (
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protection: Normal(18.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(26.0),
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poise_resilience: Normal(4.0),
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energy_max: 8.1,
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energy_reward: 0.81,
|
||||
crit_power: 0.075,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
|
@ -4,11 +4,11 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("Sahagin"),
|
||||
stats: (
|
||||
protection: Normal(14.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
protection: Normal(7.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
energy_max: 2.7,
|
||||
energy_reward: 0.027,
|
||||
crit_power: 0.024,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
|
@ -4,11 +4,11 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("Sahagin"),
|
||||
stats: (
|
||||
protection: Normal(14.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
protection: Normal(7.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
energy_max: 2.7,
|
||||
energy_reward: 0.027,
|
||||
crit_power: 0.024,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
|
@ -4,11 +4,11 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Head("Sahagin"),
|
||||
stats: (
|
||||
protection: Normal(14.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
protection: Normal(13.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
energy_max: 5.4,
|
||||
energy_reward: 0.06,
|
||||
crit_power: 0.048,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
|
@ -4,11 +4,11 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("Sahagin"),
|
||||
stats: (
|
||||
protection: Normal(14.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
protection: Normal(13.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
energy_max: 5.4,
|
||||
energy_reward: 0.06,
|
||||
crit_power: 0.048,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
|
@ -4,11 +4,11 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("Sahagin"),
|
||||
stats: (
|
||||
protection: Normal(14.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
energy_max: 1.2,
|
||||
energy_reward: 0.015,
|
||||
crit_power: 0.012,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
|
@ -6,9 +6,9 @@ ItemDef(
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_secs: 0.0,
|
||||
power: 0.7,
|
||||
power: 0.8,
|
||||
effect_power: 0.8,
|
||||
speed: 0.3,
|
||||
speed: 0.6,
|
||||
crit_chance: 0.08406594,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
|
@ -6,9 +6,9 @@ ItemDef(
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_secs: 0.0,
|
||||
power: 0.7,
|
||||
power: 0.8,
|
||||
effect_power: 0.8,
|
||||
speed: 0.5,
|
||||
speed: 0.7,
|
||||
crit_chance: 0.05059524,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
|
@ -6,7 +6,7 @@ ItemDef(
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_secs: 0.0,
|
||||
power: 0.7,
|
||||
power: 0.8,
|
||||
effect_power: 1.0,
|
||||
speed: 1.0,
|
||||
crit_chance: 0.07589286,
|
||||
|
@ -8,7 +8,7 @@ ItemDef(
|
||||
equip_time_secs: 0.0,
|
||||
power: 0.3,
|
||||
effect_power: 0.8,
|
||||
speed: 0.7,
|
||||
speed: 0.5,
|
||||
crit_chance: 0.26764706,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
|
@ -8,7 +8,7 @@ ItemDef(
|
||||
equip_time_secs: 0.0,
|
||||
power: 0.3,
|
||||
effect_power: 0.8,
|
||||
speed: 0.8,
|
||||
speed: 0.6,
|
||||
crit_chance: 0.12037037,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
|
@ -6,9 +6,9 @@ ItemDef(
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_secs: 0.0,
|
||||
power: 1.6,
|
||||
power: 1.8,
|
||||
effect_power: 0.8,
|
||||
speed: 0.3,
|
||||
speed: 0.9,
|
||||
crit_chance: 0.05625,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
|
@ -8,7 +8,7 @@ ItemDef(
|
||||
equip_time_secs: 0.0,
|
||||
power: 1.8,
|
||||
effect_power: 0.8,
|
||||
speed: 0.6,
|
||||
speed: 0.9,
|
||||
crit_chance: 0.036458332,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
|
@ -6,7 +6,7 @@ ItemDef(
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_secs: 0.0,
|
||||
power: 1.4,
|
||||
power: 1.8,
|
||||
effect_power: 1.0,
|
||||
speed: 1.0,
|
||||
crit_chance: 0.05357143,
|
||||
|
@ -6,9 +6,9 @@ ItemDef(
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_secs: 0.0,
|
||||
power: 1.1,
|
||||
power: 2.0,
|
||||
effect_power: 0.8,
|
||||
speed: 0.5,
|
||||
speed: 1.0,
|
||||
crit_chance: 0.095454544,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
|
@ -6,9 +6,9 @@ ItemDef(
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_secs: 0.0,
|
||||
power: 1.7,
|
||||
power: 2.0,
|
||||
effect_power: 0.8,
|
||||
speed: 0.7,
|
||||
speed: 1.0,
|
||||
crit_chance: 0.040873703,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
|
@ -6,7 +6,7 @@ ItemDef(
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_secs: 0.0,
|
||||
power: 1.7,
|
||||
power: 2.0,
|
||||
effect_power: 1.0,
|
||||
speed: 1.0,
|
||||
crit_chance: 0.04963235,
|
||||
|
@ -6,9 +6,9 @@ ItemDef(
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_secs: 0.0,
|
||||
power: 1.1,
|
||||
power: 1.3,
|
||||
effect_power: 0.8,
|
||||
speed: 0.3,
|
||||
speed: 0.8,
|
||||
crit_chance: 0.066083916,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
|
@ -6,7 +6,7 @@ ItemDef(
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_secs: 0.0,
|
||||
power: 1.1,
|
||||
power: 1.3,
|
||||
effect_power: 0.8,
|
||||
speed: 0.8,
|
||||
crit_chance: 0.053030305,
|
||||
|
@ -6,7 +6,7 @@ ItemDef(
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_secs: 0.0,
|
||||
power: 1.1,
|
||||
power: 1.3,
|
||||
effect_power: 1.0,
|
||||
speed: 1.0,
|
||||
crit_chance: 0.05965909,
|
||||
|
@ -1,4 +1,5 @@
|
||||
([
|
||||
//You can always add more :P
|
||||
Tree("common.skillset.dungeon.tier-0.bow"),
|
||||
Tree("common.skillset.dungeon.tier-0.staff"),
|
||||
])
|
9
assets/common/skillset/dungeon/tier-0/staff.ron
Normal file
9
assets/common/skillset/dungeon/tier-0/staff.ron
Normal file
@ -0,0 +1,9 @@
|
||||
([
|
||||
Group(Weapon(Staff)),
|
||||
|
||||
// Fireball
|
||||
Skill((Staff(BDamage), Some(1))),
|
||||
Skill((Staff(BRegen), Some(1))),
|
||||
Skill((Staff(BRadius), Some(1))),
|
||||
|
||||
])
|
@ -2,8 +2,8 @@
|
||||
Group(Weapon(Bow)),
|
||||
|
||||
// Charged
|
||||
Skill((Bow(CDamage), Some(1))),
|
||||
Skill((Bow(CKnockback), Some(1))),
|
||||
Skill((Bow(CDamage), Some(2))),
|
||||
Skill((Bow(CKnockback), Some(2))),
|
||||
Skill((Bow(CSpeed), Some(1))),
|
||||
Skill((Bow(CMove), Some(1))),
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
([
|
||||
//You can always add more :P
|
||||
Tree("common.skillset.dungeon.tier-1.bow"),
|
||||
Tree("common.skillset.dungeon.tier-1.staff"),
|
||||
])
|
12
assets/common/skillset/dungeon/tier-1/staff.ron
Normal file
12
assets/common/skillset/dungeon/tier-1/staff.ron
Normal file
@ -0,0 +1,12 @@
|
||||
([
|
||||
Group(Weapon(Staff)),
|
||||
|
||||
// Fireball
|
||||
Skill((Staff(BDamage), Some(2))),
|
||||
Skill((Staff(BRegen), Some(2))),
|
||||
Skill((Staff(BRadius), Some(1))),
|
||||
|
||||
// Flamethrower
|
||||
Skill((Staff(FRange), Some(1))),
|
||||
|
||||
])
|
@ -2,14 +2,14 @@
|
||||
Group(Weapon(Bow)),
|
||||
|
||||
// Charged
|
||||
Skill((Bow(CDamage), Some(1))),
|
||||
Skill((Bow(CKnockback), Some(1))),
|
||||
Skill((Bow(CDamage), Some(2))),
|
||||
Skill((Bow(CKnockback), Some(2))),
|
||||
Skill((Bow(CSpeed), Some(1))),
|
||||
Skill((Bow(CMove), Some(1))),
|
||||
|
||||
// Repeater
|
||||
Skill((Bow(RDamage), Some(1))),
|
||||
Skill((Bow(RCost), Some(1))),
|
||||
Skill((Bow(RDamage), Some(2))),
|
||||
Skill((Bow(RCost), Some(2))),
|
||||
Skill((Bow(RSpeed), Some(1))),
|
||||
])
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
([
|
||||
//You can always add more :P
|
||||
Tree("common.skillset.dungeon.tier-2.bow"),
|
||||
Tree("common.skillset.dungeon.tier-2.staff"),
|
||||
])
|
15
assets/common/skillset/dungeon/tier-2/staff.ron
Normal file
15
assets/common/skillset/dungeon/tier-2/staff.ron
Normal file
@ -0,0 +1,15 @@
|
||||
([
|
||||
Group(Weapon(Staff)),
|
||||
|
||||
// Fireball
|
||||
Skill((Staff(BDamage), Some(2))),
|
||||
Skill((Staff(BRegen), Some(2))),
|
||||
Skill((Staff(BRadius), Some(1))),
|
||||
|
||||
// Flamethrower
|
||||
Skill((Staff(FRange), Some(2))),
|
||||
Skill((Staff(FDamage), Some(2))),
|
||||
Skill((Staff(FDrain), Some(1))),
|
||||
Skill((Staff(FVelocity), Some(1))),
|
||||
|
||||
])
|
@ -2,15 +2,16 @@
|
||||
Group(Weapon(Bow)),
|
||||
|
||||
// Charged
|
||||
Skill((Bow(CDamage), Some(1))),
|
||||
Skill((Bow(CRegen), Some(1))),
|
||||
Skill((Bow(CKnockback), Some(1))),
|
||||
Skill((Bow(CSpeed), Some(1))),
|
||||
Skill((Bow(CMove), Some(1))),
|
||||
Skill((Bow(CDamage), Some(3))),
|
||||
Skill((Bow(CRegen), Some(2))),
|
||||
Skill((Bow(CKnockback), Some(2))),
|
||||
Skill((Bow(CSpeed), Some(2))),
|
||||
Skill((Bow(CMove), Some(2))),
|
||||
|
||||
// Repeater
|
||||
Skill((Bow(RDamage), Some(1))),
|
||||
Skill((Bow(RSpeed), Some(1))),
|
||||
Skill((Bow(RDamage), Some(2))),
|
||||
Skill((Bow(RCost), Some(2))),
|
||||
Skill((Bow(RSpeed), Some(2))),
|
||||
|
||||
// Shotgun
|
||||
Skill((Bow(UnlockShotgun), None)),
|
||||
|
@ -1,4 +1,5 @@
|
||||
([
|
||||
//You can always add more :P
|
||||
Tree("common.skillset.dungeon.tier-3.bow"),
|
||||
Tree("common.skillset.dungeon.tier-3.staff"),
|
||||
])
|
@ -2,16 +2,16 @@
|
||||
Group(Weapon(Sceptre)),
|
||||
|
||||
// Beam
|
||||
Skill((Sceptre(LDamage), Some(1))),
|
||||
Skill((Sceptre(LRange), Some(1))),
|
||||
Skill((Sceptre(LLifesteal), Some(1))),
|
||||
Skill((Sceptre(LRegen), Some(1))),
|
||||
Skill((Sceptre(LDamage), Some(3))),
|
||||
Skill((Sceptre(LRange), Some(2))),
|
||||
Skill((Sceptre(LLifesteal), Some(2))),
|
||||
Skill((Sceptre(LRegen), Some(2))),
|
||||
|
||||
// Heal
|
||||
Skill((Sceptre(HHeal), Some(1))),
|
||||
Skill((Sceptre(HDuration), Some(1))),
|
||||
Skill((Sceptre(HRange), Some(1))),
|
||||
Skill((Sceptre(HCost), Some(1))),
|
||||
Skill((Sceptre(HHeal), Some(2))),
|
||||
Skill((Sceptre(HDuration), Some(2))),
|
||||
Skill((Sceptre(HRange), Some(2))),
|
||||
Skill((Sceptre(HCost), Some(2))),
|
||||
// Ward
|
||||
Skill((Sceptre(UnlockAura), None)),
|
||||
Skill((Sceptre(AStrength), Some(1))),
|
||||
|
21
assets/common/skillset/dungeon/tier-3/staff.ron
Normal file
21
assets/common/skillset/dungeon/tier-3/staff.ron
Normal file
@ -0,0 +1,21 @@
|
||||
([
|
||||
Group(Weapon(Staff)),
|
||||
|
||||
// Fireball
|
||||
Skill((Staff(BDamage), Some(3))),
|
||||
Skill((Staff(BRegen), Some(2))),
|
||||
Skill((Staff(BRadius), Some(3))),
|
||||
|
||||
// Flamethrower
|
||||
Skill((Staff(FRange), Some(2))),
|
||||
Skill((Staff(FDamage), Some(3))),
|
||||
Skill((Staff(FDrain), Some(2))),
|
||||
Skill((Staff(FVelocity), Some(2))),
|
||||
|
||||
// Shockwave
|
||||
Skill((Staff(UnlockShockwave), None)),
|
||||
Skill((Staff(SDamage), Some(1))),
|
||||
Skill((Staff(SKnockback), Some(1))),
|
||||
Skill((Staff(SRange), Some(1))),
|
||||
Skill((Staff(SCost), Some(1))),
|
||||
])
|
@ -3,16 +3,16 @@
|
||||
|
||||
// TripleStrike
|
||||
Skill((Sword(TsCombo), None)),
|
||||
Skill((Sword(TsDamage), Some(1))),
|
||||
Skill((Sword(TsRegen), Some(1))),
|
||||
Skill((Sword(TsDamage), Some(3))),
|
||||
Skill((Sword(TsRegen), Some(2))),
|
||||
|
||||
// Dash
|
||||
Skill((Sword(DDamage), Some(1))),
|
||||
Skill((Sword(DCost), Some(1))),
|
||||
Skill((Sword(DDrain), Some(1))),
|
||||
Skill((Sword(DDamage), Some(2))),
|
||||
Skill((Sword(DCost), Some(2))),
|
||||
Skill((Sword(DDrain), Some(2))),
|
||||
|
||||
// Spin of death
|
||||
Skill((Sword(UnlockSpin), None)),
|
||||
Skill((Sword(SDamage), Some(2))),
|
||||
Skill((Sword(SCost), Some(2))),
|
||||
Skill((Sword(SDamage), Some(1))),
|
||||
Skill((Sword(SCost), Some(1))),
|
||||
])
|
||||
|
@ -1,4 +1,5 @@
|
||||
([
|
||||
//You can always add more :P
|
||||
Tree("common.skillset.preset.max.bow"),
|
||||
Tree("common.skillset.preset.max.staff"),
|
||||
])
|
Loading…
Reference in New Issue
Block a user