fmt, add sprites

This commit is contained in:
Monty 2021-04-17 20:35:48 +02:00 committed by Monty Marz
parent 5598d07944
commit a1fe7c12c3
18 changed files with 221 additions and 74 deletions

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@ -5,6 +5,7 @@
(Item("common.items.crafting_ing.twigs"), 6),
(Item("common.items.crafting_ing.stones"), 6),
],
craft_sprite: Some(CraftingBench),
),
"mortar_pestle": (
output: ("common.items.crafting_tools.mortar_pestle", 1),
@ -28,6 +29,7 @@
(Item("common.items.ore.velorite"), 1),
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
"potion_s": (
output: ("common.items.consumable.potion_minor", 1),
@ -36,6 +38,7 @@
(Item("common.items.food.apple"), 4),
(Item("common.items.crafting_ing.honey"), 1),
],
craft_sprite: Some(Cauldron),
),
"potion_m": (
output: ("common.items.consumable.potion_med", 1),
@ -43,6 +46,7 @@
(Item("common.items.consumable.potion_minor"), 2),
(Item("common.items.ore.veloritefrag"), 4),
],
craft_sprite: Some(Cauldron),
),
"collar_basic": (
output: ("common.items.utility.collar", 1),
@ -128,14 +132,14 @@
(Item("common.items.food.apple"), 4),
(Item("common.items.crafting_tools.mortar_pestle"), 0),
],
craft_sprite: Some(Cauldron),
),
"salad_plain": (
output: ("common.items.food.plainsalad", 1),
inputs: [
(Item("common.items.food.lettuce"), 1),
(Item("common.items.crafting_ing.bowl"), 1),
],
craft_sprite: Some(Pot),
],
),
"salad_tomato": (
output: ("common.items.food.tomatosalad", 1),
@ -167,6 +171,7 @@
(Item("common.items.flowers.sunflower"), 4),
(Item("common.items.crafting_ing.honey"), 1),
],
craft_sprite: Some(Cauldron),
),
"Plain Cloth Glider": (
output: ("common.items.glider.glider_basic_white", 1),
@ -177,6 +182,7 @@
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Red Cloth Glider": (
output: ("common.items.glider.glider_basic_red", 1),
@ -187,6 +193,7 @@
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Leaves Glider": (
output: ("common.items.glider.glider_leaves", 1),
@ -198,6 +205,7 @@
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Sand Raptor Wings": (
output: ("common.items.glider.glider_sandraptor", 1),
@ -210,6 +218,7 @@
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Snow Raptor Wings": (
output: ("common.items.glider.glider_snowraptor", 1),
@ -223,6 +232,7 @@
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Wood Raptor Wings": (
output: ("common.items.glider.glider_woodraptor", 1),
@ -235,6 +245,7 @@
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
(Item("common.items.crafting_tools.sewing_set"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Soothing Loop": (
output: ("common.items.weapons.sceptre.loops0", 1),
@ -252,6 +263,7 @@
(Item("common.items.crafting_ing.twigs"), 6),
(Item("common.items.crafting_ing.stones"), 0),
],
craft_sprite: Some(CraftingBench),
),
"Forest Spirit": (
output: ("common.items.weapons.sword.wood-2", 1),
@ -261,6 +273,7 @@
(Item("common.items.ore.veloritefrag"), 1),
(Item("common.items.crafting_ing.stones"), 0),
],
craft_sprite: Some(Anvil),
),
"adventure back": (
output: ("common.items.armor.agile.back", 1),
@ -384,6 +397,7 @@
(Item("common.items.crafting_ing.twigs"), 4),
(Item("common.items.crafting_tools.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
"cloth_scraps": (
output: ("common.items.crafting_ing.cloth_scraps", 1),

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assets/voxygen/voxel/sprite/anvil/anvil-0.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/sprite/cauldron/cauldron-0.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/sprite/forge/forge-0.vox (Stored with Git LFS) Normal file

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@ -2852,4 +2852,48 @@ Lantern: Some((
],
wind_sway: 0.0,
)),
// Anvil
Anvil: Some((
variations: [
(
model: "voxygen.voxel.sprite.anvil.anvil-0",
offset: (-5.5, -7.0, 0.0),
lod_axes: (0.0, 0.0, 0.0),
),
],
wind_sway: 0.0,
)),
// Cauldron
Cauldron: Some((
variations: [
(
model: "voxygen.voxel.sprite.cauldron.cauldron-0",
offset: (-10.0, -10.0, 0.0),
lod_axes: (0.0, 0.0, 0.0),
),
],
wind_sway: 0.0,
)),
// Forge
Forge: Some((
variations: [
(
model: "voxygen.voxel.sprite.forge.forge-0",
offset: (-20.0, -20.0, 0.0),
lod_axes: (0.0, 0.0, 0.0),
),
],
wind_sway: 0.0,
)),
// Crafting Bench
CraftingBench: Some((
variations: [
(
model: "voxygen.voxel.sprite.crafting_bench.crafting_bench-0",
offset: (-9.5, -7.0, 0.0),
lod_axes: (0.0, 0.0, 0.0),
),
],
wind_sway: 0.0,
)),
)

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@ -35,8 +35,8 @@ use common::{
recipe::RecipeBook,
resources::{DeltaTime, PlayerEntity, TimeOfDay},
terrain::{
block::Block, map::MapConfig, neighbors, BiomeKind, SitesKind, TerrainChunk,
TerrainChunkSize, SpriteKind,
block::Block, map::MapConfig, neighbors, BiomeKind, SitesKind, SpriteKind, TerrainChunk,
TerrainChunkSize,
},
trade::{PendingTrade, SitePrices, TradeAction, TradeId, TradeResult},
uid::{Uid, UidAllocator},
@ -970,27 +970,37 @@ impl Client {
pub fn recipe_book(&self) -> &RecipeBook { &self.recipe_book }
pub fn available_recipes(&self) -> &HashMap<String, Option<SpriteKind>> { &self.available_recipes }
pub fn available_recipes(&self) -> &HashMap<String, Option<SpriteKind>> {
&self.available_recipes
}
pub fn can_craft_recipe(&self, recipe: &str) -> Option<Option<SpriteKind>> {
self.recipe_book
.get(recipe)
.zip(self.inventories().get(self.entity()))
.map(|(recipe, inv)| if inv.contains_ingredients(&*recipe).is_ok() {
Some(recipe.craft_sprite)
} else {
None
.map(|(recipe, inv)| {
if inv.contains_ingredients(&*recipe).is_ok() {
Some(recipe.craft_sprite)
} else {
None
}
})
.unwrap_or(None)
}
pub fn craft_recipe(&mut self, recipe: &str, craft_sprite: Option<(Vec3<i32>, SpriteKind)>) -> bool {
if self.can_craft_recipe(recipe).map_or(false, |cs| cs.map_or(true, |cs| Some(cs) == craft_sprite.map(|(_, s)| s))) {
pub fn craft_recipe(
&mut self,
recipe: &str,
craft_sprite: Option<(Vec3<i32>, SpriteKind)>,
) -> bool {
if self.can_craft_recipe(recipe).map_or(false, |cs| {
cs.map_or(true, |cs| Some(cs) == craft_sprite.map(|(_, s)| s))
}) {
self.send_msg(ClientGeneral::ControlEvent(ControlEvent::InventoryEvent(
InventoryEvent::CraftRecipe {
recipe: recipe.to_string(),
craft_sprite: craft_sprite.map(|(pos, _)| pos),
}
},
)));
true
} else {

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@ -76,9 +76,15 @@ impl From<InventoryEvent> for InventoryManip {
Self::SplitSwap(Slot::Inventory(inv1), Slot::Inventory(inv2))
},
InventoryEvent::Drop(inv) => Self::Drop(Slot::Inventory(inv)),
InventoryEvent::SplitDrop(inv) => Self::SplitDrop(Slot::Inventory(inv)),
InventoryEvent::SplitDrop(inv) => Self::SplitDrop(Slot::Inventory(inv)),
InventoryEvent::Sort => Self::Sort,
InventoryEvent::CraftRecipe { recipe, craft_sprite } => Self::CraftRecipe { recipe, craft_sprite },
InventoryEvent::CraftRecipe {
recipe,
craft_sprite,
} => Self::CraftRecipe {
recipe,
craft_sprite,
},
}
}
}

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@ -1,5 +1,5 @@
use super::{tool, ItemKind, ItemTag, Quality, RawItemDef, TagExampleInfo, ToolKind};
use crate::recipe::{RawRecipeBook, RawRecipeInput, RawRecipe};
use crate::recipe::{RawRecipe, RawRecipeBook, RawRecipeInput};
use hashbrown::HashMap;
use lazy_static::lazy_static;
use serde::{Deserialize, Serialize};
@ -234,10 +234,7 @@ fn make_weapon_def(toolkind: ToolKind) -> (String, RawItemDef) {
(identifier, item)
}
fn make_recipe_def(
identifier: String,
toolkind: ToolKind,
) -> RawRecipe {
fn make_recipe_def(identifier: String, toolkind: ToolKind) -> RawRecipe {
let output = (identifier, 1);
let mut inputs = Vec::new();
for &modkind in &MODKINDS {

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@ -99,9 +99,7 @@ pub(crate) struct RawRecipe {
#[derive(Clone, Deserialize)]
#[serde(transparent)]
#[allow(clippy::type_complexity)]
pub(crate) struct RawRecipeBook(
pub(crate) HashMap<String, RawRecipe>,
);
pub(crate) struct RawRecipeBook(pub(crate) HashMap<String, RawRecipe>);
impl assets::Asset for RawRecipeBook {
type Loader = assets::RonLoader;
@ -144,14 +142,27 @@ impl assets::Compound for RecipeBook {
let recipes = raw
.0
.iter()
.map(|(name, RawRecipe { output, inputs, craft_sprite })| {
let inputs = inputs
.iter()
.map(load_recipe_input)
.collect::<Result<Vec<_>, _>>()?;
let output = load_item_def(output)?;
Ok((name.clone(), Recipe { output, inputs, craft_sprite: *craft_sprite }))
})
.map(
|(
name,
RawRecipe {
output,
inputs,
craft_sprite,
},
)| {
let inputs = inputs
.iter()
.map(load_recipe_input)
.collect::<Result<Vec<_>, _>>()?;
let output = load_item_def(output)?;
Ok((name.clone(), Recipe {
output,
inputs,
craft_sprite: *craft_sprite,
}))
},
)
.collect::<Result<_, assets::Error>>()?;
Ok(RecipeBook { recipes })

View File

@ -143,6 +143,10 @@ make_case_elim!(
RedAlgae = 0x74,
UnderwaterVent = 0x75,
Lantern = 0x76,
CraftingBench = 0x77,
Forge = 0x78,
Cauldron = 0x79,
Anvil = 0x7A,
}
);
@ -184,6 +188,10 @@ impl SpriteKind {
SpriteKind::Mud => 0.36,
SpriteKind::ChestBuried => 0.91,
SpriteKind::StonyCoral => 1.4,
SpriteKind::CraftingBench => 1.18,
SpriteKind::Forge => 2.7,
SpriteKind::Cauldron => 1.27,
SpriteKind::Anvil => 1.1,
// TODO: Find suitable heights.
SpriteKind::BarrelCactus
| SpriteKind::RoundCactus
@ -309,6 +317,10 @@ impl SpriteKind {
| SpriteKind::VialEmpty
| SpriteKind::FireBowlGround
| SpriteKind::Lantern
| SpriteKind::CraftingBench
| SpriteKind::Forge
| SpriteKind::Cauldron
| SpriteKind::Anvil
)
}
}

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@ -576,7 +576,10 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
.expect("We know entity exists since we got its inventory.");
drop(inventories);
},
comp::InventoryManip::CraftRecipe { recipe, craft_sprite } => {
comp::InventoryManip::CraftRecipe {
recipe,
craft_sprite,
} => {
let recipe_book = default_recipe_book().read();
let craft_result = recipe_book
.get(&recipe)

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@ -434,16 +434,23 @@ impl<'a> Widget for Crafting<'a> {
.unwrap_or(false)
})
});
let state = if self.client.available_recipes()
.get(name.as_str())
.map_or(false, |cs| cs.map_or(true, |cs| Some(cs) == self.show.craft_sprite.map(|(_, s)| s)))
{
RecipeIngredientQuantity::All
} else if at_least_some_ingredients {
RecipeIngredientQuantity::Some
} else {
RecipeIngredientQuantity::None
};
let state =
if self
.client
.available_recipes()
.get(name.as_str())
.map_or(false, |cs| {
cs.map_or(true, |cs| {
Some(cs) == self.show.craft_sprite.map(|(_, s)| s)
})
})
{
RecipeIngredientQuantity::All
} else if at_least_some_ingredients {
RecipeIngredientQuantity::Some
} else {
RecipeIngredientQuantity::None
};
(name, recipe, state)
})
.collect();
@ -532,7 +539,11 @@ impl<'a> Widget for Crafting<'a> {
.client
.available_recipes()
.get(recipe_name.as_str())
.map_or(false, |cs| cs.map_or(true, |cs| Some(cs) == self.show.craft_sprite.map(|(_, s)| s)));
.map_or(false, |cs| {
cs.map_or(true, |cs| {
Some(cs) == self.show.craft_sprite.map(|(_, s)| s)
})
});
// Craft button
if Button::image(self.imgs.button)

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@ -22,10 +22,10 @@ mod social;
mod trade;
pub mod util;
pub use crafting::CraftingTab;
pub use hotbar::{SlotContents as HotbarSlotContents, State as HotbarState};
pub use item_imgs::animate_by_pulse;
pub use settings_window::ScaleChange;
pub use crafting::CraftingTab;
use bag::Bag;
use buffs::BuffsBar;
@ -75,7 +75,7 @@ use common::{
BuffKind, Item,
},
outcome::Outcome,
terrain::{TerrainChunk, SpriteKind},
terrain::{SpriteKind, TerrainChunk},
trade::{ReducedInventory, TradeAction},
uid::Uid,
util::srgba_to_linear,
@ -381,7 +381,10 @@ pub enum Event {
Logout,
Quit,
CraftRecipe { recipe: String, craft_sprite: Option<(Vec3<i32>, SpriteKind)> },
CraftRecipe {
recipe: String,
craft_sprite: Option<(Vec3<i32>, SpriteKind)>,
},
InviteMember(Uid),
AcceptInvite,
DeclineInvite,
@ -560,7 +563,11 @@ impl Show {
}
}
pub fn open_crafting_tab(&mut self, tab: CraftingTab, craft_sprite: Option<(Vec3<i32>, SpriteKind)>) {
pub fn open_crafting_tab(
&mut self,
tab: CraftingTab,
craft_sprite: Option<(Vec3<i32>, SpriteKind)>,
) {
self.selected_crafting_tab(tab);
self.crafting(true);
self.craft_sprite = craft_sprite;
@ -1406,7 +1413,8 @@ impl Hud {
.set(overitem_id, ui_widgets);
} else if let Some(sprite) = block.get_sprite() {
overitem::Overitem::new(
format!("{:?}", sprite).into(), // TODO: A better way to generate text for this
format!("{:?}", sprite).into(), /* TODO: A better way to generate text
* for this */
overitem::TEXT_COLOR,
pos.distance_squared(player_pos),
&self.fonts,
@ -2443,7 +2451,10 @@ impl Hud {
{
match event {
crafting::Event::CraftRecipe(recipe) => {
events.push(Event::CraftRecipe { recipe, craft_sprite: self.show.craft_sprite });
events.push(Event::CraftRecipe {
recipe,
craft_sprite: self.show.craft_sprite,
});
},
crafting::Event::Close => {
self.show.stats = false;

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@ -1,3 +1,4 @@
use crate::hud::CraftingTab;
use common::{
terrain::{BlockKind, SpriteKind, TerrainChunk},
vol::{IntoVolIterator, RectRasterableVol},
@ -5,7 +6,6 @@ use common::{
use common_base::span;
use rand::prelude::*;
use vek::*;
use crate::hud::CraftingTab;
#[derive(Copy, Clone)]
pub enum Interaction {
@ -115,7 +115,18 @@ impl BlocksOfInterest {
Some(SpriteKind::WhiteFlower) => flowers.push(pos),
Some(SpriteKind::YellowFlower) => flowers.push(pos),
Some(SpriteKind::Sunflower) => flowers.push(pos),
Some(SpriteKind::Pot) => interactables.push((pos, Interaction::Craft(CraftingTab::Food))),
Some(SpriteKind::CraftingBench) => {
interactables.push((pos, Interaction::Craft(CraftingTab::All)))
},
Some(SpriteKind::Forge) => {
interactables.push((pos, Interaction::Craft(CraftingTab::Dismantle)))
},
Some(SpriteKind::Cauldron) => {
interactables.push((pos, Interaction::Craft(CraftingTab::Potion)))
},
Some(SpriteKind::Anvil) => {
interactables.push((pos, Interaction::Craft(CraftingTab::Weapon)))
},
_ => {},
},
}

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@ -38,7 +38,7 @@ use crate::{
key_state::KeyState,
menu::char_selection::CharSelectionState,
render::Renderer,
scene::{camera, CameraMode, Scene, SceneData, terrain::Interaction},
scene::{camera, terrain::Interaction, CameraMode, Scene, SceneData},
settings::Settings,
window::{AnalogGameInput, Event, GameInput},
Direction, Error, GlobalState, PlayState, PlayStateResult,
@ -591,16 +591,20 @@ impl PlayState for SessionState {
if let Some(interactable) = self.interactable {
let mut client = self.client.borrow_mut();
match interactable {
Interactable::Block(block, pos, interaction) => match interaction {
Interaction::Collect => {
if block.is_collectible() {
client.collect_block(pos);
}
},
Interaction::Craft(tab) => self.hud.show.open_crafting_tab(
tab,
block.get_sprite().map(|s| (pos, s)),
),
Interactable::Block(block, pos, interaction) => {
match interaction {
Interaction::Collect => {
if block.is_collectible() {
client.collect_block(pos);
}
},
Interaction::Craft(tab) => {
self.hud.show.open_crafting_tab(
tab,
block.get_sprite().map(|s| (pos, s)),
)
},
}
},
Interactable::Entity(entity) => {
if client
@ -1187,7 +1191,10 @@ impl PlayState for SessionState {
client.request_site_economy(id);
},
HudEvent::CraftRecipe { recipe, craft_sprite } => {
HudEvent::CraftRecipe {
recipe,
craft_sprite,
} => {
self.client.borrow_mut().craft_recipe(&recipe, craft_sprite);
},
HudEvent::InviteMember(uid) => {

View File

@ -300,9 +300,7 @@ impl Archetype for House {
Ori::North => 4,
};
let end_window = BlockMask::new(
Block::air(attr.window)
.with_ori(end_ori)
.unwrap(),
Block::air(attr.window).with_ori(end_ori).unwrap(),
structural_layer,
);
let fire = BlockMask::new(Block::air(SpriteKind::Ember), foundation_layer);
@ -532,19 +530,19 @@ impl Archetype for House {
center_offset.x,
center_offset.y,
z + 100,
)) % 5
)) % 8
{
0..=1 => SpriteKind::Crate,
2 => SpriteKind::Bench,
3 => SpriteKind::ChairSingle,
4 => SpriteKind::FireBowlGround,
3 => SpriteKind::Anvil,
4 => SpriteKind::Cauldron,
5 => SpriteKind::CraftingBench,
6 => SpriteKind::FireBowlGround,
//8 => SpriteKind::Forge,
_ => unreachable!(),
};
return BlockMask::new(
Block::air(furniture).with_ori(end_ori).unwrap(),
1,
);
return BlockMask::new(Block::air(furniture).with_ori(end_ori).unwrap(), 1);
} else if (!attr.storey_fill.has_lower() && profile.y < ceil_height)
|| (!attr.storey_fill.has_upper() && profile.y >= ceil_height)
{
@ -623,7 +621,7 @@ impl Archetype for House {
0 => SpriteKind::HangingSign,
1 | 2 | 3 => SpriteKind::HangingBasket,
4 => SpriteKind::WallSconce,
5 => SpriteKind::WallLampSmall,
5 => SpriteKind::WallLampSmall,
_ => SpriteKind::DungeonWallDecor,
};