Balanse fixes

- Make bow charge time even smaller and reduce damage/enery reward a little
- Buff staff firebomb
- Nerf spear dash
- Longer recover time of Tidal shockwaves and less knockback
- Nerf Tidal bubbles
This commit is contained in:
juliancoffee 2021-06-11 01:34:33 +03:00
parent 5084548b53
commit a5e4a829eb
5 changed files with 17 additions and 17 deletions

View File

@ -2,14 +2,14 @@ ChargedRanged(
energy_cost: 0,
energy_drain: 0,
initial_regen: 20,
scaled_regen: 120,
initial_damage: 20,
scaled_damage: 100,
scaled_regen: 100,
initial_damage: 10,
scaled_damage: 90,
initial_knockback: 0.0,
scaled_knockback: 10.0,
speed: 1.0,
buildup_duration: 0.2,
charge_duration: 1.2,
charge_duration: 0.5,
recover_duration: 0.3,
projectile_body: Object(Arrow),
projectile_light: None,

View File

@ -2,14 +2,14 @@ BasicBeam(
buildup_duration: 0.5,
recover_duration: 0.5,
beam_duration: 2.5,
damage: 100,
damage: 50,
tick_rate: 2.0,
range: 25.0,
max_angle: 15.0,
damage_effect: Some(Buff((
kind: Wet,
dur_secs: 15.0,
strength: Value(4.5),
dur_secs: 5.0,
strength: Value(2.5),
chance: 1.0,
))),
energy_regen: 0,

View File

@ -1,11 +1,11 @@
Shockwave(
energy_cost: 0,
buildup_duration: 1.4,
buildup_duration: 0.4,
swing_duration: 0.1,
recover_duration: 0.5,
recover_duration: 3.5,
damage: 10,
poise_damage: 0,
knockback: ( strength: 100.0, direction: Up),
knockback: ( strength: 25.0, direction: Away),
shockwave_angle: 360.0,
shockwave_vertical_angle: 30.0,
shockwave_speed: 10.0,

View File

@ -1,9 +1,9 @@
DashMelee(
energy_cost: 100,
base_damage: 60,
scaled_damage: 100,
base_poise_damage: 45,
scaled_poise_damage: 0,
base_damage: 10,
scaled_damage: 80,
base_poise_damage: 0,
scaled_poise_damage: 25,
base_knockback: 8.0,
scaled_knockback: 7.0,
range: 3.0,
@ -13,7 +13,7 @@ DashMelee(
buildup_duration: 0.5,
charge_duration: 1.0,
swing_duration: 0.1,
recover_duration: 0.5,
recover_duration: 0.8,
charge_through: true,
is_interruptible: true,
damage_kind: Piercing,

View File

@ -3,9 +3,9 @@ BasicRanged(
buildup_duration: 0.5,
recover_duration: 0.4,
projectile: Fireball(
damage: 90.0,
damage: 120.0,
radius: 4.0,
energy_regen: 50,
energy_regen: 80,
),
projectile_body: Object(BoltFire),
projectile_speed: 60.0,