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https://gitlab.com/veloren/veloren.git
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Balanse fixes
- Make bow charge time even smaller and reduce damage/enery reward a little - Buff staff firebomb - Nerf spear dash - Longer recover time of Tidal shockwaves and less knockback - Nerf Tidal bubbles
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@ -2,14 +2,14 @@ ChargedRanged(
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energy_cost: 0,
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energy_drain: 0,
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initial_regen: 20,
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scaled_regen: 120,
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initial_damage: 20,
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scaled_damage: 100,
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scaled_regen: 100,
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initial_damage: 10,
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scaled_damage: 90,
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initial_knockback: 0.0,
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scaled_knockback: 10.0,
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speed: 1.0,
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buildup_duration: 0.2,
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charge_duration: 1.2,
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charge_duration: 0.5,
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recover_duration: 0.3,
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projectile_body: Object(Arrow),
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projectile_light: None,
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@ -2,14 +2,14 @@ BasicBeam(
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buildup_duration: 0.5,
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recover_duration: 0.5,
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beam_duration: 2.5,
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damage: 100,
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damage: 50,
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tick_rate: 2.0,
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range: 25.0,
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max_angle: 15.0,
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damage_effect: Some(Buff((
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kind: Wet,
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dur_secs: 15.0,
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strength: Value(4.5),
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dur_secs: 5.0,
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strength: Value(2.5),
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chance: 1.0,
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))),
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energy_regen: 0,
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@ -1,11 +1,11 @@
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Shockwave(
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energy_cost: 0,
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buildup_duration: 1.4,
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buildup_duration: 0.4,
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swing_duration: 0.1,
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recover_duration: 0.5,
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recover_duration: 3.5,
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damage: 10,
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poise_damage: 0,
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knockback: ( strength: 100.0, direction: Up),
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knockback: ( strength: 25.0, direction: Away),
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shockwave_angle: 360.0,
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shockwave_vertical_angle: 30.0,
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shockwave_speed: 10.0,
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@ -1,9 +1,9 @@
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DashMelee(
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energy_cost: 100,
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base_damage: 60,
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scaled_damage: 100,
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base_poise_damage: 45,
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scaled_poise_damage: 0,
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base_damage: 10,
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scaled_damage: 80,
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base_poise_damage: 0,
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scaled_poise_damage: 25,
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base_knockback: 8.0,
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scaled_knockback: 7.0,
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range: 3.0,
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@ -13,7 +13,7 @@ DashMelee(
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buildup_duration: 0.5,
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charge_duration: 1.0,
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swing_duration: 0.1,
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recover_duration: 0.5,
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recover_duration: 0.8,
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charge_through: true,
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is_interruptible: true,
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damage_kind: Piercing,
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@ -3,9 +3,9 @@ BasicRanged(
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buildup_duration: 0.5,
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recover_duration: 0.4,
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projectile: Fireball(
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damage: 90.0,
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damage: 120.0,
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radius: 4.0,
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energy_regen: 50,
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energy_regen: 80,
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),
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projectile_body: Object(BoltFire),
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projectile_speed: 60.0,
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