mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Some organization. Faster volume lerping.
This commit is contained in:
parent
08b0989789
commit
a6fd5d5c8b
@ -23,7 +23,6 @@ pub struct AmbientCollection {
|
||||
tracks: Vec<AmbientItem>,
|
||||
}
|
||||
|
||||
/// Configuration for a single music track in the soundtrack
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct AmbientItem {
|
||||
path: String,
|
||||
@ -46,55 +45,50 @@ impl AmbientMgr {
|
||||
camera: &Camera,
|
||||
) {
|
||||
let ambience_volume = audio.get_ambience_volume();
|
||||
// iterate through each tag
|
||||
// Iterate through each tag
|
||||
for tag in AmbientChannelTag::iter() {
|
||||
// check if current conditions necessitate the current tag at all
|
||||
let should_create: bool = match tag {
|
||||
AmbientChannelTag::Wind => self.check_wind_necessity(client, camera),
|
||||
AmbientChannelTag::Rain => self.check_rain_necessity(client, camera),
|
||||
AmbientChannelTag::Thunder => self.check_thunder_necessity(client),
|
||||
AmbientChannelTag::Leaves => self.check_leaves_necessity(client, camera),
|
||||
};
|
||||
// if the conditions warrant creating a channel of that tag
|
||||
if should_create && audio.get_ambient_channel(tag).is_none() {
|
||||
// iterate through the supposed number of channels - one for each tag
|
||||
// If the conditions warrant creating a channel of that tag
|
||||
if self.check_ambience_necessity(tag, client, camera)
|
||||
&& audio.get_ambient_channel(tag).is_none()
|
||||
{
|
||||
// Iterate through the supposed number of channels - one for each tag
|
||||
for index in 0..AmbientChannelTag::iter().len() {
|
||||
// if index would exceed current number of channels, create a new one with
|
||||
// If index would exceed current number of channels, create a new one with
|
||||
// current tag
|
||||
if index >= audio.ambient_channels.len() {
|
||||
audio.new_ambient_channel(tag);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// even if the conditions don't warrant the creation of a
|
||||
// If the conditions don't warrant the creation of a
|
||||
// channel with that tag, but a channel with
|
||||
// that tag remains nonetheless, run the code
|
||||
// that tag remains nonetheless, run the volume code
|
||||
} else if audio.get_ambient_channel(tag).is_some() {
|
||||
for index in 0..AmbientChannelTag::iter().len() {
|
||||
// update with sfx volume
|
||||
// Update with sfx volume
|
||||
audio.ambient_channels[index].set_volume(ambience_volume);
|
||||
// if current channel's tag is not the current tag, move on to next channel
|
||||
// If current channel's tag is not the current tag, move on to next channel
|
||||
if audio.ambient_channels[index].get_tag() == tag {
|
||||
// maintain: get the correct multiplier of whatever the tag of the current
|
||||
// Maintain: get the correct multiplier of whatever the tag of the current
|
||||
// channel is
|
||||
let target_volume =
|
||||
audio.ambient_channels[index].maintain(state, client, camera);
|
||||
// get multiplier of the current channel
|
||||
// Get multiplier of the current channel
|
||||
let initial_volume = audio.ambient_channels[index].get_multiplier();
|
||||
|
||||
// lerp multiplier of current channel
|
||||
// Lerp multiplier of current channel
|
||||
audio.ambient_channels[index].set_multiplier(Lerp::lerp(
|
||||
initial_volume,
|
||||
target_volume,
|
||||
0.01,
|
||||
0.03,
|
||||
));
|
||||
|
||||
// set the duration of the loop to whatever the current value is (0.0 by
|
||||
// Set the duration of the loop to whatever the current value is (0.0 by
|
||||
// default)
|
||||
let next_track_change =
|
||||
audio.ambient_channels[index].get_next_track_change();
|
||||
|
||||
// if the sound should loop at this point:
|
||||
// If the sound should loop at this point:
|
||||
if audio.ambient_channels[index]
|
||||
.get_began_playing()
|
||||
.elapsed()
|
||||
@ -103,92 +97,94 @@ impl AmbientMgr {
|
||||
{
|
||||
let ambience = self.ambience.read();
|
||||
let track = ambience.tracks.iter().find(|track| track.tag == tag);
|
||||
// set the channel's start point at this instant
|
||||
// Set the channel's start point at this instant
|
||||
audio.ambient_channels[index].set_began_playing(Instant::now());
|
||||
if let Some(track) = track {
|
||||
// set loop duration to the one specified in the ron
|
||||
// Set loop duration to the one specified in the ron
|
||||
audio.ambient_channels[index].set_next_track_change(track.length);
|
||||
// play the file of the current tag at the current multiplier
|
||||
// Play the file of the current tag at the current multiplier
|
||||
let current_multiplier =
|
||||
audio.ambient_channels[index].get_multiplier();
|
||||
audio.play_ambient(tag, &track.path, current_multiplier);
|
||||
}
|
||||
};
|
||||
|
||||
// remove channel if not playing
|
||||
// Remove channel if not playing
|
||||
if audio.ambient_channels[index].get_multiplier() == 0.0 {
|
||||
audio.ambient_channels[index].stop();
|
||||
audio.ambient_channels.remove(index);
|
||||
};
|
||||
// move on to next tag
|
||||
// Move on to next tag
|
||||
break;
|
||||
} else {
|
||||
// channel tag and current tag don't match, move on to next channel
|
||||
// Channel tag and current tag don't match, move on to next channel
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// no need to run code at all, move on to the next tag
|
||||
// No need to run code at all, move on to the next tag
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn check_wind_necessity(&mut self, client: &Client, camera: &Camera) -> bool {
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
fn check_ambience_necessity(
|
||||
&mut self,
|
||||
tag: AmbientChannelTag,
|
||||
client: &Client,
|
||||
camera: &Camera,
|
||||
) -> bool {
|
||||
match tag {
|
||||
AmbientChannelTag::Wind => {
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
|
||||
let (terrain_alt, tree_density) = if let Some(chunk) = client.current_chunk() {
|
||||
(chunk.meta().alt(), chunk.meta().tree_density())
|
||||
} else {
|
||||
(0.0, 0.0)
|
||||
};
|
||||
let (terrain_alt, tree_density) = if let Some(chunk) = client.current_chunk() {
|
||||
(chunk.meta().alt(), chunk.meta().tree_density())
|
||||
} else {
|
||||
(0.0, 0.0)
|
||||
};
|
||||
|
||||
// Wind volume increases with altitude
|
||||
let alt_multiplier = (cam_pos.z / 1200.0).abs();
|
||||
let alt_multiplier = (cam_pos.z / 1200.0).abs();
|
||||
|
||||
// Tree density factors into wind volume. The more trees,
|
||||
// the lower wind volume. The trees make more of an impact
|
||||
// the closer the camera is to the ground.
|
||||
let tree_multiplier =
|
||||
((1.0 - tree_density) + ((cam_pos.z - terrain_alt).abs() / 150.0).powi(2)).min(1.0);
|
||||
let tree_multiplier = ((1.0 - tree_density)
|
||||
+ ((cam_pos.z - terrain_alt).abs() / 150.0).powi(2))
|
||||
.min(1.0);
|
||||
|
||||
return alt_multiplier * tree_multiplier > 0.0;
|
||||
}
|
||||
return alt_multiplier * tree_multiplier > 0.0;
|
||||
},
|
||||
AmbientChannelTag::Rain => {
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
|
||||
fn check_rain_necessity(&mut self, client: &Client, camera: &Camera) -> bool {
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
let terrain_alt = if let Some(chunk) = client.current_chunk() {
|
||||
chunk.meta().alt()
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
let camera_multiplier =
|
||||
1.0 - ((cam_pos.z - terrain_alt).abs() / 75.0).powi(2).min(1.0);
|
||||
|
||||
let terrain_alt = if let Some(chunk) = client.current_chunk() {
|
||||
chunk.meta().alt()
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
// make rain diminish with camera distance above terrain
|
||||
let camera_multiplier = 1.0 - ((cam_pos.z - terrain_alt).abs() / 75.0).powi(2).min(1.0);
|
||||
return client.weather_at_player().rain > 0.001 || camera_multiplier > 0.0;
|
||||
},
|
||||
AmbientChannelTag::Thunder => return client.weather_at_player().rain * 500.0 > 0.7,
|
||||
AmbientChannelTag::Leaves => {
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
|
||||
client.weather_at_player().rain > 0.001 || camera_multiplier > 0.0
|
||||
}
|
||||
let (terrain_alt, tree_density) = if let Some(chunk) = client.current_chunk() {
|
||||
(chunk.meta().alt(), chunk.meta().tree_density())
|
||||
} else {
|
||||
(0.0, 0.0)
|
||||
};
|
||||
let tree_multiplier = 1.0
|
||||
- (((1.0 - tree_density)
|
||||
+ ((cam_pos.z - terrain_alt + 20.0).abs() / 150.0).powi(2))
|
||||
.min(1.0));
|
||||
|
||||
fn check_thunder_necessity(&mut self, client: &Client) -> bool {
|
||||
client.weather_at_player().rain * 500.0 > 0.7
|
||||
}
|
||||
|
||||
fn check_leaves_necessity(&mut self, client: &Client, camera: &Camera) -> bool {
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
|
||||
let (terrain_alt, tree_density) = if let Some(chunk) = client.current_chunk() {
|
||||
(chunk.meta().alt(), chunk.meta().tree_density())
|
||||
} else {
|
||||
(0.0, 0.0)
|
||||
};
|
||||
let tree_multiplier = 1.0
|
||||
- (((1.0 - tree_density) + ((cam_pos.z - terrain_alt + 20.0).abs() / 150.0).powi(2))
|
||||
.min(1.0));
|
||||
|
||||
return tree_multiplier > 0.1;
|
||||
return tree_multiplier > 0.1;
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -199,16 +195,7 @@ impl AmbientChannel {
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
|
||||
let mut target_volume: f32 = match tag {
|
||||
// Get target volume of wind
|
||||
AmbientChannelTag::Wind => self.get_wind_volume(client, camera),
|
||||
// Get target volume of rain
|
||||
AmbientChannelTag::Rain => self.get_rain_volume(client, camera),
|
||||
// Get target volume of thunder
|
||||
AmbientChannelTag::Thunder => self.get_thunder_volume(client),
|
||||
// Get target volume of leaves
|
||||
AmbientChannelTag::Leaves => self.get_leaves_volume(client, camera),
|
||||
};
|
||||
let mut target_volume: f32 = self.get_ambience_volume(tag, client, camera);
|
||||
|
||||
target_volume = self.check_camera(state, client, cam_pos, target_volume);
|
||||
|
||||
@ -228,7 +215,7 @@ impl AmbientChannel {
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
// Checks if the camera is underwater to stop ambient sounds
|
||||
// Checks if the camera is underwater to diminish ambient sounds
|
||||
if state
|
||||
.terrain()
|
||||
.get((cam_pos).map(|e| e.floor() as i32))
|
||||
@ -245,88 +232,97 @@ impl AmbientChannel {
|
||||
volume_multiplier.clamped(0.0, 1.0)
|
||||
}
|
||||
|
||||
fn get_wind_volume(&mut self, client: &Client, camera: &Camera) -> f32 {
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
// Float from around -30.0 to 30.0
|
||||
let client_wind_speed_sq = client.weather_at_player().wind.magnitude_squared();
|
||||
// Gets appropriate volume for each tag
|
||||
fn get_ambience_volume(
|
||||
&mut self,
|
||||
tag: AmbientChannelTag,
|
||||
client: &Client,
|
||||
camera: &Camera,
|
||||
) -> f32 {
|
||||
match tag {
|
||||
AmbientChannelTag::Wind => {
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
|
||||
let (terrain_alt, tree_density) = if let Some(chunk) = client.current_chunk() {
|
||||
(chunk.meta().alt(), chunk.meta().tree_density())
|
||||
} else {
|
||||
(0.0, 0.0)
|
||||
};
|
||||
let (terrain_alt, tree_density) = if let Some(chunk) = client.current_chunk() {
|
||||
(chunk.meta().alt(), chunk.meta().tree_density())
|
||||
} else {
|
||||
(0.0, 0.0)
|
||||
};
|
||||
|
||||
// Wind volume increases with altitude
|
||||
let alt_multiplier = (cam_pos.z / 1200.0).abs();
|
||||
// Wind volume increases with altitude
|
||||
let alt_multiplier = (cam_pos.z / 1200.0).abs();
|
||||
|
||||
// Tree density factors into wind volume. The more trees,
|
||||
// the lower wind volume. The trees make more of an impact
|
||||
// the closer the camera is to the ground.
|
||||
let tree_multiplier =
|
||||
((1.0 - tree_density) + ((cam_pos.z - terrain_alt).abs() / 150.0).powi(2)).min(1.0);
|
||||
// Tree density factors into wind volume. The more trees,
|
||||
// the lower wind volume. The trees make more of an impact
|
||||
// the closer the camera is to the ground.
|
||||
let tree_multiplier = ((1.0 - tree_density)
|
||||
+ ((cam_pos.z - terrain_alt).abs() / 150.0).powi(2))
|
||||
.min(1.0);
|
||||
|
||||
// Lastly, we of course have to take into account actual wind speed from
|
||||
// weathersim
|
||||
let wind_speed_multiplier = (client_wind_speed_sq / 30.0_f32.powi(2)).min(1.0);
|
||||
// Lastly, we of course have to take into account actual wind speed from
|
||||
// weathersim
|
||||
// Client wind speed is a float approx. -30.0 to 30.0 (polarity depending on
|
||||
// direction)
|
||||
let wind_speed_multiplier = (client.weather_at_player().wind.magnitude_squared()
|
||||
/ 30.0_f32.powi(2))
|
||||
.min(1.0);
|
||||
|
||||
return alt_multiplier
|
||||
* tree_multiplier
|
||||
* (wind_speed_multiplier + ((cam_pos.z - terrain_alt).abs() / 150.0).powi(2)).min(1.0);
|
||||
}
|
||||
return alt_multiplier
|
||||
* tree_multiplier
|
||||
* (wind_speed_multiplier + ((cam_pos.z - terrain_alt).abs() / 150.0).powi(2))
|
||||
.min(1.0);
|
||||
},
|
||||
AmbientChannelTag::Rain => {
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
|
||||
fn get_rain_volume(&mut self, client: &Client, camera: &Camera) -> f32 {
|
||||
// multipler at end will have to change depending on how intense rain normally
|
||||
// is
|
||||
let terrain_alt = if let Some(chunk) = client.current_chunk() {
|
||||
chunk.meta().alt()
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
// Make rain diminish with camera distance above terrain
|
||||
let camera_multiplier =
|
||||
1.0 - ((cam_pos.z - terrain_alt).abs() / 75.0).powi(2).min(1.0);
|
||||
|
||||
// TODO: make rain diminish with distance above terrain
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
let rain_intensity = (client.weather_at_player().rain * 500.0) * camera_multiplier;
|
||||
|
||||
let terrain_alt = if let Some(chunk) = client.current_chunk() {
|
||||
chunk.meta().alt()
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
// make rain diminish with camera distance above terrain
|
||||
let camera_multiplier = 1.0 - ((cam_pos.z - terrain_alt).abs() / 75.0).powi(2).min(1.0);
|
||||
return rain_intensity.min(0.9);
|
||||
},
|
||||
AmbientChannelTag::Thunder => {
|
||||
let rain_intensity = client.weather_at_player().rain * 500.0;
|
||||
|
||||
let rain_intensity = (client.weather_at_player().rain * 500.0) * camera_multiplier;
|
||||
if rain_intensity < 0.7 {
|
||||
0.0
|
||||
} else {
|
||||
rain_intensity
|
||||
}
|
||||
},
|
||||
AmbientChannelTag::Leaves => {
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
|
||||
return rain_intensity.min(0.9);
|
||||
}
|
||||
let (terrain_alt, tree_density) = if let Some(chunk) = client.current_chunk() {
|
||||
(chunk.meta().alt(), chunk.meta().tree_density())
|
||||
} else {
|
||||
(0.0, 0.0)
|
||||
};
|
||||
|
||||
fn get_thunder_volume(&mut self, client: &Client) -> f32 {
|
||||
let thunder_intensity = client.weather_at_player().rain * 500.0;
|
||||
// Tree density factors into leaves volume. The more trees,
|
||||
// the higher volume. The trees make more of an impact
|
||||
// the closer the camera is to the ground
|
||||
let tree_multiplier = 1.0
|
||||
- (((1.0 - tree_density)
|
||||
+ ((cam_pos.z - terrain_alt + 20.0).abs() / 150.0).powi(2))
|
||||
.min(1.0));
|
||||
|
||||
if thunder_intensity < 0.7 {
|
||||
0.0
|
||||
} else {
|
||||
thunder_intensity
|
||||
}
|
||||
}
|
||||
|
||||
fn get_leaves_volume(&mut self, client: &Client, camera: &Camera) -> f32 {
|
||||
let focus_off = camera.get_focus_pos().map(f32::trunc);
|
||||
let cam_pos = camera.dependents().cam_pos + focus_off;
|
||||
|
||||
let (terrain_alt, tree_density) = if let Some(chunk) = client.current_chunk() {
|
||||
(chunk.meta().alt(), chunk.meta().tree_density())
|
||||
} else {
|
||||
(0.0, 0.0)
|
||||
};
|
||||
|
||||
// Tree density factors into leaves volume. The more trees,
|
||||
// the higher volume. The trees make more of an impact
|
||||
// the closer the camera is to the ground
|
||||
let tree_multiplier = 1.0
|
||||
- (((1.0 - tree_density) + ((cam_pos.z - terrain_alt + 20.0).abs() / 150.0).powi(2))
|
||||
.min(1.0));
|
||||
|
||||
if tree_multiplier > 0.1 {
|
||||
tree_multiplier
|
||||
} else {
|
||||
0.0
|
||||
if tree_multiplier > 0.1 {
|
||||
tree_multiplier
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -331,7 +331,7 @@ impl AudioFrontend {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// plays a file at a given volume in the channel with a given tag
|
||||
// Plays a file at a given volume in the channel with a given tag
|
||||
fn play_ambient(
|
||||
&mut self,
|
||||
channel_tag: AmbientChannelTag,
|
||||
@ -346,7 +346,7 @@ impl AudioFrontend {
|
||||
}
|
||||
}
|
||||
|
||||
// adds a new ambient channel of the given tag at zero volume
|
||||
// Adds a new ambient channel of the given tag at zero volume
|
||||
fn new_ambient_channel(&mut self, channel_tag: AmbientChannelTag) {
|
||||
if let Some(audio_stream) = &self.audio_stream {
|
||||
let ambient_channel = AmbientChannel::new(audio_stream, channel_tag, 0.0);
|
||||
@ -354,7 +354,7 @@ impl AudioFrontend {
|
||||
}
|
||||
}
|
||||
|
||||
// retrieves the channel currently having the given tag
|
||||
// Retrieves the channel currently having the given tag
|
||||
fn get_ambient_channel(
|
||||
&mut self,
|
||||
channel_tag: AmbientChannelTag,
|
||||
@ -379,7 +379,8 @@ impl AudioFrontend {
|
||||
}
|
||||
}
|
||||
|
||||
// sets the volume of the channel with the given tag to the given volume
|
||||
// Unused code that may be useful in the future:
|
||||
// Sets the volume of the channel with the given tag to the given volume
|
||||
// fn set_ambient_volume(&mut self, channel_tag: AmbientChannelTag,
|
||||
// volume_multiplier: f32) { if self.audio_stream.is_some() {
|
||||
// let sfx_volume = self.get_sfx_volume();
|
||||
@ -390,7 +391,7 @@ impl AudioFrontend {
|
||||
// }
|
||||
// }
|
||||
|
||||
// retrieves volume (pre-sfx-setting) of the channel with a given tag
|
||||
// Retrieves volume (pre-sfx-setting) of the channel with a given tag
|
||||
// fn get_ambient_volume(&mut self, channel_tag: AmbientChannelTag) -> f32 {
|
||||
// if self.audio_stream.is_some() {
|
||||
// if let Some(channel) = self.get_ambient_channel(channel_tag) {
|
||||
@ -462,13 +463,13 @@ impl AudioFrontend {
|
||||
}
|
||||
}
|
||||
|
||||
// this retrieves the current setting for sfx volume
|
||||
// Retrieves the current setting for sfx volume
|
||||
pub fn get_sfx_volume(&self) -> f32 { self.sfx_volume * self.master_volume }
|
||||
|
||||
// this retrieves the current setting for ambience volume
|
||||
// Retrieves the current setting for ambience volume
|
||||
pub fn get_ambience_volume(&self) -> f32 { self.ambience_volume * self.master_volume }
|
||||
|
||||
// this retrieves the current setting for music volume
|
||||
// Retrieves the current setting for music volume
|
||||
pub fn get_music_volume(&self) -> f32 { self.music_volume * self.master_volume }
|
||||
|
||||
pub fn sfx_enabled(&self) -> bool { self.get_sfx_volume() > 0.0 }
|
||||
|
@ -103,8 +103,6 @@ pub struct Scene {
|
||||
pub sfx_mgr: SfxMgr,
|
||||
music_mgr: MusicMgr,
|
||||
ambient_mgr: AmbientMgr,
|
||||
// ambient_wind_mgr: AmbientWindMgr,
|
||||
// ambient_rain_mgr: AmbientRainMgr,
|
||||
}
|
||||
|
||||
pub struct SceneData<'a> {
|
||||
@ -321,8 +319,6 @@ impl Scene {
|
||||
ambient_mgr: AmbientMgr {
|
||||
ambience: ambient::load_ambience_items(),
|
||||
},
|
||||
// ambient_wind_mgr: AmbientWindMgr::default(),
|
||||
// ambient_rain_mgr: AmbientRainMgr::default(),
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user