Implement text renderering with glyph_brush (lifetime error)

This commit is contained in:
Imbris 2020-04-21 21:29:59 -04:00
parent 29526977d8
commit a7458c099c
17 changed files with 598 additions and 122 deletions

32
Cargo.lock generated
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@ -1856,6 +1856,31 @@ dependencies = [
"gl_generator",
]
[[package]]
name = "glyph_brush"
version = "0.6.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5fca6f9d679bff1322c76c9a1ad4b8553b30a94f3f75bea6936e19032c2f2ec3"
dependencies = [
"glyph_brush_layout",
"log",
"ordered-float",
"rustc-hash",
"rusttype 0.8.3",
"twox-hash",
]
[[package]]
name = "glyph_brush_layout"
version = "0.1.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8b70adc570f1dc71b6b32e241cbcc2b42175f5aea71951fbf41e68b04aec24c7"
dependencies = [
"approx",
"rusttype 0.8.3",
"xi-unicode",
]
[[package]]
name = "guillotiere"
version = "0.5.2"
@ -5083,6 +5108,7 @@ dependencies = [
"git2",
"glsl-include",
"glutin",
"glyph_brush",
"guillotiere",
"hashbrown 0.7.2",
"iced_native",
@ -5667,6 +5693,12 @@ version = "2.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d089681aa106a86fade1b0128fb5daf07d5867a509ab036d99988dec80429a57"
[[package]]
name = "xi-unicode"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e71b85d8b1b8bfaf4b5c834187554d201a8cd621c2bbfa33efd41a3ecabd48b2"
[[package]]
name = "xml-rs"
version = "0.8.3"

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@ -37,6 +37,7 @@ conrod_winit = {git = "https://gitlab.com/veloren/conrod.git", branch="copypasta
euc = {git = "https://github.com/zesterer/euc.git"}
iced = {package = "iced_native", git = "https://github.com/hecrj/iced"}
window_clipboard = "0.1.1"
glyph_brush = "0.6.3"
# ECS
specs = {git = "https://github.com/amethyst/specs.git", rev = "7a2e348ab2223818bad487695c66c43db88050a5"}

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@ -378,7 +378,18 @@ impl<'a> MainMenuUi {
let fonts = ConrodVoxygenFonts::load(&voxygen_i18n.fonts, &mut ui)
.expect("Impossible to load fonts!");
let mut ice_ui = IcedUi::new(window).unwrap();
// TODO: newtype Font
let ice_font = {
use std::io::Read;
let mut buf = Vec::new();
common::assets::load_file("voxygen.font.OpenSans-Regular", &["ttf"])
.unwrap()
.read_to_end(&mut buf)
.unwrap();
glyph_brush::rusttype::Font::from_bytes(buf).unwrap()
};
let mut ice_ui = IcedUi::new(window, ice_font).unwrap();
let ice_state = IcedState {
imgs: IcedImgs::load(&mut ice_ui).expect("Failed to load images"),
};

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@ -57,6 +57,21 @@ impl<P: Pipeline> Mesh<P> {
self.verts.push(quad.a);
}
/// Overwrite a quad
pub fn replace_quad(&mut self, index: usize, quad: Quad<P>) {
debug_assert!(index % 3 == 0);
assert!(index + 5 < self.verts.len());
// Tri 1
self.verts[index] = quad.a.clone();
self.verts[index + 1] = quad.b;
self.verts[index + 2] = quad.c.clone();
// Tri 2
self.verts[index + 3] = quad.c;
self.verts[index + 4] = quad.d;
self.verts[index + 5] = quad.a;
}
/// Push the vertices of another mesh onto the end of this mesh.
pub fn push_mesh(&mut self, other: &Mesh<P>) { self.verts.extend_from_slice(other.vertices()); }

153
voxygen/src/ui/ice/cache.rs Normal file
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@ -0,0 +1,153 @@
use super::{
graphic::{Graphic, GraphicCache, Id as GraphicId},
renderer::{IcedRenderer, Primitive},
};
use crate::{
render::{Renderer, Texture},
Error,
};
use glyph_brush::{
GlyphBrushBuilder, GlyphCalculator, GlyphCalculatorBuilder, GlyphCalculatorGuard,
};
use std::cell::RefCell;
use vek::*;
// Multiplied by current window size
const GLYPH_CACHE_SIZE: u16 = 1;
// Glyph cache tolerances
const SCALE_TOLERANCE: f32 = 0.1;
const POSITION_TOLERANCE: f32 = 0.1;
type GlyphBrush = glyph_brush::GlyphBrush<'static, (Aabr<f32>, Aabr<f32>)>;
pub type Font = glyph_brush::rusttype::Font<'static>;
pub struct Cache {
glyph_cache: GlyphBrush,
glyph_cache_tex: Texture,
graphic_cache: GraphicCache,
}
// TODO: Should functions be returning UiError instead of Error?
impl Cache {
pub fn new(renderer: &mut Renderer, default_font: Font) -> Result<Self, Error> {
let (w, h) = renderer.get_resolution().into_tuple();
let max_texture_size = renderer.max_texture_size();
let glyph_cache_dims =
Vec2::new(w, h).map(|e| (e * GLYPH_CACHE_SIZE).min(max_texture_size as u16).max(512));
Ok(Self {
glyph_cache: GlyphBrushBuilder::using_font(default_font)
.initial_cache_size((glyph_cache_dims.x as u32, glyph_cache_dims.y as u32))
.gpu_cache_scale_tolerance(SCALE_TOLERANCE)
.gpu_cache_position_tolerance(POSITION_TOLERANCE)
.build(),
glyph_cache_tex: renderer.create_dynamic_texture(glyph_cache_dims.map(|e| e as u16))?,
graphic_cache: GraphicCache::new(renderer),
})
}
pub fn glyph_cache_tex(&self) -> &Texture { &self.glyph_cache_tex }
pub fn glyph_cache_mut_and_tex(&mut self) -> (&mut GlyphBrush, &Texture) {
(&mut self.glyph_cache, &self.glyph_cache_tex)
}
pub fn glyph_cache_mut(&mut self) -> &mut GlyphBrush { &mut self.glyph_cache }
// TODO: add font fn
pub fn graphic_cache(&self) -> &GraphicCache { &self.graphic_cache }
pub fn graphic_cache_mut(&mut self) -> &mut GraphicCache { &mut self.graphic_cache }
pub fn add_graphic(&mut self, graphic: Graphic) -> GraphicId {
self.graphic_cache.add_graphic(graphic)
}
pub fn replace_graphic(&mut self, id: GraphicId, graphic: Graphic) {
self.graphic_cache.replace_graphic(id, graphic)
}
// Resizes and clears the GraphicCache
pub fn resize_graphic_cache(&mut self, renderer: &mut Renderer) {
self.graphic_cache.clear_cache(renderer);
}
// Resizes and clears the GlyphCache
pub fn resize_glyph_cache(&mut self, renderer: &mut Renderer) -> Result<(), Error> {
let max_texture_size = renderer.max_texture_size();
let cache_dims = renderer
.get_resolution()
.map(|e| (e * GLYPH_CACHE_SIZE).min(max_texture_size as u16).max(512));
self.glyph_cache = self
.glyph_cache
.to_builder()
.initial_cache_size((cache_dims.x as u32, cache_dims.y as u32))
.build();
self.glyph_cache_tex = renderer.create_dynamic_texture(cache_dims.map(|e| e as u16))?;
Ok(())
}
}
pub struct GlyphCalcCache {
// Hold one of these for adding new fonts
builder: GlyphCalculatorBuilder<'static>,
calculator: GlyphCalculator<'static>,
}
impl GlyphCalcCache {
pub fn new(default_font: Font) -> Self {
// Multiple copies of the font in memory :/ (using Arc<[u8]> might help)
let builder = GlyphCalculatorBuilder::using_font(default_font);
let calculator = builder.clone().build();
Self {
builder,
calculator,
}
}
pub fn frame_guard<'a>(&'a self) -> GlyphCalculatorGuard<'a, 'static> {
self.calculator.cache_scope()
}
// add new font fn
}
pub struct FrameRenderer<'a> {
pub renderer: &'a mut IcedRenderer,
pub glyph_calc: RefCell<GlyphCalculatorGuard<'a, 'static>>,
}
impl<'a> FrameRenderer<'a> {
pub fn new(renderer: &'a mut IcedRenderer, glyph_calc_cache: &'a mut GlyphCalcCache) -> Self {
Self {
renderer,
glyph_calc: RefCell::new(glyph_calc_cache.frame_guard()),
}
}
}
impl iced::Renderer for FrameRenderer<'_> {
// Default styling
type Defaults = ();
// TODO: use graph of primitives to enable diffing???
type Output = (Primitive, iced::mouse::Interaction);
fn layout<'a, M>(
&mut self,
element: &iced::Element<'a, M, Self>,
limits: &iced::layout::Limits,
) -> iced::layout::Node {
let node = element.layout(self, limits);
// Trim text measurements cache?
node
}
}
// TODO: impl Debugger

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@ -1,9 +1,11 @@
// tooltip_manager: TooltipManager,
mod cache;
mod clipboard;
mod renderer;
mod widget;
mod winit_conversion;
pub use cache::Font;
pub use graphic::{Id, Rotation};
pub use iced::Event;
pub use renderer::IcedRenderer;
@ -19,14 +21,16 @@ use super::{
scale::{Scale, ScaleMode},
};
use crate::{render::Renderer, window::Window, Error};
use cache::{FrameRenderer, GlyphCalcCache};
use clipboard::Clipboard;
use iced::{Cache, MouseCursor, Size, UserInterface};
use iced::{mouse, Cache, Size, UserInterface};
use vek::*;
pub type Element<'a, M> = iced::Element<'a, M, IcedRenderer>;
pub type Element<'a, 'b, M> = iced::Element<'a, M, FrameRenderer<'b>>;
pub struct IcedUi {
renderer: IcedRenderer,
glyph_calc_cache: GlyphCalcCache,
cache: Option<Cache>,
events: Vec<Event>,
clipboard: Clipboard,
@ -35,14 +39,16 @@ pub struct IcedUi {
window_resized: Option<Vec2<u32>>,
}
impl IcedUi {
pub fn new(window: &mut Window) -> Result<Self, Error> {
pub fn new(window: &mut Window, default_font: Font) -> Result<Self, Error> {
let scale = Scale::new(window, ScaleMode::Absolute(1.0));
let renderer = window.renderer_mut();
let scaled_dims = scale.scaled_window_size().map(|e| e as f32);
// TODO: examine how much mem fonts take up and reduce clones if significant
Ok(Self {
renderer: IcedRenderer::new(renderer, scaled_dims)?,
renderer: IcedRenderer::new(renderer, scaled_dims, default_font.clone())?,
glyph_calc_cache: GlyphCalcCache::new(default_font),
cache: Some(Cache::new()),
events: Vec::new(),
// TODO: handle None
@ -58,7 +64,7 @@ impl IcedUi {
}
pub fn handle_event(&mut self, event: Event) {
use iced::{input::mouse, window};
use iced::window;
match event {
// Intercept resizing events
Event::Window(window::Event::Resized { width, height }) => {
@ -93,11 +99,12 @@ impl IcedUi {
}
// TODO: produce root internally???
pub fn maintain<'a, M, E: Into<Element<'a, M>>>(
// TODO: see if this lifetime soup can be simplified
pub fn maintain<'a, 'b, M, E: Into<iced::Element<'a, M, FrameRenderer<'b>>>>(
&mut self,
root: E,
renderer: &mut Renderer,
) -> (Vec<M>, MouseCursor) {
) -> (Vec<M>, mouse::Interaction) {
// Handle window resizing
if let Some(new_dims) = self.window_resized.take() {
let old_scaled_dims = self.scale.scaled_window_size();
@ -126,23 +133,28 @@ impl IcedUi {
// TODO: convert to f32 at source
let window_size = self.scale.scaled_window_size().map(|e| e as f32);
let mut frame_renderer = FrameRenderer::new(&mut self.renderer, &mut self.glyph_calc_cache);
let mut user_interface = UserInterface::build(
root,
Size::new(window_size.x, window_size.y),
self.cache.take().unwrap(),
&mut self.renderer,
&mut frame_renderer,
);
let messages =
user_interface.update(self.events.drain(..), Some(&self.clipboard), &self.renderer);
let messages = user_interface.update(
self.events.drain(..),
Some(&self.clipboard),
&frame_renderer,
);
let (primitive, mouse_cursor) = user_interface.draw(&mut self.renderer);
self.renderer.draw(primitive, renderer);
let (primitive, mouse_interaction) = user_interface.draw(&mut frame_renderer);
self.cache = Some(user_interface.into_cache());
(messages, mouse_cursor)
self.renderer.draw(primitive, renderer);
(messages, mouse_interaction)
}
pub fn render(&self, renderer: &mut Renderer) { self.renderer.render(renderer, None); }

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@ -7,11 +7,9 @@ mod row;
mod space;
use super::{
super::{
cache::Cache,
graphic::{self, Graphic, TexId},
},
widget, Rotation,
super::graphic::{self, Graphic, TexId},
cache::Cache,
widget, Font, Rotation,
};
use crate::{
render::{
@ -70,10 +68,23 @@ pub enum Primitive {
bounds: iced::Rectangle,
color: Rgba<u8>,
},
Text {
glyphs: Vec<(
glyph_brush::rusttype::PositionedGlyph<'static>,
glyph_brush::Color,
glyph_brush::FontId,
)>,
//size: f32,
bounds: iced::Rectangle,
linear_color: Rgba<f32>,
/*font: iced::Font,
*horizontal_alignment: iced::HorizontalAlignment,
*vertical_alignment: iced::VerticalAlignment, */
},
Nothing,
}
// Optimization idea inspired by what I think iced wgpu renderer may be doing
// Optimization idea inspired by what I think iced wgpu renderer may be doing:
// Could have layers of things which don't intersect and thus can be reordered
// arbitrarily
@ -90,35 +101,51 @@ pub struct IcedRenderer {
// Used to delay cache resizing until after current frame is drawn
//need_cache_resize: bool,
// Half of physical resolution
half_res: Vec2<f32>,
// Pixel perfection alignment
align: Vec2<f32>,
// Scale factor between physical and win dims
p_scale: f32,
// Pretend dims :) (i.e. scaled)
win_dims: Vec2<f32>,
// Per-frame/update
current_state: State,
mesh: Mesh<UiPipeline>,
glyphs: Vec<(usize, usize, Rgba<f32>)>,
// Output from glyph_brush in the previous frame
// It can sometimes ask you to redraw with these instead (idk if that is done with
// pre-positioned glyphs)
last_glyph_verts: Vec<(Aabr<f32>, Aabr<f32>)>,
start: usize,
// Draw commands for the next render
draw_commands: Vec<DrawCommand>,
//current_scissor: Aabr<u16>,
}
impl IcedRenderer {
pub fn new(renderer: &mut Renderer, scaled_dims: Vec2<f32>) -> Result<Self, Error> {
let (half_res, align) = Self::calculate_resolution_dependents(renderer.get_resolution());
pub fn new(
renderer: &mut Renderer,
scaled_dims: Vec2<f32>,
default_font: Font,
) -> Result<Self, Error> {
let (half_res, align, p_scale) =
Self::calculate_resolution_dependents(renderer.get_resolution(), scaled_dims);
Ok(Self {
cache: Cache::new(renderer)?,
cache: Cache::new(renderer, default_font)?,
draw_commands: Vec::new(),
model: renderer.create_dynamic_model(100)?,
interface_locals: renderer.create_consts(&[UiLocals::default()])?,
default_globals: renderer.create_consts(&[Globals::default()])?,
ingame_locals: Vec::new(),
mesh: Mesh::new(),
glyphs: Vec::new(),
last_glyph_verts: Vec::new(),
current_state: State::Plain,
half_res,
align,
p_scale,
win_dims: scaled_dims,
start: 0,
//current_scissor: default_scissor(renderer),
@ -144,6 +171,7 @@ impl IcedRenderer {
// Re-use memory
self.draw_commands.clear();
self.mesh.clear();
self.glyphs.clear();
self.current_state = State::Plain;
self.start = 0;
@ -177,6 +205,80 @@ impl IcedRenderer {
self.draw_commands
.push(DrawCommand::plain(start..mesh.vertices().len()));*/
// Fill in placeholder glyph quads
let (glyph_cache, cache_tex) = self.cache.glyph_cache_mut_and_tex();
let half_res = self.half_res;
let brush_result = glyph_cache.process_queued(
|rect, tex_data| {
let offset = [rect.min.x as u16, rect.min.y as u16];
let size = [rect.width() as u16, rect.height() as u16];
let new_data = tex_data
.iter()
.map(|x| [255, 255, 255, *x])
.collect::<Vec<[u8; 4]>>();
if let Err(err) = renderer.update_texture(cache_tex, offset, size, &new_data) {
log::warn!("Failed to update glyph cache texture: {:?}", err);
}
},
// Urgh more allocation we don't need
|vertex_data| {
let uv_rect = vertex_data.tex_coords;
let uv = Aabr {
min: Vec2::new(uv_rect.min.x, uv_rect.max.y),
max: Vec2::new(uv_rect.max.x, uv_rect.min.y),
};
let pixel_coords = vertex_data.pixel_coords;
let rect = Aabr {
min: Vec2::new(
pixel_coords.min.x as f32 / half_res.x - 1.0,
pixel_coords.min.y as f32 / half_res.y - 1.0,
),
max: Vec2::new(
pixel_coords.max.x as f32 / half_res.x - 1.0,
pixel_coords.max.y as f32 / half_res.y - 1.0,
),
};
(uv, rect)
},
);
match brush_result {
Ok(brush_action) => {
match brush_action {
glyph_brush::BrushAction::Draw(verts) => self.last_glyph_verts = verts,
glyph_brush::BrushAction::ReDraw => {},
}
let glyphs = &self.glyphs;
let mesh = &mut self.mesh;
glyphs
.iter()
.flat_map(|(mesh_index, glyph_count, linear_color)| {
let mesh_index = *mesh_index;
let linear_color = *linear_color;
(0..*glyph_count).map(move |i| (mesh_index + i * 6, linear_color))
})
.zip(self.last_glyph_verts.iter())
.for_each(|((mesh_index, linear_color), (uv, rect))| {
mesh.replace_quad(
mesh_index,
create_ui_quad(*rect, *uv, linear_color, UiMode::Text),
)
});
},
Err(glyph_brush::BrushError::TextureTooSmall { suggested: (x, y) }) => {
log::error!(
"Texture to small for all glyphs, would need one of the size: ({}, {})",
x,
y
);
},
}
// Create a larger dynamic model if the mesh is larger than the current model
// size.
if self.model.vbuf.len() < self.mesh.vertices().len() {
@ -203,17 +305,23 @@ impl IcedRenderer {
}
// Returns (half_res, align)
fn calculate_resolution_dependents(res: Vec2<u16>) -> (Vec2<f32>, Vec2<f32>) {
fn calculate_resolution_dependents(
res: Vec2<u16>,
win_dims: Vec2<f32>,
) -> (Vec2<f32>, Vec2<f32>, f32) {
let half_res = res.map(|e| e as f32 / 2.0);
let align = align(res);
// Assume to be the same in x and y for now...
let p_scale = res.x as f32 / win_dims.x;
(half_res, align)
(half_res, align, p_scale)
}
fn update_resolution_dependents(&mut self, res: Vec2<u16>) {
let (half_res, align) = Self::calculate_resolution_dependents(res);
let (half_res, align, p_scale) = Self::calculate_resolution_dependents(res, self.win_dims);
self.half_res = half_res;
self.align = align;
self.p_scale = p_scale;
}
fn gl_aabr(&self, bounds: iced::Rectangle) -> Aabr<f32> {
@ -349,6 +457,63 @@ impl IcedRenderer {
UiMode::Geometry,
));
},
Primitive::Text {
glyphs,
bounds, // iced::Rectangle
linear_color,
/*font,
*horizontal_alignment,
*vertical_alignment, */
} => {
self.switch_state(State::Plain);
// TODO: Scissor?
// TODO: makes sure we are not doing all this work for hidden text
// e.g. in chat
let glyph_cache = self.cache.glyph_cache_mut();
// Count glyphs
let glyph_count = glyphs.len();
// Queue the glyphs to be cached.
glyph_cache.queue_pre_positioned(
glyphs,
// Since we already passed in `bounds` to position the glyphs some of this
// seems redundant...
glyph_brush::rusttype::Rect {
min: glyph_brush::rusttype::Point {
x: bounds.x,
y: bounds.y,
},
max: glyph_brush::rusttype::Point {
x: bounds.x + bounds.width,
y: bounds.y + bounds.height,
},
},
0.0, // z (we don't use this)
);
// Leave ui and verts blank to fill in when processing cached glyphs
let zero_aabr = Aabr {
min: Vec2::broadcast(0.0),
max: Vec2::broadcast(0.0),
};
self.glyphs
.push((self.mesh.vertices().len(), glyph_count, linear_color));
for _ in 0..glyph_count {
// Push placeholder quad
// Note: moving to some sort of layering / z based system would be an
// alternative to this (and might help with reducing draw
// calls)
self.mesh.push_quad(create_ui_quad(
zero_aabr,
zero_aabr,
linear_color,
UiMode::Text,
));
}
},
Primitive::Nothing => {},
}
}
@ -414,24 +579,3 @@ fn default_scissor(renderer: &Renderer) -> Aabr<u16> {
},
}
}
impl iced::Renderer for IcedRenderer {
// Default styling
type Defaults = ();
// TODO: use graph of primitives to enable diffing???
type Output = (Primitive, iced::MouseCursor);
fn layout<'a, M>(
&mut self,
element: &iced::Element<'a, M, Self>,
limits: &iced::layout::Limits,
) -> iced::layout::Node {
let node = element.layout(self, limits);
// Trim text measurements cache?
node
}
}
// TODO: impl Debugger

View File

@ -1,7 +1,10 @@
use super::{super::widget::background_container, IcedRenderer, Primitive};
use super::{
super::{cache::FrameRenderer, widget::background_container},
Primitive,
};
use iced::{Element, Layout, Point};
impl background_container::Renderer for IcedRenderer {
impl background_container::Renderer for FrameRenderer<'_> {
fn draw<M, B>(
&mut self,
defaults: &Self::Defaults,
@ -17,13 +20,13 @@ impl background_container::Renderer for IcedRenderer {
let back_primitive = background
.draw(self, defaults, background_layout, cursor_position)
.0;
let (content_primitive, mouse_cursor) =
let (content_primitive, mouse_interaction) =
content.draw(self, defaults, content_layout, cursor_position);
(
Primitive::Group {
primitives: vec![back_primitive, content_primitive],
},
mouse_cursor,
mouse_interaction,
)
}
}

View File

@ -1,34 +1,34 @@
use super::{IcedRenderer, Primitive};
use iced::{column, Element, Layout, MouseCursor, Point};
use super::{super::cache::FrameRenderer, Primitive};
use iced::{column, mouse, Element, Layout, Point};
impl column::Renderer for IcedRenderer {
impl column::Renderer for FrameRenderer<'_> {
fn draw<M>(
&mut self,
defaults: &Self::Defaults,
children: &[Element<'_, M, Self>],
content: &[Element<'_, M, Self>],
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let mut mouse_cursor = MouseCursor::OutOfBounds;
let mut mouse_interaction = mouse::Interaction::default();
(
Primitive::Group {
primitives: children
primitives: content
.iter()
.zip(layout.children())
.map(|(child, layout)| {
let (primitive, new_mouse_cursor) =
let (primitive, new_mouse_interaction) =
child.draw(self, defaults, layout, cursor_position);
if new_mouse_cursor > mouse_cursor {
mouse_cursor = new_mouse_cursor;
if new_mouse_interaction > mouse_interaction {
mouse_interaction = new_mouse_interaction;
}
primitive
})
.collect(),
},
mouse_cursor,
mouse_interaction,
)
}
}

View File

@ -1,11 +1,11 @@
use super::{
super::{widget::compound_graphic, Rotation},
IcedRenderer, Primitive,
super::{cache::FrameRenderer, widget::compound_graphic, Rotation},
Primitive,
};
use compound_graphic::GraphicKind;
use iced::{MouseCursor, Rectangle};
use iced::{mouse, Rectangle};
impl compound_graphic::Renderer for IcedRenderer {
impl compound_graphic::Renderer for FrameRenderer<'_> {
fn draw<I>(
&mut self,
graphics: I,
@ -28,7 +28,7 @@ impl compound_graphic::Renderer for IcedRenderer {
})
.collect(),
},
MouseCursor::OutOfBounds,
mouse::Interaction::default(),
)
}
}

View File

@ -1,7 +1,7 @@
use super::IcedRenderer;
use super::super::cache::FrameRenderer;
use iced::{container, Element, Layout, Point, Rectangle};
impl container::Renderer for IcedRenderer {
impl container::Renderer for FrameRenderer<'_> {
type Style = ();
fn draw<M>(
@ -13,10 +13,11 @@ impl container::Renderer for IcedRenderer {
content: &Element<'_, M, Self>,
content_layout: Layout<'_>,
) -> Self::Output {
let (content, mouse_cursor) = content.draw(self, defaults, content_layout, cursor_position);
let (content, mouse_interaction) =
content.draw(self, defaults, content_layout, cursor_position);
// We may have more stuff here if styles are used
(content, mouse_cursor)
(content, mouse_interaction)
}
}

View File

@ -1,13 +1,14 @@
use super::{
super::{widget::image, Rotation},
IcedRenderer, Primitive,
super::{cache::FrameRenderer, widget::image, Rotation},
Primitive,
};
use iced::MouseCursor;
use iced::mouse;
use vek::Rgba;
impl image::Renderer for IcedRenderer {
impl image::Renderer for FrameRenderer<'_> {
fn dimensions(&self, handle: image::Handle) -> (u32, u32) {
self.cache
self.renderer
.cache
.graphic_cache()
.get_graphic_dims((handle, Rotation::None))
// TODO: don't unwrap
@ -26,7 +27,7 @@ impl image::Renderer for IcedRenderer {
bounds: layout.bounds(),
color,
},
MouseCursor::OutOfBounds,
mouse::Interaction::default(),
)
}
}

View File

@ -1,34 +1,34 @@
use super::{IcedRenderer, Primitive};
use iced::{row, Element, Layout, MouseCursor, Point};
use super::{super::cache::FrameRenderer, Primitive};
use iced::{mouse, row, Element, Layout, Point};
impl row::Renderer for IcedRenderer {
impl row::Renderer for FrameRenderer<'_> {
fn draw<M>(
&mut self,
defaults: &Self::Defaults,
children: &[Element<'_, M, Self>],
content: &[Element<'_, M, Self>],
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let mut mouse_cursor = MouseCursor::OutOfBounds;
let mut mouse_interaction = mouse::Interaction::default();
(
Primitive::Group {
primitives: children
primitives: content
.iter()
.zip(layout.children())
.map(|(child, layout)| {
let (primitive, new_mouse_cursor) =
let (primitive, new_mouse_interaction) =
child.draw(self, defaults, layout, cursor_position);
if new_mouse_cursor > mouse_cursor {
mouse_cursor = new_mouse_cursor;
if new_mouse_interaction > mouse_interaction {
mouse_interaction = new_mouse_interaction;
}
primitive
})
.collect(),
},
mouse_cursor,
mouse_interaction,
)
}
}

View File

@ -1,8 +1,8 @@
use super::{IcedRenderer, Primitive};
use iced::{space, MouseCursor, Rectangle};
use super::{super::cache::FrameRenderer, Primitive};
use iced::{mouse, space, Rectangle};
impl space::Renderer for IcedRenderer {
impl space::Renderer for FrameRenderer<'_> {
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
(Primitive::Nothing, MouseCursor::OutOfBounds)
(Primitive::Nothing, mouse::Interaction::default())
}
}

View File

@ -1,34 +1,37 @@
use super::{super::widget::stack, IcedRenderer, Primitive};
use iced::{Element, Layout, MouseCursor, Point};
use super::{
super::{cache::FrameRenderer, widget::stack},
Primitive,
};
use iced::{mouse, Element, Layout, Point};
impl stack::Renderer for IcedRenderer {
impl stack::Renderer for FrameRenderer<'_> {
fn draw<M>(
&mut self,
defaults: &Self::Defaults,
children: &[Element<'_, M, Self>],
content: &[Element<'_, M, Self>],
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let mut mouse_cursor = MouseCursor::OutOfBounds;
let mut mouse_interaction = mouse::Interaction::default();
(
Primitive::Group {
primitives: children
primitives: content
.iter()
.zip(layout.children())
.map(|(child, layout)| {
let (primitive, new_mouse_cursor) =
let (primitive, new_mouse_interaction) =
child.draw(self, defaults, layout, cursor_position);
if new_mouse_cursor > mouse_cursor {
mouse_cursor = new_mouse_cursor;
if new_mouse_interaction > mouse_interaction {
mouse_interaction = new_mouse_interaction;
}
primitive
})
.collect(),
},
mouse_cursor,
mouse_interaction,
)
}
}

View File

@ -0,0 +1,97 @@
use iced::{
text, Color, Font, HorizontalAlignment, mouse, Rectangle, Size, VerticalAlignment,
};
use super::{super::cache::FrameRenderer, Primitive}:
struct FontId(glyph_brush::FontId);
impl text::Renderer for FrameRenderer<'_> {
type Font = FontId;
const DEFAULT_SIZE: u16 = 20;
fn measure(
&self,
content: &str,
size: u16,
font: Self::Font,
bounds: Size,
) -> (f32, f32) {
// Using the physical scale might make these cached info usable below?
// Although we also have a position of the screen so this could be useless
let p_scale = self.p_scale;
// TODO: would be nice if the method was mut
let section = glyph_brush::Section {
text: content,
scale: glyph_brush::rusttype::Scale::uniform(size as f32 * p_scale),
font_id: font.0,
bounds: (size.width, size.height),
..Default::default()
};
let maybe_rect = self.glyph_calc.borrow_mut().glyph_bounds(section);
maybe_rect.map_or((0.0, 0.0), |rect| (rect.width() / p_scale, rect.height() / p_scale))
}
fn draw(
&mut self,
defaults: &Self::Defaults,
bounds: Rectangle,
content: &str,
size: u16,
font: Self::Font,
color: Option<Color>,
horizontal_alignment: HorizontalAlignment,
vertical_alignment: VerticalAlignment,
) -> Self::Output {
use glyph_brush::{HorizontalAlign, VerticalAlign};
let h_align = match horizontal_alignment {
HorizontalAlignment::Left => HorizontalAlign::Left,
HorizontalAlignment::Center => HorizontalAlign::Center,
HorizontalAlignment::Right => HorizontalAlign::Right,
};
let v_align = match vertical_alignment {
VerticalAlignment::Top => VerticalAlign::Top,
VerticalAlignment::Center => VerticalAlign::Center,
VerticalAlignment::Bottom => VerticalAlign::Bottom,
};
let p_scale = self.p_scale;
let section = glyph_brush::Section {
text: content,
// TODO: do snap to pixel thing here IF it is being done down the line
screen_position: (bounds.x * p_scale, bounds.y * p_scale),
bounds: (bounds.width * p_scale, bounds.height * p_scale),
scale: glyph_brush::rusttype::Scale::uniform(size as f32 * p_scale),
layout: glyph_brush::Layout::Wrap {
line_breaker: Default::default(),
h_align,
v_align,
},
font_id: font.0,
..Default::default()
};
let glyphs = self.glyph_calc.borrow_mut().glyphs(section).map(|positioned_glyph|
(
positioned_glyph,
[0.0, 0.0, 0.0, 1.0], // Color
font.0,
)
).collect();
(
Primitive::Text {
glyphs,
//size: size as f32,
bounds,
color: color.unwrap_or(Color::BLACK).into_linear().into(),
//font,
//horizontal_alignment,
//vertical_alignment,
},
mouse::Interaction::default,
)
}
}

View File

@ -1,10 +1,7 @@
// Using reference impl: https://github.com/hecrj/iced/blob/e1438774af809c2951c4c7446638500446c81111/winit/src/conversion.rs
use iced::{
input::{
keyboard::{self, KeyCode, ModifiersState},
mouse, ButtonState,
},
window, Event,
keyboard::{self, KeyCode, ModifiersState},
mouse, window, Event,
};
/// Converts a winit event into an iced event.
@ -28,10 +25,14 @@ pub fn window_event(event: winit::WindowEvent) -> Option<Event> {
y: position.y as f32,
}))
},
WindowEvent::MouseInput { button, state, .. } => Some(Event::Mouse(mouse::Event::Input {
button: mouse_button(button),
state: button_state(state),
})),
WindowEvent::MouseInput { button, state, .. } => {
let button = mouse_button(button);
Some(Event::Mouse(match state {
winit::ElementState::Pressed => mouse::Event::ButtonPressed(button),
winit::ElementState::Released => mouse::Event::ButtonReleased(button),
}))
},
WindowEvent::MouseWheel { delta, .. } => match delta {
winit::MouseScrollDelta::LineDelta(delta_x, delta_y) => {
Some(Event::Mouse(mouse::Event::WheelScrolled {
@ -63,10 +64,20 @@ pub fn window_event(event: winit::WindowEvent) -> Option<Event> {
..
},
..
} => Some(Event::Keyboard(keyboard::Event::Input {
key_code: key_code(virtual_keycode),
state: button_state(state),
modifiers: modifiers_state(modifiers),
} => Some(Event::Keyboard({
let key_code = key_code(virtual_keycode);
let modifiers = modifiers_state(modifiers);
match state {
winit::ElementState::Pressed => keyboard::Event::KeyPressed {
key_code,
modifiers,
},
winit::ElementState::Released => keyboard::Event::KeyReleased {
key_code,
modifiers,
},
}
})),
// iced also can use file hovering events but we don't need them right now
_ => None,
@ -85,14 +96,6 @@ fn mouse_button(mouse_button: winit::MouseButton) -> mouse::Button {
}
}
/// Converts winit `ElementState` to an iced button state
fn button_state(element_state: winit::ElementState) -> ButtonState {
match element_state {
winit::ElementState::Pressed => ButtonState::Pressed,
winit::ElementState::Released => ButtonState::Released,
}
}
/// Converts winit `ModifiersState` to iced `ModifiersState`
fn modifiers_state(modifiers: winit::ModifiersState) -> ModifiersState {
ModifiersState {