Add needs_admin bool to check if the commands needs admin perms

This commit is contained in:
Piotr Korgól 2019-08-15 16:33:00 +02:00
parent 0221de484e
commit a777b67b2d
2 changed files with 346 additions and 399 deletions

View File

@ -26,6 +26,8 @@ pub struct ChatCommand {
arg_fmt: &'static str,
/// A message that explains how the command is used.
help_string: &'static str,
/// A boolean that is used to check whether the command requires administrator permissions or not.
needs_admin: bool,
/// Handler function called when the command is executed.
/// # Arguments
/// * `&mut Server` - the `Server` instance executing the command.
@ -42,18 +44,32 @@ impl ChatCommand {
keyword: &'static str,
arg_fmt: &'static str,
help_string: &'static str,
needs_admin: bool,
handler: fn(&mut Server, EcsEntity, String, &ChatCommand),
) -> Self {
Self {
keyword,
arg_fmt,
help_string,
needs_admin,
handler,
}
}
/// Calls the contained handler function, passing `&self` as the last argument.
pub fn execute(&self, server: &mut Server, entity: EcsEntity, args: String) {
(self.handler)(server, entity, args, self);
if self.needs_admin {
if !server.entity_is_admin(entity) {
server.clients.notify(
entity,
ServerMsg::private(String::from("You have no permission to do that.")),
);
return;
} else {
(self.handler)(server, entity, args, self);
}
} else {
(self.handler)(server, entity, args, self);
}
}
}
@ -64,157 +80,157 @@ lazy_static! {
"jump",
"{d} {d} {d}",
"/jump <dx> <dy> <dz> : Offset your current position",
true,
handle_jump,
),
ChatCommand::new(
"goto",
"{d} {d} {d}",
"/goto <x> <y> <z> : Teleport to a position",
true,
handle_goto,
),
ChatCommand::new(
"alias",
"{}",
"/alias <name> : Change your alias",
false,
handle_alias,
),
ChatCommand::new(
"tp",
"{}",
"/tp <alias> : Teleport to another player",
true,
handle_tp,
),
ChatCommand::new(
"kill",
"{}",
"/kill : Kill yourself",
false,
handle_kill,
),
ChatCommand::new(
"time",
"{} {s}",
"/time <XY:XY> or [Time of day] : Set the time of day",
true,
handle_time,
),
ChatCommand::new(
"spawn",
"{} {} {d}",
"/spawn <alignment> <entity> [amount] : Spawn a test entity",
true,
handle_spawn,
),
ChatCommand::new(
"players",
"{}",
"/players : Lists players currently online",
false,
handle_players,
),
ChatCommand::new(
"help", "", "/help: Display this message", handle_help),
"help", "", "/help: Display this message", false, handle_help),
ChatCommand::new(
"health",
"{}",
"/health : Set your current health",
true,
handle_health,
),
ChatCommand::new(
"build",
"",
"/build : Toggles build mode on and off",
true,
handle_build,
),
ChatCommand::new(
"tell",
"{}",
"/tell <alias> <message>: Send a message to another player",
false,
handle_tell,
),
ChatCommand::new(
"killnpcs",
"{}",
"/killnpcs : Kill the NPCs",
true,
handle_killnpcs,
),
ChatCommand::new(
"object",
"{}",
"/object [Name]: Spawn an object",
true,
handle_object,
),
ChatCommand::new(
"light",
"{} {} {} {} {} {} {}",
"/light <opt: <<cr> <cg> <cb>> <<ox> <oy> <oz>> <<strength>>>: Spawn entity with light",
true,
handle_light,
),
ChatCommand::new(
"lantern",
"{}",
"/lantern : adds/remove light near player",
false,
handle_lantern,
),
ChatCommand::new(
"explosion",
"{}",
"/explosion <radius> : Explodes the ground around you",
false,
handle_explosion,
),
];
}
fn handle_jump(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
if !server.entity_is_admin(entity) {
server.clients.notify(
entity,
ServerMsg::private(String::from("You have no permission to do that")),
);
return;
} else {
if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(current_pos) => {
server
.state
.write_component(entity, comp::Pos(current_pos.0 + Vec3::new(x, y, z)));
server.state.write_component(entity, comp::ForceUpdate);
}
None => server.clients.notify(
entity,
ServerMsg::private(String::from("You have no position!")),
),
if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(current_pos) => {
server
.state
.write_component(entity, comp::Pos(current_pos.0 + Vec3::new(x, y, z)));
server.state.write_component(entity, comp::ForceUpdate);
}
None => server.clients.notify(
entity,
ServerMsg::private(String::from("You have no position!")),
),
}
}
}
fn handle_goto(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
if !server.entity_is_admin(entity) {
server.clients.notify(
entity,
ServerMsg::private(String::from("You have no permission to do that")),
);
return;
} else {
if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
if server
.state
.read_component_cloned::<comp::Pos>(entity)
.is_some()
{
server
.state
.write_component(entity, comp::Pos(Vec3::new(x, y, z)));
server.state.write_component(entity, comp::ForceUpdate);
} else {
server.clients.notify(
entity,
ServerMsg::private(String::from("You don't have a position!")),
);
}
} else {
if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
if server
.state
.read_component_cloned::<comp::Pos>(entity)
.is_some()
{
server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string)));
.state
.write_component(entity, comp::Pos(Vec3::new(x, y, z)));
server.state.write_component(entity, comp::ForceUpdate);
} else {
server.clients.notify(
entity,
ServerMsg::private(String::from("You don't have a position!")),
);
}
} else {
server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string)));
}
}
@ -228,90 +244,74 @@ fn handle_kill(server: &mut Server, entity: EcsEntity, _args: String, _action: &
}
fn handle_time(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
if !server.entity_is_admin(entity) {
server.clients.notify(
entity,
ServerMsg::private(String::from("You have no permission to do that")),
);
return;
} else {
let time = scan_fmt_some!(&args, action.arg_fmt, String);
let new_time = match time.as_ref().map(|s| s.as_str()) {
Some("night") => NaiveTime::from_hms(0, 0, 0),
Some("dawn") => NaiveTime::from_hms(5, 0, 0),
Some("day") => NaiveTime::from_hms(12, 0, 0),
Some("dusk") => NaiveTime::from_hms(17, 0, 0),
Some(n) => match n.parse() {
Ok(n) => n,
Err(_) => match NaiveTime::parse_from_str(n, "%H:%M") {
Ok(time) => time,
Err(_) => {
server.clients.notify(
entity,
ServerMsg::private(format!("'{}' is not a valid time.", n)),
);
return;
}
},
let time = scan_fmt_some!(&args, action.arg_fmt, String);
let new_time = match time.as_ref().map(|s| s.as_str()) {
Some("night") => NaiveTime::from_hms(0, 0, 0),
Some("dawn") => NaiveTime::from_hms(5, 0, 0),
Some("day") => NaiveTime::from_hms(12, 0, 0),
Some("dusk") => NaiveTime::from_hms(17, 0, 0),
Some(n) => match n.parse() {
Ok(n) => n,
Err(_) => match NaiveTime::parse_from_str(n, "%H:%M") {
Ok(time) => time,
Err(_) => {
server.clients.notify(
entity,
ServerMsg::private(format!("'{}' is not a valid time.", n)),
);
return;
}
},
None => {
let time_in_seconds = server.state.ecs_mut().read_resource::<TimeOfDay>().0;
},
None => {
let time_in_seconds = server.state.ecs_mut().read_resource::<TimeOfDay>().0;
let current_time = NaiveTime::from_num_seconds_from_midnight_opt(
// Wraps around back to 0s if it exceeds 24 hours (24 hours = 86400s)
(time_in_seconds as u64 % 86400) as u32,
0,
);
let msg = match current_time {
Some(time) => format!("Current time is: {}", time.format("%H:%M").to_string()),
None => String::from("Unknown Time"),
};
server.clients.notify(entity, ServerMsg::private(msg));
return;
}
};
let current_time = NaiveTime::from_num_seconds_from_midnight_opt(
// Wraps around back to 0s if it exceeds 24 hours (24 hours = 86400s)
(time_in_seconds as u64 % 86400) as u32,
0,
);
let msg = match current_time {
Some(time) => format!("Current time is: {}", time.format("%H:%M").to_string()),
None => String::from("Unknown Time"),
};
server.clients.notify(entity, ServerMsg::private(msg));
return;
}
};
server.state.ecs_mut().write_resource::<TimeOfDay>().0 =
new_time.num_seconds_from_midnight() as f64;
server.state.ecs_mut().write_resource::<TimeOfDay>().0 =
new_time.num_seconds_from_midnight() as f64;
server.clients.notify(
entity,
ServerMsg::private(format!(
"Time changed to: {}",
new_time.format("%H:%M").to_string()
)),
);
}
server.clients.notify(
entity,
ServerMsg::private(format!(
"Time changed to: {}",
new_time.format("%H:%M").to_string()
)),
);
}
fn handle_health(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
if !server.entity_is_admin(entity) {
server.clients.notify(
entity,
ServerMsg::private(String::from("You have no permission to do that")),
);
return;
} else {
if let Ok(hp) = scan_fmt!(&args, action.arg_fmt, u32) {
if let Some(stats) = server
.state
.ecs_mut()
.write_storage::<comp::Stats>()
.get_mut(entity)
{
stats.health.set_to(hp, comp::HealthSource::Command);
} else {
server.clients.notify(
entity,
ServerMsg::private(String::from("You have no health.")),
);
}
if let Ok(hp) = scan_fmt!(&args, action.arg_fmt, u32) {
if let Some(stats) = server
.state
.ecs_mut()
.write_storage::<comp::Stats>()
.get_mut(entity)
{
stats.health.set_to(hp, comp::HealthSource::Command);
} else {
server.clients.notify(
entity,
ServerMsg::private(String::from("You must specify health amount!")),
ServerMsg::private(String::from("You have no health.")),
);
}
} else {
server.clients.notify(
entity,
ServerMsg::private(String::from("You must specify health amount!")),
);
}
}
@ -331,110 +331,89 @@ fn handle_alias(server: &mut Server, entity: EcsEntity, args: String, action: &C
}
fn handle_tp(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
if !server.entity_is_admin(entity) {
server.clients.notify(
entity,
ServerMsg::private(String::from("You have no permission to do that")),
);
return;
} else {
if let Ok(alias) = scan_fmt!(&args, action.arg_fmt, String) {
let ecs = server.state.ecs();
let opt_player = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.alias == alias)
.map(|(entity, _)| entity);
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(_pos) => match opt_player {
Some(player) => match server.state.read_component_cloned::<comp::Pos>(player) {
Some(pos) => {
server.state.write_component(entity, pos);
server.state.write_component(entity, comp::ForceUpdate);
}
None => server.clients.notify(
entity,
ServerMsg::private(format!(
"Unable to teleport to player '{}'!",
alias
)),
),
},
None => {
server.clients.notify(
entity,
ServerMsg::private(format!("Player '{}' not found!", alias)),
);
server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string)));
if let Ok(alias) = scan_fmt!(&args, action.arg_fmt, String) {
let ecs = server.state.ecs();
let opt_player = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.alias == alias)
.map(|(entity, _)| entity);
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(_pos) => match opt_player {
Some(player) => match server.state.read_component_cloned::<comp::Pos>(player) {
Some(pos) => {
server.state.write_component(entity, pos);
server.state.write_component(entity, comp::ForceUpdate);
}
None => server.clients.notify(
entity,
ServerMsg::private(format!("Unable to teleport to player '{}'!", alias)),
),
},
None => {
server.clients.notify(
entity,
ServerMsg::private(format!("Player '{}' not found!", alias)),
);
server
.clients
.notify(entity, ServerMsg::private(format!("You have no position!")));
.notify(entity, ServerMsg::private(String::from(action.help_string)));
}
},
None => {
server
.clients
.notify(entity, ServerMsg::private(format!("You have no position!")));
}
} else {
server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string)));
}
} else {
server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string)));
}
}
fn handle_spawn(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
if !server.entity_is_admin(entity) {
server.clients.notify(
entity,
ServerMsg::private(String::from("You have no permission to do that")),
);
return;
} else {
match scan_fmt_some!(&args, action.arg_fmt, String, NpcKind, String) {
(Some(opt_align), Some(id), opt_amount) => {
if let Some(agent) = alignment_to_agent(&opt_align, entity) {
let amount = opt_amount
.and_then(|a| a.parse().ok())
.filter(|x| *x > 0)
.unwrap_or(1)
.min(10);
match scan_fmt_some!(&args, action.arg_fmt, String, NpcKind, String) {
(Some(opt_align), Some(id), opt_amount) => {
if let Some(agent) = alignment_to_agent(&opt_align, entity) {
let amount = opt_amount
.and_then(|a| a.parse().ok())
.filter(|x| *x > 0)
.unwrap_or(1)
.min(10);
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(pos) => {
for _ in 0..amount {
let vel = Vec3::new(
rand::thread_rng().gen_range(-2.0, 3.0),
rand::thread_rng().gen_range(-2.0, 3.0),
10.0,
);
let body = kind_to_body(id);
server
.create_npc(pos, get_npc_name(id), body)
.with(comp::Vel(vel))
.with(agent)
.build();
}
server.clients.notify(
entity,
ServerMsg::private(
format!("Spawned {} entities", amount).to_owned(),
),
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(pos) => {
for _ in 0..amount {
let vel = Vec3::new(
rand::thread_rng().gen_range(-2.0, 3.0),
rand::thread_rng().gen_range(-2.0, 3.0),
10.0,
);
let body = kind_to_body(id);
server
.create_npc(pos, get_npc_name(id), body)
.with(comp::Vel(vel))
.with(agent)
.build();
}
None => server.clients.notify(
server.clients.notify(
entity,
ServerMsg::private("You have no position!".to_owned()),
),
ServerMsg::private(format!("Spawned {} entities", amount).to_owned()),
);
}
None => server.clients.notify(
entity,
ServerMsg::private("You have no position!".to_owned()),
),
}
}
_ => {
server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string)));
}
}
_ => {
server
.clients
.notify(entity, ServerMsg::private(String::from(action.help_string)));
}
}
}
@ -464,39 +443,31 @@ fn handle_players(server: &mut Server, entity: EcsEntity, _args: String, _action
}
fn handle_build(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
if !server.entity_is_admin(entity) {
if server
.state
.read_storage::<comp::CanBuild>()
.get(entity)
.is_some()
{
server
.state
.ecs()
.write_storage::<comp::CanBuild>()
.remove(entity);
server.clients.notify(
entity,
ServerMsg::private(String::from("You have no permission to do that")),
ServerMsg::private(String::from("Toggled off build mode!")),
);
return;
} else {
if server
let _ = server
.state
.read_storage::<comp::CanBuild>()
.get(entity)
.is_some()
{
server
.state
.ecs()
.write_storage::<comp::CanBuild>()
.remove(entity);
server.clients.notify(
entity,
ServerMsg::private(String::from("Toggled off build mode!")),
);
} else {
let _ = server
.state
.ecs()
.write_storage::<comp::CanBuild>()
.insert(entity, comp::CanBuild);
server.clients.notify(
entity,
ServerMsg::private(String::from("Toggled on build mode!")),
);
}
.ecs()
.write_storage::<comp::CanBuild>()
.insert(entity, comp::CanBuild);
server.clients.notify(
entity,
ServerMsg::private(String::from("Toggled on build mode!")),
);
}
}
@ -530,184 +501,160 @@ fn kind_to_body(kind: NpcKind) -> comp::Body {
}
fn handle_killnpcs(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
if !server.entity_is_admin(entity) {
server.clients.notify(
entity,
ServerMsg::private(String::from("You have no permission to do that")),
);
return;
} else {
let ecs = server.state.ecs();
let mut stats = ecs.write_storage::<comp::Stats>();
let players = ecs.read_storage::<comp::Player>();
let mut count = 0;
for (stats, ()) in (&mut stats, !&players).join() {
count += 1;
stats.health.set_to(0, comp::HealthSource::Command);
}
let text = if count > 0 {
format!("Destroyed {} NPCs.", count)
} else {
"No NPCs on server.".to_string()
};
server.clients.notify(entity, ServerMsg::private(text));
let ecs = server.state.ecs();
let mut stats = ecs.write_storage::<comp::Stats>();
let players = ecs.read_storage::<comp::Player>();
let mut count = 0;
for (stats, ()) in (&mut stats, !&players).join() {
count += 1;
stats.health.set_to(0, comp::HealthSource::Command);
}
let text = if count > 0 {
format!("Destroyed {} NPCs.", count)
} else {
"No NPCs on server.".to_string()
};
server.clients.notify(entity, ServerMsg::private(text));
}
fn handle_object(server: &mut Server, entity: EcsEntity, args: String, _action: &ChatCommand) {
if !server.entity_is_admin(entity) {
server.clients.notify(
entity,
ServerMsg::private(String::from("You have no permission to do that")),
);
return;
} else {
let obj_type = scan_fmt!(&args, _action.arg_fmt, String);
let obj_type = scan_fmt!(&args, _action.arg_fmt, String);
let pos = server
.state
.ecs()
.read_storage::<comp::Pos>()
.get(entity)
.copied();
let ori = server
.state
.ecs()
.read_storage::<comp::Ori>()
.get(entity)
.copied();
/*let builder = server
.create_object(pos, ori, obj_type)
.with(ori);*/
if let (Some(pos), Some(ori)) = (pos, ori) {
let obj_type = match obj_type.as_ref().map(String::as_str) {
Ok("scarecrow") => comp::object::Body::Scarecrow,
Ok("cauldron") => comp::object::Body::Cauldron,
Ok("chest_vines") => comp::object::Body::ChestVines,
Ok("chest") => comp::object::Body::Chest,
Ok("chest_dark") => comp::object::Body::ChestDark,
Ok("chest_demon") => comp::object::Body::ChestDemon,
Ok("chest_gold") => comp::object::Body::ChestGold,
Ok("chest_light") => comp::object::Body::ChestLight,
Ok("chest_open") => comp::object::Body::ChestOpen,
Ok("chest_skull") => comp::object::Body::ChestSkull,
Ok("pumpkin") => comp::object::Body::Pumpkin,
Ok("pumpkin_2") => comp::object::Body::Pumpkin2,
Ok("pumpkin_3") => comp::object::Body::Pumpkin3,
Ok("pumpkin_4") => comp::object::Body::Pumpkin4,
Ok("pumpkin_5") => comp::object::Body::Pumpkin5,
Ok("campfire") => comp::object::Body::Campfire,
Ok("lantern_ground") => comp::object::Body::LanternGround,
Ok("lantern_ground_open") => comp::object::Body::LanternGroundOpen,
Ok("lantern_2") => comp::object::Body::LanternStanding2,
Ok("lantern") => comp::object::Body::LanternStanding,
Ok("potion_blue") => comp::object::Body::PotionBlue,
Ok("potion_green") => comp::object::Body::PotionGreen,
Ok("potion_red") => comp::object::Body::PotionRed,
Ok("crate") => comp::object::Body::Crate,
Ok("tent") => comp::object::Body::Tent,
Ok("bomb") => comp::object::Body::Bomb,
Ok("window_spooky") => comp::object::Body::WindowSpooky,
Ok("door_spooky") => comp::object::Body::DoorSpooky,
Ok("carpet") => comp::object::Body::Carpet,
Ok("table_human") => comp::object::Body::Table,
Ok("table_human_2") => comp::object::Body::Table2,
Ok("table_human_3") => comp::object::Body::Table3,
Ok("drawer") => comp::object::Body::Drawer,
Ok("bed_human_blue") => comp::object::Body::BedBlue,
Ok("anvil") => comp::object::Body::Anvil,
Ok("gravestone") => comp::object::Body::Gravestone,
Ok("gravestone_2") => comp::object::Body::Gravestone2,
Ok("chair") => comp::object::Body::Chair,
Ok("chair_2") => comp::object::Body::Chair2,
Ok("chair_3") => comp::object::Body::Chair3,
Ok("bench_human") => comp::object::Body::Bench,
Ok("bedroll") => comp::object::Body::Bedroll,
Ok("carpet_human_round") => comp::object::Body::CarpetHumanRound,
Ok("carpet_human_square") => comp::object::Body::CarpetHumanSquare,
Ok("carpet_human_square_2") => comp::object::Body::CarpetHumanSquare2,
Ok("carpet_human_squircle") => comp::object::Body::CarpetHumanSquircle,
_ => {
return server.clients.notify(
entity,
ServerMsg::private(String::from("Object not found!")),
);
}
};
server
.create_object(pos, obj_type)
.with(comp::Ori(
// converts player orientation into a 90° rotation for the object by using the axis with the highest value
ori.0
.map(|e| {
if e.abs() == ori.0.map(|e| e.abs()).reduce_partial_max() {
e
} else {
0.0
}
})
.normalized(),
))
.build();
server
.clients
.notify(entity, ServerMsg::private(format!("Spawned object.")));
} else {
server
.clients
.notify(entity, ServerMsg::private(format!("You have no position!")));
}
let pos = server
.state
.ecs()
.read_storage::<comp::Pos>()
.get(entity)
.copied();
let ori = server
.state
.ecs()
.read_storage::<comp::Ori>()
.get(entity)
.copied();
/*let builder = server
.create_object(pos, ori, obj_type)
.with(ori);*/
if let (Some(pos), Some(ori)) = (pos, ori) {
let obj_type = match obj_type.as_ref().map(String::as_str) {
Ok("scarecrow") => comp::object::Body::Scarecrow,
Ok("cauldron") => comp::object::Body::Cauldron,
Ok("chest_vines") => comp::object::Body::ChestVines,
Ok("chest") => comp::object::Body::Chest,
Ok("chest_dark") => comp::object::Body::ChestDark,
Ok("chest_demon") => comp::object::Body::ChestDemon,
Ok("chest_gold") => comp::object::Body::ChestGold,
Ok("chest_light") => comp::object::Body::ChestLight,
Ok("chest_open") => comp::object::Body::ChestOpen,
Ok("chest_skull") => comp::object::Body::ChestSkull,
Ok("pumpkin") => comp::object::Body::Pumpkin,
Ok("pumpkin_2") => comp::object::Body::Pumpkin2,
Ok("pumpkin_3") => comp::object::Body::Pumpkin3,
Ok("pumpkin_4") => comp::object::Body::Pumpkin4,
Ok("pumpkin_5") => comp::object::Body::Pumpkin5,
Ok("campfire") => comp::object::Body::Campfire,
Ok("lantern_ground") => comp::object::Body::LanternGround,
Ok("lantern_ground_open") => comp::object::Body::LanternGroundOpen,
Ok("lantern_2") => comp::object::Body::LanternStanding2,
Ok("lantern") => comp::object::Body::LanternStanding,
Ok("potion_blue") => comp::object::Body::PotionBlue,
Ok("potion_green") => comp::object::Body::PotionGreen,
Ok("potion_red") => comp::object::Body::PotionRed,
Ok("crate") => comp::object::Body::Crate,
Ok("tent") => comp::object::Body::Tent,
Ok("bomb") => comp::object::Body::Bomb,
Ok("window_spooky") => comp::object::Body::WindowSpooky,
Ok("door_spooky") => comp::object::Body::DoorSpooky,
Ok("carpet") => comp::object::Body::Carpet,
Ok("table_human") => comp::object::Body::Table,
Ok("table_human_2") => comp::object::Body::Table2,
Ok("table_human_3") => comp::object::Body::Table3,
Ok("drawer") => comp::object::Body::Drawer,
Ok("bed_human_blue") => comp::object::Body::BedBlue,
Ok("anvil") => comp::object::Body::Anvil,
Ok("gravestone") => comp::object::Body::Gravestone,
Ok("gravestone_2") => comp::object::Body::Gravestone2,
Ok("chair") => comp::object::Body::Chair,
Ok("chair_2") => comp::object::Body::Chair2,
Ok("chair_3") => comp::object::Body::Chair3,
Ok("bench_human") => comp::object::Body::Bench,
Ok("bedroll") => comp::object::Body::Bedroll,
Ok("carpet_human_round") => comp::object::Body::CarpetHumanRound,
Ok("carpet_human_square") => comp::object::Body::CarpetHumanSquare,
Ok("carpet_human_square_2") => comp::object::Body::CarpetHumanSquare2,
Ok("carpet_human_squircle") => comp::object::Body::CarpetHumanSquircle,
_ => {
return server.clients.notify(
entity,
ServerMsg::private(String::from("Object not found!")),
);
}
};
server
.create_object(pos, obj_type)
.with(comp::Ori(
// converts player orientation into a 90° rotation for the object by using the axis with the highest value
ori.0
.map(|e| {
if e.abs() == ori.0.map(|e| e.abs()).reduce_partial_max() {
e
} else {
0.0
}
})
.normalized(),
))
.build();
server
.clients
.notify(entity, ServerMsg::private(format!("Spawned object.")));
} else {
server
.clients
.notify(entity, ServerMsg::private(format!("You have no position!")));
}
}
fn handle_light(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
if !server.entity_is_admin(entity) {
server.clients.notify(
entity,
ServerMsg::private(String::from("You have no permission to do that")),
);
return;
} else {
let (opt_r, opt_g, opt_b, opt_x, opt_y, opt_z, opt_s) =
scan_fmt_some!(&args, action.arg_fmt, f32, f32, f32, f32, f32, f32, f32);
let (opt_r, opt_g, opt_b, opt_x, opt_y, opt_z, opt_s) =
scan_fmt_some!(&args, action.arg_fmt, f32, f32, f32, f32, f32, f32, f32);
let mut light_emitter = comp::LightEmitter::default();
let mut light_emitter = comp::LightEmitter::default();
if let (Some(r), Some(g), Some(b)) = (opt_r, opt_g, opt_b) {
let r = r.max(0.0).min(1.0);
let g = g.max(0.0).min(1.0);
let b = b.max(0.0).min(1.0);
light_emitter.col = Rgb::new(r, g, b)
};
if let (Some(x), Some(y), Some(z)) = (opt_x, opt_y, opt_z) {
light_emitter.offset = Vec3::new(x, y, z)
};
if let Some(s) = opt_s {
light_emitter.strength = s.max(0.0)
};
let pos = server
if let (Some(r), Some(g), Some(b)) = (opt_r, opt_g, opt_b) {
let r = r.max(0.0).min(1.0);
let g = g.max(0.0).min(1.0);
let b = b.max(0.0).min(1.0);
light_emitter.col = Rgb::new(r, g, b)
};
if let (Some(x), Some(y), Some(z)) = (opt_x, opt_y, opt_z) {
light_emitter.offset = Vec3::new(x, y, z)
};
if let Some(s) = opt_s {
light_emitter.strength = s.max(0.0)
};
let pos = server
.state
.ecs()
.read_storage::<comp::Pos>()
.get(entity)
.copied();
if let Some(pos) = pos {
server
.state
.ecs()
.read_storage::<comp::Pos>()
.get(entity)
.copied();
if let Some(pos) = pos {
server
.state
.ecs_mut()
.create_entity_synced()
.with(pos)
.with(comp::ForceUpdate)
.with(light_emitter)
.build();
server
.clients
.notify(entity, ServerMsg::private(format!("Spawned object.")));
} else {
server
.clients
.notify(entity, ServerMsg::private(format!("You have no position!")));
}
.ecs_mut()
.create_entity_synced()
.with(pos)
.with(comp::ForceUpdate)
.with(light_emitter)
.build();
server
.clients
.notify(entity, ServerMsg::private(format!("Spawned object.")));
} else {
server
.clients
.notify(entity, ServerMsg::private(format!("You have no position!")));
}
}

View File

@ -66,7 +66,7 @@ impl ServerSettings {
address: SocketAddr::from(([0; 4], 14004)),
world_seed: 1337,
server_name: "Singleplayer".to_owned(),
server_description: "This is the best Veloren singleplayer server.".to_owned(),
server_description: "The main feature is loneliness!".to_owned(),
max_players: 100,
start_time: 9.0 * 3600.0,
admins: vec!["singleplayer".to_string()], // TODO: Let the player choose if they want to use admin commands or not