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Merge branch 'floppy-bat-wing-tweaks' into 'master'
tweak bat wing animation See merge request veloren/veloren!3684
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commit
a820eee289
@ -289,11 +289,11 @@
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),
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(Bat, Male): (
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wing_l: (
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offset: (-13.0, 2.5, -3.5),
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offset: (-15.0, 2.5, -2.5),
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lateral: ("npc.bat.male.wing_r"),
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),
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wing_r: (
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offset: (-1.0, 2.5, -3.5),
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offset: (1.0, 2.5, -2.5),
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lateral: ("npc.bat.male.wing_r"),
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),
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foot_l: (
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@ -307,11 +307,11 @@
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),
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(Bat, Female): (
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wing_l: (
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offset: (-13.0, 2.5, -3.5),
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offset: (-15.0, 2.5, -2.5),
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lateral: ("npc.bat.male.wing_r"),
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),
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wing_r: (
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offset: (-1.0, 2.5, -3.5),
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offset: (1.0, 2.5, -2.5),
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lateral: ("npc.bat.male.wing_r"),
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),
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foot_l: (
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@ -20,7 +20,7 @@ SpawnEntry (
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(1, (1, 1, "common.entity.wild.peaceful.holladon")),
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(1, (1, 1, "common.entity.wild.peaceful.porcupine")),
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(1, (1, 1, "common.entity.wild.peaceful.pangolin")),
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(1, (2, 4, "common.entity.wild.aggressive.bat")),
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(1, (1, 3, "common.entity.wild.aggressive.bat")),
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],
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spawn_mode: Land,
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day_period: [Night],
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@ -22,7 +22,7 @@ SpawnEntry (
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groups: [
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(5, (1, 1, "common.entity.wild.peaceful.quokka")),
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(1, (1, 1, "common.entity.wild.peaceful.tortoise")),
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(5, (2, 4, "common.entity.wild.aggressive.bat")),
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(2, (1, 3, "common.entity.wild.aggressive.bat")),
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],
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spawn_mode: Land,
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day_period: [Night],
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@ -45,7 +45,7 @@ SpawnEntry (
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// Pack
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(5, (1, 3, "common.entity.wild.peaceful.rat")),
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(5, (1, 3, "common.entity.wild.peaceful.squirrel")),
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(5, (2, 4, "common.entity.wild.aggressive.bat")),
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(3, (1, 3, "common.entity.wild.aggressive.bat")),
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],
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spawn_mode: Land,
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day_period: [Night],
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@ -153,7 +153,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Owl, Female) => (3.5, -6.0, 3.5),
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(Parrot, _) => (2.0, -4.5, 3.0),
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(Penguin, _) => (4.0, 0.5, 1.0),
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(Bat, _) => (3.0, -8.0, -1.0),
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(Bat, _) => (1.0, -8.0, -2.0),
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},
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foot: match (body.species, body.body_type) {
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(Duck, _) => (2.5, -2.0, 4.0),
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@ -830,7 +830,7 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
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),
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(
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Some("common.entity.wild.aggressive.bat"),
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(biome.mushroom + 0.1) * 0.5,
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(biome.mushroom + 0.1) * 0.25,
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),
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// Leafy biome
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(
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@ -875,7 +875,7 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
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),
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(
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Some("common.entity.wild.aggressive.bat"),
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(biome.leafy + 0.1) * 0.5,
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(biome.leafy + 0.1) * 0.25,
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),
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// Dusty biome
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(
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@ -900,7 +900,7 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
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),
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(
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Some("common.entity.wild.aggressive.bat"),
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(biome.dusty + 0.1) * 0.5,
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(biome.dusty + 0.1) * 0.25,
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),
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// Icy biome
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(
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