Updated changelog

This commit is contained in:
Joshua Barretto 2023-04-09 19:23:11 +01:00
parent 859eb95033
commit a99313695c

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@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
### Added
- Command to toggle experimental shaders.
- Faster Energy Regeneration while sitting.
- Lantern glow for dropped lanterns.
@ -25,8 +26,22 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Setting in userdata/server/server_config/settings.ron that controls the length of each day/night cycle.
- Starting site can now be chosen during character creation
- Durability loss of equipped items on death
- Reputation system: crimes will be remembered and NPCs will tell each other about crimes they witness
- NPCs will now talk to players and to each other
- NPCs now have dedicated professions and will act accordingly
- NPCs other than merchants can be traded with
- NPCs will seek out a place to sleep when night comes
- Merchants now travel between towns
- Travellers and merchants will stay a while in each town they visit and converse with the locals
- Resource tracking: resources in the world can be temporarily exhausted, requiring time to replenish
- Airships now have pilot NPCs
- Simulated NPCs now have repopulation mechanics
- NPCs now have unique names
- A /scale command that can be used to change the in-game scale of players
- Merchants will flog their wares in towns, encouraging nearby character to buy goods from them
### Changed
- Bats move slower and use a simple proportional controller to maintain altitude
- Bats now have less health
- Climbing no longer requires having 10 energy
@ -34,11 +49,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Sword
- Rescaling of images for the UI is now done when sampling from them on the GPU. Improvements are
particularily noticeable when opening the map screen (which involves rescaling a few large
images) and also when using the voxel minimap view (where a medium size image is updated often).
images) and also when using the voxel minimap view (where a medium size image is updated often).
### Removed
### Fixed
- Doors
- Debug hitboxes now scale with the `Scale` component
- Potion quaffing no longer makes characters practically immortal.
@ -49,6 +65,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Fixed various issues with showing the correct text hint for interactable blocks.
- Intert entities like arrows no longer obstruct interacting with nearby entities/blocks.
- Underwater fall damage
- The scale component now behaves properly
## [0.14.0] - 2023-01-07