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Updated changelog
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CHANGELOG.md
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CHANGELOG.md
@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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## [Unreleased]
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### Added
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### Added
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- Command to toggle experimental shaders.
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- Command to toggle experimental shaders.
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- Faster Energy Regeneration while sitting.
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- Faster Energy Regeneration while sitting.
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- Lantern glow for dropped lanterns.
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- Lantern glow for dropped lanterns.
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@ -25,8 +26,22 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Setting in userdata/server/server_config/settings.ron that controls the length of each day/night cycle.
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- Setting in userdata/server/server_config/settings.ron that controls the length of each day/night cycle.
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- Starting site can now be chosen during character creation
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- Starting site can now be chosen during character creation
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- Durability loss of equipped items on death
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- Durability loss of equipped items on death
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- Reputation system: crimes will be remembered and NPCs will tell each other about crimes they witness
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- NPCs will now talk to players and to each other
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- NPCs now have dedicated professions and will act accordingly
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- NPCs other than merchants can be traded with
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- NPCs will seek out a place to sleep when night comes
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- Merchants now travel between towns
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- Travellers and merchants will stay a while in each town they visit and converse with the locals
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- Resource tracking: resources in the world can be temporarily exhausted, requiring time to replenish
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- Airships now have pilot NPCs
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- Simulated NPCs now have repopulation mechanics
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- NPCs now have unique names
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- A /scale command that can be used to change the in-game scale of players
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- Merchants will flog their wares in towns, encouraging nearby character to buy goods from them
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### Changed
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### Changed
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- Bats move slower and use a simple proportional controller to maintain altitude
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- Bats move slower and use a simple proportional controller to maintain altitude
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- Bats now have less health
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- Bats now have less health
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- Climbing no longer requires having 10 energy
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- Climbing no longer requires having 10 energy
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@ -34,11 +49,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Sword
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- Sword
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- Rescaling of images for the UI is now done when sampling from them on the GPU. Improvements are
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- Rescaling of images for the UI is now done when sampling from them on the GPU. Improvements are
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particularily noticeable when opening the map screen (which involves rescaling a few large
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particularily noticeable when opening the map screen (which involves rescaling a few large
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images) and also when using the voxel minimap view (where a medium size image is updated often).
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images) and also when using the voxel minimap view (where a medium size image is updated often).
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### Removed
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### Removed
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### Fixed
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### Fixed
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- Doors
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- Doors
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- Debug hitboxes now scale with the `Scale` component
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- Debug hitboxes now scale with the `Scale` component
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- Potion quaffing no longer makes characters practically immortal.
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- Potion quaffing no longer makes characters practically immortal.
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@ -49,6 +65,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Fixed various issues with showing the correct text hint for interactable blocks.
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- Fixed various issues with showing the correct text hint for interactable blocks.
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- Intert entities like arrows no longer obstruct interacting with nearby entities/blocks.
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- Intert entities like arrows no longer obstruct interacting with nearby entities/blocks.
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- Underwater fall damage
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- Underwater fall damage
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- The scale component now behaves properly
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## [0.14.0] - 2023-01-07
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## [0.14.0] - 2023-01-07
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