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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
fix: sync characterstates, better energy management
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parent
31f3aae75c
commit
ac611f4618
@ -53,6 +53,15 @@ pub enum CharacterState {
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}
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impl CharacterState {
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pub fn is_wielded(&self) -> bool {
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match self {
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CharacterState::Wielded(_) => true,
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CharacterState::BasicAttack(_) => true,
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CharacterState::BasicBlock(_) => true,
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_ => false,
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}
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}
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pub fn is_attack(&self) -> bool {
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match self {
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CharacterState::BasicAttack(_) => true,
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@ -16,6 +16,7 @@ pub enum EnergySource {
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Regen,
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Revive,
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Climb,
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Roll,
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Unknown,
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}
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@ -24,6 +24,7 @@ sum_type! {
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AbilityAction(comp::AbilityAction),
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AbilityPool(comp::AbilityPool),
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Attacking(comp::Attacking),
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CharacterState(comp::CharacterState),
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}
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}
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// Automatically derive From<T> for EcsCompPhantom
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@ -47,6 +48,7 @@ sum_type! {
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AbilityAction(PhantomData<comp::AbilityAction>),
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AbilityPool(PhantomData<comp::AbilityPool>),
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Attacking(PhantomData<comp::Attacking>),
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CharacterState(PhantomData<comp::CharacterState>),
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}
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}
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impl sync::CompPacket for EcsCompPacket {
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@ -70,6 +72,7 @@ impl sync::CompPacket for EcsCompPacket {
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EcsCompPacket::AbilityAction(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::AbilityPool(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Attacking(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::CharacterState(comp) => sync::handle_insert(comp, entity, world),
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}
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}
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@ -91,6 +94,7 @@ impl sync::CompPacket for EcsCompPacket {
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EcsCompPacket::AbilityAction(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::AbilityPool(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Attacking(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::CharacterState(comp) => sync::handle_modify(comp, entity, world),
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}
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}
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@ -118,6 +122,9 @@ impl sync::CompPacket for EcsCompPacket {
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sync::handle_remove::<comp::AbilityPool>(entity, world)
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},
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EcsCompPhantom::Attacking(_) => sync::handle_remove::<comp::Attacking>(entity, world),
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EcsCompPhantom::CharacterState(_) => {
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sync::handle_remove::<comp::CharacterState>(entity, world)
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},
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}
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}
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}
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@ -1,6 +1,6 @@
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use crate::{
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comp::{Attacking, CharacterState, EcsStateData, ItemKind::Tool, StateUpdate, ToolData},
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states::{utils, StateHandler},
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states::StateHandler,
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};
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use std::{collections::VecDeque, time::Duration};
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@ -1,6 +1,6 @@
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use super::utils::*;
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use crate::{
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comp::{EcsStateData, StateUpdate},
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comp::{CharacterState, EcsStateData, StateUpdate},
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states::StateHandler,
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};
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use std::{collections::VecDeque, time::Duration};
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@ -26,6 +26,12 @@ impl StateHandler for State {
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server_events: VecDeque::new(),
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};
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handle_move_dir(&ecs_data, &mut update);
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if !ecs_data.physics.on_ground || !ecs_data.inputs.secondary.is_pressed() {
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update.character = CharacterState::Wielded(None);
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}
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update
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}
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}
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@ -50,6 +50,16 @@ impl StateHandler for State {
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.unwrap_or_default()
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* ROLL_SPEED;
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// Smooth orientation
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if update.vel.0.magnitude_squared() > 0.0001
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&& (update.ori.0.normalized() - Vec3::from(update.vel.0).normalized())
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.magnitude_squared()
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> 0.001
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{
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update.ori.0 =
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vek::ops::Slerp::slerp(update.ori.0, update.vel.0.into(), 9.0 * ecs_data.dt.0);
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}
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if self.remaining_duration == Duration::default() {
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// Roll duration has expired
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update.character = CharacterState::Idle(None);
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@ -1,5 +1,5 @@
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use crate::{
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comp::{Attacking, CharacterState, EcsStateData, ItemKind::Tool, StateUpdate},
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comp::{Attacking, CharacterState, EcsStateData, EnergySource, ItemKind::Tool, StateUpdate},
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event::LocalEvent,
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};
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use std::time::Duration;
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@ -27,7 +27,10 @@ pub fn handle_move_dir(ecs_data: &EcsStateData, update: &mut StateUpdate) {
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}
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// Set direction based on move direction
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let ori_dir = if update.character.is_attack() || update.character.is_block() {
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let ori_dir = if update.character.is_wielded()
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|| update.character.is_attack()
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|| update.character.is_block()
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{
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Vec2::from(ecs_data.inputs.look_dir).normalized()
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} else {
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Vec2::from(update.vel.0)
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@ -58,7 +61,7 @@ pub fn handle_sit(ecs_data: &EcsStateData, update: &mut StateUpdate) {
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}
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pub fn handle_climb(ecs_data: &EcsStateData, update: &mut StateUpdate) {
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if (ecs_data.inputs.climb.is_just_pressed() || ecs_data.inputs.climb_down.is_pressed())
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if (ecs_data.inputs.climb.is_pressed() || ecs_data.inputs.climb_down.is_pressed())
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&& ecs_data.physics.on_wall.is_some()
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&& !ecs_data.physics.on_ground
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//&& update.vel.0.z < 0.0
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@ -121,6 +124,10 @@ pub fn handle_dodge(ecs_data: &EcsStateData, update: &mut StateUpdate) {
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if ecs_data.inputs.roll.is_pressed()
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&& ecs_data.physics.on_ground
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&& ecs_data.body.is_humanoid()
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&& update
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.energy
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.try_change_by(-200, EnergySource::Roll)
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.is_ok()
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{
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update.character = state;
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}
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@ -5,7 +5,7 @@ use crate::{
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};
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use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
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const ENERGY_REGEN_ACCEL: f32 = 20.0;
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const ENERGY_REGEN_ACCEL: f32 = 10.0;
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/// This system kills players, levels them up, and regenerates energy.
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pub struct Sys;
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@ -87,15 +87,17 @@ impl<'a> System<'a> for Sys {
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as i32,
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EnergySource::Regen,
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);
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energy.regen_rate += ENERGY_REGEN_ACCEL * dt.0;
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energy.regen_rate =
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(energy.regen_rate + ENERGY_REGEN_ACCEL * dt.0).min(100.0);
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}
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},
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// All other states do not regen and set the rate back to zero.
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_ => {
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CharacterState::Wielded(_) => {
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if energy.get_unchecked().regen_rate != 0.0 {
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energy.get_mut_unchecked().regen_rate = 0.0
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}
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},
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_ => {},
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}
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}
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}
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@ -1,8 +1,8 @@
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use super::SysTimer;
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use common::{
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comp::{
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AbilityPool, Body, CanBuild, Energy, Gravity, Item, LightEmitter, Mass, MountState,
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Mounting, Player, Scale, Stats, Sticky,
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AbilityPool, Body, CanBuild, CharacterState, Energy, Gravity, Item, LightEmitter, Mass,
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MountState, Mounting, Player, Scale, Stats, Sticky,
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},
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msg::EcsCompPacket,
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sync::{EntityPackage, SyncPackage, Uid, UpdateTracker, WorldSyncExt},
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@ -52,6 +52,7 @@ pub struct TrackedComps<'a> {
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pub sticky: ReadStorage<'a, Sticky>,
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pub gravity: ReadStorage<'a, Gravity>,
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pub ability_pool: ReadStorage<'a, AbilityPool>,
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pub character_state: ReadStorage<'a, CharacterState>,
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}
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impl<'a> TrackedComps<'a> {
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pub fn create_entity_package(&self, entity: EcsEntity) -> EntityPackage<EcsCompPacket> {
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@ -109,6 +110,10 @@ impl<'a> TrackedComps<'a> {
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.get(entity)
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.copied()
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.map(|c| comps.push(c.into()));
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self.character_state
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.get(entity)
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.copied()
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.map(|c| comps.push(c.into()));
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EntityPackage { uid, comps }
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}
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@ -130,6 +135,7 @@ pub struct ReadTrackers<'a> {
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pub sticky: ReadExpect<'a, UpdateTracker<Sticky>>,
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pub gravity: ReadExpect<'a, UpdateTracker<Gravity>>,
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pub ability_pool: ReadExpect<'a, UpdateTracker<AbilityPool>>,
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pub character_state: ReadExpect<'a, UpdateTracker<CharacterState>>,
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}
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impl<'a> ReadTrackers<'a> {
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pub fn create_sync_package(
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@ -158,6 +164,12 @@ impl<'a> ReadTrackers<'a> {
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.with_component(&comps.uid, &*self.sticky, &comps.sticky, filter)
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.with_component(&comps.uid, &*self.gravity, &comps.gravity, filter)
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.with_component(&comps.uid, &*self.ability_pool, &comps.ability_pool, filter)
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.with_component(
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&comps.uid,
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&*self.character_state,
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&comps.character_state,
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filter,
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)
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}
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}
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@ -178,6 +190,7 @@ pub struct WriteTrackers<'a> {
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sticky: WriteExpect<'a, UpdateTracker<Sticky>>,
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gravity: WriteExpect<'a, UpdateTracker<Gravity>>,
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ability_pool: WriteExpect<'a, UpdateTracker<AbilityPool>>,
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character_state: WriteExpect<'a, UpdateTracker<CharacterState>>,
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}
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fn record_changes(comps: &TrackedComps, trackers: &mut WriteTrackers) {
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@ -197,6 +210,9 @@ fn record_changes(comps: &TrackedComps, trackers: &mut WriteTrackers) {
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trackers.sticky.record_changes(&comps.sticky);
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trackers.gravity.record_changes(&comps.gravity);
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trackers.ability_pool.record_changes(&comps.ability_pool);
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trackers
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.character_state
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.record_changes(&comps.character_state);
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}
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pub fn register_trackers(world: &mut World) {
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@ -215,6 +231,7 @@ pub fn register_trackers(world: &mut World) {
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world.register_tracker::<Sticky>();
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world.register_tracker::<Gravity>();
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world.register_tracker::<AbilityPool>();
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world.register_tracker::<CharacterState>();
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}
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/// Deleted entities grouped by region
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@ -124,28 +124,23 @@ impl MovementEventMapper {
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}
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}
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/// Voxygen has an existing list of character states via `MoveState::*` and
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/// `ActionState::*` however that list does not provide enough
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/// resolution to target specific entity events, such as opening or
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/// closing the glider. These methods translate those entity states with
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/// some additional data into more specific `SfxEvent`'s which we attach
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/// sounds to
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/// Voxygen has an existing list of character states however that list does
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/// not provide enough resolution to target specific entity events, such
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/// as opening or closing the glider. These methods translate those
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/// entity states with some additional data into more specific
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/// `SfxEvent`'s which we attach sounds to
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fn map_movement_event(current_event: &CharacterState, previous_event: SfxEvent) -> SfxEvent {
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match (current_event, previous_event) {
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(CharacterState::Roll(_), _) => SfxEvent::Roll,
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(CharacterState::Climb(_), _) => SfxEvent::Climb,
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(CharacterState::Idle(_), _) => SfxEvent::Run,
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(CharacterState::Idle(_), SfxEvent::Glide) => SfxEvent::GliderClose,
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(CharacterState::Idle(_), SfxEvent::Fall) => SfxEvent::Run,
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(CharacterState::Idle(_), SfxEvent::Jump) => SfxEvent::Idle,
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(CharacterState::Glide(_), previous_event) => {
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match (previous_event, current_event) {
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(_, CharacterState::Roll(_)) => SfxEvent::Roll,
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(_, CharacterState::Climb(_)) => SfxEvent::Climb,
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(SfxEvent::Glide, CharacterState::Idle(_)) => SfxEvent::GliderClose,
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(previous_event, CharacterState::Glide(_)) => {
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if previous_event != SfxEvent::GliderOpen && previous_event != SfxEvent::Glide {
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SfxEvent::GliderOpen
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} else {
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SfxEvent::Glide
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}
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},
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(CharacterState::Idle(_), SfxEvent::Glide) => SfxEvent::GliderClose,
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_ => SfxEvent::Idle,
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}
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}
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