veloren/common/src/states/basic_block.rs

38 lines
1.0 KiB
Rust

use super::utils::*;
use crate::{
comp::{CharacterState, EcsStateData, StateUpdate},
states::StateHandler,
};
use std::{collections::VecDeque, time::Duration};
use vek::Vec2;
const BLOCK_ACCEL: f32 = 30.0;
const BLOCK_SPEED: f32 = 75.0;
#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
pub struct State {}
impl StateHandler for State {
fn new(_ecs_data: &EcsStateData) -> Self { Self {} }
fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
let mut update = StateUpdate {
pos: *ecs_data.pos,
vel: *ecs_data.vel,
ori: *ecs_data.ori,
energy: *ecs_data.energy,
character: *ecs_data.character,
local_events: VecDeque::new(),
server_events: VecDeque::new(),
};
handle_move_dir(&ecs_data, &mut update);
if !ecs_data.physics.on_ground || !ecs_data.inputs.secondary.is_pressed() {
update.character = CharacterState::Wielded(None);
}
update
}
}