added large bipeds, small birbs, small fish skeletons

This commit is contained in:
jshipsey 2019-10-23 21:10:26 -04:00
parent 4f5f7402f0
commit ada6142c1f
2 changed files with 4 additions and 0 deletions

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@ -1088,6 +1088,7 @@ pub fn mesh_knight_foot_r(foot_r: biped_large::FootR) -> Mesh<FigurePipeline> {
)
}
////
pub fn mesh_object(obj: object::Body) -> Mesh<FigurePipeline> {
use object::Body;

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@ -8,7 +8,10 @@ use crate::{
anim::{
self, character::CharacterSkeleton, object::ObjectSkeleton, quadruped::QuadrupedSkeleton,
quadrupedmedium::QuadrupedMediumSkeleton, birdmedium::BirdMediumSkeleton, fishmedium::FishMediumSkeleton, dragon::DragonSkeleton, bird_small::BirdSmallSkeleton, fish_small::FishSmallSkeleton, biped_large::BipedLargeSkeleton, Animation, Skeleton,
<<<<<<< HEAD
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>>>>>>> added large bipeds, small birbs, small fish skeletons
},
render::{Consts, FigureBoneData, FigureLocals, Globals, Light, Renderer, Shadow},
scene::camera::{Camera, CameraMode},