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Tweaking consts
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@ -9,7 +9,8 @@ use vek::vec::Vec2;
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// In millis
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const STAGE_DURATION: u64 = 600;
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const BASE_ACCEL: f32 = 200.0;
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const INITIAL_ACCEL: f32 = 200.0;
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const SECONDARY_ACCEL: f32 = 100.0;
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const BASE_SPEED: f32 = 25.0;
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/// ### A sequence of 3 incrementally increasing attacks.
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///
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@ -64,10 +65,16 @@ impl CharacterBehavior for Data {
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if self.stage < 3 {
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// Handling movement
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if stage_time_active < Duration::from_millis(STAGE_DURATION / 3) {
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let adjusted_accel = if self.stage == 0 {
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INITIAL_ACCEL
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} else {
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SECONDARY_ACCEL
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};
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// Move player forward while in first third of each stage
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if update.vel.0.magnitude_squared() < BASE_SPEED.powf(2.0) {
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update.vel.0 =
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update.vel.0 + Vec2::broadcast(data.dt.0) * data.ori.0 * BASE_ACCEL;
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update.vel.0 + Vec2::broadcast(data.dt.0) * data.ori.0 * adjusted_accel;
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let mag2 = update.vel.0.magnitude_squared();
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if mag2 > BASE_SPEED.powf(2.0) {
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update.vel.0 = update.vel.0.normalized() * BASE_SPEED;
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