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Fix what broke during rebase
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@ -852,7 +852,13 @@ impl FigureMgr {
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if data.exhausted {
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anim::character::AlphaAnimation::update_skeleton(
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&target_base,
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(active_tool_kind, second_tool_kind, vel.0.magnitude(), time),
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(
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active_tool_kind,
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second_tool_kind,
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vel.0.magnitude(),
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time,
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None,
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),
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state.state_time,
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&mut state_animation_rate,
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skeleton_attr,
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