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Simplified item key (assets)
This commit is contained in:
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@ -2,7 +2,7 @@ ItemDef(
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name: "Alchemist Belt",
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description: "",
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kind: Armor((
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kind: Belt("Alchemist"),
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kind: Belt,
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stats: (
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protection: Some(Normal(8.0)),
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poise_resilience: Some(Normal(1.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Alchemist Jacket",
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description: "",
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kind: Armor((
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kind: Chest("Alchemist"),
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kind: Chest,
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stats: (
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protection: Some(Normal(48.0)),
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poise_resilience: Some(Normal(6.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Alchemist Hat",
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description: "It seems like a parrot was perched up here.",
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kind: Armor((
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kind: Head("Alchemist"),
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kind: Head,
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stats: (
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protection: Some(Normal(4.0)),
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poise_resilience: Some(Normal(1.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Alchemist Pants",
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description: "",
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kind: Armor((
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kind: Pants("Alchemist"),
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kind: Pants,
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stats: (
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protection: Some(Normal(32.0)),
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poise_resilience: Some(Normal(4.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Assassin Belt",
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description: "Only the best for a member of the creed.",
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kind: Armor((
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kind: Belt("Assassin"),
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kind: Belt,
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stats: (
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protection: Some(Normal(2.0)),
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),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Assassin Chest",
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description: "Only the best for a member of the creed.",
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kind: Armor((
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kind: Chest("Assassin"),
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kind: Chest,
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stats: (
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protection: Some(Normal(15.0)),
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),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Assassin Boots",
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description: "Only the best for a member of the creed.",
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kind: Armor((
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kind: Foot("Assassin"),
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kind: Foot,
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stats: (
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protection: Some(Normal(4.0)),
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),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Assassin Gloves",
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description: "Only the best for a member of the creed.",
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kind: Armor((
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kind: Hand("Assassin"),
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kind: Hand,
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stats: (
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protection: Some(Normal(6.0)),
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),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Dark Assassin Mask",
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description: "A general assassination mask preventing the wearer from being identified.",
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kind: Armor((
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kind: Head("AssaMask0"),
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kind: Head,
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stats: (
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),
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)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Assassin Pants",
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description: "Only the best for a member of the creed.",
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kind: Armor((
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kind: Pants("Assassin"),
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kind: Pants,
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stats: (
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protection: Some(Normal(10.0)),
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poise_resilience: Some(Normal(1.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Assassin Shoulder Guard",
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description: "Only the best for a member of the creed.",
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kind: Armor((
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kind: Shoulder("Assassin"),
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kind: Shoulder,
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stats: (
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protection: Some(Normal(8.0)),
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),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Blacksmith Belt",
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description: "",
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kind: Armor((
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kind: Belt("Blacksmith"),
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kind: Belt,
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stats: (
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protection: Some(Normal(8.0)),
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poise_resilience: Some(Normal(1.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Blacksmith Jacket",
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description: "",
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kind: Armor((
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kind: Chest("Blacksmith"),
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kind: Chest,
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stats: (
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protection: Some(Normal(48.0)),
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poise_resilience: Some(Normal(6.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Blacksmith Gloves",
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description: "",
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kind: Armor((
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kind: Hand("Blacksmith"),
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kind: Hand,
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stats: (
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protection: Some(Normal(16.0)),
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poise_resilience: Some(Normal(2.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Blacksmith Hat",
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description: "",
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kind: Armor((
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kind: Head("Blacksmith"),
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kind: Head,
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stats: (
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protection: Some(Normal(4.0)),
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poise_resilience: Some(Normal(1.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Blacksmith Pants",
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description: "",
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kind: Armor((
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kind: Pants("Blacksmith"),
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kind: Pants,
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stats: (
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protection: Some(Normal(32.0)),
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poise_resilience: Some(Normal(4.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Bonerattler Belt",
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description: "Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.",
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kind: Armor((
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kind: Belt("Bonerattler"),
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kind: Belt,
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stats: (
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protection: Some(Normal(3.0)),
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),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Bonerattler Cuirass",
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description: "The spiny back and hide of a bonerattler fastened together into a protective cuirass.",
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kind: Armor((
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kind: Chest("Bonerattler"),
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kind: Chest,
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stats: (
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protection: Some(Normal(25.0)),
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),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Bonerattler Boots",
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description: "Boots made from the claws and hide of a bonerattler.",
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kind: Armor((
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kind: Foot("Bonerattler"),
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kind: Foot,
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stats: (
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protection: Some(Normal(5.0)),
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),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Bonerattler Gauntlets",
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description: "The hide and bone from a bonerattler provide strong protection for the wearer.",
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kind: Armor((
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kind: Hand("Bonerattler"),
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kind: Hand,
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stats: (
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protection: Some(Normal(10.0)),
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),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Bonerattler Chausses",
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description: "Assorted bones and hide from a bonerattler provide protection around the wearer's legs.",
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kind: Armor((
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kind: Pants("Bonerattler"),
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kind: Pants,
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stats: (
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protection: Some(Normal(20.0)),
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),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Bonerattler Shoulder Pad",
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description: "Roughly formed bonerattler hide provide some strong protection.",
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kind: Armor((
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kind: Shoulder("Bonerattler"),
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kind: Shoulder,
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stats: (
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protection: Some(Normal(15.0)),
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),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Chef Belt",
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description: "",
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kind: Armor((
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kind: Belt("Chef"),
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kind: Belt,
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stats: (
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protection: Some(Normal(8.0)),
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poise_resilience: Some(Normal(1.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Chef Jacket",
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description: "",
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kind: Armor((
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kind: Chest("Chef"),
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kind: Chest,
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stats: (
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protection: Some(Normal(48.0)),
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poise_resilience: Some(Normal(6.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Chef Hat",
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description: "",
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kind: Armor((
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kind: Head("Chef"),
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kind: Head,
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stats: (
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protection: Some(Normal(4.0)),
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poise_resilience: Some(Normal(1.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Chef Pants",
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description: "",
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kind: Armor((
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kind: Pants("Chef"),
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kind: Pants,
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stats: (
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protection: Some(Normal(32.0)),
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poise_resilience: Some(Normal(4.0)),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Druid Cape",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Back("Druid"),
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kind: Back,
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stats: (
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protection: Some(Normal(3.0)),
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energy_max: Some(3.3),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Druid Sash",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Belt("Druid"),
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kind: Belt,
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stats: (
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protection: Some(Normal(3.0)),
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energy_max: Some(3.3),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Druid Chestguard",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Chest("Druid"),
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kind: Chest,
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stats: (
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protection: Some(Normal(18.0)),
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energy_max: Some(19.8),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Druid Kickers",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Foot("Druid"),
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kind: Foot,
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stats: (
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protection: Some(Normal(6.0)),
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energy_max: Some(6.6),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Druid Handwraps",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Hand("Druid"),
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kind: Hand,
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stats: (
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protection: Some(Normal(6.0)),
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energy_max: Some(6.6),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Druid Leggings",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Pants("Druid"),
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kind: Pants,
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stats: (
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protection: Some(Normal(12.0)),
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energy_max: Some(13.2),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Druid Shoulderpads",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Shoulder("Druid"),
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kind: Shoulder,
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stats: (
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protection: Some(Normal(12.0)),
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energy_max: Some(13.2),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Linen Shawl",
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description: "Roughly stitched, but it seems to hold.",
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kind: Armor((
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kind: Back("Linen"),
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kind: Back,
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stats: (
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protection: Some(Normal(1.0)),
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energy_max: Some(0.8),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Linen Sash",
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description: "Roughly stitched, but it seems to hold.",
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kind: Armor((
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kind: Belt("Linen"),
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kind: Belt,
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stats: (
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protection: Some(Normal(1.0)),
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energy_max: Some(0.8),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Linen Vest",
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description: "Roughly stitched, but it seems to hold.",
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kind: Armor((
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kind: Chest("Linen"),
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kind: Chest,
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stats: (
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protection: Some(Normal(5.0)),
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energy_max: Some(5.0),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Linen Feet",
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description: "Roughly stitched, but it seems to hold.",
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kind: Armor((
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kind: Foot("Linen"),
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kind: Foot,
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stats: (
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protection: Some(Normal(2.0)),
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energy_max: Some(1.7),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Linen Handwraps",
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description: "Roughly stitched, but it seems to hold.",
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kind: Armor((
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kind: Hand("Linen"),
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kind: Hand,
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stats: (
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protection: Some(Normal(2.0)),
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energy_max: Some(1.7),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Linen Pants",
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description: "Roughly stitched, but it seems to hold.",
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kind: Armor((
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kind: Pants("Linen"),
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kind: Pants,
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stats: (
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protection: Some(Normal(3.0)),
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energy_max: Some(3.3),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Linen Shoulders",
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description: "Roughly stitched, but it seems to hold.",
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kind: Armor((
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kind: Shoulder("Linen"),
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kind: Shoulder,
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stats: (
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protection: Some(Normal(3.0)),
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energy_max: Some(3.3),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Moonweave Cape",
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description: "The fabric dances silently, like moonlight.",
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kind: Armor((
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kind: Back("Moonweave"),
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kind: Back,
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stats: (
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protection: Some(Normal(4.0)),
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energy_max: Some(4.1),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Moonweave Belt",
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description: "The fabric dances silently, like moonlight.",
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kind: Armor((
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kind: Belt("Moonweave"),
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kind: Belt,
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stats: (
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protection: Some(Normal(4.0)),
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energy_max: Some(4.1),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Moonweave Vest",
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description: "The fabric dances silently, like moonlight.",
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kind: Armor((
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kind: Chest("Moonweave"),
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kind: Chest,
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stats: (
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protection: Some(Normal(23.0)),
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energy_max: Some(24.8),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Moonweave Boots",
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description: "The fabric dances silently, like moonlight.",
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kind: Armor((
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kind: Foot("Moonweave"),
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kind: Foot,
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stats: (
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protection: Some(Normal(8.0)),
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energy_max: Some(8.3),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Moonweave Gloves",
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description: "The fabric dances silently, like moonlight.",
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kind: Armor((
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kind: Hand("Moonweave"),
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kind: Hand,
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stats: (
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protection: Some(Normal(8.0)),
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energy_max: Some(8.3),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Moonweave Legs",
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description: "The fabric dances silently, like moonlight.",
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kind: Armor((
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kind: Pants("Moonweave"),
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kind: Pants,
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stats: (
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protection: Some(Normal(17.0)),
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energy_max: Some(16.5),
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|
@ -2,7 +2,7 @@ ItemDef(
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name: "Moonweave Shoulders",
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description: "The fabric dances silently, like moonlight.",
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kind: Armor((
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kind: Shoulder("Moonweave"),
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kind: Shoulder,
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stats: (
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protection: Some(Normal(17.0)),
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energy_max: Some(16.5),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Silken Cape",
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description: "Weaved with care by a skilled tailor.",
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kind: Armor((
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kind: Back("Silken"),
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kind: Back,
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stats: (
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protection: Some(Normal(2.0)),
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energy_max: Some(2.5),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Silken Sash",
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description: "Weaved with care by a skilled tailor.",
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kind: Armor((
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kind: Belt("Silken"),
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kind: Belt,
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stats: (
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protection: Some(Normal(2.0)),
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energy_max: Some(2.5),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Silken Robe",
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description: "Weaved with care by a skilled tailor.",
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kind: Armor((
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kind: Chest("Silken"),
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kind: Chest,
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stats: (
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protection: Some(Normal(14.0)),
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energy_max: Some(14.9),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Silken Feet",
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description: "Weaved with care by a skilled tailor.",
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kind: Armor((
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kind: Foot("Silken"),
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kind: Foot,
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stats: (
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protection: Some(Normal(5.0)),
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energy_max: Some(5.0),
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@ -2,7 +2,7 @@ ItemDef(
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name: "Silken Wraps",
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description: "Weaved with care by a skilled tailor.",
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kind: Armor((
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kind: Hand("Silken"),
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Silken Skirt",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Pants("Silken"),
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(9.9),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Silken Shoulders",
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Silken"),
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(9.9),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Sunsilk Cape",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Back("Sunsilk"),
|
||||
kind: Back,
|
||||
stats: (
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Sunsilk Sash",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Belt("Sunsilk"),
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Sunsilk Tunic",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Chest("Sunsilk"),
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(27.0)),
|
||||
energy_max: Some(30.0),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Sunsilk Footwraps",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Foot("Sunsilk"),
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(10.0),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Sunsilk Handwraps",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Hand("Sunsilk"),
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(10.0),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Sunsilk Kilt",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Pants("Sunsilk"),
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(18.0)),
|
||||
energy_max: Some(20.0),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Sunsilk Shoulderwraps",
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Sunsilk"),
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(18.0)),
|
||||
energy_max: Some(20.0),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Woolen Cloak",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Back("Woolen"),
|
||||
kind: Back,
|
||||
stats: (
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(1.7),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Woolen Belt",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Belt("Woolen"),
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(1.7),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Woolen Parka",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Chest("Woolen"),
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(9.9),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Woolen Boots",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Foot("Woolen"),
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_max: Some(3.3),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Woolen Mittens",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Hand("Woolen"),
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_max: Some(3.3),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Woolen Pants",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Pants("Woolen"),
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(6.0)),
|
||||
energy_max: Some(6.6),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Woolen Shoulders",
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Woolen"),
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(6.0)),
|
||||
energy_max: Some(6.6),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Blue Linen Belt",
|
||||
description: "A stylish rough fabric belt, dyed blue.",
|
||||
kind: Armor((
|
||||
kind: Belt("ClothBlue"),
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Blue Linen Chest",
|
||||
description: "A stylish rough fabric surcoat, dyed blue.",
|
||||
kind: Armor((
|
||||
kind: Chest("ClothBlue"),
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Blue Linen Boots",
|
||||
description: "Cobbled rough fabric boots, dyed blue.",
|
||||
kind: Armor((
|
||||
kind: Foot("ClothBlue"),
|
||||
kind: Foot,
|
||||
stats: (
|
||||
),
|
||||
)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Blue Linen Wrists",
|
||||
description: "Rough cloth bracelets provide a stylish fashion statement, dyed blue.",
|
||||
kind: Armor((
|
||||
kind: Hand("ClothBlue"),
|
||||
kind: Hand,
|
||||
stats: (
|
||||
),
|
||||
)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Blue Linen Skirt",
|
||||
description: "A stylish, rough fabric skirt, dyed blue.",
|
||||
kind: Armor((
|
||||
kind: Pants("ClothBlue"),
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Blue Linen Coat",
|
||||
description: "A rough fabric coat, dyed blue.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("ClothBlue0"),
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Blue Cloth Pads",
|
||||
description: "Simple shoulderpads made from blue cloth.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("ClothBlue1"),
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Green Linen Belt",
|
||||
description: "A stylish rough fabric belt, dyed green.",
|
||||
kind: Armor((
|
||||
kind: Belt("ClothGreen"),
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Green Linen Chest",
|
||||
description: "A stylish rough fabric surcoat, dyed green.",
|
||||
kind: Armor((
|
||||
kind: Chest("ClothGreen"),
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Green Linen Boots",
|
||||
description: "Cobbled rough fabric boots, dyed green.",
|
||||
kind: Armor((
|
||||
kind: Foot("ClothGreen"),
|
||||
kind: Foot,
|
||||
stats: (
|
||||
),
|
||||
)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Green Linen Wrists",
|
||||
description: "Rough cloth bracelets provide a stylish fashion statement, dyed green.",
|
||||
kind: Armor((
|
||||
kind: Hand("ClothGreen"),
|
||||
kind: Hand,
|
||||
stats: (
|
||||
),
|
||||
)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Green Linen Skirt",
|
||||
description: "A stylish, rough fabric skirt, dyed green.",
|
||||
kind: Armor((
|
||||
kind: Pants("ClothGreen"),
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Green Linen Coat",
|
||||
description: "A rough fabric coat, dyed green.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("ClothGreen"),
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Purple Linen Belt",
|
||||
description: "A stylish rough fabric belt, dyed purple.",
|
||||
kind: Armor((
|
||||
kind: Belt("ClothPurple"),
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Purple Linen Chest",
|
||||
description: "A stylish rough fabric surcoat, dyed purple.",
|
||||
kind: Armor((
|
||||
kind: Chest("ClothPurple"),
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Purple Linen Boots",
|
||||
description: "Cobbled rough fabric boots, dyed purple.",
|
||||
kind: Armor((
|
||||
kind: Foot("ClothPurple"),
|
||||
kind: Foot,
|
||||
stats: (
|
||||
),
|
||||
)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Purple Linen Wrists",
|
||||
description: "Rough cloth bracelets provide a stylish fashion statement, dyed purple.",
|
||||
kind: Armor((
|
||||
kind: Hand("ClothPurple"),
|
||||
kind: Hand,
|
||||
stats: (
|
||||
),
|
||||
)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Purple Linen Skirt",
|
||||
description: "A stylish, rough fabric skirt, dyed purple.",
|
||||
kind: Armor((
|
||||
kind: Pants("ClothPurple"),
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Purple Linen Coat",
|
||||
description: "A rough fabric coat, dyed purple.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("ClothPurple"),
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Cultist Bandana",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Head("Cultist"),
|
||||
kind: Head,
|
||||
stats: (
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Cultist Belt",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Belt("Cultist"),
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Cultist Chest",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest("Cultist"),
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(44.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Cultist Boots",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Foot("Cultist"),
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Cultist Gloves",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Hand("Cultist"),
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Cultist Amulet",
|
||||
description: "You can still feel the Mindflayer's presence within this amulet...",
|
||||
kind: Armor((
|
||||
kind: Neck("Cultist"),
|
||||
kind: Neck,
|
||||
stats: (
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(4.5),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Cultist Skirt",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Pants("Cultist"),
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(30.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Cultist Signet Ring",
|
||||
description: "Once belonged to a cultist.",
|
||||
kind: Armor((
|
||||
kind: Ring("Cultist"),
|
||||
kind: Ring,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
energy_max: Some(5),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Cultist Mantle",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Shoulder("Cultist"),
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(30.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Ferocious Mantle",
|
||||
description: "The dark side of nature",
|
||||
kind: Armor((
|
||||
kind: Back("Ferocious"),
|
||||
kind: Back,
|
||||
stats: (
|
||||
protection: Some(Normal(6.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Ferocious Sash",
|
||||
description: "The dark side of nature",
|
||||
kind: Armor((
|
||||
kind: Belt("Ferocious"),
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(12.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Ferocious Shirt",
|
||||
description: "The dark side of nature",
|
||||
kind: Armor((
|
||||
kind: Chest("Ferocious"),
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(60.0)),
|
||||
),
|
||||
|
@ -2,7 +2,7 @@ ItemDef(
|
||||
name: "Ferocious Waraji",
|
||||
description: "The dark side of nature",
|
||||
kind: Armor((
|
||||
kind: Foot("Ferocious"),
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(12.0)),
|
||||
),
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user