Simplified item key (assets)

This commit is contained in:
Sam 2022-05-18 16:28:10 -04:00
parent 534c7dc8b9
commit aeca67443b
649 changed files with 2393 additions and 2634 deletions

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@ -2,7 +2,7 @@ ItemDef(
name: "Alchemist Belt",
description: "",
kind: Armor((
kind: Belt("Alchemist"),
kind: Belt,
stats: (
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Alchemist Jacket",
description: "",
kind: Armor((
kind: Chest("Alchemist"),
kind: Chest,
stats: (
protection: Some(Normal(48.0)),
poise_resilience: Some(Normal(6.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Alchemist Hat",
description: "It seems like a parrot was perched up here.",
kind: Armor((
kind: Head("Alchemist"),
kind: Head,
stats: (
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(1.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Alchemist Pants",
description: "",
kind: Armor((
kind: Pants("Alchemist"),
kind: Pants,
stats: (
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(4.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Assassin Belt",
description: "Only the best for a member of the creed.",
kind: Armor((
kind: Belt("Assassin"),
kind: Belt,
stats: (
protection: Some(Normal(2.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Assassin Chest",
description: "Only the best for a member of the creed.",
kind: Armor((
kind: Chest("Assassin"),
kind: Chest,
stats: (
protection: Some(Normal(15.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Assassin Boots",
description: "Only the best for a member of the creed.",
kind: Armor((
kind: Foot("Assassin"),
kind: Foot,
stats: (
protection: Some(Normal(4.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Assassin Gloves",
description: "Only the best for a member of the creed.",
kind: Armor((
kind: Hand("Assassin"),
kind: Hand,
stats: (
protection: Some(Normal(6.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Dark Assassin Mask",
description: "A general assassination mask preventing the wearer from being identified.",
kind: Armor((
kind: Head("AssaMask0"),
kind: Head,
stats: (
),
)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Assassin Pants",
description: "Only the best for a member of the creed.",
kind: Armor((
kind: Pants("Assassin"),
kind: Pants,
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(1.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Assassin Shoulder Guard",
description: "Only the best for a member of the creed.",
kind: Armor((
kind: Shoulder("Assassin"),
kind: Shoulder,
stats: (
protection: Some(Normal(8.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Blacksmith Belt",
description: "",
kind: Armor((
kind: Belt("Blacksmith"),
kind: Belt,
stats: (
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Blacksmith Jacket",
description: "",
kind: Armor((
kind: Chest("Blacksmith"),
kind: Chest,
stats: (
protection: Some(Normal(48.0)),
poise_resilience: Some(Normal(6.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Blacksmith Gloves",
description: "",
kind: Armor((
kind: Hand("Blacksmith"),
kind: Hand,
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Blacksmith Hat",
description: "",
kind: Armor((
kind: Head("Blacksmith"),
kind: Head,
stats: (
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(1.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Blacksmith Pants",
description: "",
kind: Armor((
kind: Pants("Blacksmith"),
kind: Pants,
stats: (
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(4.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Bonerattler Belt",
description: "Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.",
kind: Armor((
kind: Belt("Bonerattler"),
kind: Belt,
stats: (
protection: Some(Normal(3.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Bonerattler Cuirass",
description: "The spiny back and hide of a bonerattler fastened together into a protective cuirass.",
kind: Armor((
kind: Chest("Bonerattler"),
kind: Chest,
stats: (
protection: Some(Normal(25.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Bonerattler Boots",
description: "Boots made from the claws and hide of a bonerattler.",
kind: Armor((
kind: Foot("Bonerattler"),
kind: Foot,
stats: (
protection: Some(Normal(5.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Bonerattler Gauntlets",
description: "The hide and bone from a bonerattler provide strong protection for the wearer.",
kind: Armor((
kind: Hand("Bonerattler"),
kind: Hand,
stats: (
protection: Some(Normal(10.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Bonerattler Chausses",
description: "Assorted bones and hide from a bonerattler provide protection around the wearer's legs.",
kind: Armor((
kind: Pants("Bonerattler"),
kind: Pants,
stats: (
protection: Some(Normal(20.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Bonerattler Shoulder Pad",
description: "Roughly formed bonerattler hide provide some strong protection.",
kind: Armor((
kind: Shoulder("Bonerattler"),
kind: Shoulder,
stats: (
protection: Some(Normal(15.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Chef Belt",
description: "",
kind: Armor((
kind: Belt("Chef"),
kind: Belt,
stats: (
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Chef Jacket",
description: "",
kind: Armor((
kind: Chest("Chef"),
kind: Chest,
stats: (
protection: Some(Normal(48.0)),
poise_resilience: Some(Normal(6.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Chef Hat",
description: "",
kind: Armor((
kind: Head("Chef"),
kind: Head,
stats: (
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(1.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Chef Pants",
description: "",
kind: Armor((
kind: Pants("Chef"),
kind: Pants,
stats: (
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(4.0)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Druid Cape",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Back("Druid"),
kind: Back,
stats: (
protection: Some(Normal(3.0)),
energy_max: Some(3.3),

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@ -2,7 +2,7 @@ ItemDef(
name: "Druid Sash",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Belt("Druid"),
kind: Belt,
stats: (
protection: Some(Normal(3.0)),
energy_max: Some(3.3),

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@ -2,7 +2,7 @@ ItemDef(
name: "Druid Chestguard",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Chest("Druid"),
kind: Chest,
stats: (
protection: Some(Normal(18.0)),
energy_max: Some(19.8),

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@ -2,7 +2,7 @@ ItemDef(
name: "Druid Kickers",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Foot("Druid"),
kind: Foot,
stats: (
protection: Some(Normal(6.0)),
energy_max: Some(6.6),

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@ -2,7 +2,7 @@ ItemDef(
name: "Druid Handwraps",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Hand("Druid"),
kind: Hand,
stats: (
protection: Some(Normal(6.0)),
energy_max: Some(6.6),

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@ -2,7 +2,7 @@ ItemDef(
name: "Druid Leggings",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Pants("Druid"),
kind: Pants,
stats: (
protection: Some(Normal(12.0)),
energy_max: Some(13.2),

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@ -2,7 +2,7 @@ ItemDef(
name: "Druid Shoulderpads",
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Shoulder("Druid"),
kind: Shoulder,
stats: (
protection: Some(Normal(12.0)),
energy_max: Some(13.2),

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@ -2,7 +2,7 @@ ItemDef(
name: "Linen Shawl",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Back("Linen"),
kind: Back,
stats: (
protection: Some(Normal(1.0)),
energy_max: Some(0.8),

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@ -2,7 +2,7 @@ ItemDef(
name: "Linen Sash",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Belt("Linen"),
kind: Belt,
stats: (
protection: Some(Normal(1.0)),
energy_max: Some(0.8),

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@ -2,7 +2,7 @@ ItemDef(
name: "Linen Vest",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Chest("Linen"),
kind: Chest,
stats: (
protection: Some(Normal(5.0)),
energy_max: Some(5.0),

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@ -2,7 +2,7 @@ ItemDef(
name: "Linen Feet",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Foot("Linen"),
kind: Foot,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(1.7),

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@ -2,7 +2,7 @@ ItemDef(
name: "Linen Handwraps",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Hand("Linen"),
kind: Hand,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(1.7),

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@ -2,7 +2,7 @@ ItemDef(
name: "Linen Pants",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Pants("Linen"),
kind: Pants,
stats: (
protection: Some(Normal(3.0)),
energy_max: Some(3.3),

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@ -2,7 +2,7 @@ ItemDef(
name: "Linen Shoulders",
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Shoulder("Linen"),
kind: Shoulder,
stats: (
protection: Some(Normal(3.0)),
energy_max: Some(3.3),

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@ -2,7 +2,7 @@ ItemDef(
name: "Moonweave Cape",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Back("Moonweave"),
kind: Back,
stats: (
protection: Some(Normal(4.0)),
energy_max: Some(4.1),

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@ -2,7 +2,7 @@ ItemDef(
name: "Moonweave Belt",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Belt("Moonweave"),
kind: Belt,
stats: (
protection: Some(Normal(4.0)),
energy_max: Some(4.1),

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@ -2,7 +2,7 @@ ItemDef(
name: "Moonweave Vest",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Chest("Moonweave"),
kind: Chest,
stats: (
protection: Some(Normal(23.0)),
energy_max: Some(24.8),

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@ -2,7 +2,7 @@ ItemDef(
name: "Moonweave Boots",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Foot("Moonweave"),
kind: Foot,
stats: (
protection: Some(Normal(8.0)),
energy_max: Some(8.3),

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@ -2,7 +2,7 @@ ItemDef(
name: "Moonweave Gloves",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Hand("Moonweave"),
kind: Hand,
stats: (
protection: Some(Normal(8.0)),
energy_max: Some(8.3),

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@ -2,7 +2,7 @@ ItemDef(
name: "Moonweave Legs",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Pants("Moonweave"),
kind: Pants,
stats: (
protection: Some(Normal(17.0)),
energy_max: Some(16.5),

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@ -2,7 +2,7 @@ ItemDef(
name: "Moonweave Shoulders",
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Shoulder("Moonweave"),
kind: Shoulder,
stats: (
protection: Some(Normal(17.0)),
energy_max: Some(16.5),

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@ -2,7 +2,7 @@ ItemDef(
name: "Silken Cape",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Back("Silken"),
kind: Back,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(2.5),

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@ -2,7 +2,7 @@ ItemDef(
name: "Silken Sash",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Belt("Silken"),
kind: Belt,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(2.5),

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@ -2,7 +2,7 @@ ItemDef(
name: "Silken Robe",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Chest("Silken"),
kind: Chest,
stats: (
protection: Some(Normal(14.0)),
energy_max: Some(14.9),

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@ -2,7 +2,7 @@ ItemDef(
name: "Silken Feet",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Foot("Silken"),
kind: Foot,
stats: (
protection: Some(Normal(5.0)),
energy_max: Some(5.0),

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@ -2,7 +2,7 @@ ItemDef(
name: "Silken Wraps",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Hand("Silken"),
kind: Hand,
stats: (
protection: Some(Normal(5.0)),
energy_max: Some(5.0),

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@ -2,7 +2,7 @@ ItemDef(
name: "Silken Skirt",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Pants("Silken"),
kind: Pants,
stats: (
protection: Some(Normal(9.0)),
energy_max: Some(9.9),

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@ -2,7 +2,7 @@ ItemDef(
name: "Silken Shoulders",
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Shoulder("Silken"),
kind: Shoulder,
stats: (
protection: Some(Normal(9.0)),
energy_max: Some(9.9),

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@ -2,7 +2,7 @@ ItemDef(
name: "Sunsilk Cape",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Back("Sunsilk"),
kind: Back,
stats: (
protection: Some(Normal(5.0)),
energy_max: Some(5.0),

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@ -2,7 +2,7 @@ ItemDef(
name: "Sunsilk Sash",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Belt("Sunsilk"),
kind: Belt,
stats: (
protection: Some(Normal(5.0)),
energy_max: Some(5.0),

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@ -2,7 +2,7 @@ ItemDef(
name: "Sunsilk Tunic",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Chest("Sunsilk"),
kind: Chest,
stats: (
protection: Some(Normal(27.0)),
energy_max: Some(30.0),

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@ -2,7 +2,7 @@ ItemDef(
name: "Sunsilk Footwraps",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Foot("Sunsilk"),
kind: Foot,
stats: (
protection: Some(Normal(9.0)),
energy_max: Some(10.0),

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@ -2,7 +2,7 @@ ItemDef(
name: "Sunsilk Handwraps",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Hand("Sunsilk"),
kind: Hand,
stats: (
protection: Some(Normal(9.0)),
energy_max: Some(10.0),

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@ -2,7 +2,7 @@ ItemDef(
name: "Sunsilk Kilt",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Pants("Sunsilk"),
kind: Pants,
stats: (
protection: Some(Normal(18.0)),
energy_max: Some(20.0),

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@ -2,7 +2,7 @@ ItemDef(
name: "Sunsilk Shoulderwraps",
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Shoulder("Sunsilk"),
kind: Shoulder,
stats: (
protection: Some(Normal(18.0)),
energy_max: Some(20.0),

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@ -2,7 +2,7 @@ ItemDef(
name: "Woolen Cloak",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Back("Woolen"),
kind: Back,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(1.7),

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@ -2,7 +2,7 @@ ItemDef(
name: "Woolen Belt",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Belt("Woolen"),
kind: Belt,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(1.7),

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@ -2,7 +2,7 @@ ItemDef(
name: "Woolen Parka",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Chest("Woolen"),
kind: Chest,
stats: (
protection: Some(Normal(9.0)),
energy_max: Some(9.9),

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@ -2,7 +2,7 @@ ItemDef(
name: "Woolen Boots",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Foot("Woolen"),
kind: Foot,
stats: (
protection: Some(Normal(3.0)),
energy_max: Some(3.3),

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@ -2,7 +2,7 @@ ItemDef(
name: "Woolen Mittens",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Hand("Woolen"),
kind: Hand,
stats: (
protection: Some(Normal(3.0)),
energy_max: Some(3.3),

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@ -2,7 +2,7 @@ ItemDef(
name: "Woolen Pants",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Pants("Woolen"),
kind: Pants,
stats: (
protection: Some(Normal(6.0)),
energy_max: Some(6.6),

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@ -2,7 +2,7 @@ ItemDef(
name: "Woolen Shoulders",
description: "Thick and ready for the snow.",
kind: Armor((
kind: Shoulder("Woolen"),
kind: Shoulder,
stats: (
protection: Some(Normal(6.0)),
energy_max: Some(6.6),

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@ -2,7 +2,7 @@ ItemDef(
name: "Blue Linen Belt",
description: "A stylish rough fabric belt, dyed blue.",
kind: Armor((
kind: Belt("ClothBlue"),
kind: Belt,
stats: (
protection: Some(Normal(1.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Blue Linen Chest",
description: "A stylish rough fabric surcoat, dyed blue.",
kind: Armor((
kind: Chest("ClothBlue"),
kind: Chest,
stats: (
protection: Some(Normal(1.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Blue Linen Boots",
description: "Cobbled rough fabric boots, dyed blue.",
kind: Armor((
kind: Foot("ClothBlue"),
kind: Foot,
stats: (
),
)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Blue Linen Wrists",
description: "Rough cloth bracelets provide a stylish fashion statement, dyed blue.",
kind: Armor((
kind: Hand("ClothBlue"),
kind: Hand,
stats: (
),
)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Blue Linen Skirt",
description: "A stylish, rough fabric skirt, dyed blue.",
kind: Armor((
kind: Pants("ClothBlue"),
kind: Pants,
stats: (
protection: Some(Normal(1.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Blue Linen Coat",
description: "A rough fabric coat, dyed blue.",
kind: Armor((
kind: Shoulder("ClothBlue0"),
kind: Shoulder,
stats: (
protection: Some(Normal(1.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Blue Cloth Pads",
description: "Simple shoulderpads made from blue cloth.",
kind: Armor((
kind: Shoulder("ClothBlue1"),
kind: Shoulder,
stats: (
protection: Some(Normal(1.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Green Linen Belt",
description: "A stylish rough fabric belt, dyed green.",
kind: Armor((
kind: Belt("ClothGreen"),
kind: Belt,
stats: (
protection: Some(Normal(1.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Green Linen Chest",
description: "A stylish rough fabric surcoat, dyed green.",
kind: Armor((
kind: Chest("ClothGreen"),
kind: Chest,
stats: (
protection: Some(Normal(1.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Green Linen Boots",
description: "Cobbled rough fabric boots, dyed green.",
kind: Armor((
kind: Foot("ClothGreen"),
kind: Foot,
stats: (
),
)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Green Linen Wrists",
description: "Rough cloth bracelets provide a stylish fashion statement, dyed green.",
kind: Armor((
kind: Hand("ClothGreen"),
kind: Hand,
stats: (
),
)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Green Linen Skirt",
description: "A stylish, rough fabric skirt, dyed green.",
kind: Armor((
kind: Pants("ClothGreen"),
kind: Pants,
stats: (
protection: Some(Normal(1.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Green Linen Coat",
description: "A rough fabric coat, dyed green.",
kind: Armor((
kind: Shoulder("ClothGreen"),
kind: Shoulder,
stats: (
protection: Some(Normal(1.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Purple Linen Belt",
description: "A stylish rough fabric belt, dyed purple.",
kind: Armor((
kind: Belt("ClothPurple"),
kind: Belt,
stats: (
protection: Some(Normal(1.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Purple Linen Chest",
description: "A stylish rough fabric surcoat, dyed purple.",
kind: Armor((
kind: Chest("ClothPurple"),
kind: Chest,
stats: (
protection: Some(Normal(1.0)),
),

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@ -2,7 +2,7 @@ ItemDef(
name: "Purple Linen Boots",
description: "Cobbled rough fabric boots, dyed purple.",
kind: Armor((
kind: Foot("ClothPurple"),
kind: Foot,
stats: (
),
)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Purple Linen Wrists",
description: "Rough cloth bracelets provide a stylish fashion statement, dyed purple.",
kind: Armor((
kind: Hand("ClothPurple"),
kind: Hand,
stats: (
),
)),

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@ -2,7 +2,7 @@ ItemDef(
name: "Purple Linen Skirt",
description: "A stylish, rough fabric skirt, dyed purple.",
kind: Armor((
kind: Pants("ClothPurple"),
kind: Pants,
stats: (
protection: Some(Normal(1.0)),
),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Purple Linen Coat",
description: "A rough fabric coat, dyed purple.",
kind: Armor((
kind: Shoulder("ClothPurple"),
kind: Shoulder,
stats: (
protection: Some(Normal(1.0)),
),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Cultist Bandana",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head("Cultist"),
kind: Head,
stats: (
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Cultist Belt",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Belt("Cultist"),
kind: Belt,
stats: (
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Cultist Chest",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest("Cultist"),
kind: Chest,
stats: (
protection: Some(Normal(44.0)),
poise_resilience: Some(Normal(5.0)),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Cultist Boots",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Foot("Cultist"),
kind: Foot,
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Cultist Gloves",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Hand("Cultist"),
kind: Hand,
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Cultist Amulet",
description: "You can still feel the Mindflayer's presence within this amulet...",
kind: Armor((
kind: Neck("Cultist"),
kind: Neck,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(4.5),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Cultist Skirt",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Pants("Cultist"),
kind: Pants,
stats: (
protection: Some(Normal(30.0)),
poise_resilience: Some(Normal(4.0)),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Cultist Signet Ring",
description: "Once belonged to a cultist.",
kind: Armor((
kind: Ring("Cultist"),
kind: Ring,
stats: (
protection: Some(Normal(1.0)),
energy_max: Some(5),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Cultist Mantle",
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Shoulder("Cultist"),
kind: Shoulder,
stats: (
protection: Some(Normal(30.0)),
poise_resilience: Some(Normal(5.0)),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Ferocious Mantle",
description: "The dark side of nature",
kind: Armor((
kind: Back("Ferocious"),
kind: Back,
stats: (
protection: Some(Normal(6.0)),
),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Ferocious Sash",
description: "The dark side of nature",
kind: Armor((
kind: Belt("Ferocious"),
kind: Belt,
stats: (
protection: Some(Normal(12.0)),
),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Ferocious Shirt",
description: "The dark side of nature",
kind: Armor((
kind: Chest("Ferocious"),
kind: Chest,
stats: (
protection: Some(Normal(60.0)),
),

View File

@ -2,7 +2,7 @@ ItemDef(
name: "Ferocious Waraji",
description: "The dark side of nature",
kind: Armor((
kind: Foot("Ferocious"),
kind: Foot,
stats: (
protection: Some(Normal(12.0)),
),

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