mirror of
https://gitlab.com/veloren/veloren.git
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Make chests and enemies use the basic loot table
This commit is contained in:
parent
9968398ea8
commit
aefa7e2f11
@ -9,6 +9,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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- Added Lottery system for loot
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- Added context-sensitive crosshair
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- Announce alias changes to all clients
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- Dance animation
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@ -1,105 +0,0 @@
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Lottery(
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items : Vec(
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// All loot rates go here
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// miscellaneous
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(0.3, "common.items.velorite"),
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(0.7, "common.items.veloritefrag"),
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(1, "common.items.potion_minor"),
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(1, "common.items.collar"),
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// swords
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(0.1, "common.items.weapons.sword.starter_sword"),
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(0.1, "common.items.weapons.sword.wood_sword"),
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(0.1, "common.items.weapons.sword.short_sword_0"),
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(0.06, "common.items.weapons.sword.greatsword_2h_dam-0"),
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(0.06, "common.items.weapons.sword.greatsword_2h_dam-1"),
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(0.06, "common.items.weapons.sword.greatsword_2h_dam-2"),
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(0.03, "common.items.weapons.sword.greatsword_2h_simple-0"),
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(0.03, "common.items.weapons.sword.greatsword_2h_simple-1"),
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(0.03, "common.items.weapons.sword.greatsword_2h_simple-2"),
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(0.01, "common.items.weapons.sword.greatsword_2h_orn-0"),
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(0.01, "common.items.weapons.sword.greatsword_2h_orn-1"),
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(0.01, "common.items.weapons.sword.greatsword_2h_orn-2"),
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(0.04, "common.items.weapons.sword.long_2h_dam-0"),
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(0.04, "common.items.weapons.sword.long_2h_dam-1"),
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(0.04, "common.items.weapons.sword.long_2h_dam-2"),
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(0.04, "common.items.weapons.sword.long_2h_dam-3"),
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(0.04, "common.items.weapons.sword.long_2h_dam-4"),
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(0.04, "common.items.weapons.sword.long_2h_dam-5"),
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(0.02, "common.items.weapons.sword.long_2h_simple-0"),
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(0.02, "common.items.weapons.sword.long_2h_simple-1"),
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(0.02, "common.items.weapons.sword.long_2h_simple-2"),
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(0.02, "common.items.weapons.sword.long_2h_simple-3"),
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(0.02, "common.items.weapons.sword.long_2h_simple-4"),
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(0.02, "common.items.weapons.sword.long_2h_simple-5"),
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(0.007, "common.items.weapons.sword.long_2h_orn-0"),
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(0.007, "common.items.weapons.sword.long_2h_orn-1"),
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(0.007, "common.items.weapons.sword.long_2h_orn-2"),
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(0.007, "common.items.weapons.sword.long_2h_orn-3"),
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(0.007, "common.items.weapons.sword.long_2h_orn-4"),
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(0.007, "common.items.weapons.sword.long_2h_orn-5"),
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// axes
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(1, "common.items.weapons.axe.starter_axe"),
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// staves
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(1, "common.items.weapons.staff.staff_nature"),
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(1, "common.items.weapons.staff.starter_staff"),
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// hammers
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(1, "common.items.weapons.hammer.starter_hammer"),
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// bows
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(1, "common.items.weapons.bow.starter_bow"),
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// belts
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(0.2, "common.items.armor.belt.cloth_blue_0"),
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(0.2, "common.items.armor.belt.cloth_green_0"),
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(0.2, "common.items.armor.belt.cloth_purple_0"),
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(0.15, "common.items.armor.belt.leather_0"),
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(0.15, "common.items.armor.belt.leather_2"),
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(0.1, "common.items.armor.belt.steel_0"),
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(0.05, "common.items.armor.belt.plate_0"),
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// chests
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(0.2, "common.items.armor.chest.cloth_blue_0"),
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(0.2, "common.items.armor.chest.cloth_green_0"),
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(0.2, "common.items.armor.chest.cloth_purple_0"),
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(0.15, "common.items.armor.chest.leather_0"),
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(0.15, "common.items.armor.chest.leather_2"),
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(0.1, "common.items.armor.chest.steel_0"),
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(0.05, "common.items.armor.chest.plate_green_0"),
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// shoes
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(0.2, "common.items.armor.foot.cloth_blue_0"),
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(0.2, "common.items.armor.foot.cloth_green_0"),
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(0.2, "common.items.armor.foot.cloth_purple_0"),
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(0.15, "common.items.armor.foot.leather_0"),
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(0.15, "common.items.armor.foot.leather_2"),
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(0.1, "common.items.armor.foot.steel_0"),
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(0.05, "common.items.armor.foot.plate_0"),
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// pants
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(0.2, "common.items.armor.pants.cloth_blue_0"),
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(0.2, "common.items.armor.pants.cloth_green_0"),
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(0.2, "common.items.armor.pants.cloth_purple_0"),
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(0.15, "common.items.armor.pants.green_0"),
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(0.15, "common.items.armor.pants.leather_0"),
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(0.1, "common.items.armor.pants.steel_0"),
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(0.05, "common.items.armor.pants.plate_green_0"),
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// shoulders
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(0.2, "common.items.armor.shoulder.cloth_blue_0"),
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(0.2, "common.items.armor.shoulder.cloth_green_0"),
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(0.2, "common.items.armor.shoulder.cloth_purple_0"),
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(0.1, "common.items.armor.shoulder.leather_0"),
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(0.1, "common.items.armor.shoulder.leather_1"),
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(0.1, "common.items.armor.shoulder.leather_2"),
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(0.1, "common.items.armor.shoulder.steel_0"),
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(0.05, "common.items.armor.shoulder.plate_0"),
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//gloves
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(0.2, "common.items.armor.hand.cloth_blue_0"),
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(0.2, "common.items.armor.hand.cloth_green_0"),
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(0.2, "common.items.armor.hand.cloth_purple_0"),
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(0.15, "common.items.armor.hand.leather_0"),
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(0.15, "common.items.armor.hand.leather_2"),
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(0.1, "common.items.armor.hand.steel_0"),
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(0.05, "common.items.armor.hand.plate_0"),
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// rings
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(1.0, "common.items.armor.ring.ring_0"),
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// capes
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(1.0, "common.items.armor.back.short_0"),
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// necks
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(1.0, "common.items.armor.neck.neck_0"),
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)
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)
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103
assets/common/loot_table.ron
Normal file
103
assets/common/loot_table.ron
Normal file
@ -0,0 +1,103 @@
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[
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// All loot rates go here
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// miscellaneous
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(0.4, "common.items.velorite"),
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(0.6, "common.items.veloritefrag"),
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(1.5, "common.items.potion_minor"),
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(1, "common.items.collar"),
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// swords
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(0.1, "common.items.weapons.sword.starter_sword"),
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(0.1, "common.items.weapons.sword.wood_sword"),
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(0.1, "common.items.weapons.sword.short_sword_0"),
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(0.06, "common.items.weapons.sword.greatsword_2h_dam-0"),
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(0.06, "common.items.weapons.sword.greatsword_2h_dam-1"),
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(0.06, "common.items.weapons.sword.greatsword_2h_dam-2"),
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(0.03, "common.items.weapons.sword.greatsword_2h_simple-0"),
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(0.03, "common.items.weapons.sword.greatsword_2h_simple-1"),
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(0.03, "common.items.weapons.sword.greatsword_2h_simple-2"),
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(0.01, "common.items.weapons.sword.greatsword_2h_orn-0"),
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(0.01, "common.items.weapons.sword.greatsword_2h_orn-1"),
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(0.01, "common.items.weapons.sword.greatsword_2h_orn-2"),
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(0.04, "common.items.weapons.sword.long_2h_dam-0"),
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(0.04, "common.items.weapons.sword.long_2h_dam-1"),
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(0.04, "common.items.weapons.sword.long_2h_dam-2"),
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(0.04, "common.items.weapons.sword.long_2h_dam-3"),
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(0.04, "common.items.weapons.sword.long_2h_dam-4"),
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(0.04, "common.items.weapons.sword.long_2h_dam-5"),
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(0.02, "common.items.weapons.sword.long_2h_simple-0"),
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(0.02, "common.items.weapons.sword.long_2h_simple-1"),
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(0.02, "common.items.weapons.sword.long_2h_simple-2"),
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(0.02, "common.items.weapons.sword.long_2h_simple-3"),
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(0.02, "common.items.weapons.sword.long_2h_simple-4"),
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(0.02, "common.items.weapons.sword.long_2h_simple-5"),
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(0.007, "common.items.weapons.sword.long_2h_orn-0"),
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(0.007, "common.items.weapons.sword.long_2h_orn-1"),
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(0.007, "common.items.weapons.sword.long_2h_orn-2"),
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(0.007, "common.items.weapons.sword.long_2h_orn-3"),
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(0.007, "common.items.weapons.sword.long_2h_orn-4"),
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(0.007, "common.items.weapons.sword.long_2h_orn-5"),
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// axes
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(1, "common.items.weapons.axe.starter_axe"),
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// staves
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(1, "common.items.weapons.staff.staff_nature"),
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(1, "common.items.weapons.staff.starter_staff"),
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// hammers
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(1, "common.items.weapons.hammer.starter_hammer"),
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// bows
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(1, "common.items.weapons.bow.starter_bow"),
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// belts
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(0.2, "common.items.armor.belt.cloth_blue_0"),
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(0.2, "common.items.armor.belt.cloth_green_0"),
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(0.2, "common.items.armor.belt.cloth_purple_0"),
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(0.15, "common.items.armor.belt.leather_0"),
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(0.15, "common.items.armor.belt.leather_2"),
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(0.1, "common.items.armor.belt.steel_0"),
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(0.05, "common.items.armor.belt.plate_0"),
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// chests
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(0.2, "common.items.armor.chest.cloth_blue_0"),
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(0.2, "common.items.armor.chest.cloth_green_0"),
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(0.2, "common.items.armor.chest.cloth_purple_0"),
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(0.15, "common.items.armor.chest.leather_0"),
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(0.15, "common.items.armor.chest.leather_2"),
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(0.1, "common.items.armor.chest.steel_0"),
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(0.05, "common.items.armor.chest.plate_green_0"),
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// shoes
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(0.2, "common.items.armor.foot.cloth_blue_0"),
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(0.2, "common.items.armor.foot.cloth_green_0"),
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(0.2, "common.items.armor.foot.cloth_purple_0"),
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(0.15, "common.items.armor.foot.leather_0"),
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(0.15, "common.items.armor.foot.leather_2"),
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(0.1, "common.items.armor.foot.steel_0"),
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(0.05, "common.items.armor.foot.plate_0"),
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// pants
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(0.2, "common.items.armor.pants.cloth_blue_0"),
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(0.2, "common.items.armor.pants.cloth_green_0"),
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(0.2, "common.items.armor.pants.cloth_purple_0"),
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(0.15, "common.items.armor.pants.green_0"),
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(0.15, "common.items.armor.pants.leather_0"),
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(0.1, "common.items.armor.pants.steel_0"),
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(0.05, "common.items.armor.pants.plate_green_0"),
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// shoulders
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(0.2, "common.items.armor.shoulder.cloth_blue_0"),
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(0.2, "common.items.armor.shoulder.cloth_green_0"),
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(0.2, "common.items.armor.shoulder.cloth_purple_0"),
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(0.1, "common.items.armor.shoulder.leather_0"),
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(0.1, "common.items.armor.shoulder.leather_1"),
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(0.1, "common.items.armor.shoulder.leather_2"),
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(0.1, "common.items.armor.shoulder.steel_0"),
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(0.05, "common.items.armor.shoulder.plate_0"),
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//gloves
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(0.2, "common.items.armor.hand.cloth_blue_0"),
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(0.2, "common.items.armor.hand.cloth_green_0"),
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(0.2, "common.items.armor.hand.cloth_purple_0"),
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(0.15, "common.items.armor.hand.leather_0"),
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(0.15, "common.items.armor.hand.leather_2"),
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(0.1, "common.items.armor.hand.steel_0"),
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(0.05, "common.items.armor.hand.plate_0"),
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// rings
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(0.6, "common.items.armor.ring.ring_0"),
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// capes
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(0.6, "common.items.armor.back.short_0"),
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// necks
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(0.6, "common.items.armor.neck.neck_0"),
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]
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@ -1,6 +1,4 @@
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use crate::{
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assets::{self, Asset},
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};
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use crate::assets::{self, Asset};
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use rand::prelude::*;
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use std::{fs::File, io::BufReader};
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@ -10,24 +8,27 @@ pub fn rand() -> f32 {
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rng.gen()
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Lottery<T> {
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items: Vec<f32, T>,
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items: Vec<(f32, T)>,
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total: f32,
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}
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impl Asset for Lottery<&str> {
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impl Asset for Lottery<String> {
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const ENDINGS: &'static [&'static str] = &["ron"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, assets::Error> {
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ron::de::from_reader(buf_reader).map_err(assets::Error::parse_error)
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ron::de::from_reader::<BufReader<File>, Vec<(f32, String)>>(buf_reader)
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.map(|items| Lottery::from_rates(items.into_iter()))
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.map_err(assets::Error::parse_error)
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}
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}
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impl<T> Lottery<T> {
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pub fn from_rates(items: impl Iterator<Item=(f32, T)>) -> Self {
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pub fn from_rates(items: impl Iterator<Item = (f32, T)>) -> Self {
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let mut total = 0.0;
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let items = items
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.map(|(rate, item| {
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.map(|(rate, item)| {
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total += rate;
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(total - rate, item)
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})
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@ -37,8 +38,10 @@ impl<T> Lottery<T> {
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pub fn choose(&self) -> &T {
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let x = rand() * self.total;
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&self.items[self.items
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.binary_search_by(|(y, _)|, y.partial_cmp(&x).unwrap())
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.unwrap_or_else(|i| i.saturating_sub(1))].1
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&self.items[self
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.items
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.binary_search_by(|(y, _)| y.partial_cmp(&x).unwrap())
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.unwrap_or_else(|i| i.saturating_sub(1))]
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.1
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}
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}
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}
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@ -1,4 +1,5 @@
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pub mod armor;
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pub mod lottery;
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pub mod tool;
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// Reexports
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@ -9,7 +10,6 @@ use crate::{
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effect::Effect,
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terrain::{Block, BlockKind},
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};
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use rand::seq::SliceRandom;
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use specs::{Component, FlaggedStorage};
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use specs_idvs::IDVStorage;
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use std::{fs::File, io::BufReader};
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@ -179,119 +179,12 @@ impl Item {
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},
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BlockKind::ShortGrass => Some(assets::load_expect_cloned("common.items.grasses.short")),
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BlockKind::Coconut => Some(assets::load_expect_cloned("common.items.coconut")),
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BlockKind::Chest => Some(assets::load_expect_cloned(
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[
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// TODO: Throw it all out and replace with the loot table (common/items/loot_table.ron)
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//miscellaneous
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"common.items.velorite",
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"common.items.veloritefrag",
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"common.items.potion_minor",
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"common.items.collar",
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//swords
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"common.items.weapons.sword.starter_sword",
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"common.items.weapons.sword.wood_sword",
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"common.items.weapons.sword.short_sword_0",
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"common.items.weapons.sword.greatsword_2h_simple-0",
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"common.items.weapons.sword.greatsword_2h_simple-1",
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"common.items.weapons.sword.greatsword_2h_simple-2",
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"common.items.weapons.sword.long_2h_simple-0",
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"common.items.weapons.sword.long_2h_simple-1",
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"common.items.weapons.sword.long_2h_simple-2",
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"common.items.weapons.sword.long_2h_simple-3",
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"common.items.weapons.sword.long_2h_simple-4",
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"common.items.weapons.sword.long_2h_simple-5",
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"common.items.weapons.sword.greatsword_2h_dam-0",
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"common.items.weapons.sword.greatsword_2h_dam-1",
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"common.items.weapons.sword.greatsword_2h_dam-2",
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"common.items.weapons.sword.greatsword_2h_orn-0",
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"common.items.weapons.sword.greatsword_2h_orn-1",
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"common.items.weapons.sword.greatsword_2h_orn-2",
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"common.items.weapons.sword.long_2h_dam-0",
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"common.items.weapons.sword.long_2h_dam-1",
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"common.items.weapons.sword.long_2h_dam-2",
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"common.items.weapons.sword.long_2h_dam-3",
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"common.items.weapons.sword.long_2h_dam-4",
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"common.items.weapons.sword.long_2h_dam-5",
|
||||
"common.items.weapons.sword.long_2h_orn-0",
|
||||
"common.items.weapons.sword.long_2h_orn-1",
|
||||
"common.items.weapons.sword.long_2h_orn-2",
|
||||
"common.items.weapons.sword.long_2h_orn-3",
|
||||
"common.items.weapons.sword.long_2h_orn-4",
|
||||
"common.items.weapons.sword.long_2h_orn-5",
|
||||
"common.items.weapons.sword.long_2h_simple-0",
|
||||
"common.items.weapons.sword.long_2h_simple-1",
|
||||
"common.items.weapons.sword.long_2h_simple-2",
|
||||
"common.items.weapons.sword.long_2h_simple-3",
|
||||
"common.items.weapons.sword.long_2h_simple-4",
|
||||
"common.items.weapons.sword.long_2h_simple-5",
|
||||
//axes
|
||||
"common.items.weapons.axe.starter_axe",
|
||||
//staves
|
||||
"common.items.weapons.staff.staff_nature",
|
||||
"common.items.weapons.staff.starter_staff",
|
||||
//hammers
|
||||
"common.items.weapons.hammer.starter_hammer",
|
||||
//bows
|
||||
"common.items.weapons.bow.starter_bow",
|
||||
//belts
|
||||
"common.items.armor.belt.plate_0",
|
||||
"common.items.armor.belt.steel_0",
|
||||
"common.items.armor.belt.leather_0",
|
||||
"common.items.armor.belt.leather_2",
|
||||
"common.items.armor.belt.cloth_blue_0",
|
||||
"common.items.armor.belt.cloth_green_0",
|
||||
"common.items.armor.belt.cloth_purple_0",
|
||||
//chests
|
||||
"common.items.armor.chest.plate_green_0",
|
||||
"common.items.armor.chest.leather_0",
|
||||
"common.items.armor.chest.steel_0",
|
||||
"common.items.armor.chest.leather_2",
|
||||
"common.items.armor.chest.cloth_blue_0",
|
||||
"common.items.armor.chest.cloth_green_0",
|
||||
"common.items.armor.chest.cloth_purple_0",
|
||||
//shoes
|
||||
"common.items.armor.foot.plate_0",
|
||||
"common.items.armor.foot.steel_0",
|
||||
"common.items.armor.foot.leather_0",
|
||||
"common.items.armor.foot.leather_2",
|
||||
"common.items.armor.foot.cloth_blue_0",
|
||||
"common.items.armor.foot.cloth_green_0",
|
||||
"common.items.armor.foot.cloth_purple_0",
|
||||
//pants
|
||||
"common.items.armor.pants.plate_green_0",
|
||||
"common.items.armor.pants.green_0",
|
||||
"common.items.armor.pants.leather_0",
|
||||
"common.items.armor.pants.steel_0",
|
||||
"common.items.armor.pants.cloth_blue_0",
|
||||
"common.items.armor.pants.cloth_green_0",
|
||||
"common.items.armor.pants.cloth_purple_0",
|
||||
//shoulders
|
||||
"common.items.armor.shoulder.plate_0",
|
||||
"common.items.armor.shoulder.steel_0",
|
||||
"common.items.armor.shoulder.leather_1",
|
||||
"common.items.armor.shoulder.leather_0",
|
||||
"common.items.armor.shoulder.leather_2",
|
||||
"common.items.armor.shoulder.cloth_blue_0",
|
||||
"common.items.armor.shoulder.cloth_green_0",
|
||||
"common.items.armor.shoulder.cloth_purple_0",
|
||||
//gloves
|
||||
"common.items.armor.hand.leather_0",
|
||||
"common.items.armor.hand.leather_2",
|
||||
"common.items.armor.hand.steel_0",
|
||||
"common.items.armor.hand.plate_0",
|
||||
"common.items.armor.hand.cloth_blue_0",
|
||||
"common.items.armor.hand.cloth_green_0",
|
||||
"common.items.armor.hand.cloth_purple_0",
|
||||
//rings
|
||||
"common.items.armor.ring.ring_0",
|
||||
//capes
|
||||
"common.items.armor.back.short_0",
|
||||
//necks
|
||||
"common.items.armor.neck.neck_0",
|
||||
]
|
||||
.choose(&mut rand::thread_rng())
|
||||
.unwrap(), // Can't fail
|
||||
)),
|
||||
BlockKind::Chest => {
|
||||
let chosen = assets::load_expect::<lottery::Lottery<_>>("common.items.loot_table");
|
||||
let chosen = chosen.choose();
|
||||
|
||||
Some(assets::load_expect_cloned(chosen))
|
||||
},
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
use crate::{client::Client, Server, SpawnPoint, StateExt};
|
||||
use common::{
|
||||
assets,
|
||||
comp::{self, object, Body, HealthChange, HealthSource, Item, Player, Stats},
|
||||
comp::{self, item::lottery::Lottery, object, Body, HealthChange, HealthSource, Player, Stats},
|
||||
msg::{PlayerListUpdate, ServerMsg},
|
||||
state::BlockChange,
|
||||
sync::{Uid, WorldSyncExt},
|
||||
@ -9,7 +9,6 @@ use common::{
|
||||
terrain::{Block, TerrainGrid},
|
||||
vol::{ReadVol, Vox},
|
||||
};
|
||||
use rand::seq::SliceRandom;
|
||||
use specs::{join::Join, Entity as EcsEntity, WorldExt};
|
||||
use tracing::error;
|
||||
use vek::Vec3;
|
||||
@ -112,179 +111,10 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
|
||||
item_drops.remove(entity);
|
||||
item_drop.0
|
||||
} else {
|
||||
assets::load_expect_cloned::<Item>(
|
||||
[
|
||||
"common.items.cheese",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.collar",
|
||||
"common.items.cheese",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.collar",
|
||||
"common.items.cheese",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.collar",
|
||||
"common.items.veloritefrag",
|
||||
"common.items.cheese",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.collar",
|
||||
"common.items.cheese",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.collar",
|
||||
"common.items.cheese",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.cheese",
|
||||
"common.items.mushroom",
|
||||
"common.items.apple",
|
||||
"common.items.collar",
|
||||
"common.items.collar",
|
||||
"common.items.collar",
|
||||
"common.items.collar",
|
||||
"common.items.collar",
|
||||
"common.items.veloritefrag",
|
||||
"common.items.veloritefrag",
|
||||
"common.items.veloritefrag",
|
||||
"common.items.veloritefrag",
|
||||
"common.items.veloritefrag",
|
||||
"common.items.veloritefrag",
|
||||
"common.items.veloritefrag",
|
||||
"common.items.veloritefrag",
|
||||
"common.items.velorite",
|
||||
"common.items.armor.ring.ring_0",
|
||||
"common.items.armor.neck.neck_0",
|
||||
"common.items.mushroom",
|
||||
"common.items.coconut",
|
||||
"common.items.coconut",
|
||||
"common.items.coconut",
|
||||
"common.items.coconut",
|
||||
"common.items.coconut",
|
||||
"common.items.potion_minor",
|
||||
"common.items.potion_minor",
|
||||
"common.items.potion_minor",
|
||||
"common.items.potion_minor",
|
||||
"common.items.potion_minor",
|
||||
"common.items.potion_minor",
|
||||
"common.items.weapons.tool.broom",
|
||||
"common.items.weapons.tool.shovel-1",
|
||||
"common.items.weapons.staff.staff_nature",
|
||||
"common.items.flowers.yellow",
|
||||
"common.items.armor.pants.worker_blue_0",
|
||||
"common.items.armor.chest.worker_yellow_0",
|
||||
"common.items.armor.chest.worker_green_0",
|
||||
"common.items.armor.chest.worker_orange_0",
|
||||
"common.items.armor.back.short_0",
|
||||
"common.items.weapons.staff.staff_nature",
|
||||
"common.items.weapons.sword.starter_sword",
|
||||
"common.items.weapons.axe.starter_axe",
|
||||
"common.items.weapons.staff.staff_nature",
|
||||
"common.items.weapons.hammer.starter_hammer",
|
||||
"common.items.weapons.bow.starter_bow",
|
||||
"common.items.weapons.staff.starter_staff",
|
||||
"common.items.weapons.sword.starter_sword",
|
||||
"common.items.weapons.axe.starter_axe",
|
||||
"common.items.weapons.staff.staff_nature",
|
||||
"common.items.weapons.hammer.starter_hammer",
|
||||
"common.items.weapons.bow.starter_bow",
|
||||
"common.items.weapons.staff.starter_staff",
|
||||
"common.items.weapons.sword.starter_sword",
|
||||
"common.items.weapons.axe.starter_axe",
|
||||
"common.items.weapons.staff.staff_nature",
|
||||
"common.items.weapons.hammer.starter_hammer",
|
||||
"common.items.weapons.bow.starter_bow",
|
||||
"common.items.weapons.staff.starter_staff",
|
||||
"common.items.weapons.sword.greatsword_2h_simple-0",
|
||||
"common.items.weapons.sword.greatsword_2h_simple-1",
|
||||
"common.items.weapons.sword.greatsword_2h_simple-2",
|
||||
"common.items.weapons.sword.long_2h_simple-0",
|
||||
"common.items.weapons.sword.long_2h_simple-1",
|
||||
"common.items.weapons.sword.long_2h_simple-2",
|
||||
"common.items.weapons.sword.long_2h_simple-3",
|
||||
"common.items.weapons.sword.long_2h_simple-4",
|
||||
"common.items.weapons.sword.long_2h_simple-5",
|
||||
]
|
||||
.choose(&mut rand::thread_rng())
|
||||
.unwrap(),
|
||||
)
|
||||
let chosen = assets::load_expect::<Lottery<_>>("common.items.loot_table");
|
||||
let chosen = chosen.choose();
|
||||
|
||||
assets::load_expect_cloned(chosen)
|
||||
};
|
||||
|
||||
let _ = state.ecs().write_storage().insert(entity, item);
|
||||
|
Loading…
Reference in New Issue
Block a user