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Update CHANGELOG.md
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CHANGELOG.md
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CHANGELOG.md
@ -28,6 +28,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Added gamepad/controller support
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- Added gamepad/controller support
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- Added player feedback when attempting to pickup an item with a full inventory
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- Added player feedback when attempting to pickup an item with a full inventory
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- Added free look
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- Added free look
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- Complete rewrite of the combat system into a state machine
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- Abilities like Dash and Triplestrike
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- Armor can now be eqipped as items
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- Fireball explosions
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- Inventory supports stacking
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- Many new armors and weapons to find in chests
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- Fleshed out "attack" animation into alpha, beta and spin type attacks
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- Fleshed out range attack into charging and shooting anims for staff/bow
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- Customized attack animation for hammers and axes
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### Changed
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### Changed
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@ -36,6 +45,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Fixed /give_exp ignoring player argument
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- Fixed /give_exp ignoring player argument
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- Extend run sfx to small animals to prevent sneak attacks by geese.
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- Extend run sfx to small animals to prevent sneak attacks by geese.
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- Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)
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- Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)
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- Started changing the visual theme of the UI
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- Merge of the Bag and Character-Screen
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- Merge of the Map and Questlog
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- Overhauled icon art
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- Asset cleanup to lower client-size
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- Rewrote the humanoid skeleton to be more ideal for attack animations
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### Removed
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### Removed
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