Update CHANGELOG.md

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Pfauenauge90 2020-04-01 19:22:05 +02:00
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@ -28,6 +28,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Added gamepad/controller support - Added gamepad/controller support
- Added player feedback when attempting to pickup an item with a full inventory - Added player feedback when attempting to pickup an item with a full inventory
- Added free look - Added free look
- Complete rewrite of the combat system into a state machine
- Abilities like Dash and Triplestrike
- Armor can now be eqipped as items
- Fireball explosions
- Inventory supports stacking
- Many new armors and weapons to find in chests
- Fleshed out "attack" animation into alpha, beta and spin type attacks
- Fleshed out range attack into charging and shooting anims for staff/bow
- Customized attack animation for hammers and axes
### Changed ### Changed
@ -36,6 +45,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Fixed /give_exp ignoring player argument - Fixed /give_exp ignoring player argument
- Extend run sfx to small animals to prevent sneak attacks by geese. - Extend run sfx to small animals to prevent sneak attacks by geese.
- Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc) - Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)
- Started changing the visual theme of the UI
- Merge of the Bag and Character-Screen
- Merge of the Map and Questlog
- Overhauled icon art
- Asset cleanup to lower client-size
- Rewrote the humanoid skeleton to be more ideal for attack animations
### Removed ### Removed