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fix puddle details
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185ccea579
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@ -267,8 +267,8 @@ void main() {
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if (puddle > 0.0) {
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if (puddle > 0.0) {
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f_alpha = puddle * 0.2 * max(1.0 + cam_to_frag.z, 0.3);
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f_alpha = puddle * 0.2 * max(1.0 + cam_to_frag.z, 0.3);
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#ifdef EXPERIMENTAL_PUDDLEDETAILS
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#ifdef EXPERIMENTAL_PUDDLEDETAILS
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let t0 = sin(tick_loop(2.0 * PI, 8.0, f_pos.x * 3));
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float t0 = sin(tick_loop(2.0 * PI, 8.0, f_pos.x * 3));
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let t1 = sin(tick_loop(2.0 * PI, 3.5, -f_pos.x * 6));
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float t1 = sin(tick_loop(2.0 * PI, 3.5, -f_pos.x * 6));
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float h = (noise_2d((f_pos.xy + focus_off.xy) * 0.3) - 0.5) * t0
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float h = (noise_2d((f_pos.xy + focus_off.xy) * 0.3) - 0.5) * t0
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+ (noise_2d((f_pos.xy + focus_off.xy) * 0.6) - 0.5) * t1;
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+ (noise_2d((f_pos.xy + focus_off.xy) * 0.6) - 0.5) * t1;
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float hx = (noise_2d((f_pos.xy + focus_off.xy + vec2(0.1, 0)) * 0.3) - 0.5) * t0
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float hx = (noise_2d((f_pos.xy + focus_off.xy + vec2(0.1, 0)) * 0.3) - 0.5) * t0
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