different incomplete unit test attempts [ci skip]

This commit is contained in:
Christof Petig 2022-05-27 11:15:46 +02:00
parent f8dd030643
commit b702a27b28

View File

@ -1271,48 +1271,75 @@ impl HandInfo {
#[cfg(test)]
mod tests {
use specs::LazyUpdate;
use crate::{
comp::item::MaterialStatManifest, resources::DeltaTime, states::behavior::JoinStruct,
};
use super::*;
use crate::{
comp::{item::MaterialStatManifest, Ori, Pos, Vel},
resources::DeltaTime,
states::behavior::JoinStruct,
uid::Uid,
};
use specs::{
shrev::EventChannel, storage::FlaggedAccessMut, world::entity::Generation, LazyUpdate,
};
use std::marker::PhantomData;
use common_systems::character_behavior;
#[test]
fn orientation_shortcut() {
let index: specs::world::entity::Index = 42;
let generation = specs::world::entity::Generation(43);
let js = JoinStruct {
entity: Entitiy::new(index, generation),
uid: todo!(),
char_state: todo!(),
pos: todo!(),
vel: todo!(),
ori: todo!(),
mass: todo!(),
density: todo!(),
energy: todo!(),
inventory: todo!(),
controller: todo!(),
health: todo!(),
body: todo!(),
physics: todo!(),
melee_attack: todo!(),
beam: todo!(),
stat: todo!(),
skill_set: todo!(),
active_abilities: todo!(),
combo: todo!(),
alignment: todo!(),
terrain: todo!(),
mount_data: todo!(),
};
let lu = LazyUpdate::new();
let msm = MaterialStatManifest::new();
let dt = DeltaTime(0.033);
let jd = JoinData::new(&js, &lu, &dt, &msm);
let mut update: StateUpdate = jd.into();
handle_orientation(&jd, &mut update, 1.0, None);
let mut ecs = specs::World::new();
ecs.register::<crate::comp::CharacterState>();
let entity = ecs
.create_entity()
.with(CharacterState::Idle(idle::Data { is_sneaking: false }))
.build();
let mut system = character_behavior::Sys::new();
system.run_now(ecs);
ecs.maintain();
// let mut char_state = CharacterState::Idle(idle::Data { is_sneaking: false });
// let mut pos = Pos(Vec3::new(11, 12, 13));
// let mut vel = Vel(Vec3::new(1.0, 0.0, 0.0));
// let mut ori = Ori::default();
// let index: specs::world::entity::Index = 42;
// let generation = Generation(43);
// let js = JoinStruct {
// entity: entity,
// //specs::world::entity::Entitiy::new(index, generation),
// uid: &Uid(44),
// char_state: FlaggedAccessMut {
// channel: &mut EventChannel::with_capacity(2),
// emit: false,
// id: 44,
// access: &mut char_state,
// phantom: PhantomData,
// },
// pos: &mut pos,
// vel: &mut vel,
// ori: &mut ori,
// mass: todo!(),
// density: todo!(),
// energy: todo!(),
// inventory: todo!(),
// controller: todo!(),
// health: todo!(),
// body: todo!(),
// physics: todo!(),
// melee_attack: todo!(),
// beam: todo!(),
// stat: todo!(),
// skill_set: todo!(),
// active_abilities: todo!(),
// combo: todo!(),
// alignment: todo!(),
// terrain: todo!(),
// mount_data: todo!(),
// };
// let lu = LazyUpdate::new();
// let msm = MaterialStatManifest::new();
// let dt = DeltaTime(0.033);
// let jd = JoinData::new(&js, &lu, &dt, &msm);
// let mut update: StateUpdate = jd.into();
// handle_orientation(&jd, &mut update, 1.0, None);
}
}