Adds sprite scaling

This commit is contained in:
Snowram 2021-05-28 19:03:48 +02:00
parent 99cf533a8a
commit b942913ee6
4 changed files with 155 additions and 15 deletions

View File

@ -39,6 +39,7 @@ uniform u_locals {
mat4 mat;
vec4 wind_sway;
vec4 offs;
float scale;
// SpriteLocals sprites[8];
};
@ -141,7 +142,7 @@ void main() {
// vec3 v_pos = (inst_mat * vec4(v_pos, 1)).xyz;
// f_pos = v_pos + (model_offs - focus_off.xyz);
f_pos = (inst_mat * vec4(v_pos_, 1.0)).xyz * SCALE + inst_offs;
f_pos = (inst_mat * vec4(v_pos_, 1.0)).xyz * scale / 11.0 + inst_offs;
// Terrain 'pop-in' effect
f_pos.z -= 250.0 * (1.0 - min(1.0001 - 0.02 / pow(tick.x - load_time, 10.0), 1.0));
@ -185,7 +186,7 @@ void main() {
sin(tick.x * 1.5 + f_pos.y * 0.1) * sin(tick.x * 0.35),
sin(tick.x * 1.5 + f_pos.x * 0.1) * sin(tick.x * 0.25),
0.0
) * 4 * v_pos_.z * /*0.2;*/SCALE_FACTOR;
) * 4 * v_pos_.z * /*0.2;*/pow(1.0 / 11.0, 1.3) * 0.2;
}
// First 3 normals are negative, next 3 are positive
@ -227,7 +228,7 @@ void main() {
// }
// f_light = 1.0;
// if (select_pos.w > 0) */{
vec3 sprite_pos = /*round*/floor(((inst_mat * vec4(-offs.xyz, 1)).xyz) * SCALE/* - vec3(0.5, 0.5, 0.0)*/) + inst_offs;
vec3 sprite_pos = /*round*/floor(((inst_mat * vec4(-offs.xyz, 1)).xyz) * scale / 11.0/* - vec3(0.5, 0.5, 0.0)*/) + inst_offs;
f_select = (select_pos.w > 0 && select_pos.xyz == sprite_pos/* - vec3(0.5, 0.5, 0.0) * SCALE*/) ? 1.0 : 0.0;
// }

View File

@ -9,6 +9,7 @@ Window1: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
Window2: Some((
@ -19,6 +20,7 @@ Window2: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
Window3: Some((
@ -29,6 +31,7 @@ Window3: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
Window4: Some((
@ -39,6 +42,7 @@ Window4: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -56,6 +60,7 @@ LargeCactus: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
BarrelCactus: Some((
@ -66,6 +71,7 @@ BarrelCactus: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
RoundCactus: Some((
@ -76,6 +82,7 @@ RoundCactus: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
ShortCactus: Some((
@ -86,6 +93,7 @@ ShortCactus: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
MedFlatCactus: Some((
@ -96,6 +104,7 @@ MedFlatCactus: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
ShortFlatCactus: Some((
@ -106,6 +115,7 @@ ShortFlatCactus: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -163,6 +173,7 @@ BlueFlower: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
PinkFlower: Some((
@ -188,6 +199,7 @@ PinkFlower: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
PurpleFlower: Some((
@ -233,6 +245,7 @@ PurpleFlower: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
RedFlower: Some((
@ -263,6 +276,7 @@ RedFlower: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
WhiteFlower: Some((
@ -293,6 +307,7 @@ WhiteFlower: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
YellowFlower: Some((
@ -308,6 +323,7 @@ YellowFlower: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
Sunflower: Some((
@ -323,6 +339,7 @@ Sunflower: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
@ -366,6 +383,7 @@ LongGrass: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.8,
)),
MediumGrass: Some((
@ -396,6 +414,7 @@ MediumGrass: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.5,
)),
ShortGrass: Some((
@ -426,6 +445,7 @@ ShortGrass: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
LargeGrass: Some((
@ -446,6 +466,7 @@ LargeGrass: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.5,
)),
@ -458,6 +479,7 @@ Apple: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -520,6 +542,7 @@ Mushroom: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
@ -557,6 +580,7 @@ CaveMushroom: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -574,6 +598,7 @@ Liana: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 0.05,
)),
@ -586,6 +611,7 @@ Velorite: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
VeloriteFrag: Some((
@ -641,6 +667,7 @@ VeloriteFrag: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -668,6 +695,7 @@ Chest: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -680,6 +708,7 @@ DungeonChest0: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
DungeonChest1: Some((
@ -690,6 +719,7 @@ DungeonChest1: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
DungeonChest2: Some((
@ -700,6 +730,7 @@ DungeonChest2: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
DungeonChest3: Some((
@ -710,6 +741,7 @@ DungeonChest3: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
DungeonChest4: Some((
@ -720,6 +752,7 @@ DungeonChest4: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
DungeonChest5: Some((
@ -730,6 +763,7 @@ DungeonChest5: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -742,6 +776,7 @@ Welwitch: Some((
lod_axes: (0.0, 0.0, 0.7),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
@ -784,6 +819,7 @@ Pumpkin: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -806,6 +842,7 @@ LingonBerry: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -863,6 +900,7 @@ LeafyPlant: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.4,
)),
@ -935,6 +973,7 @@ Fern: Some((
lod_axes: (0.0, 0.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.4,
)),
@ -977,6 +1016,7 @@ SavannaGrass: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.5,
)),
TallSavannaGrass: Some((
@ -1017,6 +1057,7 @@ TallSavannaGrass: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.8,
)),
RedSavannaGrass: Some((
@ -1042,6 +1083,7 @@ RedSavannaGrass: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.8,
)),
SavannaBush: Some((
@ -1077,6 +1119,7 @@ SavannaBush: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
@ -1104,6 +1147,7 @@ DeadBush: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
@ -1157,6 +1201,7 @@ Blueberry: None/* (
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)*/,
@ -1169,6 +1214,7 @@ Ember: Some((
lod_axes: (1.0, 1.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.8,
)),
@ -1206,6 +1252,7 @@ Corn: Some((
lod_axes: (0.0, 0.0, 0.7),
),
],
scale: 1.0,
wind_sway: 0.4,
)),
@ -1263,6 +1310,7 @@ WheatYellow: Some((
lod_axes: (0.0, 0.0, 0.7),
),
],
scale: 1.0,
wind_sway: 0.4,
)),
@ -1320,6 +1368,7 @@ WheatGreen: Some((
lod_axes: (0.0, 0.0, 0.7),
),
],
scale: 1.0,
wind_sway: 0.4,
)),
@ -1342,6 +1391,7 @@ Cabbage: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1379,6 +1429,7 @@ Flax: Some((
lod_axes: (0.0, 0.0, 0.7),
),
],
scale: 1.0,
wind_sway: 0.4,
)),
@ -1416,6 +1467,7 @@ Carrot: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
@ -1448,6 +1500,7 @@ Tomato: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1480,6 +1533,7 @@ Radish: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
@ -1517,6 +1571,7 @@ Turnip: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
@ -1529,6 +1584,7 @@ Coconut: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1541,6 +1597,7 @@ Scarecrow: Some((
lod_axes: (0.0, 0.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1553,6 +1610,7 @@ StreetLamp: Some((
lod_axes: (0.0, 0.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
StreetLampTall: Some((
@ -1564,6 +1622,7 @@ StreetLampTall: Some((
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1576,6 +1635,7 @@ Door: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1588,6 +1648,7 @@ Bed: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1600,6 +1661,7 @@ Bench: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1617,6 +1679,7 @@ ChairSingle: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
ChairDouble: Some((
@ -1632,6 +1695,7 @@ ChairDouble: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1649,6 +1713,7 @@ CoatRack: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1691,6 +1756,7 @@ Crate: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1708,6 +1774,7 @@ DrawerLarge: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1725,6 +1792,7 @@ DrawerMedium: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1742,6 +1810,7 @@ DrawerSmall: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1799,6 +1868,7 @@ DungeonWallDecor: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1816,6 +1886,7 @@ HangingBasket: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1828,6 +1899,7 @@ HangingSign: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1840,6 +1912,7 @@ WallLamp: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1852,6 +1925,7 @@ WallLampSmall: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1864,6 +1938,7 @@ WallSconce: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1906,6 +1981,7 @@ Planter: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1923,6 +1999,7 @@ Shelf: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1940,6 +2017,7 @@ TableSide: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1957,6 +2035,7 @@ TableDining: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1970,6 +2049,7 @@ TableDouble: Some((
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -1987,6 +2067,7 @@ WardrobeDouble: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -2004,6 +2085,7 @@ WardrobeSingle: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -2022,6 +2104,7 @@ Pot: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -2044,6 +2127,7 @@ Stones: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -2066,6 +2150,7 @@ Twigs: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -2078,6 +2163,7 @@ DropGate: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
DropGateBottom: Some((
@ -2088,6 +2174,7 @@ DropGateBottom: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -2145,6 +2232,7 @@ GrassSnow: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.2,
)),
@ -2177,6 +2265,7 @@ Reed: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 0.3,
)),
@ -2189,6 +2278,7 @@ Beehive: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.1,
)),
// Empty Flask
@ -2200,6 +2290,7 @@ VialEmpty: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Bowls
@ -2211,6 +2302,7 @@ Bowl: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Minor Potion
@ -2222,6 +2314,7 @@ PotionMinor: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Ground Fire Bowls
@ -2233,6 +2326,7 @@ FireBowlGround: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Underwater Grass
@ -2249,6 +2343,7 @@ GrassBlue: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 1.0,
)),
// Underwater Chests
@ -2265,6 +2360,7 @@ ChestBuried: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Stony Coral
@ -2376,6 +2472,7 @@ StonyCoral: Some((
lod_axes: (0.5, 0.5, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Soft Coral
@ -2472,6 +2569,7 @@ SoftCoral: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 1.0,
)),
// Sea Anemones
@ -2483,6 +2581,7 @@ SeaAnemone: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 1.0,
)),
//Bull kelp
@ -2534,6 +2633,7 @@ BullKelp: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 0.5,
)),
//scattered temperate type Seaweed
@ -2560,6 +2660,7 @@ SeaweedTemperate: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 0.5,
)),
//scattered tropical type seaweed
@ -2606,6 +2707,7 @@ SeaweedTropical: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 0.7,
)),
//Mermaids fan algae patch
@ -2627,6 +2729,7 @@ MermaidsFan: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 0.7,
)),
//Caulerpa prolifera patch
@ -2653,6 +2756,7 @@ WavyAlgae: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 0.7,
)),
//Caulerpa lentillifera patch
@ -2679,6 +2783,7 @@ SeaGrapes: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 0.7,
)),
//Giant Kelp
@ -2705,6 +2810,7 @@ GiantKelp: Some((
lod_axes: (0.5, 0.5, 0.0),
),
],
scale: 1.0,
wind_sway: 0.2,
)),
//Seagrass
@ -2736,6 +2842,7 @@ Seagrass: Some((
lod_axes: (1.0, 1.0, 1.0),
)
],
scale: 1.0,
wind_sway: 0.7,
)),
// Seashells
@ -2752,6 +2859,7 @@ Seashells: Some((
lod_axes: (1.0, 1.0, 1.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Underwater Mud Piles
@ -2768,6 +2876,7 @@ Mud: Some((
lod_axes: (0.0, 0.0, 0.5),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Amethyst Ore
@ -2779,6 +2888,7 @@ Amethyst: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Ruby Ore
@ -2790,6 +2900,7 @@ Ruby: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Diamond Ore
@ -2801,6 +2912,7 @@ Diamond: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Sapphire Ore
@ -2812,6 +2924,7 @@ Sapphire: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Emerald Ore
@ -2823,6 +2936,7 @@ Emerald: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Topaz Ore
@ -2834,6 +2948,7 @@ Topaz: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Small Amethyst Ore
@ -2845,6 +2960,7 @@ AmethystSmall: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Small Topaz Ore
@ -2856,6 +2972,7 @@ TopazSmall: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Small Ruby Ore
@ -2867,6 +2984,7 @@ RubySmall: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Small Emerald Ore
@ -2878,6 +2996,7 @@ EmeraldSmall: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Small Diamond Ore
@ -2889,6 +3008,7 @@ DiamondSmall: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Small Sapphire Ore
@ -2900,6 +3020,7 @@ SapphireSmall: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
@ -2912,6 +3033,7 @@ Lantern: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Anvil
@ -2923,6 +3045,7 @@ Anvil: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Cauldron
@ -2934,6 +3057,7 @@ Cauldron: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Forge
@ -2945,6 +3069,7 @@ Forge: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Crafting Bench
@ -2956,6 +3081,7 @@ CraftingBench: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
// Cooking Pot
@ -2967,6 +3093,7 @@ CookingPot: Some((
lod_axes: (0.0, 0.0, 0.0),
),
],
scale: 1.0,
wind_sway: 0.0,
)),
)

View File

@ -30,6 +30,7 @@ gfx_defines! {
mat: [[f32; 4]; 4] = "mat",
wind_sway: [f32; 4] = "wind_sway",
offs: [f32; 4] = "offs",
scale: f32 = "scale",
}
vertex/*constant*/ Instance {
@ -41,6 +42,7 @@ gfx_defines! {
inst_mat3: [f32; 4] = "inst_mat3",
inst_light: [f32; 4] = "inst_light",
inst_wind_sway: f32 = "inst_wind_sway",
scale: f32 = "inst_scale",
}
pipeline pipe {
@ -122,6 +124,7 @@ impl Instance {
ori_bits: u8,
light: f32,
glow: f32,
scale: f32,
) -> Self {
const EXTRA_NEG_Z: i32 = 32768;
@ -137,24 +140,32 @@ impl Instance {
inst_mat3: mat_arr[3],
inst_light: [light, glow, 1.0, 1.0],
inst_wind_sway: wind_sway,
scale,
}
}
}
impl Default for Instance {
fn default() -> Self { Self::new(Mat4::identity(), 0.0, Vec3::zero(), 0, 1.0, 0.0) }
fn default() -> Self { Self::new(Mat4::identity(), 0.0, Vec3::zero(), 0, 1.0, 0.0, 0.0) }
}
impl Default for Locals {
fn default() -> Self { Self::new(Mat4::identity(), Vec3::one(), Vec3::zero(), 0.0) }
fn default() -> Self { Self::new(Mat4::identity(), Vec3::one(), Vec3::zero(), 0.0, 1.0) }
}
impl Locals {
pub fn new(mat: Mat4<f32>, scale: Vec3<f32>, offs: Vec3<f32>, wind_sway: f32) -> Self {
pub fn new(
mat: Mat4<f32>,
scale: Vec3<f32>,
offs: Vec3<f32>,
wind_sway: f32,
integer_scale: f32,
) -> Self {
Self {
mat: mat.into_col_arrays(),
wind_sway: [scale.x, scale.y, scale.z, wind_sway],
offs: [offs.x, offs.y, offs.z, 0.0],
scale: integer_scale,
}
}
}

View File

@ -34,8 +34,6 @@ use tracing::warn;
use treeculler::{BVol, Frustum, AABB};
use vek::*;
const SPRITE_SCALE: Vec3<f32> = Vec3::new(1.0 / 11.0, 1.0 / 11.0, 1.0 / 11.0);
#[derive(Clone, Copy, Debug)]
struct Visibility {
in_range: bool,
@ -136,6 +134,7 @@ struct SpriteConfig<Model> {
// NOTE: Could make constant per sprite type, but eliminating this indirection and
// allocation is probably not that important considering how sprites are used.
variations: Vec<SpriteModelConfig<Model>>,
scale: f32,
/// The extent to which the sprite sways in the window.
///
/// 0.0 is normal.
@ -238,13 +237,14 @@ fn mesh_worker<V: BaseVol<Vox = Block> + RectRasterableVol + ReadVol + Debug + '
.rotated_z(f32::consts::PI * 0.25 * ori as f32)
.translated_3d(
(rel_pos.map(|e| e as f32) + Vec3::new(0.5, 0.5, 0.0))
/ SPRITE_SCALE,
/ Vec3::broadcast(cfg.scale / 11.0),
),
cfg.wind_sway,
rel_pos,
ori,
light_map(wpos),
glow_map(wpos),
cfg.scale,
);
instances.entry(key).or_insert(Vec::new()).push(instance);
@ -410,7 +410,7 @@ impl SpriteRenderContext {
}
});
let sprite_mat: Mat4<f32> =
Mat4::translation_3d(offset).scaled_3d(SPRITE_SCALE);
Mat4::translation_3d(offset).scaled_3d(Vec3::broadcast(sprite_config.scale / 11.0));
move |greedy: &mut GreedyMesh| {
(
(kind, variation),
@ -434,9 +434,9 @@ impl SpriteRenderContext {
(greedy, &mut opaque_mesh, false),
);
let sprite_scale = Vec3::one() / lod_scale;
let sprite_scale = Vec3::broadcast(sprite_config.scale) / lod_scale;
let sprite_mat: Mat4<f32> =
sprite_mat * Mat4::scaling_3d(sprite_scale);
sprite_mat * Mat4::scaling_3d(Vec3::broadcast(sprite_config.scale / 11.0));
locals_buffer.iter_mut().enumerate().for_each(
|(ori, locals)| {
let sprite_mat = sprite_mat
@ -446,6 +446,7 @@ impl SpriteRenderContext {
sprite_scale,
offset,
wind_sway,
sprite_config.scale,
);
},
);