Addressed more feedback

This commit is contained in:
Sam 2022-05-14 10:12:07 -04:00
parent ac124b67a0
commit ba0846d6c7
19 changed files with 55 additions and 55 deletions

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Bamboo",
description: "A giant woody grass.",
description: "A giant woody grass.\n\nThis can be used when crafting wooden weapons.",
kind: Ingredient(
kind: "Bamboo",
descriptor: "Bamboo",

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Eldwood Logs",
description: "Old logs that emanate magic.",
description: "Old logs that emanate magic.\n\nThis can be used when crafting wooden weapons.",
kind: Ingredient(
kind: "EldwoodLogs",
descriptor: "Eldwood",

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Frostwood Logs",
description: "Chilly wood that comes from cold biomes. Cold to the touch.",
description: "Chilly wood that comes from cold biomes. Cold to the touch.\n\nThis can be used when crafting wooden weapons.",
kind: Ingredient(
kind: "FrostwoodLogs",
descriptor: "Frostwood",

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Hardwood Logs",
description: "Extra thick and sturdy logs.",
description: "Extra thick and sturdy logs.\n\nThis can be used when crafting wooden weapons.",
kind: Ingredient(
kind: "HardwoodLogs",
descriptor: "Hardwood",

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Ironwood Logs",
description: "A particularly sturdy wood.",
description: "A particularly sturdy wood.\n\nThis can be used when crafting wooden weapons.",
kind: Ingredient(
kind: "IronwoodLogs",
descriptor: "Ironwood",

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Wood Logs",
description: "Regular, sturdy wooden logs.",
description: "Regular, sturdy wooden logs.\n\nThis can be used when crafting wooden weapons.",
kind: Ingredient(
kind: "WoodLogs",
descriptor: "Wooden",

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Bloodsteel Ingot",
description: "An alloy of bloodstone and iron.",
description: "An alloy of bloodstone and iron.\n\nThis can be used when crafting metal weapons.",
kind: Ingredient(
kind: "BloodsteelIngot",
descriptor: "Bloodsteel",

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Bronze Ingot",
description: "A sturdy alloy made from combining copper and tin.",
description: "A sturdy alloy made from combining copper and tin.\n\nThis can be used when crafting metal weapons.",
kind: Ingredient(
kind: "BronzeIngot",
descriptor: "Bronze",

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Cobalt Ingot",
description: "A strikingly blue ingot.",
description: "A strikingly blue ingot.\n\nThis can be used when crafting metal weapons.",
kind: Ingredient(
kind: "CobaltIngot",
descriptor: "Cobalt",

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Iron Ingot",
description: "An incredibly commonplace metal.",
description: "An incredibly commonplace metal.\n\nThis can be used when crafting metal weapons.",
kind: Ingredient(
kind: "IronIngot",
descriptor: "Iron",

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Orichalcum Ingot",
description: "An ingot made of refined orichalcum.",
description: "An ingot made of refined orichalcum.\n\nThis can be used when crafting metal weapons.",
kind: Ingredient(
kind: "OrichalcumIngot",
descriptor: "Orichalcum",

View File

@ -1,6 +1,6 @@
ItemDef(
name: "Steel Ingot",
description: "An alloy of iron and coal that is much tougher than its components.",
description: "An alloy of iron and coal that is much tougher than its components.\n\nThis can be used when crafting metal weapons.",
kind: Ingredient(
kind: "SteelIngot",
descriptor: "Steel",

View File

@ -6,13 +6,13 @@ ItemDef(
toolkind: Axe,
stats: (
equip_time_secs: 0.25,
power: 0.95,
effect_power: 0.95,
speed: 0.95,
crit_chance: 0.095,
range: 0.95,
energy_efficiency: 0.95,
buff_strength: 0.95,
power: 0.9,
effect_power: 0.9,
speed: 0.9,
crit_chance: 0.09,
range: 0.9,
energy_efficiency: 0.9,
buff_strength: 0.9,
),
hand_restriction: None,
weapon_name: HandednessDependent(

View File

@ -6,13 +6,13 @@ ItemDef(
toolkind: Bow,
stats: (
equip_time_secs: 0.25,
power: 0.95,
effect_power: 0.95,
speed: 0.95,
crit_chance: 0.095,
range: 0.95,
energy_efficiency: 0.95,
buff_strength: 0.95,
power: 0.9,
effect_power: 0.9,
speed: 0.9,
crit_chance: 0.09,
range: 0.9,
energy_efficiency: 0.9,
buff_strength: 0.9,
),
hand_restriction: Some(Two),
weapon_name: Universal("Bow"),

View File

@ -6,13 +6,13 @@ ItemDef(
toolkind: Hammer,
stats: (
equip_time_secs: 0.25,
power: 0.95,
effect_power: 0.95,
speed: 0.95,
crit_chance: 0.095,
range: 0.95,
energy_efficiency: 0.95,
buff_strength: 0.95,
power: 0.9,
effect_power: 0.9,
speed: 0.9,
crit_chance: 0.09,
range: 0.9,
energy_efficiency: 0.9,
buff_strength: 0.9,
),
hand_restriction: None,
weapon_name: HandednessDependent(

View File

@ -6,13 +6,13 @@ ItemDef(
toolkind: Sceptre,
stats: (
equip_time_secs: 0.25,
power: 0.95,
effect_power: 0.95,
speed: 0.95,
crit_chance: 0.095,
range: 0.95,
energy_efficiency: 0.95,
buff_strength: 0.95,
power: 0.9,
effect_power: 0.9,
speed: 0.9,
crit_chance: 0.09,
range: 0.9,
energy_efficiency: 0.9,
buff_strength: 0.9,
),
hand_restriction: Some(Two),
weapon_name: Universal("Sceptre"),

View File

@ -6,13 +6,13 @@ ItemDef(
toolkind: Staff,
stats: (
equip_time_secs: 0.25,
power: 0.95,
effect_power: 0.95,
speed: 0.95,
crit_chance: 0.095,
range: 0.95,
energy_efficiency: 0.95,
buff_strength: 0.95,
power: 0.9,
effect_power: 0.9,
speed: 0.9,
crit_chance: 0.09,
range: 0.9,
energy_efficiency: 0.9,
buff_strength: 0.9,
),
hand_restriction: Some(Two),
weapon_name: Universal("Staff"),

View File

@ -6,13 +6,13 @@ ItemDef(
toolkind: Sword,
stats: (
equip_time_secs: 0.25,
power: 0.95,
effect_power: 0.95,
speed: 0.95,
crit_chance: 0.095,
range: 0.95,
energy_efficiency: 0.95,
buff_strength: 0.95,
power: 0.9,
effect_power: 0.9,
speed: 0.9,
crit_chance: 0.09,
range: 0.9,
energy_efficiency: 0.9,
buff_strength: 0.9,
),
hand_restriction: None,
weapon_name: HandednessDependent(

View File

@ -44,7 +44,7 @@
"hud.crafting.mod_comp_wood_prim_slot_title": "Wood",
"hud.crafting.mod_comp_wood_prim_slot_desc": "Place a kind of wood here, only certain woods can be used to make weapons.",
"hud.crafting.mod_comp_sec_slot_title": "Animal Material",
"hud.crafting.mod_comp_sec_slot_desc": "Place an animal crafting ingredient, only certain ingredients can be used to augment weapons.",
"hud.crafting.mod_comp_sec_slot_desc": "Optionally place an animal crafting ingredient, only certain ingredients can be used to augment weapons.",
},