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Addressed more feedback
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ac124b67a0
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Bamboo",
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description: "A giant woody grass.",
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description: "A giant woody grass.\n\nThis can be used when crafting wooden weapons.",
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kind: Ingredient(
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kind: "Bamboo",
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descriptor: "Bamboo",
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Eldwood Logs",
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description: "Old logs that emanate magic.",
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description: "Old logs that emanate magic.\n\nThis can be used when crafting wooden weapons.",
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kind: Ingredient(
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kind: "EldwoodLogs",
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descriptor: "Eldwood",
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Frostwood Logs",
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description: "Chilly wood that comes from cold biomes. Cold to the touch.",
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description: "Chilly wood that comes from cold biomes. Cold to the touch.\n\nThis can be used when crafting wooden weapons.",
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kind: Ingredient(
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kind: "FrostwoodLogs",
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descriptor: "Frostwood",
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Hardwood Logs",
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description: "Extra thick and sturdy logs.",
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description: "Extra thick and sturdy logs.\n\nThis can be used when crafting wooden weapons.",
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kind: Ingredient(
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kind: "HardwoodLogs",
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descriptor: "Hardwood",
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Ironwood Logs",
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description: "A particularly sturdy wood.",
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description: "A particularly sturdy wood.\n\nThis can be used when crafting wooden weapons.",
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kind: Ingredient(
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kind: "IronwoodLogs",
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descriptor: "Ironwood",
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Wood Logs",
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description: "Regular, sturdy wooden logs.",
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description: "Regular, sturdy wooden logs.\n\nThis can be used when crafting wooden weapons.",
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kind: Ingredient(
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kind: "WoodLogs",
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descriptor: "Wooden",
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Bloodsteel Ingot",
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description: "An alloy of bloodstone and iron.",
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description: "An alloy of bloodstone and iron.\n\nThis can be used when crafting metal weapons.",
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kind: Ingredient(
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kind: "BloodsteelIngot",
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descriptor: "Bloodsteel",
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Bronze Ingot",
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description: "A sturdy alloy made from combining copper and tin.",
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description: "A sturdy alloy made from combining copper and tin.\n\nThis can be used when crafting metal weapons.",
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kind: Ingredient(
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kind: "BronzeIngot",
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descriptor: "Bronze",
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Cobalt Ingot",
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description: "A strikingly blue ingot.",
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description: "A strikingly blue ingot.\n\nThis can be used when crafting metal weapons.",
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kind: Ingredient(
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kind: "CobaltIngot",
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descriptor: "Cobalt",
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Iron Ingot",
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description: "An incredibly commonplace metal.",
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description: "An incredibly commonplace metal.\n\nThis can be used when crafting metal weapons.",
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kind: Ingredient(
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kind: "IronIngot",
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descriptor: "Iron",
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Orichalcum Ingot",
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description: "An ingot made of refined orichalcum.",
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description: "An ingot made of refined orichalcum.\n\nThis can be used when crafting metal weapons.",
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kind: Ingredient(
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kind: "OrichalcumIngot",
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descriptor: "Orichalcum",
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Steel Ingot",
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description: "An alloy of iron and coal that is much tougher than its components.",
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description: "An alloy of iron and coal that is much tougher than its components.\n\nThis can be used when crafting metal weapons.",
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kind: Ingredient(
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kind: "SteelIngot",
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descriptor: "Steel",
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@ -6,13 +6,13 @@ ItemDef(
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toolkind: Axe,
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stats: (
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equip_time_secs: 0.25,
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power: 0.95,
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effect_power: 0.95,
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speed: 0.95,
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crit_chance: 0.095,
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range: 0.95,
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energy_efficiency: 0.95,
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buff_strength: 0.95,
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power: 0.9,
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effect_power: 0.9,
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speed: 0.9,
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crit_chance: 0.09,
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range: 0.9,
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energy_efficiency: 0.9,
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buff_strength: 0.9,
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),
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hand_restriction: None,
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weapon_name: HandednessDependent(
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@ -6,13 +6,13 @@ ItemDef(
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toolkind: Bow,
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stats: (
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equip_time_secs: 0.25,
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power: 0.95,
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effect_power: 0.95,
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speed: 0.95,
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crit_chance: 0.095,
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range: 0.95,
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energy_efficiency: 0.95,
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buff_strength: 0.95,
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power: 0.9,
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effect_power: 0.9,
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speed: 0.9,
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crit_chance: 0.09,
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range: 0.9,
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energy_efficiency: 0.9,
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buff_strength: 0.9,
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),
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hand_restriction: Some(Two),
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weapon_name: Universal("Bow"),
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@ -6,13 +6,13 @@ ItemDef(
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toolkind: Hammer,
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stats: (
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equip_time_secs: 0.25,
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power: 0.95,
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effect_power: 0.95,
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speed: 0.95,
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crit_chance: 0.095,
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range: 0.95,
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energy_efficiency: 0.95,
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buff_strength: 0.95,
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power: 0.9,
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effect_power: 0.9,
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speed: 0.9,
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crit_chance: 0.09,
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range: 0.9,
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energy_efficiency: 0.9,
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buff_strength: 0.9,
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),
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hand_restriction: None,
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weapon_name: HandednessDependent(
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@ -6,13 +6,13 @@ ItemDef(
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toolkind: Sceptre,
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stats: (
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equip_time_secs: 0.25,
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power: 0.95,
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effect_power: 0.95,
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speed: 0.95,
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crit_chance: 0.095,
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range: 0.95,
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energy_efficiency: 0.95,
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buff_strength: 0.95,
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power: 0.9,
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effect_power: 0.9,
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speed: 0.9,
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crit_chance: 0.09,
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range: 0.9,
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energy_efficiency: 0.9,
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buff_strength: 0.9,
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),
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hand_restriction: Some(Two),
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weapon_name: Universal("Sceptre"),
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@ -6,13 +6,13 @@ ItemDef(
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toolkind: Staff,
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stats: (
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equip_time_secs: 0.25,
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power: 0.95,
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effect_power: 0.95,
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speed: 0.95,
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crit_chance: 0.095,
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range: 0.95,
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energy_efficiency: 0.95,
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buff_strength: 0.95,
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power: 0.9,
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effect_power: 0.9,
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speed: 0.9,
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crit_chance: 0.09,
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range: 0.9,
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energy_efficiency: 0.9,
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buff_strength: 0.9,
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),
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hand_restriction: Some(Two),
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weapon_name: Universal("Staff"),
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toolkind: Sword,
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stats: (
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equip_time_secs: 0.25,
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power: 0.95,
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effect_power: 0.95,
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speed: 0.95,
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crit_chance: 0.095,
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range: 0.95,
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energy_efficiency: 0.95,
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buff_strength: 0.95,
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power: 0.9,
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effect_power: 0.9,
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speed: 0.9,
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crit_chance: 0.09,
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range: 0.9,
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energy_efficiency: 0.9,
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buff_strength: 0.9,
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),
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hand_restriction: None,
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weapon_name: HandednessDependent(
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"hud.crafting.mod_comp_wood_prim_slot_title": "Wood",
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"hud.crafting.mod_comp_wood_prim_slot_desc": "Place a kind of wood here, only certain woods can be used to make weapons.",
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"hud.crafting.mod_comp_sec_slot_title": "Animal Material",
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"hud.crafting.mod_comp_sec_slot_desc": "Place an animal crafting ingredient, only certain ingredients can be used to augment weapons.",
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"hud.crafting.mod_comp_sec_slot_desc": "Optionally place an animal crafting ingredient, only certain ingredients can be used to augment weapons.",
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},
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