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change campfire cmd to spawn object instead of npc
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parent
267d5a141a
commit
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@ -7,7 +7,7 @@ use chrono::{NaiveTime, Timelike};
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use common::{
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assets,
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cmd::{ChatCommand, CHAT_COMMANDS, CHAT_SHORTCUTS},
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comp::{self, ChatType, Item},
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comp::{self, ChatType, Item, LightEmitter, WaypointArea},
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event::{EventBus, ServerEvent},
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msg::{Notification, PlayerListUpdate, ServerMsg},
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npc::{self, get_npc_name},
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@ -674,24 +674,16 @@ fn handle_spawn_campfire(
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) {
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match server.state.read_component_cloned::<comp::Pos>(target) {
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Some(pos) => {
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let vel = Vec3::new(
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rand::thread_rng().gen_range(-2.0, 3.0),
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rand::thread_rng().gen_range(-2.0, 3.0),
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10.0,
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);
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let body = comp::Body::Object(comp::object::Body::CampfireLit);
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let mut stats = comp::Stats::new("Campfire".to_string(), body);
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// Level 0 will prevent exp gain from kill
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stats.level.set_level(0);
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server
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.state
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.create_npc(pos, stats, comp::Loadout::default(), body)
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.with(comp::Vel(vel))
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.with(comp::MountState::Unmounted)
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.create_object(pos, comp::object::Body::CampfireLit)
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.with(LightEmitter {
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col: Rgb::new(1.0, 0.65, 0.2),
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strength: 2.0,
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flicker: 1.0,
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animated: true,
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})
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.with(WaypointArea::default())
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.build();
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server.notify_client(
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