mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Animation for heavy combo
This commit is contained in:
parent
d7a0a6e743
commit
ba4c28e83a
@ -11,10 +11,10 @@ ComboMelee2(
|
||||
range: 3.0,
|
||||
angle: 45.0,
|
||||
),
|
||||
buildup_duration: 0.4,
|
||||
swing_duration: 0.1,
|
||||
buildup_duration: 0.5,
|
||||
swing_duration: 0.2,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.7,
|
||||
recover_duration: 0.5,
|
||||
ori_modifier: 0.6,
|
||||
),
|
||||
(
|
||||
@ -28,10 +28,10 @@ ComboMelee2(
|
||||
range: 3.0,
|
||||
angle: 45.0,
|
||||
),
|
||||
buildup_duration: 0.5,
|
||||
swing_duration: 0.1,
|
||||
buildup_duration: 0.6,
|
||||
swing_duration: 0.2,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.6,
|
||||
recover_duration: 0.4,
|
||||
ori_modifier: 0.6,
|
||||
),
|
||||
],
|
||||
|
@ -737,6 +737,73 @@ impl Animation for ComboAnimation {
|
||||
next.control.orientation.rotate_x(move2 * 0.5 + move3 * 0.2);
|
||||
next.control.position += Vec3::new(move2 * 7.0, 0.0, move2 * 6.0);
|
||||
},
|
||||
Some("common.abilities.sword.heavy_combo") => {
|
||||
let (move1, move2, move3) = if strike == current_strike {
|
||||
match stage_section {
|
||||
Some(StageSection::Buildup) => {
|
||||
(((anim_time.max(0.4) - 0.4) * 1.5).powf(0.5), 0.0, 0.0)
|
||||
},
|
||||
Some(StageSection::Action) => {
|
||||
(1.0, (anim_time.min(0.4) * 2.5).powi(2), 0.0)
|
||||
},
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
}
|
||||
} else {
|
||||
(1.0, 1.0, 0.0)
|
||||
};
|
||||
|
||||
match strike {
|
||||
0 => {
|
||||
let fast1 = move1.min(0.2) * 5.0;
|
||||
next.hand_l.position = Vec3::new(s_a.shl.0, s_a.shl.1, s_a.shl.2);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(s_a.shl.3)
|
||||
* Quaternion::rotation_y(s_a.shl.4);
|
||||
next.hand_r.position = Vec3::new(
|
||||
-s_a.sc.0 + 6.0 + fast1 * -12.0,
|
||||
-4.0 + fast1 * 3.0,
|
||||
-2.0,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(0.9 + fast1 * 0.5);
|
||||
next.control.position = Vec3::new(s_a.sc.0, s_a.sc.1, s_a.sc.2);
|
||||
next.control.orientation = Quaternion::rotation_x(s_a.sc.3);
|
||||
|
||||
next.control.position +=
|
||||
Vec3::new(move1 * 3.0, move1 * 4.0, move1 * 8.0);
|
||||
next.control.orientation.rotate_x(move1 * 1.0);
|
||||
next.control.orientation.rotate_z(move1 * -0.4);
|
||||
next.chest.orientation = Quaternion::rotation_z(move1 * 0.3);
|
||||
next.head.orientation = Quaternion::rotation_z(move1 * -0.25);
|
||||
next.shorts.orientation = Quaternion::rotation_z(move1 * -0.2);
|
||||
next.belt.orientation = Quaternion::rotation_z(move1 * -0.1);
|
||||
|
||||
next.chest.orientation.rotate_z(move2 * -0.8);
|
||||
next.head.orientation.rotate_z(move2 * 0.5);
|
||||
next.shorts.orientation.rotate_z(move2 * 0.4);
|
||||
next.belt.orientation.rotate_z(move2 * 0.2);
|
||||
next.control.orientation.rotate_x(move2 * -1.9);
|
||||
next.control.orientation.rotate_z(move2 * 0.1);
|
||||
next.control.position +=
|
||||
Vec3::new(move2 * 4.0, move2 * 2.0, move2 * -9.0);
|
||||
},
|
||||
1 => {
|
||||
next.control.position +=
|
||||
Vec3::new(move1 * 3.0, move1 * -2.0, move1 * 9.0);
|
||||
next.control.orientation.rotate_x(move1 * 1.6);
|
||||
next.control.orientation.rotate_z(move1 * 0.9);
|
||||
next.control.orientation.rotate_y(move1 * 0.6);
|
||||
|
||||
next.chest.orientation.rotate_z(move2 * 1.1);
|
||||
next.head.orientation.rotate_z(move2 * -0.6);
|
||||
next.shorts.orientation.rotate_z(move2 * -0.8);
|
||||
next.belt.orientation.rotate_z(move2 * -0.2);
|
||||
next.control.position += Vec3::new(move2 * -6.0, 0.0, move2 * -7.0);
|
||||
next.control.orientation.rotate_x(move2 * -2.1);
|
||||
next.control.orientation.rotate_z(move2 * 0.4);
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user