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Tree fixes
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@ -1,10 +1,7 @@
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use common::{assets, terrain::Structure};
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use lazy_static::lazy_static;
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use std::sync::Arc;
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use vek::*;
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use lazy_static::lazy_static;
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use common::{
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assets,
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terrain::Structure,
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};
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lazy_static! {
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pub static ref TREES: [Arc<Structure>; 61] = [
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@ -132,40 +129,40 @@ lazy_static! {
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.unwrap(),
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// birch
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assets::load_map("world/tree/birch/1.vox", |s: Structure| s
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.with_center(Vec3::new(12, 9, 5)))
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.with_center(Vec3::new(12, 9, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/2.vox", |s: Structure| s
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.with_center(Vec3::new(11, 10, 5)))
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.with_center(Vec3::new(11, 10, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/3.vox", |s: Structure| s
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.with_center(Vec3::new(9, 10, 5)))
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.with_center(Vec3::new(9, 10, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/4.vox", |s: Structure| s
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.with_center(Vec3::new(9, 10, 5)))
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.with_center(Vec3::new(9, 10, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/5.vox", |s: Structure| s
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.with_center(Vec3::new(9, 11, 5)))
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.with_center(Vec3::new(9, 11, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/6.vox", |s: Structure| s
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.with_center(Vec3::new(9, 9, 5)))
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.with_center(Vec3::new(9, 9, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/7.vox", |s: Structure| s
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.with_center(Vec3::new(10, 10, 5)))
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.with_center(Vec3::new(10, 10, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/8.vox", |s: Structure| s
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.with_center(Vec3::new(9, 9, 5)))
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.with_center(Vec3::new(9, 9, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/9.vox", |s: Structure| s
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.with_center(Vec3::new(9, 10, 5)))
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.with_center(Vec3::new(9, 10, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/10.vox", |s: Structure| s
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.with_center(Vec3::new(10, 9, 5)))
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.with_center(Vec3::new(10, 9, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/11.vox", |s: Structure| s
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.with_center(Vec3::new(9, 10, 5)))
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.with_center(Vec3::new(9, 10, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/12.vox", |s: Structure| s
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.with_center(Vec3::new(10, 9, 5)))
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.with_center(Vec3::new(10, 9, 10)))
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.unwrap(),
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// poplar
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assets::load_map("world/tree/poplar/1.vox", |s: Structure| s
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