Merge branch 'slipped/poise' into 'master'

poise ability values, melee

See merge request veloren/veloren!1884
This commit is contained in:
Samuel Keiffer 2021-03-12 18:25:22 +00:00
commit bb34a604a7
233 changed files with 599 additions and 373 deletions

View File

@ -3,21 +3,21 @@ ComboMelee(
(
stage: 1,
base_damage: 90,
base_poise_damage: 0,
base_poise_damage: 30,
damage_increase: 10,
poise_damage_increase: 0,
knockback: 8.0,
range: 3.5,
angle: 50.0,
base_buildup_duration: 0.2,
base_buildup_duration: 0.3,
base_swing_duration: 0.075,
base_recover_duration: 0.15,
base_recover_duration: 0.2,
forward_movement: 0.5,
),
(
stage: 2,
base_damage: 130,
base_poise_damage: 0,
base_poise_damage: 45,
damage_increase: 15,
poise_damage_increase: 0,
knockback: 12.0,

View File

@ -4,8 +4,8 @@ LeapMelee(
movement_duration: 0.2,
swing_duration: 0.2,
recover_duration: 0.2,
base_damage: 240,
base_poise_damage: 0,
base_damage: 150,
base_poise_damage: 70,
knockback: 12.0,
range: 4.5,
max_angle: 30.0,

View File

@ -3,7 +3,7 @@ SpinMelee(
swing_duration: 0.4,
recover_duration: 0.2,
base_damage: 60,
base_poise_damage: 0,
base_poise_damage: 70,
knockback: 0.0,
range: 3.5,
energy_cost: 100,

View File

@ -3,8 +3,8 @@ ChargedMelee(
energy_drain: 300,
initial_damage: 10,
scaled_damage: 160,
initial_poise_damage: 0,
scaled_poise_damage: 0,
initial_poise_damage: 60,
scaled_poise_damage: 130,
initial_knockback: 10.0,
scaled_knockback: 50.0,
range: 3.5,

View File

@ -4,8 +4,8 @@ LeapMelee(
movement_duration: 0.8,
swing_duration: 0.15,
recover_duration: 0.2,
base_damage: 240,
base_poise_damage: 0,
base_damage: 160,
base_poise_damage: 80,
knockback: 25.0,
range: 4.5,
max_angle: 360.0,

View File

@ -3,14 +3,14 @@ ComboMelee(
stage: 1,
base_damage: 150,
damage_increase: 10,
base_poise_damage: 0,
base_poise_damage: 40,
poise_damage_increase: 0,
knockback: 10.0,
range: 4.5,
angle: 50.0,
base_buildup_duration: 0.3,
base_buildup_duration: 0.4,
base_swing_duration: 0.1,
base_recover_duration: 0.2,
base_recover_duration: 0.25,
forward_movement: 0.0,
)],
initial_energy_gain: 50,

View File

@ -4,7 +4,7 @@ ComboMelee(
stage: 1,
base_damage: 90,
damage_increase: 10,
base_poise_damage: 0,
base_poise_damage: 45,
poise_damage_increase: 0,
knockback: 4.0,
range: 3.5,
@ -18,7 +18,7 @@ ComboMelee(
stage: 2,
base_damage: 130,
damage_increase: 15,
base_poise_damage: 0,
base_poise_damage: 45,
poise_damage_increase: 0,
knockback: 16.0,
range: 1.5,

View File

@ -2,12 +2,12 @@ DashMelee(
energy_cost: 100,
base_damage: 80,
scaled_damage: 160,
base_poise_damage: 0,
base_poise_damage: 60,
scaled_poise_damage: 0,
base_knockback: 8.0,
scaled_knockback: 7.0,
range: 5.0,
angle: 45.0,
range: 3.0,
angle: 20.0,
energy_drain: 0,
forward_speed: 2.0,
buildup_duration: 0.5,

View File

@ -4,29 +4,29 @@ ComboMelee(
stage: 1,
base_damage: 90,
damage_increase: 10,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 8.0,
range: 3.5,
angle: 50.0,
knockback: 4.0,
range: 2.5,
angle: 15.0,
base_buildup_duration: 0.35,
base_swing_duration: 0.075,
base_recover_duration: 0.4,
forward_movement: 1.0,
forward_movement: 0.7,
),
(
stage: 2,
base_damage: 130,
damage_increase: 15,
base_poise_damage: 0,
damage_increase: 20,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 12.0,
range: 3.5,
angle: 30.0,
knockback: 7.0,
range: 2.5,
angle: 15.0,
base_buildup_duration: 0.5,
base_swing_duration: 0.1,
base_recover_duration: 0.5,
forward_movement: 1.0,
forward_movement: 0.7,
),
],
initial_energy_gain: 0,

View File

@ -2,7 +2,7 @@ DashMelee(
energy_cost: 100,
base_damage: 80,
scaled_damage: 160,
base_poise_damage: 0,
base_poise_damage: 60,
scaled_poise_damage: 0,
base_knockback: 8.0,
scaled_knockback: 7.0,

View File

@ -3,7 +3,7 @@ SpinMelee(
swing_duration: 0.4,
recover_duration: 0.5,
base_damage: 160,
base_poise_damage: 0,
base_poise_damage: 25,
knockback: 10.0,
range: 3.5,
energy_cost: 150,

View File

@ -4,7 +4,7 @@ ComboMelee(
stage: 1,
base_damage: 100,
damage_increase: 10,
base_poise_damage: 0,
base_poise_damage: 15,
poise_damage_increase: 0,
knockback: 10.0,
range: 4.0,
@ -18,7 +18,7 @@ ComboMelee(
stage: 2,
base_damage: 80,
damage_increase: 15,
base_poise_damage: 0,
base_poise_damage: 17,
poise_damage_increase: 0,
knockback: 12.0,
range: 3.5,
@ -32,7 +32,7 @@ ComboMelee(
stage: 3,
base_damage: 130,
damage_increase: 20,
base_poise_damage: 0,
base_poise_damage: 20,
poise_damage_increase: 0,
knockback: 14.0,
range: 6.0,

View File

@ -2,7 +2,7 @@ DashMelee(
energy_cost: 100,
base_damage: 80,
scaled_damage: 160,
base_poise_damage: 0,
base_poise_damage: 40,
scaled_poise_damage: 0,
base_knockback: 8.0,
scaled_knockback: 7.0,

View File

@ -4,7 +4,7 @@ ComboMelee(
stage: 1,
base_damage: 90,
damage_increase: 10,
base_poise_damage: 0,
base_poise_damage: 15,
poise_damage_increase: 0,
knockback: 8.0,
range: 3.5,
@ -18,7 +18,7 @@ ComboMelee(
stage: 2,
base_damage: 130,
damage_increase: 15,
base_poise_damage: 0,
base_poise_damage: 20,
poise_damage_increase: 0,
knockback: 12.0,
range: 3.5,

View File

@ -1,11 +1,11 @@
BasicMelee(
energy_cost: 0,
buildup_duration: 0.25,
swing_duration: 0.25,
swing_duration: 0.1,
recover_duration: 0.25,
knockback: 25.0,
base_damage: 200,
base_poise_damage: 0,
base_poise_damage: 40,
range: 5.0,
max_angle: 120.0,
)

View File

@ -4,13 +4,13 @@ ComboMelee(
stage: 1,
base_damage: 100,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 40,
poise_damage_increase: 0,
knockback: 5.0,
knockback: 3.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 0.5,
base_swing_duration: 0.15,
base_buildup_duration: 0.4,
base_swing_duration: 0.07,
base_recover_duration: 0.4,
forward_movement: 3.0,
),

View File

@ -4,13 +4,13 @@ ComboMelee(
stage: 1,
base_damage: 120,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 10.0,
knockback: 7.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.9,
base_swing_duration: 0.1,
base_buildup_duration: 0.65,
base_swing_duration: 0.07,
base_recover_duration: 0.3,
forward_movement: 2.0,
),
@ -18,13 +18,13 @@ ComboMelee(
stage: 2,
base_damage: 80,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 10.0,
knockback: 7.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.5,
base_swing_duration: 0.1,
base_buildup_duration: 0.4,
base_swing_duration: 0.07,
base_recover_duration: 0.3,
forward_movement: 1.5,
),
@ -32,13 +32,13 @@ ComboMelee(
stage: 3,
base_damage: 130,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 10.0,
knockback: 7.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.5,
base_swing_duration: 0.1,
base_buildup_duration: 0.4,
base_swing_duration: 0.07,
base_recover_duration: 0.3,
forward_movement: 1.5,
),

View File

@ -2,9 +2,9 @@ DashMelee(
energy_cost: 0,
base_damage: 150,
scaled_damage: 110,
base_poise_damage: 0,
base_poise_damage: 40,
scaled_poise_damage: 0,
base_knockback: 8.0,
base_knockback: 4.0,
scaled_knockback: 17.0,
range: 5.0,
angle: 45.0,

View File

@ -9,7 +9,7 @@ ComboMelee(
knockback: 10.0,
range: 4.5,
angle: 30.0,
base_buildup_duration: 0.9,
base_buildup_duration: 0.65,
base_swing_duration: 0.1,
base_recover_duration: 0.3,
forward_movement: 2.0,
@ -23,7 +23,7 @@ ComboMelee(
knockback: 10.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.5,
base_buildup_duration: 0.4,
base_swing_duration: 0.1,
base_recover_duration: 0.3,
forward_movement: 1.5,
@ -37,7 +37,7 @@ ComboMelee(
knockback: 10.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.5,
base_buildup_duration: 0.4,
base_swing_duration: 0.1,
base_recover_duration: 0.3,
forward_movement: 1.5,

View File

@ -2,9 +2,9 @@ DashMelee(
energy_cost: 0,
base_damage: 30,
scaled_damage: 10,
base_poise_damage: 0,
base_poise_damage: 40,
scaled_poise_damage: 0,
base_knockback: 8.0,
base_knockback: 2.0,
scaled_knockback: 7.0,
range: 2.0,
angle: 45.0,

View File

@ -5,7 +5,7 @@ ComboMelee(
base_damage: 100,
damage_increase: 0,
base_poise_damage: 0,
poise_damage_increase: 0,
poise_damage_increase: 30,
knockback: 2.0,
range: 3.5,
angle: 30.0,
@ -19,12 +19,12 @@ ComboMelee(
base_damage: 130,
damage_increase: 0,
base_poise_damage: 0,
poise_damage_increase: 0,
poise_damage_increase: 30,
knockback: 2.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.2,
base_swing_duration: 0.1,
base_buildup_duration: 0.15,
base_swing_duration: 0.07,
base_recover_duration: 0.1,
forward_movement: 0.8,
),
@ -32,13 +32,13 @@ ComboMelee(
stage: 3,
base_damage: 130,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 2.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.2,
base_swing_duration: 0.1,
base_swing_duration: 0.07,
base_recover_duration: 0.1,
forward_movement: 0.8,
),
@ -47,12 +47,12 @@ ComboMelee(
base_damage: 130,
damage_increase: 0,
base_poise_damage: 0,
poise_damage_increase: 0,
poise_damage_increase: 30,
knockback: 8.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.2,
base_swing_duration: 0.1,
base_swing_duration: 0.07,
base_recover_duration: 0.1,
forward_movement: 0.8,
),

View File

@ -4,13 +4,13 @@ ComboMelee(
stage: 1,
base_damage: 60,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 40,
poise_damage_increase: 0,
knockback: 5.0,
knockback: 3.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 0.5,
base_swing_duration: 0.15,
base_buildup_duration: 0.4,
base_swing_duration: 0.1,
base_recover_duration: 0.4,
forward_movement: 3.0,
),

View File

@ -3,14 +3,14 @@ ChargedMelee(
energy_drain: 0,
initial_damage: 160,
scaled_damage: 40,
initial_poise_damage: 0,
scaled_poise_damage: 0,
initial_poise_damage: 30,
scaled_poise_damage: 80,
initial_knockback: 10.0,
scaled_knockback: 20.0,
range: 6.0,
max_angle: 90.0,
speed: 1.0,
charge_duration: 1.2,
charge_duration: 0.8,
swing_duration: 0.7,
hit_timing: 0.9,
recover_duration: 1.2,

View File

@ -5,11 +5,11 @@ ComboMelee(
base_damage: 100,
damage_increase: 0,
base_poise_damage: 0,
poise_damage_increase: 0,
poise_damage_increase: 30,
knockback: 10.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.9,
base_buildup_duration: 0.65,
base_swing_duration: 0.1,
base_recover_duration: 0.2,
forward_movement: 2.0,
@ -18,7 +18,7 @@ ComboMelee(
stage: 2,
base_damage: 120,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 10.0,
range: 3.5,
@ -32,7 +32,7 @@ ComboMelee(
stage: 3,
base_damage: 130,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 10.0,
range: 3.5,

View File

@ -4,13 +4,13 @@ ComboMelee(
stage: 1,
base_damage: 120,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 5.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 0.65,
base_swing_duration: 0.15,
base_buildup_duration: 0.4,
base_swing_duration: 0.1,
base_recover_duration: 0.4,
forward_movement: 1.0,
),

View File

@ -4,13 +4,13 @@ ComboMelee(
stage: 1,
base_damage: 120,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 35,
poise_damage_increase: 0,
knockback: 10.0,
knockback: 5.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.9,
base_swing_duration: 0.1,
base_buildup_duration: 0.4,
base_swing_duration: 0.07,
base_recover_duration: 0.4,
forward_movement: 1.0,
),
@ -18,13 +18,13 @@ ComboMelee(
stage: 2,
base_damage: 120,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 35,
poise_damage_increase: 0,
knockback: 10.0,
knockback: 5.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.3,
base_swing_duration: 0.1,
base_buildup_duration: 0.25,
base_swing_duration: 0.07,
base_recover_duration: 0.2,
forward_movement: 0.0,
),
@ -32,13 +32,13 @@ ComboMelee(
stage: 3,
base_damage: 120,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 35,
poise_damage_increase: 0,
knockback: 10.0,
knockback: 5.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.3,
base_swing_duration: 0.1,
base_buildup_duration: 0.25,
base_swing_duration: 0.07,
base_recover_duration: 0.2,
forward_movement: 1.0,
),

View File

@ -2,8 +2,8 @@ DashMelee(
energy_cost: 0,
base_damage: 150,
scaled_damage: 40,
base_poise_damage: 0,
scaled_poise_damage: 0,
base_poise_damage: 40,
scaled_poise_damage: 40,
base_knockback: 8.0,
scaled_knockback: 17.0,
range: 4.0,

View File

@ -4,12 +4,12 @@ ComboMelee(
stage: 1,
base_damage: 100,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 40,
poise_damage_increase: 0,
knockback: 10.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.9,
base_buildup_duration: 0.65,
base_swing_duration: 0.1,
base_recover_duration: 0.3,
forward_movement: 1.0,
@ -19,11 +19,11 @@ ComboMelee(
base_damage: 80,
damage_increase: 0,
base_poise_damage: 0,
poise_damage_increase: 0,
poise_damage_increase: 40,
knockback: 10.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.5,
base_buildup_duration: 0.4,
base_swing_duration: 0.1,
base_recover_duration: 0.3,
forward_movement: 0.5,

View File

@ -1,10 +1,10 @@
BasicMelee(
energy_cost: 0,
buildup_duration: 0.6,
buildup_duration: 0.45,
swing_duration: 0.5,
recover_duration: 0.35,
base_damage: 130,
base_poise_damage: 0,
base_poise_damage: 30,
knockback: 25.0,
range: 3.0,
max_angle: 120.0,

View File

@ -4,12 +4,12 @@ ComboMelee(
stage: 1,
base_damage: 100,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 8.0,
knockback: 4.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.9,
base_buildup_duration: 0.65,
base_swing_duration: 0.1,
base_recover_duration: 0.3,
forward_movement: 1.0,
@ -18,12 +18,12 @@ ComboMelee(
stage: 2,
base_damage: 80,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 8.0,
knockback: 4.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.5,
base_buildup_duration: 0.4,
base_swing_duration: 0.1,
base_recover_duration: 0.3,
forward_movement: 1.5,

View File

@ -5,8 +5,8 @@ LeapMelee(
swing_duration: 0.075,
recover_duration: 0.2,
base_damage: 240,
base_poise_damage: 0,
knockback: 12.0,
base_poise_damage: 60,
knockback: 4.0,
range: 4.5,
max_angle: 180.0,
forward_leap_strength: 40.0,

View File

@ -5,8 +5,8 @@ LeapMelee(
swing_duration: 0.075,
recover_duration: 0.125,
base_damage: 120,
base_poise_damage: 0,
knockback: 7.0,
base_poise_damage: 30,
knockback: 2.0,
range: 4.5,
max_angle: 180.0,
forward_leap_strength: 20.0,

View File

@ -2,9 +2,9 @@ DashMelee(
energy_cost: 0,
base_damage: 130,
scaled_damage: 20,
base_poise_damage: 0,
scaled_poise_damage: 0,
base_knockback: 8.0,
base_poise_damage: 40,
scaled_poise_damage: 60,
base_knockback: 3.0,
scaled_knockback: 7.0,
range: 2.0,
angle: 45.0,

View File

@ -4,12 +4,12 @@ ComboMelee(
stage: 1,
base_damage: 150,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 5.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 0.8,
base_buildup_duration: 0.6,
base_swing_duration: 0.15,
base_recover_duration: 0.4,
forward_movement: 0.3,
@ -18,12 +18,12 @@ ComboMelee(
stage: 2,
base_damage: 150,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 5.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 0.6,
base_buildup_duration: 0.4,
base_swing_duration: 0.15,
base_recover_duration: 0.3,
forward_movement: 0.5,
@ -32,12 +32,12 @@ ComboMelee(
stage: 3,
base_damage: 150,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 30,
poise_damage_increase: 0,
knockback: 5.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 0.6,
base_buildup_duration: 0.4,
base_swing_duration: 0.15,
base_recover_duration: 0.3,
forward_movement: 0.5,

View File

@ -4,9 +4,9 @@ ComboMelee(
stage: 1,
base_damage: 30,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 10,
poise_damage_increase: 0,
knockback: 5.0,
knockback: 3.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 0.3,

View File

@ -4,7 +4,7 @@ Shockwave(
swing_duration: 0.15,
recover_duration: 1.8,
damage: 500,
poise_damage: 0,
poise_damage: 50,
knockback: (strength: 40.0, direction: TowardsUp),
shockwave_angle: 100.0,
shockwave_vertical_angle: 90.0,

View File

@ -4,9 +4,9 @@ ComboMelee(
stage: 1,
base_damage: 300,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 40,
poise_damage_increase: 0,
knockback: 5.0,
knockback: 3.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 0.9,

View File

@ -3,7 +3,7 @@ SpinMelee(
swing_duration: 0.3,
recover_duration: 0.1,
base_damage: 500,
base_poise_damage: 0,
base_poise_damage: 30,
knockback: 0.0,
range: 7.5,
energy_cost: 0,

View File

@ -4,9 +4,9 @@ ComboMelee(
stage: 1,
base_damage: 150,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 40,
poise_damage_increase: 0,
knockback: 5.0,
knockback: 4.0,
range: 7.5,
angle: 60.0,
base_buildup_duration: 0.5,

View File

@ -4,9 +4,9 @@ ComboMelee(
stage: 1,
base_damage: 170,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 35,
poise_damage_increase: 0,
knockback: 10.0,
knockback: 5.0,
range: 7.5,
angle: 30.0,
base_buildup_duration: 0.9,
@ -18,9 +18,9 @@ ComboMelee(
stage: 2,
base_damage: 190,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 35,
poise_damage_increase: 0,
knockback: 10.0,
knockback: 5.0,
range: 5.5,
angle: 30.0,
base_buildup_duration: 0.5,
@ -32,9 +32,9 @@ ComboMelee(
stage: 3,
base_damage: 230,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 35,
poise_damage_increase: 0,
knockback: 10.0,
knockback: 5.0,
range: 5.5,
angle: 30.0,
base_buildup_duration: 0.35,

View File

@ -4,12 +4,12 @@ ComboMelee(
stage: 1,
base_damage: 150,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 40,
poise_damage_increase: 0,
knockback: 5.0,
knockback: 2.0,
range: 5.5,
angle: 5.0,
base_buildup_duration: 0.5,
base_buildup_duration: 0.4,
base_swing_duration: 0.15,
base_recover_duration: 0.4,
forward_movement: 3.0,

View File

@ -4,12 +4,12 @@ ComboMelee(
stage: 1,
base_damage: 170,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 20,
poise_damage_increase: 0,
knockback: 10.0,
knockback: 3.0,
range: 4.5,
angle: 5.0,
base_buildup_duration: 0.9,
base_buildup_duration: 0.65,
base_swing_duration: 0.15,
base_recover_duration: 0.3,
forward_movement: 1.0,
@ -18,12 +18,12 @@ ComboMelee(
stage: 2,
base_damage: 190,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 20,
poise_damage_increase: 0,
knockback: 10.0,
knockback: 3.0,
range: 4.0,
angle: 10.0,
base_buildup_duration: 0.5,
base_buildup_duration: 0.4,
base_swing_duration: 0.15,
base_recover_duration: 0.15,
forward_movement: 1.0,
@ -32,9 +32,9 @@ ComboMelee(
stage: 3,
base_damage: 230,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 20,
poise_damage_increase: 0,
knockback: 10.0,
knockback: 3.0,
range: 4.0,
angle: 10.0,
base_buildup_duration: 0.35,

View File

@ -4,9 +4,9 @@ ComboMelee(
stage: 1,
base_damage: 100,
damage_increase: 0,
base_poise_damage: 0,
base_poise_damage: 40,
poise_damage_increase: 0,
knockback: 5.0,
knockback: 3.0,
range: 3.5,
angle: 30.0,
base_buildup_duration: 0.5,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Agile"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(3.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("Agile"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Agile"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(3.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("Agile"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Assassin"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Assassin"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("Assassin"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(3.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Assassin"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(3.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("Assassin"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(7.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Belt("Bonerattler"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Bonerattler"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(35.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Bonerattler"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("Bonerattler"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(12.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Bonerattler"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(24.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("Bonerattler"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(17.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Belt("Cultist"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Cultist"),
stats: (
protection: Normal(30.0),
poise_resilience: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Cultist"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(3.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Cultist"),
stats: (
protection: Normal(24.0),
poise_resilience: Normal(14.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("Cultist"),
stats: (
protection: Normal(18.0),
poise_resilience: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Belt("Druid"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Druid"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Druid"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Belt("LeatherPlate"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(8.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("LeatherPlate"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(40.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("LeatherPlate"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("LeatherPlate"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("LeatherPlate"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(26.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("LeatherPlate"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Jackalope"),
stats: (
protection: Normal(0.0),
poise_resilience: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Sandal"),
stats: (
protection: Normal(0.0),
poise_resilience: Normal(0.0),
poise_resilience: Normal(1.0),
),
)),
quality: Low,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Neck("Plain0"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
poise_resilience: Normal(0.0),
),
)),
quality: Common,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Neck("Plain1"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(1.0),
poise_resilience: Normal(0.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Neck("Shell"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(1.0),
poise_resilience: Normal(0.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Hunting"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(3.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Ring("Skull"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(1.0),
poise_resilience: Normal(0.0),
),
)),
quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("IronSpikes"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("IronLeather0"),
stats: (
protection: Normal(9.0),
poise_resilience: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("IronLeather1"),
stats: (
protection: Normal(9.0),
poise_resilience: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("IronLeather2"),
stats: (
protection: Normal(9.0),
poise_resilience: Normal(8.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("IronLeather3"),
stats: (
protection: Normal(9.0),
poise_resilience: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Belt("Plate"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Plate"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(18.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Plate"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(8.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("Plate"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(11.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Plate"),
stats: (
protection: Normal(16.0),
poise_resilience: Normal(14.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("Plate"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(16.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -4,8 +4,8 @@ ItemDef(
kind: Armor((
kind: Chest("Rugged"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
protection: Normal(3.0),
poise_resilience: Normal(4.0),
),
)),
quality: Low,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Belt("Steel"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(8.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Steel"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(40.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Steel"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("Steel"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Pants("Steel"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(26.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Shoulder("Steel"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Chest("Swift"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(7.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Foot("Swift"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,

View File

@ -5,7 +5,7 @@ ItemDef(
kind: Hand("Swift"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(3.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,

Some files were not shown because too many files have changed in this diff Show More