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Merge branch 'slipped/poise' into 'master'
poise ability values, melee See merge request veloren/veloren!1884
This commit is contained in:
commit
bb34a604a7
@ -3,21 +3,21 @@ ComboMelee(
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(
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stage: 1,
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base_damage: 90,
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base_poise_damage: 0,
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||||
base_poise_damage: 30,
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||||
damage_increase: 10,
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||||
poise_damage_increase: 0,
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||||
knockback: 8.0,
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||||
range: 3.5,
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angle: 50.0,
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base_buildup_duration: 0.2,
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||||
base_buildup_duration: 0.3,
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base_swing_duration: 0.075,
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base_recover_duration: 0.15,
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base_recover_duration: 0.2,
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forward_movement: 0.5,
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),
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(
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stage: 2,
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base_damage: 130,
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base_poise_damage: 0,
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base_poise_damage: 45,
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damage_increase: 15,
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poise_damage_increase: 0,
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knockback: 12.0,
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|
@ -4,8 +4,8 @@ LeapMelee(
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movement_duration: 0.2,
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swing_duration: 0.2,
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recover_duration: 0.2,
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base_damage: 240,
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base_poise_damage: 0,
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base_damage: 150,
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base_poise_damage: 70,
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knockback: 12.0,
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range: 4.5,
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max_angle: 30.0,
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|
@ -3,7 +3,7 @@ SpinMelee(
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swing_duration: 0.4,
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recover_duration: 0.2,
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base_damage: 60,
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base_poise_damage: 0,
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base_poise_damage: 70,
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knockback: 0.0,
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range: 3.5,
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energy_cost: 100,
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|
@ -3,8 +3,8 @@ ChargedMelee(
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energy_drain: 300,
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initial_damage: 10,
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scaled_damage: 160,
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initial_poise_damage: 0,
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scaled_poise_damage: 0,
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initial_poise_damage: 60,
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scaled_poise_damage: 130,
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initial_knockback: 10.0,
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scaled_knockback: 50.0,
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range: 3.5,
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|
@ -4,8 +4,8 @@ LeapMelee(
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movement_duration: 0.8,
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swing_duration: 0.15,
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recover_duration: 0.2,
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base_damage: 240,
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base_poise_damage: 0,
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base_damage: 160,
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base_poise_damage: 80,
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knockback: 25.0,
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range: 4.5,
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max_angle: 360.0,
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|
@ -3,14 +3,14 @@ ComboMelee(
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stage: 1,
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base_damage: 150,
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damage_increase: 10,
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base_poise_damage: 0,
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base_poise_damage: 40,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 4.5,
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angle: 50.0,
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base_buildup_duration: 0.3,
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base_buildup_duration: 0.4,
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base_swing_duration: 0.1,
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base_recover_duration: 0.2,
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base_recover_duration: 0.25,
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forward_movement: 0.0,
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)],
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initial_energy_gain: 50,
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|
@ -4,7 +4,7 @@ ComboMelee(
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stage: 1,
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base_damage: 90,
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damage_increase: 10,
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base_poise_damage: 0,
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base_poise_damage: 45,
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poise_damage_increase: 0,
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knockback: 4.0,
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range: 3.5,
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@ -18,7 +18,7 @@ ComboMelee(
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stage: 2,
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base_damage: 130,
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damage_increase: 15,
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base_poise_damage: 0,
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base_poise_damage: 45,
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poise_damage_increase: 0,
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knockback: 16.0,
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range: 1.5,
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|
@ -2,12 +2,12 @@ DashMelee(
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energy_cost: 100,
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base_damage: 80,
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scaled_damage: 160,
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base_poise_damage: 0,
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base_poise_damage: 60,
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scaled_poise_damage: 0,
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base_knockback: 8.0,
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scaled_knockback: 7.0,
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range: 5.0,
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angle: 45.0,
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range: 3.0,
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angle: 20.0,
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energy_drain: 0,
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forward_speed: 2.0,
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buildup_duration: 0.5,
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|
@ -4,29 +4,29 @@ ComboMelee(
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stage: 1,
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base_damage: 90,
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damage_increase: 10,
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base_poise_damage: 0,
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base_poise_damage: 30,
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poise_damage_increase: 0,
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knockback: 8.0,
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range: 3.5,
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angle: 50.0,
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knockback: 4.0,
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range: 2.5,
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angle: 15.0,
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base_buildup_duration: 0.35,
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base_swing_duration: 0.075,
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base_recover_duration: 0.4,
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forward_movement: 1.0,
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forward_movement: 0.7,
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),
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(
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stage: 2,
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base_damage: 130,
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damage_increase: 15,
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base_poise_damage: 0,
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damage_increase: 20,
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base_poise_damage: 30,
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poise_damage_increase: 0,
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knockback: 12.0,
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range: 3.5,
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angle: 30.0,
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knockback: 7.0,
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range: 2.5,
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angle: 15.0,
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base_buildup_duration: 0.5,
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base_swing_duration: 0.1,
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base_recover_duration: 0.5,
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forward_movement: 1.0,
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forward_movement: 0.7,
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),
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],
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initial_energy_gain: 0,
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|
@ -2,7 +2,7 @@ DashMelee(
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energy_cost: 100,
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base_damage: 80,
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scaled_damage: 160,
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base_poise_damage: 0,
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base_poise_damage: 60,
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scaled_poise_damage: 0,
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base_knockback: 8.0,
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scaled_knockback: 7.0,
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|
@ -3,7 +3,7 @@ SpinMelee(
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swing_duration: 0.4,
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recover_duration: 0.5,
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base_damage: 160,
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base_poise_damage: 0,
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base_poise_damage: 25,
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knockback: 10.0,
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range: 3.5,
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energy_cost: 150,
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|
@ -4,7 +4,7 @@ ComboMelee(
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stage: 1,
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base_damage: 100,
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damage_increase: 10,
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base_poise_damage: 0,
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base_poise_damage: 15,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 4.0,
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@ -18,7 +18,7 @@ ComboMelee(
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stage: 2,
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base_damage: 80,
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damage_increase: 15,
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base_poise_damage: 0,
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base_poise_damage: 17,
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poise_damage_increase: 0,
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knockback: 12.0,
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range: 3.5,
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@ -32,7 +32,7 @@ ComboMelee(
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stage: 3,
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base_damage: 130,
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damage_increase: 20,
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base_poise_damage: 0,
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base_poise_damage: 20,
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poise_damage_increase: 0,
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knockback: 14.0,
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range: 6.0,
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|
@ -2,7 +2,7 @@ DashMelee(
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energy_cost: 100,
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base_damage: 80,
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scaled_damage: 160,
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base_poise_damage: 0,
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base_poise_damage: 40,
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scaled_poise_damage: 0,
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base_knockback: 8.0,
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scaled_knockback: 7.0,
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|
@ -4,7 +4,7 @@ ComboMelee(
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stage: 1,
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base_damage: 90,
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damage_increase: 10,
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base_poise_damage: 0,
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base_poise_damage: 15,
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poise_damage_increase: 0,
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knockback: 8.0,
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range: 3.5,
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@ -18,7 +18,7 @@ ComboMelee(
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stage: 2,
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base_damage: 130,
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damage_increase: 15,
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base_poise_damage: 0,
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base_poise_damage: 20,
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poise_damage_increase: 0,
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knockback: 12.0,
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range: 3.5,
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|
@ -1,11 +1,11 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.25,
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swing_duration: 0.25,
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swing_duration: 0.1,
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recover_duration: 0.25,
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knockback: 25.0,
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base_damage: 200,
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base_poise_damage: 0,
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base_poise_damage: 40,
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range: 5.0,
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max_angle: 120.0,
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)
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|
@ -4,13 +4,13 @@ ComboMelee(
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stage: 1,
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base_damage: 100,
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damage_increase: 0,
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base_poise_damage: 0,
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base_poise_damage: 40,
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poise_damage_increase: 0,
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knockback: 5.0,
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knockback: 3.0,
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range: 3.5,
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angle: 60.0,
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base_buildup_duration: 0.5,
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base_swing_duration: 0.15,
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base_buildup_duration: 0.4,
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base_swing_duration: 0.07,
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base_recover_duration: 0.4,
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forward_movement: 3.0,
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),
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|
@ -4,13 +4,13 @@ ComboMelee(
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stage: 1,
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base_damage: 120,
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damage_increase: 0,
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base_poise_damage: 0,
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base_poise_damage: 30,
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poise_damage_increase: 0,
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knockback: 10.0,
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knockback: 7.0,
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range: 3.5,
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angle: 30.0,
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base_buildup_duration: 0.9,
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base_swing_duration: 0.1,
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base_buildup_duration: 0.65,
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base_swing_duration: 0.07,
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base_recover_duration: 0.3,
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forward_movement: 2.0,
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),
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@ -18,13 +18,13 @@ ComboMelee(
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stage: 2,
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base_damage: 80,
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damage_increase: 0,
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base_poise_damage: 0,
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||||
base_poise_damage: 30,
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||||
poise_damage_increase: 0,
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||||
knockback: 10.0,
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||||
knockback: 7.0,
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||||
range: 3.5,
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||||
angle: 30.0,
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||||
base_buildup_duration: 0.5,
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||||
base_swing_duration: 0.1,
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base_buildup_duration: 0.4,
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||||
base_swing_duration: 0.07,
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||||
base_recover_duration: 0.3,
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forward_movement: 1.5,
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),
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@ -32,13 +32,13 @@ ComboMelee(
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stage: 3,
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base_damage: 130,
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damage_increase: 0,
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base_poise_damage: 0,
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base_poise_damage: 30,
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poise_damage_increase: 0,
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||||
knockback: 10.0,
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||||
knockback: 7.0,
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range: 3.5,
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||||
angle: 30.0,
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||||
base_buildup_duration: 0.5,
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||||
base_swing_duration: 0.1,
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||||
base_buildup_duration: 0.4,
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||||
base_swing_duration: 0.07,
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||||
base_recover_duration: 0.3,
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||||
forward_movement: 1.5,
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||||
),
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|
@ -2,9 +2,9 @@ DashMelee(
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||||
energy_cost: 0,
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||||
base_damage: 150,
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scaled_damage: 110,
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||||
base_poise_damage: 0,
|
||||
base_poise_damage: 40,
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||||
scaled_poise_damage: 0,
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||||
base_knockback: 8.0,
|
||||
base_knockback: 4.0,
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||||
scaled_knockback: 17.0,
|
||||
range: 5.0,
|
||||
angle: 45.0,
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||||
|
@ -9,7 +9,7 @@ ComboMelee(
|
||||
knockback: 10.0,
|
||||
range: 4.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.9,
|
||||
base_buildup_duration: 0.65,
|
||||
base_swing_duration: 0.1,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 2.0,
|
||||
@ -23,7 +23,7 @@ ComboMelee(
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.5,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.1,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 1.5,
|
||||
@ -37,7 +37,7 @@ ComboMelee(
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.5,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.1,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 1.5,
|
||||
|
@ -2,9 +2,9 @@ DashMelee(
|
||||
energy_cost: 0,
|
||||
base_damage: 30,
|
||||
scaled_damage: 10,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 40,
|
||||
scaled_poise_damage: 0,
|
||||
base_knockback: 8.0,
|
||||
base_knockback: 2.0,
|
||||
scaled_knockback: 7.0,
|
||||
range: 2.0,
|
||||
angle: 45.0,
|
||||
|
@ -5,7 +5,7 @@ ComboMelee(
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
poise_damage_increase: 30,
|
||||
knockback: 2.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -19,12 +19,12 @@ ComboMelee(
|
||||
base_damage: 130,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
poise_damage_increase: 30,
|
||||
knockback: 2.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.2,
|
||||
base_swing_duration: 0.1,
|
||||
base_buildup_duration: 0.15,
|
||||
base_swing_duration: 0.07,
|
||||
base_recover_duration: 0.1,
|
||||
forward_movement: 0.8,
|
||||
),
|
||||
@ -32,13 +32,13 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 130,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 30,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 2.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.2,
|
||||
base_swing_duration: 0.1,
|
||||
base_swing_duration: 0.07,
|
||||
base_recover_duration: 0.1,
|
||||
forward_movement: 0.8,
|
||||
),
|
||||
@ -47,12 +47,12 @@ ComboMelee(
|
||||
base_damage: 130,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
poise_damage_increase: 30,
|
||||
knockback: 8.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.2,
|
||||
base_swing_duration: 0.1,
|
||||
base_swing_duration: 0.07,
|
||||
base_recover_duration: 0.1,
|
||||
forward_movement: 0.8,
|
||||
),
|
||||
|
@ -4,13 +4,13 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 60,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 40,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
knockback: 3.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
base_buildup_duration: 0.5,
|
||||
base_swing_duration: 0.15,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.1,
|
||||
base_recover_duration: 0.4,
|
||||
forward_movement: 3.0,
|
||||
),
|
||||
|
@ -3,14 +3,14 @@ ChargedMelee(
|
||||
energy_drain: 0,
|
||||
initial_damage: 160,
|
||||
scaled_damage: 40,
|
||||
initial_poise_damage: 0,
|
||||
scaled_poise_damage: 0,
|
||||
initial_poise_damage: 30,
|
||||
scaled_poise_damage: 80,
|
||||
initial_knockback: 10.0,
|
||||
scaled_knockback: 20.0,
|
||||
range: 6.0,
|
||||
max_angle: 90.0,
|
||||
speed: 1.0,
|
||||
charge_duration: 1.2,
|
||||
charge_duration: 0.8,
|
||||
swing_duration: 0.7,
|
||||
hit_timing: 0.9,
|
||||
recover_duration: 1.2,
|
||||
|
@ -5,11 +5,11 @@ ComboMelee(
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
poise_damage_increase: 30,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.9,
|
||||
base_buildup_duration: 0.65,
|
||||
base_swing_duration: 0.1,
|
||||
base_recover_duration: 0.2,
|
||||
forward_movement: 2.0,
|
||||
@ -18,7 +18,7 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 120,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 30,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
@ -32,7 +32,7 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 130,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 30,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
|
@ -4,13 +4,13 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 120,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 30,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
base_buildup_duration: 0.65,
|
||||
base_swing_duration: 0.15,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.1,
|
||||
base_recover_duration: 0.4,
|
||||
forward_movement: 1.0,
|
||||
),
|
||||
|
@ -4,13 +4,13 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 120,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 35,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.9,
|
||||
base_swing_duration: 0.1,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.07,
|
||||
base_recover_duration: 0.4,
|
||||
forward_movement: 1.0,
|
||||
),
|
||||
@ -18,13 +18,13 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 120,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 35,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.3,
|
||||
base_swing_duration: 0.1,
|
||||
base_buildup_duration: 0.25,
|
||||
base_swing_duration: 0.07,
|
||||
base_recover_duration: 0.2,
|
||||
forward_movement: 0.0,
|
||||
),
|
||||
@ -32,13 +32,13 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 120,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 35,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.3,
|
||||
base_swing_duration: 0.1,
|
||||
base_buildup_duration: 0.25,
|
||||
base_swing_duration: 0.07,
|
||||
base_recover_duration: 0.2,
|
||||
forward_movement: 1.0,
|
||||
),
|
||||
|
@ -2,8 +2,8 @@ DashMelee(
|
||||
energy_cost: 0,
|
||||
base_damage: 150,
|
||||
scaled_damage: 40,
|
||||
base_poise_damage: 0,
|
||||
scaled_poise_damage: 0,
|
||||
base_poise_damage: 40,
|
||||
scaled_poise_damage: 40,
|
||||
base_knockback: 8.0,
|
||||
scaled_knockback: 17.0,
|
||||
range: 4.0,
|
||||
|
@ -4,12 +4,12 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 40,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.9,
|
||||
base_buildup_duration: 0.65,
|
||||
base_swing_duration: 0.1,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 1.0,
|
||||
@ -19,11 +19,11 @@ ComboMelee(
|
||||
base_damage: 80,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
poise_damage_increase: 40,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.5,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.1,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 0.5,
|
||||
|
@ -1,10 +1,10 @@
|
||||
BasicMelee(
|
||||
energy_cost: 0,
|
||||
buildup_duration: 0.6,
|
||||
buildup_duration: 0.45,
|
||||
swing_duration: 0.5,
|
||||
recover_duration: 0.35,
|
||||
base_damage: 130,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 30,
|
||||
knockback: 25.0,
|
||||
range: 3.0,
|
||||
max_angle: 120.0,
|
||||
|
@ -4,12 +4,12 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 30,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 8.0,
|
||||
knockback: 4.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.9,
|
||||
base_buildup_duration: 0.65,
|
||||
base_swing_duration: 0.1,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 1.0,
|
||||
@ -18,12 +18,12 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 80,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 30,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 8.0,
|
||||
knockback: 4.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.5,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.1,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 1.5,
|
||||
|
@ -5,8 +5,8 @@ LeapMelee(
|
||||
swing_duration: 0.075,
|
||||
recover_duration: 0.2,
|
||||
base_damage: 240,
|
||||
base_poise_damage: 0,
|
||||
knockback: 12.0,
|
||||
base_poise_damage: 60,
|
||||
knockback: 4.0,
|
||||
range: 4.5,
|
||||
max_angle: 180.0,
|
||||
forward_leap_strength: 40.0,
|
||||
|
@ -5,8 +5,8 @@ LeapMelee(
|
||||
swing_duration: 0.075,
|
||||
recover_duration: 0.125,
|
||||
base_damage: 120,
|
||||
base_poise_damage: 0,
|
||||
knockback: 7.0,
|
||||
base_poise_damage: 30,
|
||||
knockback: 2.0,
|
||||
range: 4.5,
|
||||
max_angle: 180.0,
|
||||
forward_leap_strength: 20.0,
|
||||
|
@ -2,9 +2,9 @@ DashMelee(
|
||||
energy_cost: 0,
|
||||
base_damage: 130,
|
||||
scaled_damage: 20,
|
||||
base_poise_damage: 0,
|
||||
scaled_poise_damage: 0,
|
||||
base_knockback: 8.0,
|
||||
base_poise_damage: 40,
|
||||
scaled_poise_damage: 60,
|
||||
base_knockback: 3.0,
|
||||
scaled_knockback: 7.0,
|
||||
range: 2.0,
|
||||
angle: 45.0,
|
||||
|
@ -4,12 +4,12 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 30,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
base_buildup_duration: 0.8,
|
||||
base_buildup_duration: 0.6,
|
||||
base_swing_duration: 0.15,
|
||||
base_recover_duration: 0.4,
|
||||
forward_movement: 0.3,
|
||||
@ -18,12 +18,12 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 30,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
base_buildup_duration: 0.6,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.15,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 0.5,
|
||||
@ -32,12 +32,12 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 30,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
base_buildup_duration: 0.6,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.15,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 0.5,
|
||||
|
@ -4,9 +4,9 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 30,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
knockback: 3.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
base_buildup_duration: 0.3,
|
||||
|
@ -4,7 +4,7 @@ Shockwave(
|
||||
swing_duration: 0.15,
|
||||
recover_duration: 1.8,
|
||||
damage: 500,
|
||||
poise_damage: 0,
|
||||
poise_damage: 50,
|
||||
knockback: (strength: 40.0, direction: TowardsUp),
|
||||
shockwave_angle: 100.0,
|
||||
shockwave_vertical_angle: 90.0,
|
||||
|
@ -4,9 +4,9 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 300,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 40,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
knockback: 3.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
base_buildup_duration: 0.9,
|
||||
|
@ -3,7 +3,7 @@ SpinMelee(
|
||||
swing_duration: 0.3,
|
||||
recover_duration: 0.1,
|
||||
base_damage: 500,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 30,
|
||||
knockback: 0.0,
|
||||
range: 7.5,
|
||||
energy_cost: 0,
|
||||
|
@ -4,9 +4,9 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 40,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
knockback: 4.0,
|
||||
range: 7.5,
|
||||
angle: 60.0,
|
||||
base_buildup_duration: 0.5,
|
||||
|
@ -4,9 +4,9 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 170,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 35,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
knockback: 5.0,
|
||||
range: 7.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.9,
|
||||
@ -18,9 +18,9 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 190,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 35,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
knockback: 5.0,
|
||||
range: 5.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.5,
|
||||
@ -32,9 +32,9 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 230,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 35,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
knockback: 5.0,
|
||||
range: 5.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.35,
|
||||
|
@ -4,12 +4,12 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 40,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
knockback: 2.0,
|
||||
range: 5.5,
|
||||
angle: 5.0,
|
||||
base_buildup_duration: 0.5,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.15,
|
||||
base_recover_duration: 0.4,
|
||||
forward_movement: 3.0,
|
||||
|
@ -4,12 +4,12 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 170,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 20,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
knockback: 3.0,
|
||||
range: 4.5,
|
||||
angle: 5.0,
|
||||
base_buildup_duration: 0.9,
|
||||
base_buildup_duration: 0.65,
|
||||
base_swing_duration: 0.15,
|
||||
base_recover_duration: 0.3,
|
||||
forward_movement: 1.0,
|
||||
@ -18,12 +18,12 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 190,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 20,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
knockback: 3.0,
|
||||
range: 4.0,
|
||||
angle: 10.0,
|
||||
base_buildup_duration: 0.5,
|
||||
base_buildup_duration: 0.4,
|
||||
base_swing_duration: 0.15,
|
||||
base_recover_duration: 0.15,
|
||||
forward_movement: 1.0,
|
||||
@ -32,9 +32,9 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 230,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 20,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
knockback: 3.0,
|
||||
range: 4.0,
|
||||
angle: 10.0,
|
||||
base_buildup_duration: 0.35,
|
||||
|
@ -4,9 +4,9 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
base_poise_damage: 40,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
knockback: 3.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
base_buildup_duration: 0.5,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Chest("Agile"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(3.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Hand("Agile"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Pants("Agile"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(3.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Shoulder("Agile"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Chest("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(15.0),
|
||||
poise_resilience: Normal(10.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Foot("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Hand("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(3.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Pants("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(3.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Shoulder("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(7.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Belt("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(5.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Chest("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(25.0),
|
||||
poise_resilience: Normal(35.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Foot("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(10.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Hand("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(12.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Pants("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(20.0),
|
||||
poise_resilience: Normal(24.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Shoulder("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(15.0),
|
||||
poise_resilience: Normal(17.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Belt("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(5.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Chest("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(30.0),
|
||||
poise_resilience: Normal(15.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Foot("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(3.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Pants("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(24.0),
|
||||
poise_resilience: Normal(14.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Shoulder("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(18.0),
|
||||
poise_resilience: Normal(10.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Belt("Druid"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Chest("Druid"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Pants("Druid"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Belt("LeatherPlate"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(8.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Chest("LeatherPlate"),
|
||||
stats: (
|
||||
protection: Normal(25.0),
|
||||
poise_resilience: Normal(40.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Foot("LeatherPlate"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(10.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Hand("LeatherPlate"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(15.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Pants("LeatherPlate"),
|
||||
stats: (
|
||||
protection: Normal(20.0),
|
||||
poise_resilience: Normal(26.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Shoulder("LeatherPlate"),
|
||||
stats: (
|
||||
protection: Normal(15.0),
|
||||
poise_resilience: Normal(20.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Foot("Jackalope"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(10.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Foot("Sandal"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Neck("Plain0"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Neck("Plain1"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Neck("Shell"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Pants("Hunting"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(3.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Ring("Skull"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Shoulder("IronSpikes"),
|
||||
stats: (
|
||||
protection: Normal(12.0),
|
||||
poise_resilience: Normal(15.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Shoulder("IronLeather0"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(5.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Shoulder("IronLeather1"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(10.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Shoulder("IronLeather2"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(8.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Shoulder("IronLeather3"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(5.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Belt("Plate"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Chest("Plate"),
|
||||
stats: (
|
||||
protection: Normal(20.0),
|
||||
poise_resilience: Normal(18.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Foot("Plate"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(8.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Hand("Plate"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(11.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Pants("Plate"),
|
||||
stats: (
|
||||
protection: Normal(16.0),
|
||||
poise_resilience: Normal(14.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Shoulder("Plate"),
|
||||
stats: (
|
||||
protection: Normal(12.0),
|
||||
poise_resilience: Normal(16.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -4,8 +4,8 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("Rugged"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Belt("Steel"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(8.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Chest("Steel"),
|
||||
stats: (
|
||||
protection: Normal(25.0),
|
||||
poise_resilience: Normal(40.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Foot("Steel"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(10.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Hand("Steel"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(15.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Pants("Steel"),
|
||||
stats: (
|
||||
protection: Normal(20.0),
|
||||
poise_resilience: Normal(26.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Shoulder("Steel"),
|
||||
stats: (
|
||||
protection: Normal(15.0),
|
||||
poise_resilience: Normal(20.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Chest("Swift"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(7.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Foot("Swift"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
kind: Hand("Swift"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(3.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
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Reference in New Issue
Block a user