Fixed climbing/falling friction when on a wall

This commit is contained in:
Joshua Barretto 2021-03-14 23:33:54 +00:00 committed by Avi Weinstock
parent 6add95bd5c
commit be9476a1ca

View File

@ -86,6 +86,7 @@ pub struct PhysicsRead<'a> {
shockwaves: ReadStorage<'a, Shockwave>,
char_states: ReadStorage<'a, CharacterState>,
bodies: ReadStorage<'a, Body>,
character_states: ReadStorage<'a, CharacterState>,
}
#[derive(SystemData)]
@ -441,6 +442,7 @@ impl<'a> PhysicsData<'a> {
velocities,
orientations,
read.bodies.maybe(),
read.character_states.maybe(),
&mut write.physics_states,
previous_phys_cache,
!&read.mountings,
@ -458,6 +460,7 @@ impl<'a> PhysicsData<'a> {
vel,
_ori,
body,
character_state,
mut physics_state,
_previous_cache,
_,
@ -507,6 +510,8 @@ impl<'a> PhysicsData<'a> {
let was_on_ground = physics_state.on_ground;
let block_snap = body.map_or(false, |body| body.jump_impulse().is_some());
let climbing =
character_state.map_or(false, |cs| matches!(cs, CharacterState::Climb));
match &collider {
Collider::Voxel { .. } => {
@ -532,6 +537,7 @@ impl<'a> PhysicsData<'a> {
&read.dt,
was_on_ground,
block_snap,
climbing,
|entity, vel| land_on_grounds.push((entity, vel)),
);
tgt_pos = cpos.0;
@ -560,6 +566,7 @@ impl<'a> PhysicsData<'a> {
&read.dt,
was_on_ground,
block_snap,
climbing,
|entity, vel| land_on_grounds.push((entity, vel)),
);
tgt_pos = cpos.0;
@ -717,6 +724,7 @@ impl<'a> PhysicsData<'a> {
&read.dt,
was_on_ground,
block_snap,
climbing,
|entity, vel| {
land_on_grounds
.push((entity, Vel(ori_from.mul_direction(vel.0))))
@ -849,6 +857,7 @@ fn cylinder_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
dt: &DeltaTime,
was_on_ground: bool,
block_snap: bool,
climbing: bool,
mut land_on_ground: impl FnMut(Entity, Vel),
) {
let (radius, z_min, z_max) = cylinder;
@ -1133,7 +1142,7 @@ fn cylinder_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
physics_state.on_wall = None;
}
if physics_state.on_ground || physics_state.on_wall.is_some() {
if physics_state.on_ground || (physics_state.on_wall.is_some() && climbing) {
vel.0 *= (1.0 - FRIC_GROUND.min(1.0)).powf(dt.0 * 60.0);
physics_state.ground_vel = ground_vel;
}