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Stopped all blocks being explodable
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@ -187,7 +187,7 @@ impl Block {
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// Explodable means that the terrain sprite will get removed anyway, so all is good for
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// empty fluids.
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// TODO: Handle the case of terrain sprites we don't want to have explode
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_ => true,
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_ => self.get_sprite().is_some(),
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}
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}
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