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Improve loading-tips args
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commit
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@ -1,5 +1,3 @@
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use std::str::FromStr;
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use super::{ConnectionState, Imgs, Message};
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use crate::{
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@ -102,29 +100,22 @@ impl Screen {
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let children = match connection_state {
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ConnectionState::InProgress => {
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let tip = if show_tip {
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let key = |code| {
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if let Ok(game_input) = GameInput::from_str(code) {
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match controls.keybindings.get(&game_input) {
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Some(Some(key_mouse)) => key_mouse.display_string(key_layout),
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Some(None) => i18n.get("main.unbound_key_tip").into_owned(),
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None => ControlSettings::default_binding(game_input)
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.display_string(key_layout),
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}
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} else {
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"code".to_owned()
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}
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let key = |code| match controls.keybindings.get(&code) {
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Some(Some(key_mouse)) => key_mouse.display_string(key_layout),
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Some(None) => i18n.get("main.unbound_key_tip").into_owned(),
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None => ControlSettings::default_binding(code).display_string(key_layout),
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};
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let keys = i18n::fluent_args! {
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"gameinput-togglelantern" => key("gameinput.togglelantern"),
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"gameinput-help" => key("gameinput.help"),
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"gameinput-settings" => key("gameinput.settings"),
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"gameinput-social" => key("gameinput.social"),
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"gameinput-dance" => key("gameinput.dance"),
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"gameinput-glide" => key("gameinput.glide"),
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"gameinput-sit" => key("gameinput.sit"),
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"gameinput-crafting" => key("gameinput.crafting"),
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"gameinput-roll" => key("gameinput.roll"),
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"gameinput-screenshot" => key("gameinput.screenshot"),
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"gameinput-togglelantern" => key(GameInput::ToggleLantern),
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"gameinput-help" => key(GameInput::Help),
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"gameinput-settings" => key(GameInput::Settings),
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"gameinput-social" => key(GameInput::Social),
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"gameinput-dance" => key(GameInput::Dance),
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"gameinput-glide" => key(GameInput::Glide),
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"gameinput-sit" => key(GameInput::Sit),
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"gameinput-crafting" => key(GameInput::Crafting),
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"gameinput-roll" => key(GameInput::Roll),
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"gameinput-screenshot" => key(GameInput::Screenshot),
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};
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let tip = &i18n.get_variation_ctx("loading-tips", self.tip_number, &keys);
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let tip = format!("{} {}", i18n.get("main.tip"), tip);
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