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Vastly improve glide ratios and soaring capability
Character masses and dimensions have been vastly changed. This is necessary to limit drag - they were practically sails previously. Character proportions are now closer to those of IRL humans than to their voxel models. This may screw up entity collision, in which case body dimensions for aerodynamics and for everything else may need to be separated. Gliders now scale with character size, with a wingspan 3x their height and a chord 1x/3. Gliding is also now very very fast under 2.5g, but much tamer under Earth gravity. This may need dealing with.
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@ -192,23 +192,19 @@ impl Body {
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Body::FishMedium(_) => 2.5,
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Body::FishSmall(_) => 1.0,
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Body::Golem(_) => 10_000.0,
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Body::Humanoid(humanoid) => {
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// humanoids are quite a bit larger than in real life, so we multiply their mass
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// to scale it up proportionally (remember cube law)
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1.0 * match (humanoid.species, humanoid.body_type) {
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(humanoid::Species::Orc, humanoid::BodyType::Male) => 120.0,
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(humanoid::Species::Orc, humanoid::BodyType::Female) => 120.0,
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(humanoid::Species::Human, humanoid::BodyType::Male) => 77.0, // ~✅
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(humanoid::Species::Human, humanoid::BodyType::Female) => 59.0, // ~✅
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(humanoid::Species::Elf, humanoid::BodyType::Male) => 77.0,
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(humanoid::Species::Elf, humanoid::BodyType::Female) => 59.0,
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(humanoid::Species::Dwarf, humanoid::BodyType::Male) => 70.0,
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(humanoid::Species::Dwarf, humanoid::BodyType::Female) => 70.0,
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(humanoid::Species::Undead, humanoid::BodyType::Male) => 70.0,
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(humanoid::Species::Undead, humanoid::BodyType::Female) => 50.0,
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(humanoid::Species::Danari, humanoid::BodyType::Male) => 80.0,
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(humanoid::Species::Danari, humanoid::BodyType::Female) => 60.0,
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}
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Body::Humanoid(humanoid) => match (humanoid.species, humanoid.body_type) {
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(humanoid::Species::Orc, humanoid::BodyType::Male) => 99.0,
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(humanoid::Species::Orc, humanoid::BodyType::Female) => 68.0,
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(humanoid::Species::Human, humanoid::BodyType::Male) => 70.0,
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(humanoid::Species::Human, humanoid::BodyType::Female) => 56.0,
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(humanoid::Species::Elf, humanoid::BodyType::Male) => 73.0,
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(humanoid::Species::Elf, humanoid::BodyType::Female) => 56.0,
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(humanoid::Species::Dwarf, humanoid::BodyType::Male) => 40.0,
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(humanoid::Species::Dwarf, humanoid::BodyType::Female) => 30.0,
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(humanoid::Species::Undead, humanoid::BodyType::Male) => 63.0,
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(humanoid::Species::Undead, humanoid::BodyType::Female) => 48.0,
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(humanoid::Species::Danari, humanoid::BodyType::Male) => 23.0,
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(humanoid::Species::Danari, humanoid::BodyType::Female) => 22.0,
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},
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Body::Object(obj) => obj.mass().0,
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Body::QuadrupedLow(body) => match body.species {
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@ -290,21 +286,21 @@ impl Body {
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Body::FishSmall(_) => Vec3::new(0.3, 1.2, 0.6),
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Body::Golem(_) => Vec3::new(5.0, 5.0, 7.5),
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Body::Humanoid(humanoid) => {
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let height = match (humanoid.species, humanoid.body_type) {
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(humanoid::Species::Orc, humanoid::BodyType::Male) => 2.3,
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(humanoid::Species::Orc, humanoid::BodyType::Female) => 2.2,
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(humanoid::Species::Human, humanoid::BodyType::Male) => 2.3,
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(humanoid::Species::Human, humanoid::BodyType::Female) => 2.2,
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(humanoid::Species::Elf, humanoid::BodyType::Male) => 2.3,
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(humanoid::Species::Elf, humanoid::BodyType::Female) => 2.2,
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(humanoid::Species::Dwarf, humanoid::BodyType::Male) => 1.9,
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(humanoid::Species::Dwarf, humanoid::BodyType::Female) => 1.8,
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(humanoid::Species::Undead, humanoid::BodyType::Male) => 2.2,
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(humanoid::Species::Undead, humanoid::BodyType::Female) => 2.1,
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(humanoid::Species::Danari, humanoid::BodyType::Male) => 1.5,
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(humanoid::Species::Danari, humanoid::BodyType::Female) => 1.4,
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let scale = match (humanoid.species, humanoid.body_type) {
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(humanoid::Species::Orc, humanoid::BodyType::Male) => 0.91,
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(humanoid::Species::Orc, humanoid::BodyType::Female) => 0.81,
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(humanoid::Species::Human, humanoid::BodyType::Male) => 0.81,
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(humanoid::Species::Human, humanoid::BodyType::Female) => 0.76,
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(humanoid::Species::Elf, humanoid::BodyType::Male) => 0.82,
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(humanoid::Species::Elf, humanoid::BodyType::Female) => 0.76,
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(humanoid::Species::Dwarf, humanoid::BodyType::Male) => 0.67,
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(humanoid::Species::Dwarf, humanoid::BodyType::Female) => 0.62,
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(humanoid::Species::Undead, humanoid::BodyType::Male) => 0.78,
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(humanoid::Species::Undead, humanoid::BodyType::Female) => 0.72,
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(humanoid::Species::Danari, humanoid::BodyType::Male) => 0.56,
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(humanoid::Species::Danari, humanoid::BodyType::Female) => 0.56,
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};
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Vec3::new(1.5, 0.5, height)
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Vec3::new(0.7 * scale, 0.4 * scale, 2.15 * scale)
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},
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Body::Object(object) => object.dimensions(),
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Body::QuadrupedMedium(body) => match body.species {
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@ -2,7 +2,7 @@
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pub const MAX_PICKUP_RANGE: f32 = 8.0;
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pub const MAX_MOUNT_RANGE: f32 = 14.0;
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pub const GRAVITY: f32 = 25.0;
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pub const GRAVITY: f32 = 9.8;
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pub const FRIC_GROUND: f32 = 0.15;
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// Values for air taken from http://www-mdp.eng.cam.ac.uk/web/library/enginfo/aerothermal_dvd_only/aero/atmos/atmos.html
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@ -21,7 +21,11 @@ impl CharacterBehavior for Data {
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// If not on the ground while wielding glider enter gliding state
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if !data.physics.on_ground {
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update.character = CharacterState::Glide(glide::Data::new(10.0, 0.6, *data.ori));
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update.character = CharacterState::Glide(glide::Data::new(
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data.body.dimensions().z * 3.0,
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data.body.dimensions().z / 3.0,
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*data.ori,
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));
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}
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if data
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.physics
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@ -169,7 +169,7 @@ impl Body {
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Body::FishMedium(_) => Some(50.0 * self.mass().0),
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Body::FishSmall(_) => Some(50.0 * self.mass().0),
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Body::Dragon(_) => Some(200.0 * self.mass().0),
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Body::Humanoid(_) => Some(200.0 * self.mass().0),
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Body::Humanoid(_) => Some(100.0 * self.mass().0),
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Body::Theropod(body) => match body.species {
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theropod::Species::Sandraptor
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