Merge branch 'christof/cave_in_maps' into 'master'

Show cave entries in the map

See merge request veloren/veloren!1540
This commit is contained in:
Joshua Barretto 2020-11-23 23:42:00 +00:00
commit c1fc9e08f1
17 changed files with 134 additions and 24 deletions

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@ -418,6 +418,8 @@ magically infused items?"#,
"hud.map.towns": "Towns",
"hud.map.castles": "Castles",
"hud.map.dungeons": "Dungeons",
"hud.map.caves": "Caves",
"hud.map.cave": "Cave",
"hud.map.town": "Town",
"hud.map.castle": "Castle",
"hud.map.dungeon": "Dungeon",

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@ -136,4 +136,5 @@ pub enum SiteKind {
Town,
Dungeon { difficulty: u32 },
Castle,
Cave,
}

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@ -210,6 +210,9 @@ image_ids! {
mmap_site_castle: "voxygen.element.map.castle",
mmap_site_castle_hover: "voxygen.element.map.castle_hover",
mmap_site_castle_bg: "voxygen.element.map.castle_bg",
mmap_site_cave_bg: "voxygen.element.map.cave_bg",
mmap_site_cave_hover: "voxygen.element.map.cave_hover",
mmap_site_cave: "voxygen.element.map.cave",
// Window Parts
window_3: "voxygen.element.frames.window_3",

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@ -55,7 +55,9 @@ widget_ids! {
drag_ico,
zoom_txt,
zoom_ico,
show_caves_img,
show_caves_box,
show_caves_text,
}
}
@ -117,6 +119,7 @@ pub enum Event {
ShowTowns(bool),
ShowCastles(bool),
ShowDungeons(bool),
ShowCaves(bool),
Close,
}
@ -142,6 +145,7 @@ impl<'a> Widget for Map<'a> {
let show_towns = self.global_state.settings.gameplay.map_show_towns;
let show_dungeons = self.global_state.settings.gameplay.map_show_dungeons;
let show_castles = self.global_state.settings.gameplay.map_show_castles;
let show_caves = self.global_state.settings.gameplay.map_show_caves;
let mut events = Vec::new();
let i18n = &self.localized_strings;
// Tooltips
@ -453,6 +457,40 @@ impl<'a> Widget for Map<'a> {
.graphics_for(state.ids.show_dungeons_box)
.color(TEXT_COLOR)
.set(state.ids.show_dungeons_text, ui);
// Caves
Image::new(self.imgs.mmap_site_cave)
.down_from(state.ids.show_dungeons_img, 10.0)
.w_h(20.0, 20.0)
.set(state.ids.show_caves_img, ui);
if Button::image(if show_caves {
self.imgs.checkbox_checked
} else {
self.imgs.checkbox
})
.w_h(18.0, 18.0)
.hover_image(if show_caves {
self.imgs.checkbox_checked_mo
} else {
self.imgs.checkbox_mo
})
.press_image(if show_caves {
self.imgs.checkbox_checked
} else {
self.imgs.checkbox_press
})
.right_from(state.ids.show_caves_img, 10.0)
.set(state.ids.show_caves_box, ui)
.was_clicked()
{
events.push(Event::ShowCaves(!show_caves));
}
Text::new(i18n.get("hud.map.caves"))
.right_from(state.ids.show_caves_box, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.show_caves_box)
.color(TEXT_COLOR)
.set(state.ids.show_caves_text, ui);
// Map icons
if state.ids.mmap_site_icons.len() < self.client.sites().len() {
state.update(|state| {
@ -493,6 +531,7 @@ impl<'a> Widget for Map<'a> {
SiteKind::Town => i18n.get("hud.map.town"),
SiteKind::Dungeon { .. } => i18n.get("hud.map.dungeon"),
SiteKind::Castle => i18n.get("hud.map.castle"),
SiteKind::Cave => i18n.get("hud.map.cave"),
});
let (difficulty, desc) = match &site.kind {
SiteKind::Town => (0, i18n.get("hud.map.town").to_string()),
@ -502,6 +541,7 @@ impl<'a> Widget for Map<'a> {
.replace("{difficulty}", difficulty.to_string().as_str()),
),
SiteKind::Castle => (0, i18n.get("hud.map.castle").to_string()),
SiteKind::Cave => (0, i18n.get("hud.map.cave").to_string()),
};
let site_btn = Button::image(match &site.kind {
SiteKind::Town => {
@ -525,6 +565,13 @@ impl<'a> Widget for Map<'a> {
self.imgs.nothing
}
},
SiteKind::Cave => {
if show_caves {
self.imgs.mmap_site_cave
} else {
self.imgs.nothing
}
},
})
.x_y_position_relative_to(
state.ids.grid,
@ -536,6 +583,7 @@ impl<'a> Widget for Map<'a> {
SiteKind::Town => self.imgs.mmap_site_town_hover,
SiteKind::Dungeon { .. } => self.imgs.mmap_site_dungeon_hover,
SiteKind::Castle => self.imgs.mmap_site_castle_hover,
SiteKind::Cave => self.imgs.mmap_site_cave_hover,
})
.image_color(UI_HIGHLIGHT_0)
.with_tooltip(
@ -555,6 +603,7 @@ impl<'a> Widget for Map<'a> {
5 => QUALITY_DEBUG,
_ => TEXT_COLOR,
},
SiteKind::Cave => TEXT_COLOR,
},
);
// Only display sites that are toggled on
@ -574,6 +623,11 @@ impl<'a> Widget for Map<'a> {
site_btn.set(state.ids.mmap_site_icons[i], ui);
}
},
SiteKind::Cave => {
if show_caves {
site_btn.set(state.ids.mmap_site_icons[i], ui);
}
},
}
// Difficulty from 0-6
@ -626,6 +680,11 @@ impl<'a> Widget for Map<'a> {
dif_img.set(state.ids.site_difs[i], ui)
}
},
SiteKind::Cave => {
if show_caves {
dif_img.set(state.ids.site_difs[i], ui)
}
},
}
}
}

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@ -258,6 +258,7 @@ impl<'a> Widget for MiniMap<'a> {
SiteKind::Town => self.imgs.mmap_site_town_bg,
SiteKind::Dungeon { .. } => self.imgs.mmap_site_dungeon_bg,
SiteKind::Castle => self.imgs.mmap_site_castle_bg,
SiteKind::Cave => self.imgs.mmap_site_cave_bg,
})
.x_y_position_relative_to(
state.ids.grid,
@ -277,6 +278,7 @@ impl<'a> Widget for MiniMap<'a> {
5 => QUALITY_DEBUG,
_ => Color::Rgba(1.0, 1.0, 1.0, 0.0),
},
SiteKind::Cave => Color::Rgba(1.0, 1.0, 1.0, 0.0),
}))
.parent(state.ids.grid)
.set(state.ids.mmap_site_icons_bgs[i], ui);
@ -284,6 +286,7 @@ impl<'a> Widget for MiniMap<'a> {
SiteKind::Town => self.imgs.mmap_site_town,
SiteKind::Dungeon { .. } => self.imgs.mmap_site_dungeon,
SiteKind::Castle => self.imgs.mmap_site_castle,
SiteKind::Cave => self.imgs.mmap_site_cave,
})
.middle_of(state.ids.mmap_site_icons_bgs[i])
.w_h(20.0, 20.0)

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@ -330,6 +330,7 @@ pub enum Event {
MapShowTowns(bool),
MapShowDungeons(bool),
MapShowCastles(bool),
MapShowCaves(bool),
AdjustWindowSize([u16; 2]),
ChangeFullscreenMode(FullScreenSettings),
ToggleParticlesEnabled(bool),
@ -2285,6 +2286,9 @@ impl Hud {
map::Event::MapDrag(map_drag) => {
events.push(Event::MapDrag(map_drag));
},
map::Event::ShowCaves(map_show_caves) => {
events.push(Event::MapShowCaves(map_show_caves));
},
}
}
} else {

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@ -984,6 +984,10 @@ impl PlayState for SessionState {
global_state.settings.gameplay.map_show_castles = map_show_castles;
global_state.settings.save_to_file_warn();
},
HudEvent::MapShowCaves(map_show_caves) => {
global_state.settings.gameplay.map_show_caves = map_show_caves;
global_state.settings.save_to_file_warn();
},
HudEvent::ChangeGamma(new_gamma) => {
global_state.settings.graphics.gamma = new_gamma;
global_state.settings.save_to_file_warn();

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@ -522,6 +522,7 @@ pub struct GameplaySettings {
pub map_show_dungeons: bool,
pub map_show_castles: bool,
pub loading_tips: bool,
pub map_show_caves: bool,
}
impl Default for GameplaySettings {
@ -558,6 +559,7 @@ impl Default for GameplaySettings {
map_show_dungeons: true,
map_show_castles: true,
loading_tips: true,
map_show_caves: true,
}
}
}

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@ -72,7 +72,6 @@ fn main() {
sample_pos(
config,
sampler,
index,
samples,
uniform_idx_as_vec2(map_size_lg, posi),
)

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@ -6,7 +6,7 @@ use self::{Occupation::*, Stock::*};
use crate::{
config::CONFIG,
sim::WorldSim,
site::{Castle, Dungeon, Settlement, Site as WorldSite},
site::{namegen::NameGen, Castle, Dungeon, Settlement, Site as WorldSite},
util::{attempt, seed_expan, MapVec, CARDINALS, NEIGHBORS},
Index,
};
@ -38,6 +38,11 @@ const fn initial_civ_count(map_size_lg: MapSizeLg) -> u32 {
(3 << (map_size_lg.vec().x + map_size_lg.vec().y)) >> 16
}
pub struct CaveInfo {
pub location: (Vec2<i32>, Vec2<i32>),
pub name: String,
}
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
#[derive(Default)]
pub struct Civs {
@ -56,6 +61,7 @@ pub struct Civs {
>,
pub sites: Store<Site>,
pub caves: Store<CaveInfo>,
}
// Change this to get rid of particularly horrid seeds
@ -231,7 +237,7 @@ impl Civs {
}
// TODO: Move this
fn generate_cave(&self, ctx: &mut GenCtx<impl Rng>) {
fn generate_cave(&mut self, ctx: &mut GenCtx<impl Rng>) {
let mut pos = ctx
.sim
.get_size()
@ -292,6 +298,24 @@ impl Civs {
chunk.spawn_rate = 0.0;
}
}
self.caves.insert(CaveInfo {
location: (
path.first().unwrap().0 * TerrainChunkSize::RECT_SIZE.map(|e: u32| e as i32),
path.last().unwrap().0 * TerrainChunkSize::RECT_SIZE.map(|e: u32| e as i32),
),
name: {
let name = NameGen::location(&mut ctx.rng).generate();
match ctx.rng.gen_range(0, 7) {
0 => format!("{} Hole", name),
1 => format!("{} Cavern", name),
2 => format!("{} Hollow", name),
3 => format!("{} Tunnel", name),
4 => format!("{} Mouth", name),
5 => format!("{} Grotto", name),
_ => format!("{} Den", name),
}
},
});
}
pub fn place(&self, id: Id<Place>) -> &Place { self.places.get(id) }

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@ -114,6 +114,22 @@ impl World {
wpos: site.center * TerrainChunkSize::RECT_SIZE.map(|e| e as i32),
}
})
.chain(
self.civs()
.caves
.iter()
.map(|(_, info)| {
// separate the two locations, combine with name
std::iter::once((info.name.clone(), info.location.0))
.chain(std::iter::once((info.name.clone(), info.location.1)))
})
.flatten() // unwrap inner iteration
.map(|(name, pos)| world_msg::SiteInfo {
name: Some(name),
kind: world_msg::SiteKind::Cave,
wpos: pos,
}),
)
.collect(),
..self.sim.get_map(index)
}

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@ -1,7 +1,7 @@
use crate::{
column::ColumnSample,
sim::{RiverKind, WorldSim},
IndexRef, CONFIG,
CONFIG,
};
use common::{
terrain::{
@ -71,7 +71,6 @@ pub fn sample_wpos(config: &MapConfig, sampler: &WorldSim, wpos: Vec2<i32>) -> f
pub fn sample_pos(
config: &MapConfig,
sampler: &WorldSim,
index: IndexRef,
samples: Option<&[Option<ColumnSample>]>,
pos: Vec2<i32>,
) -> MapSample {
@ -102,8 +101,6 @@ pub fn sample_pos(
river_kind,
spline_derivative,
is_path,
is_cave,
_near_site,
) = sampler
.get(pos)
.map(|sample| {
@ -118,13 +115,6 @@ pub fn sample_pos(
sample.river.river_kind,
sample.river.spline_derivative,
sample.path.0.is_way(),
sample.cave.0.is_way(),
sample.sites.iter().any(|site| {
index.sites[*site]
.get_origin()
.distance_squared(pos * TerrainChunkSize::RECT_SIZE.x as i32)
< 64i32.pow(2)
}),
)
})
.unwrap_or((
@ -138,8 +128,6 @@ pub fn sample_pos(
None,
Vec2::zero(),
false,
false,
false,
));
let humidity = humidity.min(1.0).max(0.0);
@ -247,12 +235,8 @@ pub fn sample_pos(
),
};
// TODO: Make principled.
let rgb = /*if near_site {
Rgb::new(0x57, 0x39, 0x33)
} else*/ if is_path {
let rgb = if is_path {
Rgb::new(0x37, 0x29, 0x23)
} else if is_cave {
Rgb::new(0x37, 0x37, 0x37)
} else {
rgb
};

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@ -1476,7 +1476,7 @@ impl WorldSim {
map_config.is_shaded = false;
map_config.generate(
|pos| sample_pos(&map_config, self, index, Some(&samples_data), pos),
|pos| sample_pos(&map_config, self, Some(&samples_data), pos),
|pos| sample_wpos(&map_config, self, pos),
|pos, (r, g, b, _a)| {
// We currently ignore alpha and replace it with the height at pos, scaled to

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@ -2,7 +2,7 @@ mod block_mask;
mod castle;
mod dungeon;
pub mod economy;
mod namegen;
pub mod namegen;
mod settlement;
// Reexports