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https://gitlab.com/veloren/veloren.git
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Max energy stat functional.
This commit is contained in:
parent
6790b71d53
commit
c3b834ec15
@ -6,9 +6,8 @@ use specs_idvs::IdvStorage;
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Energy {
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pub struct Energy {
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current: u32,
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current: u32,
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maximum: u32,
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base_max: u32,
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base_max: u32,
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last_max: u32,
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maximum: u32,
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pub regen_rate: f32,
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pub regen_rate: f32,
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pub last_change: Option<(i32, f64, EnergySource)>,
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pub last_change: Option<(i32, f64, EnergySource)>,
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}
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}
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@ -45,7 +44,6 @@ impl Energy {
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current: 0,
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current: 0,
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maximum: 0,
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maximum: 0,
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base_max: 0,
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base_max: 0,
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last_max: 0,
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regen_rate: 0.0,
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regen_rate: 0.0,
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last_change: None,
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last_change: None,
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}
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}
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@ -53,6 +51,8 @@ impl Energy {
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pub fn current(&self) -> u32 { self.current }
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pub fn current(&self) -> u32 { self.current }
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pub fn base_max(&self) -> u32 { self.base_max }
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pub fn maximum(&self) -> u32 { self.maximum }
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pub fn maximum(&self) -> u32 { self.maximum }
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pub fn set_to(&mut self, amount: u32, cause: EnergySource) {
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pub fn set_to(&mut self, amount: u32, cause: EnergySource) {
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@ -74,6 +74,12 @@ impl Energy {
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self.current = self.current.min(self.maximum);
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self.current = self.current.min(self.maximum);
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}
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}
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// Scales the temporary max health by a modifier.
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pub fn scale_maximum(&mut self, scaled: f32) {
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let scaled_max = (self.base_max as f32 * scaled) as u32;
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self.set_maximum(scaled_max);
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}
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pub fn try_change_by(
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pub fn try_change_by(
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&mut self,
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&mut self,
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amount: i32,
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amount: i32,
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@ -92,29 +98,18 @@ impl Energy {
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}
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}
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}
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}
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//sets last_max to base HP, then if the current is more than your base_max
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// it'll set it to base max
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pub fn last_set(&mut self) { self.last_max = self.maximum }
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pub fn update_max_energy(&mut self, body: Option<Body>, level: u16) {
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pub fn update_max_energy(&mut self, body: Option<Body>, level: u16) {
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const ENERGY_PER_LEVEL: u32 = 50;
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if let Some(body) = body {
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if let Some(body) = body {
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self.set_base_max(body.base_energy() + 50 * level as u32);
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self.set_base_max(body.base_energy() + ENERGY_PER_LEVEL * level as u32);
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self.set_maximum(body.base_energy() + 50 * level as u32);
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self.set_maximum(body.base_energy() + ENERGY_PER_LEVEL * level as u32);
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self.change_by(EnergyChange {
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self.change_by(EnergyChange {
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amount: 50,
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amount: ENERGY_PER_LEVEL as i32,
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source: EnergySource::LevelUp,
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source: EnergySource::LevelUp,
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});
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});
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}
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}
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}
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}
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pub fn reset_max(&mut self) {
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self.maximum = self.base_max;
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if self.current > self.last_max {
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self.current = self.last_max;
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self.last_max = self.base_max;
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}
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}
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// This is private because max energy is based on the level
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// This is private because max energy is based on the level
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fn set_base_max(&mut self, amount: u32) {
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fn set_base_max(&mut self, amount: u32) {
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self.base_max = amount;
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self.base_max = amount;
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@ -138,6 +133,29 @@ impl Energy {
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.fold(1.0, |a, b| a + b)
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.fold(1.0, |a, b| a + b)
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})
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})
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}
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}
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/// Computes the modifier that should be applied to max energy from the
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/// currently equipped items
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pub fn compute_max_energy_mod_from_inv(&self, inventory: Option<&Inventory>) -> f32 {
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use comp::item::ItemKind;
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// Defaults to a value of 0 if no inventory is equipped
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let energy_increase = inventory.map_or(0, |inv| {
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inv.equipped_items()
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.filter_map(|item| {
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if let ItemKind::Armor(armor) = &item.kind() {
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Some(armor.get_energy_max())
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} else {
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None
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}
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})
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.sum()
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});
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// Returns the energy increase divided by base max of energy.
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// This value is then added to the max_energy_modifier field on stats component.
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// Adding is important here, as it ensures that a flat modifier is applied
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// correctly.
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energy_increase as f32 / self.base_max as f32
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}
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}
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}
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pub struct EnergyChange {
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pub struct EnergyChange {
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@ -33,7 +33,7 @@ pub struct Stats {
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#[serde(default)]
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#[serde(default)]
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poise_resilience: Protection,
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poise_resilience: Protection,
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#[serde(default)]
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#[serde(default)]
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energy_max: u32,
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energy_max: i32,
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#[serde(default)]
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#[serde(default)]
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energy_recovery: f32,
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energy_recovery: f32,
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#[serde(default)]
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#[serde(default)]
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@ -48,7 +48,7 @@ impl Stats {
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pub fn new(
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pub fn new(
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protection: Protection,
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protection: Protection,
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poise_resilience: Protection,
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poise_resilience: Protection,
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energy_max: u32,
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energy_max: i32,
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energy_recovery: f32,
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energy_recovery: f32,
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crit_chance: f32,
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crit_chance: f32,
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stealth: f32,
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stealth: f32,
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@ -67,7 +67,7 @@ impl Stats {
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pub fn get_poise_resilience(&self) -> Protection { self.poise_resilience }
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pub fn get_poise_resilience(&self) -> Protection { self.poise_resilience }
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pub fn get_energy_max(&self) -> u32 { self.energy_max }
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pub fn get_energy_max(&self) -> i32 { self.energy_max }
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pub fn get_energy_recovery(&self) -> f32 { self.energy_recovery }
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pub fn get_energy_recovery(&self) -> f32 { self.energy_recovery }
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@ -83,7 +83,7 @@ impl Sub<Stats> for Stats {
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Self {
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Self {
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protection: self.protection - other.protection,
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protection: self.protection - other.protection,
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poise_resilience: self.poise_resilience - other.poise_resilience,
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poise_resilience: self.poise_resilience - other.poise_resilience,
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energy_max: self.energy_max.saturating_sub(other.energy_max),
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energy_max: self.energy_max - other.energy_max,
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energy_recovery: self.energy_recovery - other.energy_recovery,
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energy_recovery: self.energy_recovery - other.energy_recovery,
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crit_chance: self.crit_chance - other.crit_chance,
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crit_chance: self.crit_chance - other.crit_chance,
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stealth: self.stealth - other.stealth,
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stealth: self.stealth - other.stealth,
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@ -139,7 +139,7 @@ impl Armor {
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pub fn get_poise_resilience(&self) -> Protection { self.stats.poise_resilience }
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pub fn get_poise_resilience(&self) -> Protection { self.stats.poise_resilience }
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pub fn get_energy_max(&self) -> u32 { self.stats.energy_max }
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pub fn get_energy_max(&self) -> i32 { self.stats.energy_max }
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pub fn get_energy_recovery(&self) -> f32 { self.stats.energy_recovery }
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pub fn get_energy_recovery(&self) -> f32 { self.stats.energy_recovery }
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@ -28,6 +28,7 @@ pub struct Stats {
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pub move_speed_modifier: f32,
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pub move_speed_modifier: f32,
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pub attack_speed_modifier: f32,
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pub attack_speed_modifier: f32,
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pub friction_modifier: f32,
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pub friction_modifier: f32,
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pub max_energy_modifier: f32,
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}
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}
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impl Stats {
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impl Stats {
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@ -39,6 +40,7 @@ impl Stats {
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move_speed_modifier: 1.0,
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move_speed_modifier: 1.0,
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attack_speed_modifier: 1.0,
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attack_speed_modifier: 1.0,
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friction_modifier: 1.0,
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friction_modifier: 1.0,
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max_energy_modifier: 1.0,
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}
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}
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}
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}
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@ -52,6 +54,7 @@ impl Stats {
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move_speed_modifier: 1.0,
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move_speed_modifier: 1.0,
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attack_speed_modifier: 1.0,
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attack_speed_modifier: 1.0,
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friction_modifier: 1.0,
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friction_modifier: 1.0,
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max_energy_modifier: 1.0,
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}
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}
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}
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}
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@ -62,6 +65,7 @@ impl Stats {
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self.move_speed_modifier = 1.0;
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self.move_speed_modifier = 1.0;
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self.attack_speed_modifier = 1.0;
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self.attack_speed_modifier = 1.0;
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self.friction_modifier = 1.0;
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self.friction_modifier = 1.0;
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self.max_energy_modifier = 1.0;
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}
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}
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}
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}
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@ -23,6 +23,7 @@ pub struct ReadData<'a> {
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inventories: ReadStorage<'a, Inventory>,
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inventories: ReadStorage<'a, Inventory>,
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healths: ReadStorage<'a, Health>,
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healths: ReadStorage<'a, Health>,
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physics_states: ReadStorage<'a, PhysicsState>,
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physics_states: ReadStorage<'a, PhysicsState>,
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energies: ReadStorage<'a, Energy>,
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}
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}
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#[derive(Default)]
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#[derive(Default)]
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@ -30,7 +31,6 @@ pub struct Sys;
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impl<'a> System<'a> for Sys {
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impl<'a> System<'a> for Sys {
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type SystemData = (
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type SystemData = (
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ReadData<'a>,
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ReadData<'a>,
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WriteStorage<'a, Energy>,
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WriteStorage<'a, Buffs>,
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WriteStorage<'a, Buffs>,
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WriteStorage<'a, Stats>,
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WriteStorage<'a, Stats>,
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);
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);
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@ -39,20 +39,16 @@ impl<'a> System<'a> for Sys {
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const ORIGIN: Origin = Origin::Common;
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const ORIGIN: Origin = Origin::Common;
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const PHASE: Phase = Phase::Create;
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const PHASE: Phase = Phase::Create;
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fn run(
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fn run(_job: &mut Job<Self>, (read_data, mut buffs, mut stats): Self::SystemData) {
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_job: &mut Job<Self>,
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(read_data, mut energies, mut buffs, mut stats): Self::SystemData,
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) {
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let mut server_emitter = read_data.server_bus.emitter();
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let mut server_emitter = read_data.server_bus.emitter();
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let dt = read_data.dt.0;
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let dt = read_data.dt.0;
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// Set to false to avoid spamming server
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// Set to false to avoid spamming server
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buffs.set_event_emission(false);
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buffs.set_event_emission(false);
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energies.set_event_emission(false);
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stats.set_event_emission(false);
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stats.set_event_emission(false);
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for (entity, mut buff_comp, mut energy, mut stat, health) in (
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for (entity, mut buff_comp, energy, mut stat, health) in (
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&read_data.entities,
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&read_data.entities,
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&mut buffs,
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&mut buffs,
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&mut energies,
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&read_data.energies,
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&mut stats,
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&mut stats,
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&read_data.healths,
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&read_data.healths,
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)
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)
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@ -106,9 +102,7 @@ impl<'a> System<'a> for Sys {
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}
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}
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}
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}
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// Call to reset energy and stats to base values
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// Call to reset stats to base values
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energy.last_set();
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energy.reset_max();
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stat.reset_temp_modifiers();
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stat.reset_temp_modifiers();
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// Iterator over the lists of buffs by kind
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// Iterator over the lists of buffs by kind
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@ -160,7 +154,7 @@ impl<'a> System<'a> for Sys {
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},
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},
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BuffEffect::MaxHealthModifier { value, kind } => match kind {
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BuffEffect::MaxHealthModifier { value, kind } => match kind {
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ModifierKind::Additive => {
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ModifierKind::Additive => {
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stat.max_health_modifier += *value / (health.maximum() as f32);
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stat.max_health_modifier += *value / (health.base_max() as f32);
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},
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},
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ModifierKind::Fractional => {
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ModifierKind::Fractional => {
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stat.max_health_modifier *= *value;
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stat.max_health_modifier *= *value;
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@ -168,12 +162,10 @@ impl<'a> System<'a> for Sys {
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},
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},
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BuffEffect::MaxEnergyModifier { value, kind } => match kind {
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BuffEffect::MaxEnergyModifier { value, kind } => match kind {
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ModifierKind::Additive => {
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ModifierKind::Additive => {
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let new_max = (energy.maximum() as f32 + *value) as u32;
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stat.max_energy_modifier += *value / (energy.base_max() as f32);
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energy.set_maximum(new_max);
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},
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},
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ModifierKind::Fractional => {
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ModifierKind::Fractional => {
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let new_max = (energy.maximum() as f32 + *value) as u32;
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stat.max_energy_modifier *= *value;
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energy.set_maximum(new_max);
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},
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},
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},
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},
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BuffEffect::DamageReduction(dr) => {
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BuffEffect::DamageReduction(dr) => {
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@ -244,7 +236,6 @@ impl<'a> System<'a> for Sys {
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}
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}
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// Turned back to true
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// Turned back to true
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buffs.set_event_emission(true);
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buffs.set_event_emission(true);
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energies.set_event_emission(true);
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stats.set_event_emission(true);
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stats.set_event_emission(true);
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}
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}
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}
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}
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@ -24,8 +24,8 @@ pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
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dispatch::<mount::Sys>(dispatch_builder, &[]);
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dispatch::<mount::Sys>(dispatch_builder, &[]);
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dispatch::<controller::Sys>(dispatch_builder, &[&mount::Sys::sys_name()]);
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dispatch::<controller::Sys>(dispatch_builder, &[&mount::Sys::sys_name()]);
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dispatch::<character_behavior::Sys>(dispatch_builder, &[&controller::Sys::sys_name()]);
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dispatch::<character_behavior::Sys>(dispatch_builder, &[&controller::Sys::sys_name()]);
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dispatch::<stats::Sys>(dispatch_builder, &[]);
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dispatch::<buff::Sys>(dispatch_builder, &[]);
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dispatch::<buff::Sys>(dispatch_builder, &[]);
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dispatch::<stats::Sys>(dispatch_builder, &[&buff::Sys::sys_name()]);
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dispatch::<phys::Sys>(dispatch_builder, &[
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dispatch::<phys::Sys>(dispatch_builder, &[
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&interpolation::Sys::sys_name(),
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&interpolation::Sys::sys_name(),
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&controller::Sys::sys_name(),
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&controller::Sys::sys_name(),
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@ -2,7 +2,7 @@ use common::{
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comp::{
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comp::{
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self,
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self,
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skills::{GeneralSkill, Skill},
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skills::{GeneralSkill, Skill},
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Body, CharacterState, Combo, Energy, EnergyChange, EnergySource, Health, Poise,
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Body, CharacterState, Combo, Energy, EnergyChange, EnergySource, Health, Inventory, Poise,
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PoiseChange, PoiseSource, Pos, SkillSet, Stats,
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PoiseChange, PoiseSource, Pos, SkillSet, Stats,
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},
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},
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event::{EventBus, ServerEvent},
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event::{EventBus, ServerEvent},
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@ -30,6 +30,7 @@ pub struct ReadData<'a> {
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uids: ReadStorage<'a, Uid>,
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uids: ReadStorage<'a, Uid>,
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bodies: ReadStorage<'a, Body>,
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bodies: ReadStorage<'a, Body>,
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char_states: ReadStorage<'a, CharacterState>,
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char_states: ReadStorage<'a, CharacterState>,
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inventories: ReadStorage<'a, Inventory>,
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}
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}
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/// This system kills players, levels them up, and regenerates energy.
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/// This system kills players, levels them up, and regenerates energy.
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@ -84,13 +85,15 @@ impl<'a> System<'a> for Sys {
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poises.set_event_emission(true);
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poises.set_event_emission(true);
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// Update stats
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// Update stats
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for (entity, uid, stats, mut skill_set, mut health, pos) in (
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for (entity, uid, stats, mut skill_set, mut health, pos, mut energy, inventory) in (
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&read_data.entities,
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&read_data.entities,
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&read_data.uids,
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&read_data.uids,
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&stats,
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&stats,
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&mut skill_sets.restrict_mut(),
|
&mut skill_sets.restrict_mut(),
|
||||||
&mut healths.restrict_mut(),
|
&mut healths.restrict_mut(),
|
||||||
&read_data.positions,
|
&read_data.positions,
|
||||||
|
&mut energies,
|
||||||
|
read_data.inventories.maybe(),
|
||||||
)
|
)
|
||||||
.join()
|
.join()
|
||||||
{
|
{
|
||||||
@ -123,6 +126,10 @@ impl<'a> System<'a> for Sys {
|
|||||||
health.scale_maximum(stat.max_health_modifier);
|
health.scale_maximum(stat.max_health_modifier);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Happens every tick unlike health in order to apply inventory effects
|
||||||
|
let max_energy_inventory_mod = energy.compute_max_energy_mod_from_inv(inventory);
|
||||||
|
energy.scale_maximum(stat.max_energy_modifier + max_energy_inventory_mod);
|
||||||
|
|
||||||
let skillset = skill_set.get_unchecked();
|
let skillset = skill_set.get_unchecked();
|
||||||
let skills_to_level = skillset
|
let skills_to_level = skillset
|
||||||
.skill_groups
|
.skill_groups
|
||||||
|
Loading…
Reference in New Issue
Block a user