mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
-add quadruped_medium/combomelee
-frostfang ability_set
This commit is contained in:
parent
5a83f85779
commit
c46ea4ae91
@ -354,6 +354,11 @@
|
||||
secondary: Simple(None, "common.abilities.custom.quadmedbasic.triplestrike"),
|
||||
abilities: [],
|
||||
),
|
||||
Custom("Frostfang"): (
|
||||
primary: Simple(None, "common.abilities.custom.frostfang.singlestrike"),
|
||||
secondary: Simple(None, "common.abilities.custom.frostfang.triplestrike"),
|
||||
abilities: [],
|
||||
),
|
||||
Custom("Roshwalr"): (
|
||||
primary: Simple(None, "common.abilities.custom.roshwalr.doublehusk"),
|
||||
secondary: Simple(None, "common.abilities.custom.roshwalr.slowcharge"),
|
||||
|
31
assets/common/abilities/custom/frostfang/singlestrike.ron
Normal file
31
assets/common/abilities/custom/frostfang/singlestrike.ron
Normal file
@ -0,0 +1,31 @@
|
||||
ComboMelee2(
|
||||
strikes: [
|
||||
(
|
||||
melee_constructor: (
|
||||
kind: Slash(
|
||||
damage: 20,
|
||||
poise: 28,
|
||||
knockback: 3,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 2.7,
|
||||
angle: 60.0,
|
||||
damage_effect: Some(Buff((
|
||||
kind: Frozen,
|
||||
dur_secs: 10.0,
|
||||
strength: DamageFraction(0.5),
|
||||
chance: 1.0,
|
||||
))),
|
||||
),
|
||||
buildup_duration: 0.8,
|
||||
swing_duration: 0.1,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.8,
|
||||
movement: (
|
||||
swing: Some(Forward(1.0)),
|
||||
),
|
||||
ori_modifier: 0.6,
|
||||
),
|
||||
],
|
||||
energy_cost_per_strike: 0,
|
||||
)
|
83
assets/common/abilities/custom/frostfang/triplestrike.ron
Normal file
83
assets/common/abilities/custom/frostfang/triplestrike.ron
Normal file
@ -0,0 +1,83 @@
|
||||
ComboMelee2(
|
||||
strikes: [
|
||||
(
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 10,
|
||||
poise: 15,
|
||||
knockback: 5.0,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 2.5,
|
||||
angle: 30.0,
|
||||
damage_effect: Some(Buff((
|
||||
kind: Frozen,
|
||||
dur_secs: 10.0,
|
||||
strength: DamageFraction(0.5),
|
||||
chance: 1.0,
|
||||
))),
|
||||
),
|
||||
buildup_duration: 0.9,
|
||||
swing_duration: 0.07,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.4,
|
||||
movement: (
|
||||
swing: Some(Forward(1.0)),
|
||||
),
|
||||
ori_modifier: 0.7,
|
||||
),
|
||||
(
|
||||
melee_constructor: (
|
||||
kind: Slash(
|
||||
damage: 10,
|
||||
poise: 18,
|
||||
knockback: 5,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 2.5,
|
||||
angle: 30.0,
|
||||
damage_effect: Some(Buff((
|
||||
kind: Frozen,
|
||||
dur_secs: 10.0,
|
||||
strength: DamageFraction(0.5),
|
||||
chance: 1.0,
|
||||
))),
|
||||
),
|
||||
buildup_duration: 0.8,
|
||||
swing_duration: 0.07,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.4,
|
||||
movement: (
|
||||
swing: Some(Forward(0.0)),
|
||||
),
|
||||
ori_modifier: 0.7,
|
||||
),
|
||||
(
|
||||
melee_constructor: (
|
||||
kind: Bash(
|
||||
damage: 10,
|
||||
poise: 20,
|
||||
knockback: 5,
|
||||
energy_regen: 0,
|
||||
),
|
||||
range: 2.5,
|
||||
angle: 30.0,
|
||||
damage_effect: Some(Buff((
|
||||
kind: Frozen,
|
||||
dur_secs: 10.0,
|
||||
strength: DamageFraction(0.5),
|
||||
chance: 1.0,
|
||||
))),
|
||||
),
|
||||
buildup_duration: 0.8,
|
||||
swing_duration: 0.07,
|
||||
hit_timing: 0.5,
|
||||
recover_duration: 0.4,
|
||||
movement: (
|
||||
swing: Some(Forward(1.0)),
|
||||
),
|
||||
ori_modifier: 0.7,
|
||||
),
|
||||
],
|
||||
energy_cost_per_strike: 0,
|
||||
)
|
21
assets/common/items/npc_weapons/unique/frostfang.ron
Normal file
21
assets/common/items/npc_weapons/unique/frostfang.ron
Normal file
@ -0,0 +1,21 @@
|
||||
ItemDef(
|
||||
name: "Frostfang",
|
||||
description: "testing123",
|
||||
kind: Tool((
|
||||
kind: Natural,
|
||||
hands: Two,
|
||||
stats: (
|
||||
equip_time_secs: 0.01,
|
||||
power: 1.0,
|
||||
effect_power: 1.0,
|
||||
speed: 1.0,
|
||||
crit_chance: 0.0625,
|
||||
range: 1.0,
|
||||
energy_efficiency: 1.0,
|
||||
buff_strength: 1.0,
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
ability_spec: Some(Custom("Frostfang")),
|
||||
)
|
@ -574,6 +574,9 @@ fn default_main_tool(body: &Body) -> Item {
|
||||
quadruped_medium::Species::Akhlut => Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.akhlut",
|
||||
)),
|
||||
quadruped_medium::Species::Frostfang => Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.frostfang",
|
||||
)),
|
||||
_ => Some(Item::new_from_asset_expect(
|
||||
"common.items.npc_weapons.unique.quadmedbasic",
|
||||
)),
|
||||
|
@ -17,9 +17,9 @@ impl Animation for ComboAnimation {
|
||||
type Skeleton = QuadrupedLowSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"character_combo\0";
|
||||
const UPDATE_FN: &'static [u8] = b"quadruped_low_combo\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "character_combo")]
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_low_combo")]
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(ability_id, stage_section, _ability_info, current_strike, global_time, timer): Self::Dependency<'_>,
|
||||
|
109
voxygen/anim/src/quadruped_medium/combomelee.rs
Normal file
109
voxygen/anim/src/quadruped_medium/combomelee.rs
Normal file
@ -0,0 +1,109 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
QuadrupedMediumSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::states::utils::{AbilityInfo, StageSection};
|
||||
|
||||
pub struct ComboAnimation;
|
||||
impl Animation for ComboAnimation {
|
||||
type Dependency<'a> = (
|
||||
Option<&'a str>,
|
||||
Option<StageSection>,
|
||||
Option<AbilityInfo>,
|
||||
usize,
|
||||
f32,
|
||||
f32,
|
||||
);
|
||||
type Skeleton = QuadrupedMediumSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"quadruped_medium_combo\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_medium_combo")]
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(ability_id, stage_section, _ability_info, current_strike, global_time, timer): Self::Dependency<'_>,
|
||||
anim_time: f32,
|
||||
rate: &mut f32,
|
||||
_s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
*rate = 1.0;
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let _multi_strike_pullback = 1.0
|
||||
- if matches!(stage_section, Some(StageSection::Recover)) {
|
||||
anim_time.powi(4)
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
|
||||
for strike in 0..=current_strike {
|
||||
match ability_id {
|
||||
Some(
|
||||
"common.abilities.custom.frostfang.singlestrike"
|
||||
| "common.abilities.custom.frostfang.triplestrike",
|
||||
) => {
|
||||
let (movement1base, movement2base, movement3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time.sqrt(), 0.0, 0.0),
|
||||
Some(StageSection::Action) => (1.0, anim_time.powi(4), 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement3;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum();
|
||||
let twitch3 = (mirror * movement3 * 9.0).sin();
|
||||
let movement1 = mirror * movement1base * pullback;
|
||||
let movement2 = mirror * movement2base * pullback;
|
||||
let movement1abs = movement1base * pullback;
|
||||
let movement2abs = movement2base * pullback;
|
||||
|
||||
match strike {
|
||||
0 | 2 => {
|
||||
next.head.orientation = Quaternion::rotation_z(twitch3 * -0.7);
|
||||
|
||||
next.head.orientation =
|
||||
Quaternion::rotation_x(movement1abs * 0.35 + movement2abs * -0.9)
|
||||
* Quaternion::rotation_y(movement1 * 0.7 + movement2 * -1.0);
|
||||
|
||||
next.jaw.orientation =
|
||||
Quaternion::rotation_x(movement1abs * -0.5 + movement2abs * 0.5);
|
||||
next.torso_front.orientation =
|
||||
Quaternion::rotation_y(movement1 * -0.08 + movement2 * 0.15)
|
||||
* Quaternion::rotation_z(movement1 * -0.2 + movement2 * 0.6);
|
||||
|
||||
next.torso_back.orientation = Quaternion::rotation_x(0.15)
|
||||
* Quaternion::rotation_z(movement1 * -0.4 + movement2 * -0.2);
|
||||
|
||||
next.tail.orientation = Quaternion::rotation_x(-0.12)
|
||||
* Quaternion::rotation_z(movement1 * -0.4 + movement2 * -0.2);
|
||||
},
|
||||
1 => {
|
||||
next.head.orientation = Quaternion::rotation_z(twitch3 * 0.2);
|
||||
|
||||
next.neck.orientation =
|
||||
Quaternion::rotation_x(movement1abs * 0.15 + movement2abs * -0.6)
|
||||
* Quaternion::rotation_y(movement1 * -0.1 + movement2 * 0.15);
|
||||
|
||||
next.jaw.orientation =
|
||||
Quaternion::rotation_x(movement1abs * -0.9 + movement2abs * 0.9);
|
||||
next.torso_front.orientation =
|
||||
Quaternion::rotation_y(movement1 * 0.08 + movement2 * -0.15)
|
||||
* Quaternion::rotation_z(movement1 * 0.2 + movement2 * -0.3);
|
||||
|
||||
next.torso_back.orientation = Quaternion::rotation_x(0.15)
|
||||
* Quaternion::rotation_z(movement1 * 0.4 + movement2 * 0.2);
|
||||
|
||||
next.tail.orientation = Quaternion::rotation_x(-0.12)
|
||||
* Quaternion::rotation_z(movement1 * 0.4 + movement2 * 0.2);
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
next
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
pub mod alpha;
|
||||
pub mod beta;
|
||||
pub mod combomelee;
|
||||
pub mod dash;
|
||||
pub mod feed;
|
||||
pub mod hoof;
|
||||
@ -12,9 +13,10 @@ pub mod stunned;
|
||||
|
||||
// Reexports
|
||||
pub use self::{
|
||||
alpha::AlphaAnimation, beta::BetaAnimation, dash::DashAnimation, feed::FeedAnimation,
|
||||
hoof::HoofAnimation, idle::IdleAnimation, jump::JumpAnimation, leapmelee::LeapMeleeAnimation,
|
||||
run::RunAnimation, shockwave::ShockwaveAnimation, stunned::StunnedAnimation,
|
||||
alpha::AlphaAnimation, beta::BetaAnimation, combomelee::ComboAnimation, dash::DashAnimation,
|
||||
feed::FeedAnimation, hoof::HoofAnimation, idle::IdleAnimation, jump::JumpAnimation,
|
||||
leapmelee::LeapMeleeAnimation, run::RunAnimation, shockwave::ShockwaveAnimation,
|
||||
stunned::StunnedAnimation,
|
||||
};
|
||||
|
||||
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
|
||||
|
@ -2685,6 +2685,38 @@ impl FigureMgr {
|
||||
),
|
||||
}
|
||||
},
|
||||
CharacterState::ComboMelee2(s) => {
|
||||
let timer = s.timer.as_secs_f32();
|
||||
let current_strike = s.completed_strikes % s.static_data.strikes.len();
|
||||
let strike_data = s.static_data.strikes[current_strike];
|
||||
let progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
timer / strike_data.buildup_duration.as_secs_f32()
|
||||
},
|
||||
StageSection::Action => {
|
||||
timer / strike_data.swing_duration.as_secs_f32()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
timer / strike_data.recover_duration.as_secs_f32()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
|
||||
anim::quadruped_medium::ComboAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
ability_id,
|
||||
Some(s.stage_section),
|
||||
Some(s.static_data.ability_info),
|
||||
current_strike,
|
||||
time,
|
||||
state.state_time,
|
||||
),
|
||||
progress,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::Stunned(s) => {
|
||||
let stage_time = s.timer.as_secs_f32();
|
||||
let stage_progress = match s.stage_section {
|
||||
|
Loading…
Reference in New Issue
Block a user